Steve Posted April 17 Report Share Posted April 17 Having a cape is a cool style, but it also offers a vulnerability to getting it grabbed. How might that work in combat? Perhaps long hair might also offer some kind of vulnerability like this? Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted April 17 Report Share Posted April 17 I figure that kind of thing goes under special effect. Grond does a grab maneuver, and gets something: On The Mighty Sampson, he grabs hair. On Cape Girl he grabs cape. If you really wanted to you could build the character with like a -1 DCV vs grab maneuvers (hero form only for Cape Girl). Grailknight, Lord Liaden, Haerandir and 1 other 3 1 Quote Link to comment Share on other sites More sharing options...
Grailknight Posted April 17 Report Share Posted April 17 (edited) This might be a good movie trope, but it doesn't translate well to HERO. You are essentially penalizing some SFX but how do you make consistent rulings? What exact length of hair triggers the penalty? Why wouldn't capes be like tear-away football jerseys? What about horns, tails or body spikes? If you use this on a PC, do they now get a Physical Limitation? You're imposing one as GM that the player did not present to you in character creation. How many of your NPC's will have that Limitation? Are you going to be constantly opposing anime girls or the Dora Milaje? If you really feel this should be in your game, then purchase some Limited Skill Levels with Grab that only apply vs targets with the given handholds. Then describe the results cinematically. Edited April 17 by Grailknight Lord Liaden and Steve 1 1 Quote Link to comment Share on other sites More sharing options...
specks Posted April 17 Report Share Posted April 17 NO CAPES!!! Steve and Stanley Teriaca 2 Quote Link to comment Share on other sites More sharing options...
Haerandir Posted April 18 Report Share Posted April 18 Honestly, I have difficulty believing that any superhero who engages in hand-to-hand or flies through obstacle-laden environments on a regular basis wouldn't design their cape to tear away easily. Or not wear a cape, of course. Now that I'm playing CoH again, all of my caped characters have brooch/pin fasteners, rather than the obvious choking hazard that is the full mantle. Steve 1 Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted April 18 Report Share Posted April 18 That makes for a funny line for Edna Mode, but if it was an inevitable reality in comics books Batman would be dead many times over. Out of all the laws of physics that superheroes break on a regular basis, this doesn't even rate. Quote Link to comment Share on other sites More sharing options...
Stanley Teriaca Posted April 18 Report Share Posted April 18 Champions doesn't do reality. This grabbing a cape is nothing special. Much like wearing a hobble skirt doesn't affect movement speed unless the game master makes it so. Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted April 21 Report Share Posted April 21 Speaking as a comic book reader, capes and their like are often used to take advantage of a situation. It has happened to Superman, Batman, and countless others. In game terms, I just treat it a bit like a limb when it comes to grabbing it. Steve and Lord Liaden 1 1 Quote Link to comment Share on other sites More sharing options...
Tech Posted April 23 Report Share Posted April 23 Gotta agree with the others; you shouldn't be penalized for looking cool. This is the opposite of the question but a PC has a +2DCV, Act 11-, OAF-Cape, because it's harder to hit him due to the cape. Quote Link to comment Share on other sites More sharing options...
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