Jump to content

STUN/BODY reach 0


Foxx!

Recommended Posts

Re: STUN/BODY reach 0

 

If memory serves (the GM is the only one that actually owns 5th ed), when Stun goes to 0, End goes to 0. When Body goes to 0, Stun doesn't go to 0 and neither does End. This basically simulates that you can be concious while bleeding to death.

Link to comment
Share on other sites

Re: STUN/BODY reach 0

 

You can run out of BODY and still have a positive STUN total and keep on trucking.

 

This allows the HERO System to handle situations where a character is alive and conscious, but bleeding out and dying, which not many other systems cover.

 

Side story, anyone ever play in a D&D or other early gaming adventure, where the PC's encounter a dying NPC who gives up some important plot point just before dying, or else their unfortunate death is the important plot point, only to have the Cleric say "Gee -- I cast cure light wounds on them!", or the rules lawyer ask "Um....if they are at negative hitpoints, then how are they conscious and talking?"?

Link to comment
Share on other sites

Re: STUN/BODY reach 0

 

"Gee -- I cast cure light wounds on them!"

Sorry, no time, he's using a soliloquy right now and it's the only thing keeping him from expiring.

 

"Um....if they are at negative hitpoints, then how are they conscious and talking?"?

 

Um... it's a new Feat I saw in Dragon Magazine... yeah...

Link to comment
Share on other sites

Re: STUN/BODY reach 0

 

Heroes!

 

I thought that when your STUN reaches 0 or less, END goes to 0, and when your BODY reaches 0 or less, STUN and END go to 0. I noticed that the rules do not confirm this. Am I doing something wrong?

 

Cheers!

 

Yep, you can be dying and about to shuffle off but still awake for the experience.

Link to comment
Share on other sites

Re: STUN/BODY reach 0

 

Side story' date=' anyone ever play in a D&D or other early gaming adventure, where the PC's encounter a dying NPC who gives up some important plot point just before dying, or else their unfortunate death is the important plot point, only to have the Cleric say "Gee -- I cast cure light wounds on them!"[/quote']

 

 

Yes.

 

 

There was a Basic DnD adventure that featured WarDuke and BraveHeart or some "Paladin" like guy. At the end of the adventure a thief walks up to take the gem that the PCs were searching for. The Thief has this entire soliloquy

 

sigh.

 

The story is important too. :)

Link to comment
Share on other sites

Re: STUN/BODY reach 0

 

Yes.

 

 

There was a Basic DnD adventure that featured WarDuke and BraveHeart or some "Paladin" like guy. At the end of the adventure a thief walks up to take the gem that the PCs were searching for. The Thief has this entire soliloquy

 

sigh.

 

The story is important too. :)

 

"Talking is a free action, you can't interrupt his speech unless you've readied an action to do so."

or, in HERO speak,

"Making a soliloquy is a zero-phase action. You can't interrupt it unless you've been holding an action."

 

(Alternately ...)

"Okay, roll initiative." Fudge roll, thief wins. "He makes his speech, then bolts."

Link to comment
Share on other sites

Re: STUN/BODY reach 0

 

Um... it's a new Feat I saw in Dragon Magazine... yeah...

"Diehard." It's in the core rules now, I believe. It (of course) has a number of prerequisites, like everything else in the system. And unless you are a fighter, it is going to be one of your two or three total Feats until you are at a god-like level. :rolleyes:

Link to comment
Share on other sites

Re: STUN/BODY reach 0

 

Side story' date=' anyone ever play in a D&D or other early gaming adventure, where the PC's encounter a dying NPC who gives up some important plot point just before dying, or else their unfortunate death is the important plot point, only to have the Cleric say "Gee -- I cast cure light wounds on them!", or the rules lawyer ask "Um....if they are at negative hitpoints, then how are they conscious and talking?"?[/quote']

 

Not D&D. GURPS Cyberpunk. One PC was mortally wounded (i.e., took enough damage to kill him outright). One of the players (the premier rules lawyer) asked if the PC could get a Dying Soliloquy [GURPS rule wherein you're allowed to make, well, a dying statement even though technically under the rules you're already dead]. The GM agreed.

 

Dying PC starts his dying soliloquy, whereupon the Rules Lawyer immediately injects him with one of the high tech drugs that stops bleeding and instantly begins healing you as long as you still have circulation. It worked...because that particular GM was a chump...uh, I mean, softie.

Link to comment
Share on other sites

Re: STUN/BODY reach 0

 

Not D&D. GURPS Cyberpunk. One PC was mortally wounded (i.e.' date=' took enough damage to kill him outright). One of the players (the premier rules lawyer) asked if the PC could get a Dying Soliloquy [GURPS rule wherein you're allowed to make, well, a dying statement even though technically under the rules you're already dead']. The GM agreed.

 

Dying PC starts his dying soliloquy, whereupon the Rules Lawyer immediately injects him with one of the high tech drugs that stops bleeding and instantly begins healing you as long as you still have circulation. It worked...because that particular GM was a chump...uh, I mean, softie.

:lol: That's just wack....

Link to comment
Share on other sites

Re: STUN/BODY reach 0

 

"Diehard." It's in the core rules now' date=' I believe. It (of course) has a number of prerequisites, like everything else in the system. And unless you are a fighter, it is going to be one of your two or three total Feats until you are at a god-like level. :rolleyes:[/quote']

 

Oddly enough, I just picked up Oriental Adventures (James Wyatt) and came across the Remain Conscious feat. I don't know how it compares to the Diehard you mention, but with it you not only remain conscious (as its name implies), but may continue to act in combat (though with some limitations) until you reach actual death. It does have some prerequisits, though they are easily met by the upper end of low level fighters and monks.

Link to comment
Share on other sites

Re: STUN/BODY reach 0

 

Not D&D. GURPS Cyberpunk. One PC was mortally wounded (i.e.' date=' took enough damage to kill him outright). One of the players (the premier rules lawyer) asked if the PC could get a Dying Soliloquy [GURPS rule wherein you're allowed to make, well, a dying statement even though technically under the rules you're already dead']. The GM agreed.

 

Dying PC starts his dying soliloquy, whereupon the Rules Lawyer immediately injects him with one of the high tech drugs that stops bleeding and instantly begins healing you as long as you still have circulation. It worked...because that particular GM was a chump...uh, I mean, softie.

 

A completely different story (though highly related) from a Cyberpunk 2020 game I ran back when I was a kid. Night before a job the PCs decide to go for a walk and see what the nightlife was like in the neighborhood. They got about two blocks away and stumbled into a gang war. Lucky for them, they all got out of site and the two gangs were too busy with each other to notice them. But... the group's fixer (a streetwise contact man, not a mechanic) realizes who the gangs are, or at least one of them. One is a hyperreligious anit cyberware cult apparently bent of wiping out a local cybergang. The players take offense to this, and decide to take a few shots from their alley.

 

Well... nothing attracts the wrong kind of attention like gunfire. Neither gang knows who's shooting and both decide to give the alley a little extra ventillation. Miraculously, only the fixer gets hit, but is only wearing a lightly armored jacket. He's barely alive as the team drags him back through the alley, calling for a TraumaTeam pickup 'cause he's caughing up blood. The poor sucker stays conscious and is even able to give directions through the alleys for the safest/quickest routes back to their safehouse. In other words, he's making each and everyone one of his checks to see if he maintains consciousness (you only make a death check if you're out, so things are still looking good). Then the TT arrives, dropping out of the sky in their AV4s and just as the medic is giving the fixer the once over, he fails his consciousness check, immediately rolls for death and fails.

 

Nobody said anything for a while, then the fixer's player remarks (more or less) "you mean I was so happy to see a medic after surviving being physically drug two blocks while being chased by a fanatic cult that I had a chance to relaxed and just died?"

Link to comment
Share on other sites

Re: STUN/BODY reach 0

 

Oddly enough' date=' I just picked up [i']Oriental Adventures[/i] (James Wyatt) and came across the Remain Conscious feat. I don't know how it compares to the Diehard you mention, but with it you not only remain conscious (as its name implies), but may continue to act in combat (though with some limitations) until you reach actual death. It does have some prerequisits, though they are easily met by the upper end of low level fighters and monks.

 

Because I can:

 

 

DIEHARD [GENERAL]

Prerequisite: Endurance.

Benefit: When reduced to between –1 and –9 hit points, you automatically become stable. You don’t have to roll d% to see if you lose 1 hit point each round.

When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn’t your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.

When using this feat, you can take either a single move or standard action each turn, but not both, and you cannot take a full round action. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some free actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If you reach –10 hit points, you immediately die.

Normal: A character without this feat who is reduced to between –1 and –9 hit points is unconscious and dying.

 

---- (Legal Part) ----

 

Permission to copy, modify and distribute this document is granted solely through the use of the Open Gaming License, Version 1.0a.

This document provides an interface to the basic rules and materials needed to create content compatible with the best-selling tabletop RPG system in the world.

This material is being released using the Open Gaming License Version 1.0a and you should read and understand the terms of that license before using this material.

The text of the Open Gaming License itself is not Open Game Content. Instructions on using the License are provided within the License itself.

All of the rest of the text in this document is Open Game Content as described in Section 1(d) of the License.

More information on the Open Game License can be found at http://www.opengamingfoundation.org or http://www.wizards.com/d20.

The terms of the Open Gaming License Version 1.0a are as follows:

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; © "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

END OF LICENSE

Link to comment
Share on other sites

Re: STUN/BODY reach 0

 

Because I can:

 

Sigh... I'm happy I'm not using the SRD in my D&D game (well, not all of it, I like what they did to Rangers). But enough of D&D, this is the Hero System board! To make everything fit nicely and be in line with the purpose of this particular board... how would you write up the Diehard feat in Hero?

 

Extra STUN that acts as a constant (rather than persistant) Power and requires a 1/2 Phase each Phase to keep it active?

Link to comment
Share on other sites

Re: STUN/BODY reach 0

 

...how would you write up the Diehard feat in Hero?

 

Hmmm... might be interesting to write up a list of d20 feats for Hero, as a way to help convert d20 players/characters? Of course, a lot of the feats that simply give skill/ability bonuses would be self-explanatory under Hero.

Link to comment
Share on other sites

Re: STUN/BODY reach 0

 

If memory serves (the GM is the only one that actually owns 5th ed)' date=' when Stun goes to 0, End goes to 0. When Body goes to 0, Stun doesn't go to 0 and neither does End. This basically simulates that you can be concious while bleeding to death.[/quote']

 

Exactly.

The only effect of losing BODY (to damage) is that for every 1 BODY damage a character takes, that character must also take at least 1 STUN damage.

Link to comment
Share on other sites

Re: STUN/BODY reach 0

 

...how would you write up the Diehard feat in Hero?

 

Hmmm... might be interesting to write up a list of d20 feats for Hero, as a way to help convert d20 players/characters? Of course, a lot of the feats that simply give skill/ability bonuses would be self-explanatory under Hero.

I'm doing this. Most of the Feats actually turn out to be nothing more than CSLs and SLs. It is quite pathetic, in a way. The only stumbling blocks really are the Metamagic Feats, because how they would work would depend completely upon your choice of magic system. So I am leaving them out for now. I'm doing it on paper, but I can type it up and publish it here at some point if people are interested.

 

As I recall, I just made Diehard extra Body (like 5, I think), and gave it the limitation that it, "turns off," if you perform an attack action (this could bring the character to negative Body and they would thus lose Body until stabilized or until the extra Body turned back on again--the next Phase). It seemed to work reasonably. I believe it was one of the ones I was going to revisit later.

 

EDIT: P.S. - When I am done, I should have conversion rules to be able to take any PC or monster without spells to Hero. I have not yet decided whether to tackle magic next or just give up on it and come up with some guideline for the amount of points to spend toward magic for a given caster level or something.

Link to comment
Share on other sites

Re: STUN/BODY reach 0

 

I'm doing this. Most of the Feats actually turn out to be nothing more than CSLs and SLs. It is quite pathetic, in a way. The only stumbling blocks really are the Metamagic Feats, because how they would work would depend completely upon your choice of magic system. So I am leaving them out for now. I'm doing it on paper, but I can type it up and publish it here at some point if people are interested.

 

Ah, I was *hoping* someone else had already thought of this! Speaking for myself, I'd be interested in seeing what you put together - thanks.

 

Yeah, I figured it would be mostly CSLs/SLs and Char buy-ups. I agree that the metamagic feats are probably too hard without a specific magic system in mind.

 

Cheers,

BigDamnHero

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...