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100-point wonders


Maelstrom

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Anybody else do this? I've pulled this as a one-shot on every group I ever ran.

Build a superhero with no disadvantages.

 

Usually, I limited the powers to 6 DC.

 

Once, I wound up running a whole campaign on this premise. Working so hard on the characters, most of the players developed real affection for them.

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Re: 100-point wonders

 

Ummm...whatever floats your boat. 100 pts per side Heroclix is an interesting tactical exercise, but I wouldn't want to do it often.

 

When I first discovered Champions, I'd been running a V&V game for a couple of months. My best friend was notoriously resistant to trying out new things. I kept pestering him to at least try to write up a character. Being utterly unaccustomed to the notion of Disads (this was 1982) and stubborn as hell, he converted his favorite V&V character at 100 pts exactly.

 

Odd thing is, it was a fairly accurate conversion. :straight:

 

He got better, incidentally.

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Re: 100-point wonders

 

 

Mr. Micron

 

Val Char Cost
10 STR 0
10 DEX 0
10 CON 0
10 BODY 0
10 INT 0
10 EGO 0
10 PRE 0
12 COM 1
2 PD 0
2 ED 0
3 SPD 10
4 REC 0
20 END 0
20 STUN 0
6" RUN02" SWIM02" LEAP0Characteristics Cost: 11

 

Cost Power END
43 Shrinking (0.0627 m tall, 0.003 kg mass, -10 PER Rolls to perceive character, +10 DCV, takes +15" KB), Reduced Endurance (0 END; +1/2) (75 Active Points); OIF (Focus "Atomic Warp Belt"; -1/2), Extra Time (Full Phase, Only to Activate, -1/4)
11 Atomic Propulsion: Flight 10" (20 Active Points); OIF (Focus "Atomic Warp Belt"; -1/2), Linked (Shrinking; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) 2
26 Atomic Stream: Energy Blast 6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); OIF (Focus "Atomic Warp Belt"; -1/2), Linked (Shrinking; -1/2), Greater Power is Constant or in use most or all of the time (+1/4)
Powers Cost: 80

 

 

Cost Skill
3 Inventor 11-
2 SS: Physics 11-
4 +2 with Atomic Stream
Skills Cost: 9

 

 

 

 

Total Character Cost: 100

 

 

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: 100-point wonders

 

Street Devil

 

 

Val** Char*** Cost
13** STR 3
18** DEX 24
13** CON 6
10** BODY 0
13** INT 3
10** EGO 0
13** PRE 3
12** COM 1
*
3** PD 0
3** ED 0
4** SPD 12
6** REC 0
26** END 0
24** STUN 0
*6"**RUN02"**SWIM02 1/2"**LEAP0Characteristics Cost: 52

 

 

Cost** Martial Arts Maneuver
4** Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort*
4** Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike*
3** Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls*
Martial Arts Cost: 11

 

Cost** Skill
3** Breakfall 13-*
9** Combat Driving 16-*
4** +2 with Diablo Cannons*
5** AK: Home City 14-*
Skills Cost: 21

 

Cost** Perk
16** The Diablo 2000 Superbike*
Perks Cost: 16

 

 

 

Total Character Cost: 100

 

 

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

 

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

 

 

The Diablo 2000

 

 

Val** Char*** Cost
18** STR 3
18** DEX 24
11** BODY 0
*
4** SPD 12
*20"**RUN-120"**SWIM-20"**LEAP0Characteristics Cost: 42

 

Cost** Power END
-4** Naked Modifier (0 Active Points); Base 6 DEF does not protect Riders Power loses about a third of its effectiveness (-1/2)*
3** Front Shield: Armor (6 PD/0 ED) (9 Active Points); OAF Bulky (-1 1/2), Limited Coverage [61-180] Degrees (-1/2)*
** *
13** Ground Movement +20" (20" total), x4 Noncombat (45 Active Points); OAF Bulky (Focus "Tires"; -1 1/2), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Only On Appropriate Terrain (-1/4)*
** *
15** Weapon Array: Multipower, 30-point reserve, all slots 4 clips of 16 Charges (+1/4) (37 Active Points); all slots OIF Bulky (-1), 60 Degree front arc only Power loses about a third of its effectiveness (-1/2)*
1u** 1) Diablo Cannons: Energy Blast 6d6 (30 Active Points)*
1u** 2) Anti-Vehicle: Killing Attack - Ranged 2d6 (30 Active Points)*
** *
5** Comm Unit: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky (-1), Sense Affected As Sight, Hearing & Radio (-1/2)*
Powers Cost: 34

 

 

Cost** Skill
4** +2 with Ground Movement*
Skills Cost: 4

 

 

 

 

Total Character Cost: 80

 

 

Base Points: 100

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: 100-point wonders

 

Well, he can withstand small arms fire, anyway.... and I know -I- don't want to get punched by him. Not bad for not being focused or Hero ID only or any other gimmicks.

 

Captain Impervious

 

 

 

Val Char Cost
20 STR 10
10 DEX 0
18 CON 16
10 BODY 0
8 INT -2
10 EGO 0
10 PRE 0
10 COM 0
4/19 PD 0
4/19 ED 0
3 SPD 10
8 REC 0
36 END 0
29 STUN 0
6" RUN02" SWIM04" LEAP0Characteristics Cost: 34

 

Cost Power END
56 I'm Impervious!: Armor (15 PD/15 ED), Hardened (+1/4) (56 Active Points)
Powers Cost: 56

 

 

Cost Skill
10 +2 with HTH Combat
Skills Cost: 10

 

 

 

 

Total Character Cost: 100

 

 

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: 100-point wonders

 

I have but found the characters to be pretty bleh -- no personality, no quirks, no challenges to overcome. Just kind of boring.

 

 

 

On the other hand I did start a Mystery Man style game once with a brutal AP cap, and a minimum Limitation threshhold on all Powers. Also, the implication was each character should also be humorous in some way.

 

 

As sample characters I made a runner with Turn Mode and other issues and a predisposition to cursing during his many crashes.....called the "Blue Streak" naturally. And who could forget Teknoshok, a powerarmored character with Burnout rolls on all abilities and a Side Effect EB vs himself when they shorted.

 

Not suprisingly there was a certain lack of interest in the idea among most of the player base :D

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Re: 100-point wonders

 

After running through those three chars up there off the top of my head, I think it'd be pretty limited unless everyone is a one trick pony or you get really gimmicky (see above, the use of vehicles for more power and the linked stuff with focii, etc). Unless you toned the power down even more with attacks around 2-3d6 (about as hard as a good solid punch) but then you're not going to do much to the environment (like blow down doors and such).

 

And no disads? Disads are half the defining point of the character which I quickly discovered when two of my ideas didn't work.

 

The first being a gentlemanly ghost (basically a desolid guy who could wonk on people with effort and maybe knock some stuff around). He needs disads. The second was a fire breathing, intelligent dog. lol. That said, I'd be more comfortable at 50+50 or something, but in these cases, I'd just jot down a bunch of 0 pointers.

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Re: 100-point wonders

 

I like 50+50 far better than 100+0. I'd wind up writing up a whole bunch of 0-point limitations for when I took my character to a 100+100 game. :)

 

It's not hard to make a decent character on 100 points who can actually do a fair amount of stuff.

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