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The New Champions (Marvel)


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Thundra

Thundra

Val Char Cost
80 STR 70
24 DEX 42
40 CON 60
16 BODY 12
13 INT 3
15 EGO 10
20 PRE 10
20 COM 5
25 PD 9
25 ED 17
5 SPD 16
24 REC 0
80 END 0
80 STUN 4
9" RUN 0
2" SWIM 0
28" LEAP 0
Characteristics Cost: 258
attachment.php?attachmentid=16381&stc=1

Cost Power END
20 Chain: Multipower, 20-point reserve
3m 1) Bash: Hand-to-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2) 2
2u 2) Intercept: Missile Deflection (Any Ranged Attack) (20 Active Points) 0
1u 3) Reach: Stretching 3" (15 Active Points); No Fine Manipulation (-1/2), Always Direct (-1/4) 1
10 Toughened Flesh: Damage Resistance (10 PD/10 ED) 0
30 Very Tough Indeed: Energy Damage Reduction, Resistant, 50% 0
30 Very Tough Indeed: Physical Damage Reduction, Resistant, 50% 0
6 Swift: Running +3" (9" total) 1
12 Superhuman Leg Strength: Superleap +12" (28" forward, 14" upward) 1
Powers Cost: 114

Cost Martial Arts Maneuver
Brawling/Martial Arts/Wrestling
4 1) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4 2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 90 STR to Disarm roll
4 3) Escape: 1/2 Phase, +0 OCV, +0 DCV, 95 STR vs. Grabs
4 4) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 18d6 Strike
3 5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 90 STR for holding on
4 6) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4 7) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4 8) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4 9) Punch: 1/2 Phase, +0 OCV, +2 DCV, 18d6 Strike
4 10) Reversal: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5 11) Roundhouse: 1/2 Phase, -2 OCV, +1 DCV, 20d6 Strike
3 12) Slam: 1/2 Phase, +0 OCV, +1 DCV, 16d6 +v/5, Target Falls
3 13) Take Down: 1/2 Phase, +2 OCV, +1 DCV, 16d6 Strike; You Fall, Target Falls
Martial Arts Cost: 50

Cost Skill
30 +6 with HTH Combat
2 AK: Alternate Earth (Femazonia) 11-
3 Acrobatics 14-
3 Breakfall 14-
2 CK: New York 11-
3 Climbing 14-
3 Demolitions 12-
3 Interrogation 13-
3 KS: Alternate Earth (Femazonia) 12-
2 KS: The Superhuman World (Mainstream Earth) 11-
3 Persuasion 13-
3 Security Systems 12-
3 Shadowing 12-
3 Sleight of Hand 14-
3 Stealth 14-
3 Streetwise 13-
3 Systems Operation 12-
3 Tactics 12-
3 Tracking 12-
3 Trading 13-
1 Weapon Familiarity: Chain Weapons
0 Weapon Familiarity: Clubs
Skills Cost: 85

Cost Perk
4 Vehicles & Bases
2 Reputation: Former member of Fantastic Four (A small to medium sized group) 11-, +2/+2d6
3 Fringe Benefit: Membership: The New Champions
9 Contact: Ben Grimm (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 12-
7 Contact: She Hulk (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Good relationship with Contact) 11-
15 Contact: Fantastic Four (Contact has very useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (15 Active Points) 11-
Perks Cost: 40

Cost Talent
14 Fearless
Talents Cost: 14

Val Disadvantages
10 Enraged: Overt Sexism (Common), go 8-, recover 14-
25 Hunted: The Iron Grasp 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
15 Hunted: The Wizard 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
15 Hunted: Titania 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
15 Psychological Limitation: Soft Spot in her Heart for Ben Grimm (Common, Strong)
10 Psychological Limitation: Stubborn, willful (Common, Moderate)
10 Psychological Limitation: Underestimates Men (Common, Moderate)
20 Psychological Limitation: Warrior Maiden's Code (Chivalric Equivalent, though not as reverent of the opposite sex) (Common, Total)
10 Reputation: Amazonian Warrior Woman, 11-
5 Rivalry: Professional (Hercules; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
15 Social Limitation: Public Identity (Frequently, Major)
Disadvantage Points: 150
Cost Summary:Base Points:200Disadvantage Points: 150Experience Required: 211Total Experience Available: 211Total Character Cost: 561Height: 1.99 mHair: RedWeight: 144.00 kgEyes: GreenAppearance: Personality: Quote:Background: Toward the end of the twentieth century in one alternate future, worldwide chemical and biological warfare broke out, resulting in the sterilization of 95% of the Earth's female population. The fertile 5% seized political power and began a systematized program of oppression against men, who were seen as having nearly exterminated the species. By the early 23rd century, natural childbirth was totally supplanted by laboratory birthing, and men were bred only as servants, entertainers, and breeding stock.

 

The major concerns of the United Sisterhood Republic, one of the leading nations of the new world, were exterminating the renegade bands of roving free men and preventing incursions from foreign nations and powers.

 

Thundra was born in the Central Birthing Center of Greater Milago (Milwaukee-Chicago), a government-run laboratory where fetuses are brought to term in artificial wombs. Genetically engineered for strength and endurance, Thundra was sent to military school when she was eight years old. By the age of eighteen, she had distinguished herself as the finest warrior in the Midwestern Republic and became an officer in the militia. She led assaults against roving bands of renegades and the armies of the Central American Empire.

 

In the middle of Thundra's military career, the USR faced an invasion from soldiers from another alternate timeline, a world known as Machus. Men from this alternate Earth hadmanaged to overthrow their female oppressors generations previously, and used their technology for inter-dimensional travel to journey to Thundra's Earth to liberate the men of that world. In an attempt to strike back at the men of Machus, Thundra stole their dimensional apparatus, planning to launch a counter-attack on their world. The machine malfunctioned, however, and displaced her through time as well as space. She arrived in the twentieth century, and after acclimating herself, decided to humble the strongest man on Earth, thereby, she believed, preventing the world of Machus from ever coming about.

 

Upon her arrival, she was befriended by the criminal Wizard of the Frightful Four, whose instruments detected Thundra's time displacement. The Wizard was looking for a replacement for Medusa, and saw Thundra as an ideal choice. Thundra pretended to go along with the Wizard's plans in order to exploit his resources. She determined that the Thing of the Fantastic Four would be the ideal object lesson to vanquish in battle. Alongside the Frightful Four, she engaged the Thing in a battle, besting him fairly on at least one occasion. Recognizing that her actions in the past would have little bearing on the future, she betrayed the Frightful Four to become an ally of the Fantastic Four.

 

At this point .... a divergance.

 

Stranded in the mainstream Marvel Earth, Thundra found that her power and skills made her something of a rolemodel for disaffected young women. She became a costumed adventurer, or superhero, and fought crime along side the likes of the Fantastic Four, the Avengers, the Thunderbolts, and even the Great Lakes Avengers at one point or another. Three years after her arrival, fully acclimated to her new surroundings, she was approached by a man about joining a newly forming team. The team turned out to be dubbed the New Champions, and their base of operations in Seattle made them one of the few superteams on the west coast. Leary of leaving New York, the city she had grown most comfortable in, she was intrigued by the offer. She made her way to Seattle and attended the first meeting.

 

After seeing the roster, she regretted her decision. These were not the first string heroes she had hoped.

Powers/Tactics: Campaign Use: Art from a "Comic Babes Group" in Yahoo. Artist: Mitch Foust. Thanks to Da Bad Guy for the artist info
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Re: The New Champions (Marvel)Well that was quick, eh?

Giant Man (2)

Bill Foster

Val Char Cost
15/60 STR 5
17 DEX 21
20/35 CON 20
12/21 BODY 4
18 INT 8
11 EGO 2
15/35 PRE 5
14 COM 2
10/25 PD 7
7/25 ED 3
4 SPD 13
7/10 REC 0
40/70 END 0
30/47 STUN 0
6"/24" RUN 0
2" SWIM 0
3"/12" LEAP 0
Characteristics Cost: 90
attachment.php?attachmentid=16400&stc=1

Cost Power END
56 Enormous Size: Growth (+45 STR, +9 BODY, +9 STUN, -9" KB, 41,984 kg, -6 DCV, +6 PER Rolls to perceive character, 14.6 m tall, 7.3 m wide), Costs END Only To Activate (+1/4) (56 Active Points) [Notes: Foster's work with the High Evolutionary allowed him to refine the effects of his growth powers. ] 4
10 Nanite Radiation Defense I: Power Defense (15 points) (15 Active Points); Only Works Against Radiation based attacks (-1/2) 0
10 Nanite Radiation Defense II: Armor (0 PD/10 ED) (15 Active Points); Only Works Against Radiation based attacks (-1/2) 0
5 Strong Willed Man: Mental Defense (7 points total) 0
Gigantic Form
24 1) Gigantic Defense: (Total: 30 Active Cost, 24 Real Cost) +15 PD (15 Active Points); Linked (Enormous Size; gains +5 PD per 15 points of Growth; Greater Power is Constant; -1/4) (Real Cost: 12) plus +15 ED (15 Active Points); Linked (Enormous Size; gains +5 PD per 15 points of Growth; Greater Power is Constant; -1/4) (Real Cost: 12) 0
36 2) Gigantic Legs: Running +18" (6"/24" total), Reduced Endurance (1/2 END; +1/4) (45 Active Points); Linked (Enormous Size; +6" Running per 15 points of Growth; Greater Power is Constant; -1/4) 2
24 3) Gigantic Physique, And Tougher, Too: +15 CON (30 Active Points); Linked (Enormous Size; gains +5 CON per 15 points of Growth; Greater Power is Constant; -1/4)
12 4) Gigantic Resilience: Damage Resistance (15 PD/15 ED) (15 Active Points); Linked (Enormous Size; gains 5 PD/5 ED Damage Resistance per 15 points of Growth; Greater Power is Constant; -1/4) 0
7 5) Gigantic Senses: +3 PER with all Sense Groups (9 Active Points); Linked (Enormous Size; only applies at 30 points' worth of Growth or more; Greater Power is Constant; -1/4) 0
8 6) Gigantic Swing: +4 OCV with Sweep
16 7) Impressiveness: +20 PRE (20 Active Points); Linked (Enormous Size; Greater Power is Constant; -1/4)
16 8) One Man Gang Tackle: Area Of Effect (up to 6" Radius; +1); Only Works When Performing A Move Through (-1), Only Versus Groups Of Normal-STR People (-1/2) for up to 60 Active Points of STR (24 Active Points); Linked (Enormous Size; Greater Power is Constant or in use most or all of the time; Lesser Power can only be used when character uses greater Power at full value; -1/2) 2
Powers Cost: 224

Cost Skill
10 +2 with HTH Combat
2 AK: Los Angeles 11-
2 AK: New York 11-
3 CK: Los Angeles 13-
1 Computer Programming 8-
3 Deduction 13-
1 Electronics 8-
3 Forensic Medicine 13-
3 Inventor 13-
3 KS: Infectious Disease Control and Prevention 13-
2 KS: The Superhuman World 11-
1 Mechanics 8-
3 Paramedic 13-
3 Scientist
2 1) SS: Biochemistry 13- (3 Active Points)
2 2) SS: Biology 13- (3 Active Points)
2 3) SS: Chemical Engineering 13- (3 Active Points)
2 4) SS: Chemical and Biological Weapons 13- (3 Active Points)
2 5) SS: Combat Medicine 13- (3 Active Points)
2 6) SS: Emergency Medicine 13- (3 Active Points)
2 7) SS: Exobiology 13- (3 Active Points)
2 8) SS: Marine Biology 13- (3 Active Points)
2 9) SS: Medicine 13- (3 Active Points)
2 10) SS: Mutagenics 13- (3 Active Points)
2 11) SS: Pharmacology 13- (3 Active Points)
2 12) SS: Surgery 13- (3 Active Points)
2 13) SS: Toxicology 13- (3 Active Points)
2 14) SS: Virology 13- (3 Active Points)
4 Systems Operation (Environmental Systems, Medical Systems) 13-
3 Teamwork 12-
Skills Cost: 75

Cost Perk
4 Vehicles & Bases
1 Fringe Benefit: PhD
3 Fringe Benefit: Membership: The New Champions
5 Money: Well Off
3 Well-Connected
8 1) Contact : Hank Pym (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) (9 Active Points) 12-
5 2) Contact: Ben Grimm, The Thing (Contact has significant Contacts of his own, Contact has very useful Skills or resources) (6 Active Points) 12-
6 3) Contact: Tony Stark (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Good relationship with Contact) (7 Active Points) 11-
11 4) Contact: Project Pegasus (Contact has very useful Skills or resources), Organization Contact (x3) (12 Active Points) 11-
Perks Cost: 46

Val Disadvantages
10 Dependent NPC: Claire Temple (Ex-Wife) 8- (Normal)
15 Hunted : Hydra 8- (Occasionally), As Powerful, NCI, Harshly Punish
15 Hunted: Gigas 8- (Occasionally), More Powerful, Harshly Punish [Notes: Gigas took over the Goliath name but was "Convinced" by Atlas, to drop it. He is a mutant with growth powers. He is one of the largest beings on the planet when his powers are full on.]
10 Hunted: Atom-Smasher II: 8- (Occasionally), As Powerful, Harshly Punish
10 Psychological Limitation: Can be reckless in combat (Common, Moderate)
20 Psychological Limitation: Code Against Killing Common, Total
10 Psychological Limitation: Feels "in the shadow" of Henry Pym Uncommon, Strong
20 Psychological Limitation: Protective of Inner City Citizens Common, Total
10 Reputation: Giant Man's Successor: , Frequently (11-)
5 Rivalry : Professional (Atlas; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret Identity: William Barrett "Bill" Foster (Frequently, Major)
Disadvantage Points: 140
Cost Summary:Base Points:200Disadvantage Points: 140Experience Required: 95Total Experience Available: 95Total Character Cost: 435Height: 1.83 mHair: BlackWeight: 82.00 kgEyes: BrownAppearance: Bill Foster is a handsome man in his mid thirties. His illness and time as a superhero aged him but since he's regained his health and his powers he seems to be younger and more energetic than ever. He wears his hair short and dresses in tailored suits when not in the lab or in his superhero costume. His current costume is basically his blue and white Giant Man costume. See illostration. Personality: Bill Foster is a man who has played the roll of superhero in the past. First as the poorly named Black Goliath, and then as the second Giant Man, he never felt confident in his abilities. That and the health problems that he encountered as a result of his heroic career lead him to hang up the tights on several occasions, becoming Giant Man only when directly threatened. Since his cure from the cellular degeneration that was caused by his use of Pym Particles to grow he had kept to science and left the heroing to others.

Although he wouldn't admit it, even to himself, Foster missed being a hero. He kept the Giant Man uniform and his nanite research had the "side effect" of allowing him to once again grow to gigantic proportions. When he got the email he was secretly thrilled. Though he complains about his "retirement" and his health concerns, Giant Man is back where he wants to be.

Quote:"Don't even think about it."

Background: William Foster spent his childhood in the Watts ghetto. His natural intelligence and the influence of several good people helped him leave the ghetto and attend California Technical Institute. There Foster worked to ward a degree in biochemistry and met and married Claire Temple, a medical student. Upon graduation, he worked his way up the corporate ladder at Stark Industries, but his drive for success strained their marriage to the point of divorce. When Harry Pym was trapped at a minimum of ten feet in height, Tony Stark recommended that Foster assist Pym in finding a cure. For several months they worked together in Pym’s laboratory in New Jersey, and eventually found a cure. Foster re turned to Stark Industries, where he was promoted to head of the bio chemistry division at Stark Indus tries’ Los Angeles plant. Fascinated by Pym’s research, Foster synthesized the growth compound, hoping to eliminate side effects. Eventually Foster tested the formula on himself and found he had successfully duplicated Pym’s growth powers.

Taking a vacation from his duties at Stark Industries, Foster devised a plan by which he might win back the affection of his ex-wife, Claire Temple. He wrote her about how he had worked with Pym and duplicated his powers, but deceived her into believing that, like Pym, he was also trapped at giant stature. She agreed to meet him to see what help she could provide. They met at a travel ling circus where he said he had to work in order to earn money to continue his research. Foster had outfitted himself in a costume and billed himself as “Black Goliath.†Temple’s current boyfriend, Luke Cage (see Power Man), had followed her, and the two men fought over her. They settled their differences long enough to join forces against the Ringmaster and his Circus of Crime (see Ringmaster) but Temple chose to remain with Cage rather than her ex-husband. Ashamed, Foster returned to Los Angeles.

 

Although he had fashioned a costumed identity for himself, Foster was uncertain whether he should use it to fight crime, considering the circumstances in which he fashioned it. With the encouragement of Henry Pym, he decided to try. On his first outing, Black Goliath encountered the criminal Atom-Smasher, who bombarded him with deadly radiation. This bombardment immediately produced painful side effects, making his size transformations difficult and causing him to occasionally black out. Before Black Goliath was able to defeat the Atom-Smasher, his foe was killed by a mysterious assassin that later turned out to be Atom-Smasher’s brother, the second Atom-Smasher! Ignoring the symptoms of radiation poisoning, he continued his career, battling such menaces as Vulcan, the Stilt-Man, and the Hijacker, and aiding the Champions of Los Angeles and the Thing.

 

When it became difficult to ignore his illness, Foster took a leave of absence from Stark International to become a consultant at Project Pegasus, an upstate New York energy research installation facility. There to do research on the corpse of the Atom-Smasher, he nearly sacrificed his life to stop the mad scheme of the Nth Man. Following the attack, a team of top radiologists were assigned to help cure his condition, including Reed Richards and Walter Langkowski. After their treatments failed, Foster returned to Los Angeles to finish his life’s work with Stark Industries, only to be attacked by the new Atom-Smasher. He, the Thing, and the Original Spider-Woman defeated him. Spider-Woman saved his life with a transfusion of her blood, at the expense of losing her immunity factor permanently. However, Foster’s cell structure had deteriorated to a point that he could never become Giant-Man again. He retired, and became a full time researcher.

 

Eventually, Foster found himself working as technician for the High Evolutionary at his Antarctic stronghold. Learning the High Evolutionary’s plan to mutate everyone on earth, he managed to release a warning to the West Coast Avengers, who tracked him to the stronghold. But as the avengers were being defeated, Foster swallowed a chemical that again transformed him into Giant-Man, and he learned that his cellular disintegration had been cured. He then defeated the High Evolutionary in combat. Giant-Man’s current status is unknown.

 

the above History from Norsman.com's Marvel Universe RPG entry for Giant Man II

 

Three months ago: The tragedy that struck the Avengers recently upset the balance of power in the Marvel Universe. A newer, more open Thunderbolts appeared and the Avengers are trying to pick up the pieces, but its a mess. New York, once the pulse of superhuman activity is beginning to buckle under the pressure. It's getting dangerous. Bill Foster, after his work with the West Coast Avengers was hired by Malcolm Harper as the lead researcher into bio-regenerative nanites. One afternoon he recieves a mysterious email begging him to appear, in his Giant Man costume, in Seattle. Whomever sent it knew his secret identity! He was given instructions that included picking up prepaid tickets and a hotel stay. His mind was not put at ease when he arrived, sitting at a circular confrence table were costumed adventurers. Most he'd heard of but a few he had no idea.

Giantman sighed and took a seat. Things were going to get weird again.

Powers/Tactics: Giant Man is the Champions' secondary brick. He realizes that he rates behind Thundra in the pure brawn catagory, and that she's a much better fighter than him. To this end, he tends to play back up to his fellow Champions. If their opponents are agent teams or have agent back up, he takes the cannon fodder first and then works as tag-team partner/decoy for his team. He realizes that his durability, much higher now than it was in it's earlier days, still doesn't match up to the likes of Thor or the Thing, so he avoids working as a shield unless thre's no other choice.Campaign Use: Once there was a Giant Drought in Marvel Comics. There were two giant characters, both villains (Tower and Goliath III). Now, Pym is back in the saddle (or is he gone again), Goliath took the name Atlas and turned the other cheek, becoming a Hero. Jan Van Dyne has done some growing of her own recently, as well. Giant Man is my favorite for the role. He's smart, rational, a good technology guy (not a gadget, but he knows medical tech and other such things quite well. He works well for the team as a level headed veteran and someone who still has an inclination as to how goofy superheroing can be. Thanks to JmOz, Log, and Iuz for their help!
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Re: The New Champions (Marvel)

 

Sadly' date=' I have not been able to find Bill Foster's background as readily. [/quote']

From the Avengers Assemble site:

 

Foster, Bill (Doctor William Barrett "Bill" Foster):

Longtime ally and occasional employee of the Avengers; one-time member of the Defenders; former member of the Project: Pegasus security team. A brilliant biochemist in the employ of Avengers benefactor Tony Stark, Foster was assigned to work with Avengers member Hank Pym on a cure for the latter's gigantic stature (Pym had been temporarily trapped at an abnormally large physical size). They eventually succeeded in this, but Foster stayed on as Pym's research partner and Avengers Mansion's resident scientist. Foster eventually left this position during one of Pym's leaves of absence from the team, and later used a facsimile of Pym's growth serum to become the super-hero Black Goliath. Still later, he assumed one of Pym's old aliases as the new Giant-Man, though he was eventually forced to retire from adventuring when health problems curtailed his size-changing power (he briefly regained his powers for a time with the aid of the Avengers, but recently lost his powers again). He has remained an ally and associate of the Avengers over the years, supervising the purchase, reconstruction and outfitting of their western headquarters in Palos Verdes. For a time, he renewed his research partnership with Henry Pym, and with it his occasional association with the Avengers (for instance, assisting Pym in saving the life of the second Swordsman, an honorary Avenger); however, he is active primarily as a lone research scientist of late.

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Re: The New Champions (Marvel)

 

See' date=' now when I go there the Bill Foster Page is not available....[/quote']

It was doing that for random pages for me, too, but it worked just now. If it helps I quoted the entire entry. There's not much on him because he wasn't all that developed as a character.

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Re: The New Champions (Marvel)

 

Good writeups, but I thought the STR was a bit high on both. I'd peg Thundra at about STR 60(since Marvel states she can lift around 60 tons..so it's convenient). Giant Man is listed as lifting about 5 tons...so I'd drop him to STR 40 and give him HtH attack if you need his damage higher. That's just my opinion though. Given how Marvel retcons every month, this may have changed by now.

 

Rob

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Re: The New Champions (Marvel)

 

So besides Thundra and Giant Man II, who else is on the team? Any Ex-Xmen?

 

Hmm... how about a martial artist? I think there is a character called the White Tiger whose physical attributes and martial arts was enhanced by a tiger necklace which could be broken down into three pieces (a head and two arms/paws).

 

A magic user or psychic is always good but I can't think of one right now, sorry.

 

:(

 

I'm not a big marvel person like I used to as I try to think of some obscure heroes who aren't on another team (the New Warriors are still together, just lacking a comic atm and just about everyone who was an X-men is either on the team or teaching at its academy).

 

The Blue Guardian (I think that's the name) is a relatively normal human with a super powerful force field. Enhance him a little bit with some martial arts (boxing), detective skills, and some crude TK/EB by manipulating the force field).

 

Let's see, two bricks, martial artist, and semi-martial artist/semi EBer. How about a gadgeteer. Too bad Antman died or he would have been a good one.

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