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A Superteam as a family


Michael Hopcroft

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One thing that occured to me in another context but might work well in Champions is designing a PC hero team that is an actual family unit -- father, mother, and children 9with possible other relatives or adopted children on the team as well).

 

Soem possible ways this might occur:

 

1. Powerful hero reforms and marries powerful villain. their children have superpowers.

 

2. Two superheroes marry and their children are born with power.

 

3. A family are all together when they ahve an "origin incident" and each person gets powers.

 

4. Married superheores adopt super=powreed orphans that nobody else wants (perhaps they live in a world where people with superpowers are feared by socoiety until they show they aren;t criminals).

 

5. The family itself is the result of an experiment specifically designed to create people with superpowers.

 

How would this dynamic work in a campaign? Would sibling fights end up becoming superbrawls? How do you control your teenager when your teenager can bench-press Buicks? what if you really COULD know what your children were thinking all the time (through telepathy)? how do you hide your porn collection from a daddy who can see through walls?

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One of the episodes of Family Guy had the Griffon family with

super powers from a radioactive waste spill in front of their house. Awesome episode!!!

:D

Stewie: Evil Baby with telekinesis (invisible power effects).

Peter: Shapechanger (can imitate people, animals).

Chris: Pyrokinetic (revenge was sweet).

Lois: Super strong (was running with family car in hands above

head).

Meg: Could make her finger nails to grow a couple of inches (maybe 1/2die hth attack because her claws couldn't break skin).

Brian: Family dog who could give Flash a run for his money.

 

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Reed Richards, Sue Richards, Johnny Storm, Franklin Richards... (and Ben Grimm as honorary uncle)...

 

If you want extra kids, stick in some of the brats from Power Pack. But, of course, remember that Franklin's powers were bound...

 

Alternatively, the Earth-2 Batman married Catwoman. Robin was still around, as, eventually, was the Huntress. Of course, Bats and the Cat retired, but that wasn't necessarily going to happen.

 

Part of the problem, of course, is that most adventuring superheroes are fairly young. Parents with adventuring children would be older than most active adventurers.

 

Still, assume a kid is born while its mother is 18-25. If it starts adventuring when it's 13, the mum is 31-38. This is a reasonable enough range for still being an active adventurer, particularly if she (mum) ages a bit more slowly than usual. Still, by 38, her knees probably aren't quite what they used to be, and she will probably have to work a little harder to be able to get away with wearing that bulletproof spandex... This pretty much applies to dad too, of course.

 

Hmm. Interesting thought. "Teen Mutants" and "Grizzled Veterans" in a single team. They might work better as two separate teams with regular crossovers.

 

Alan

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In Astro City, The First Family has three generations. Super Genius, Dr. Augustus Furst and his brother Julian started out (Augustus was still in his teens) in the fifties (I think) as explorers into the unkown, discovering hidden races, alternate dimensions and fighting monsters. Dr. Furst was married four times (maybe more, can't remember) and one of his wives left him for Kaspian, leader of the Beast-Men. Years later, his ex-wife died or disappeared and Augustus ended up adopting her and Kaspian's twin children Natalie and Nick. They were energy manipulators and joined Augustus and Julian on their adventures. Natalie married Rex who is Prince of Monstro City. He's like an aristocratic, refined Thing. Julian fills the gruff Uncle roll. Rex and Natalie had a daughter, Astra, adding generation three to the First Family. Astra's an energy projector as well, but even more powerful than her mom or Uncle Nick. Now this is a really cool, multi-generational super-team.

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Originally posted by tkdguy

Do you remember The Bionic Six? It was a cartoon in the 80s and had a family of superheroes.

 

Found this online, a pretty good summary of the series.

 

Bionic Six

Jack Bennet, a secret agent for the CIA , had taken his family on a trip to the Himalayas. During this trip, Jack is called to duty to investigate unusual magnetic readings. He encounters aliens who are trying to obtain Bertomium, a mineral that can increase bionic abilities and give eternal life to its posessor. In a battle, Jack's family becomes trapped under radioactive snow and they slip into a coma. Not seeing another way to save their lives, Jack permits Professor Sharp to operate on his family. Professor Sharp implants bionics in human beings, and the Bionic Six are born. Doctor Scarab creates his own bionic group from misfits taken from penitentiaries and asylums. In this series inspired by the Bionic Man/Woman, the six members of the Bennet family use their bionic abilities to defeat the evil Dr. Scarab and his cyfrons whose goal is to use science for selfish gain. The family members each have special powers: Meg/Rock-1, with sonic disruptors and super speed; Eric/Sport-1, with magnetic powers; JD/I.Q., intelligent and strong; Bunji/Karate 1, martial artist; Helen/Mother-1, with psionic powers; and Jack, a good cook.

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Re: A Superteam as a family

 

Originally posted by Michael Hopcroft

One thing that occured to me in another context but might work well in Champions is designing a PC hero team that is an actual family unit -- father, mother, and children with possible other relatives or adopted children on the team as well).

 

The comic Noble Causes is like this, but it is more like a soap opera about a superpowered family.

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