Metaphysician Posted February 17, 2004 Report Share Posted February 17, 2004 5d6 Unluck, Area of Effect, Personal Immunity, No Range Seem like a reasonable power effect?? Quote Link to comment Share on other sites More sharing options...
devlin1 Posted February 17, 2004 Report Share Posted February 17, 2004 Sure-- although I don't think Unluck is inherently ranged. Quote Link to comment Share on other sites More sharing options...
Rick Posted February 17, 2004 Report Share Posted February 17, 2004 Except that unluck is a disad isn't it. You can't really buy it, it gives you points to spend. Now a more rules friendly version may be an area effect transform that gives everything in the area 5d6 unluck.... Though in your sandbox the earlier maybe easier and less of a headache. Quote Link to comment Share on other sites More sharing options...
devlin1 Posted February 17, 2004 Report Share Posted February 17, 2004 Yeah, but if it were me, I'd go with it. Or maybe the way to do it would be with Negative Skill Levels, AoE, Personal Immunity. However, as a fan of Transforms and complex solutions... I like the Transform idea. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted February 17, 2004 Report Share Posted February 17, 2004 I'd buy it as Change Environment with the +1 level of Varying Effect (defined as "Unluck Effects"), and define several different ways you can make the targets unlucky (CV penalties, PER roll mods, etc.) Quote Link to comment Share on other sites More sharing options...
Rick Posted February 17, 2004 Report Share Posted February 17, 2004 So really just comes down to what floats your boat. I'd shy away from "Buying" unluck simply because it's changing a convention I don't think needs to be changed to accomplish the deed. I really like the Change enviroment. This way no extra limitations saying that once you leave the Transform field the unluck goes away (though that could be the condition for undoing the Transform...). And it's cheaper no doubt. Quote Link to comment Share on other sites More sharing options...
Snarf Posted February 17, 2004 Report Share Posted February 17, 2004 I like to use a transform for stuff like this because it gives people a chance to resist. Quote Link to comment Share on other sites More sharing options...
Farkling Posted February 17, 2004 Report Share Posted February 17, 2004 Luck (5d6), Area Effect, Usable by X other X is the amount of supporters ytou wish to affect. Quote Link to comment Share on other sites More sharing options...
Rick Posted February 17, 2004 Report Share Posted February 17, 2004 Except we are talking about unluck fields. Quote Link to comment Share on other sites More sharing options...
Jhamin Posted February 17, 2004 Report Share Posted February 17, 2004 In terms of point cost you probably don't want to just buy a disadvantage as an attack power. That isn't what they are there for and their costs are not balanced for that. If you can buy unluck to go after your enemies, then what is to stop someone from buying "Hunted by Mechanon, 14-, useable against others" to get out of buying a 1200 point summon on a 14- activation roll? If you want to give someone the effect of having the disadvantage, then the change environment or transform options are the way to go. Quote Link to comment Share on other sites More sharing options...
Snarf Posted February 17, 2004 Report Share Posted February 17, 2004 You can use Change Environment if you want it to be temporary. Area Transform is good if you want it to last. Quote Link to comment Share on other sites More sharing options...
Farkling Posted February 18, 2004 Report Share Posted February 18, 2004 Except we are talking about unluck fields. BOSHUDA !! Villain #1:: Drat! He ducked! Villain #2:: Damn! My Plasma Beam hit the Halon Truck! Villain #3:: How the blazes did my lightning bolt ground out on the third rail !! Chorus:: "How could we be so Unlucky!!!" Target Character thinking quietly to himself:: "Gee, awfully lucky of me" Objectively... Luck (5d6); SFX: Opponents are unlucky. I tacked on the AE and Usable by Others to legitamitely cover teammates. Though in our campaing, Cory's decisions on using luck HAVE affected everyone. Quote Link to comment Share on other sites More sharing options...
Farkling Posted February 18, 2004 Report Share Posted February 18, 2004 A weak Unluck field would be modelled with the popular Change Enviro. Also the AE, Negative Skill Levels, Used as an attack is valid, though it would hit everyone in the area OR selective target causes the nightmare of rolling to hit everyone. To persist BEYOND the characters immediate area (ie, they are cursed for a certain duration) it would definitely be a Transform adding Unluck dice to the character. . EC:: Causaility Field Change Environment:: "Unlucky Area", Variable Effect, up to -2 PER, -2 OCV/DCV, -2" ground movement Telekinesis (STR 40), No Conscious Control, SFX:: Lucky collapses, falls, slips. Energy Blast (8d6), Indirect, Focus of Oppurtunity. SFX:: falling anvils, glancing shots and other attacks of oppurtunity. Luck, 5d6, AE, Usable by 4 others Suppress (3d6), 0 END, Persistant, AE, Personal Immunity, No Range, Affects All Luck Based Powers linked to Change Environment. Quote Link to comment Share on other sites More sharing options...
Lamrok Posted February 19, 2004 Report Share Posted February 19, 2004 I'd probably go with the CE, but another possibility is a "random" multipower. Multipower - No conscious control (no control over when it triggers or what slot is used), 0 end, persistent, uncontrolled - Indirect Energy blast (something falls from above) "Watch oput for that piano! Wow, lots of bad drivers in this town!" - Drain Dexterity - target slips, and is slow to recover balance - Summon - an enemy of the target shows up unexpectedly - Cosmetic Transform - Target suddenly receives Bad News and has to leave. - Flash - Struck in the eye by random debris - Drain strength, slow recovery - Target pulls a muscle - Major Transform, foci only - Target accidentally brought the wrong gadget. - Major Transform, only to form hole or pit for target to step in. Quote Link to comment Share on other sites More sharing options...
Vanderbilt_Grad Posted February 19, 2004 Report Share Posted February 19, 2004 Originally posted by Derek Hiemforth I'd buy it as Change Environment with the +1 level of Varying Effect (defined as "Unluck Effects"), and define several different ways you can make the targets unlucky (CV penalties, PER roll mods, etc.) Agree 100% Quote Link to comment Share on other sites More sharing options...
Vex Posted February 19, 2004 Report Share Posted February 19, 2004 Who needs bad luck.....my players bring their own anyway. We have played 4 times and one of the characters has his weapons set up with a 14 or less Activations with a 3d6 Side Effect and has consistently done more damage to himself that the enemies. To give you an idea of how bad it is he failed 30% of the activation rolls last night and that was the best he has done so far. Two Questions: 1. What is the percentage chance that you will roll 14 or less? 2. Side Effect skips defenses right? Otherwise, the defenses would generally soak any damage and the mantra is a limitation that doesn't limit isn't worth any points. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted February 19, 2004 Report Share Posted February 19, 2004 Originally posted by Vex 1. What is the percentage chance that you will roll 14 or less? Roughly 90%. (i.e., if you have a 14- Activation Roll, you'd be expected to make the roll successfully a little over 90% of the time.) 2. Side Effect skips defenses right?Correct. Quote Link to comment Share on other sites More sharing options...
Old Man Posted February 19, 2004 Report Share Posted February 19, 2004 Originally posted by Farkling BOSHUDA !! Villain #1:: Drat! He ducked! Villain #2:: Damn! My Plasma Beam hit the Halon Truck! Villain #3:: How the blazes did my lightning bolt ground out on the third rail !! Chorus:: "How could we be so Unlucky!!!" Target Character thinking quietly to himself:: "Gee, awfully lucky of me" Objectively... Luck (5d6); SFX: Opponents are unlucky. I tacked on the AE and Usable by Others to legitamitely cover teammates. Though in our campaing, Cory's decisions on using luck HAVE affected everyone. I'd go with this one...it makes the most sense rules wise. Quote Link to comment Share on other sites More sharing options...
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