Dr. Anomaly Posted January 26, 2004 Report Share Posted January 26, 2004 I don't recall having a "What's the most abusive power you can come up with?" thread for a while, so let's start one. Here's my entry: 1D6 EB AVLD(+1.5 def is Power Defense) Penetrating x4 (+2) Autofire (+1.5) 640 shots (+3.5) Area Effect radius (+1) x32 radius (+1.25) 0 end (+1) Personal Immunity (+1/4) Affects Desolid (+1/2) No Range Modifier (+1/2) Double Knockback (+3/4) OAF Pulse Cannon (-1) Requires Two Hands (-1/2) Requires a Skill Roll vs. Nuclear Physics (-1/2) 75 Active Points 25 Real Points Anybody who doesn't have quadruple hardened power defense will take 640 stun since the area effect is so large that even the shots that miss will affect them. Even if they have quadruple hardened power defense, the 1280" knockback will nuke them hard. Quote Link to comment Share on other sites More sharing options...
Chuckg Posted January 26, 2004 Report Share Posted January 26, 2004 In a similar vein... 1 pip RKA (5 points) x3 Penetrating (+1 1/2) 0 END (+1) Autofire (+1 1/2) 320 shots (+3) Area Of Effect 1 Hex (+1/2) MegaScale (1" = 10,000km) (+1 1/4) No Range (-1/2) No Knockback (-1/4) Immobile OAF - Planet-Buster Bomb (-2) 48 Active Points 13 Real Points Voila -- 1 Planet-Buster Bomb. Quote Link to comment Share on other sites More sharing options...
Chuckg Posted January 26, 2004 Report Share Posted January 26, 2004 Or this one... Major Mental Transform (Sentient Mind Into Brainwashed Slave) 1d6 BOECV (vs. Mental Defense) (+1) x2 Penetrating (+1) 0 END (+1/2) Fully Invisible (+1/2) 60 Active Points Unless your target bought Double Hardened Mental Defense, your mentalist can just sit there and go dink-dink-dink-dink on them, until he hits the magic # of x2 EGO and shazoom, instant brain-slave. And since it's Fully Invisible and cumulative, the target won't even notice he's being attacked until he finally gets hit with the whole total, as per the FAQ. Given enough Mind Scan to find his foe, and a minute or so worth of time, the Mind-Slaver here can make anybody on the planet without x2 Hardened Mental Defense his bee-yotch at about, oh, 1-2 minutes each. Including Doctor Destroyer and Takofanes. Quote Link to comment Share on other sites More sharing options...
Metaphysician Posted January 26, 2004 Report Share Posted January 26, 2004 IMHO, Transforms have some of the biggest abuse potential of any power. Quote Link to comment Share on other sites More sharing options...
tesuji Posted January 26, 2004 Report Share Posted January 26, 2004 iirc, the faq specifies that Af AOE misses do not scatter and just go poof. Quote Link to comment Share on other sites More sharing options...
Chuckg Posted January 26, 2004 Report Share Posted January 26, 2004 I don't feel it very likely that I'm going to miss the planet. Quote Link to comment Share on other sites More sharing options...
BoneDaddy Posted January 26, 2004 Report Share Posted January 26, 2004 Chuckg - you'll never fly with that attitude. Quote Link to comment Share on other sites More sharing options...
Gary Posted January 26, 2004 Report Share Posted January 26, 2004 Originally posted by Chuckg I don't feel it very likely that I'm going to miss the planet. Well, you get a +42 OCV bonus for targetting the Earth. So assuming that you target your own hex, and assuming an OCV of 10, you would have a 52 OCV vs a DCV of 0. That's a 63- to hit or 27 hits on average. You'll still miss 293 times with an average roll. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted January 26, 2004 Report Share Posted January 26, 2004 Amateurs, all of you. http://www.herogames.com/forums/showthread.php?s=&threadid=7197&perpage=30&pagenumber=2#post127214 Quote Link to comment Share on other sites More sharing options...
Chuckg Posted January 26, 2004 Report Share Posted January 26, 2004 I'm not worthy! I'm not worthy! I'm not worthy! Quote Link to comment Share on other sites More sharing options...
Dr. Anomaly Posted January 26, 2004 Author Report Share Posted January 26, 2004 Well, there's always this old favorite: 1 pip RKA, 1 Charge Never Recovers (-4), Expendable OAF (Planet Earth) (-2) 5 Active Points, 1 Real Point Quote Link to comment Share on other sites More sharing options...
Snarf Posted January 26, 2004 Report Share Posted January 26, 2004 Maybe that focus should be bulky. Quote Link to comment Share on other sites More sharing options...
AnotherSkip Posted January 26, 2004 Report Share Posted January 26, 2004 Luck, Cumulative Nuff said. Quote Link to comment Share on other sites More sharing options...
Metaphysician Posted January 26, 2004 Report Share Posted January 26, 2004 Originally posted by Dr. Anomaly Well, there's always this old favorite: 1 pip RKA, 1 Charge Never Recovers (-4), Expendable OAF (Planet Earth) (-2) 5 Active Points, 1 Real Point ROFLMAO!! Quote Link to comment Share on other sites More sharing options...
Patriot Posted January 26, 2004 Report Share Posted January 26, 2004 Dr. Anomaly, That pulse cannon should have cumulative at a level equal to the amount of shots it gets:eek: Quote Link to comment Share on other sites More sharing options...
Fireg0lem Posted January 26, 2004 Report Share Posted January 26, 2004 Sorry, chuckg, a target of an attack ALWAYS knows he's being attacked...buying it fully invisible only means nobody else sees it coming. Quote Link to comment Share on other sites More sharing options...
Chuckg Posted January 26, 2004 Report Share Posted January 26, 2004 From the FAQ: Q: I want to create a Cumulative Mental Power in which the victim is not aware of the building accumulation until after he has been affected and broken out. Does this require the Invisible Power Effects Advantage, or do I simply have to state that I want to achieve the +20 “target cannot detect effects of power†modifier to the Effect Roll? A: You must apply Invisible Power Effects at the doubled “effects of the power are also invisible†level mentioned on 5E 169. Otherwise, the victim becomes aware he’s being attacked with a Mental Power as soon as he’s hit with it. If I missed and put the wrong level of Invisible down, /shrugs/, that's just an arithmetic error. Quote Link to comment Share on other sites More sharing options...
lemming Posted January 26, 2004 Report Share Posted January 26, 2004 Originally posted by tesuji iirc, the faq specifies that Af AOE misses do not scatter and just go poof. That would be a change from BBB days. Off to dig through FAQ. Quote Link to comment Share on other sites More sharing options...
lemming Posted January 26, 2004 Report Share Posted January 26, 2004 Ok, a couple area effect FAQs: Q: If an attack has both Area Of Effect and Autofire, what happens with “missed†shots? A: For multiple shots against a single target, the Attack Roll determines how many shots hit the target. The rest are considered misses and have no effect on the target. You can randomly determine the “scatter†for the missed shots, adapting the rules on 5E 248, if you want, but the target should not suffer any additional damage. If attack misses entirely, make one calculation for where the shots would scatter to based on the normal rules, then apply the damage from that one attack to the affected area. The rest, again, are considered misses and have no effect on the area hit (which may or may not overlap to hit the target anyway). In either case, lots of other things may get destroyed in the area from the other “missed shots,†but they shouldn’t have any effect in game terms — it’s just a special effect — unless the GM wants to take the time and trouble to come up with a more “realistic†result. For single shots against multiple targets, determine whether each hits, and for any misses determine the scatter normally. ----------------- Q: If you Blaze Away with an Area Of Effect attack, can you still hurt the target with the shots that “miss,†if the area affected would still hit them? A: No. Regardless of the type or nature of the attack used, when Blazing Away you can only hurt a target if you roll a 3 on your Attack Roll, and you can only hurt him with one attack from each “burst.†Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted January 26, 2004 Report Share Posted January 26, 2004 Originally posted by lemming Q: If you Blaze Away with an Area Of Effect attack, can you still hurt the target with the shots that “miss,†if the area affected would still hit them? A: No. Regardless of the type or nature of the attack used, when Blazing Away you can only hurt a target if you roll a 3 on your Attack Roll, and you can only hurt him with one attack from each “burst.†Piffle. Any good munchkin knows how to work around this. "Oh, look. That tree I was aiming at just took 4,629 shots. I guess the rest of them scatter into the rest of the planet." Quote Link to comment Share on other sites More sharing options...
Dr. Anomaly Posted January 26, 2004 Author Report Share Posted January 26, 2004 Originally posted by Patriot Dr. Anomaly, That pulse cannon should have cumulative at a level equal to the amount of shots it gets:eek: Uh-wah-ha? Patriot, I'm afraid you've totally lost me. Since I don't normally attempt to build munchkinized things for actual game use, perhaps I've overlooked some little-known rule here. Would you please provide me with a reference to what you're talking about? Quote Link to comment Share on other sites More sharing options...
Dr. Anomaly Posted January 26, 2004 Author Report Share Posted January 26, 2004 Originally posted by Snarf Maybe that focus should be bulky. Actually, it should probably be Immobile, because IIRC I once figured you'd need a STR of...388?...to be able to move the Earth. Quote Link to comment Share on other sites More sharing options...
Zed-F Posted January 28, 2004 Report Share Posted January 28, 2004 Re: VERY Abusive Powers Originally posted by Dr. Anomaly I don't recall having a "What's the most abusive power you can come up with?" thread for a while, so let's start one. Here's my entry: 1D6 EB AVLD(+1.5 def is Power Defense) Penetrating x4 (+2) Autofire (+1.5) 640 shots (+3.5) Area Effect radius (+1) x32 radius (+1.25) 0 end (+1) Personal Immunity (+1/4) Affects Desolid (+1/2) No Range Modifier (+1/2) Double Knockback (+3/4) OAF Pulse Cannon (-1) Requires Two Hands (-1/2) Requires a Skill Roll vs. Nuclear Physics (-1/2) 75 Active Points 25 Real Points Anybody who doesn't have quadruple hardened power defense will take 640 stun since the area effect is so large that even the shots that miss will affect them. Even if they have quadruple hardened power defense, the 1280" knockback will nuke them hard. Aside from the above-mentioned limit on the number of times you can hit, I also note that AVLD attacks do no Body, and hence no KB. Quote Link to comment Share on other sites More sharing options...
Zed-F Posted January 28, 2004 Report Share Posted January 28, 2004 Here's another one. Rocket to Mars: 1" Superleap, Megascaled, usable against others, OAF(-1), 1 non-recoverable charge(-4). Buy up the mass limit if you want to move something large, like say the Earth. At a base cost of 1 point, and with -5 of limitations, you can pile up the advantages to a ridiculous level and still stay under 1 RP. Quote Link to comment Share on other sites More sharing options...
Dr. Anomaly Posted January 28, 2004 Author Report Share Posted January 28, 2004 Re: Re: VERY Abusive Powers Originally posted by Zed-F Aside from the above-mentioned limit on the number of times you can hit, I also note that AVLD attacks do no Body, and hence no KB. I knew I was forgetting something! I meant to put the "Does Knockback" Advantage on that, and forgot! Oh, the humanity! Quote Link to comment Share on other sites More sharing options...
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