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Superhero Football


Roy_The_Ruthles

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Re: Superhero Football

 

I've run a number of Superhero sports in my day. Having nova detects (AKA the 'hound powers' -- Detect Active Use of Nova Powers and Detect Person Lacking Normal Characteristic Maxima) with appropriate advantages available for refs solves a lot of potential problems :rolleyes:

 

For Volleyball, I had the following rules:

  • You can use any power as long as it doesn't affect the other side of the field, prevent the ball from crossing the net, or change the "essential characteristics" of the playfield.
  • Any force that redirects the ball counts as a hit.
  • All other rules of volleyball apply as literally as possible.

 

So you could hit the ball telekinetically (assuming it's on your side of the net), but you still can't grab it. Each player can't hit the ball more than once in a row, no matter how many arms or methods of hitting are available (remember, the refs can detect power usage). You also can't attack the other players, use TK to hit the ball on the other side of the field, or create a force wall that prevents the ball from crossing the net (the "net walling" provision). You also couldn't mind control the oppossing side, as they're on the other side of th net.

 

For Football, I made the following provisions

  • There is considered to be another bound marker 5 meters above the ground for players. The ball can traverse the vertical boundary without going out of play but a player cannot.
  • The ground can cause a fumble, provided said ground is being manipulated by a nova power.
  • No power can be used that changes the "essential characteristics" of the field.
  • This is a sport, not gladiatorial combat. You cannot energy blast someone any more than you can punch them.
  • "Attack" Mental powers such as Mind Control, Mental Illusions, or telepathy used against an opponent can only be used during the play (between the snap and the whistle).
  • "Communication" powers like Mindlink, Radio Listen/Transmit, or telepathy used with a teammate can only be used outside the play (from the whistle to the snap).
  • Teleportation cannot cross a 5-yard marker. This makes it great for lateral moves but lousy for going forward.
  • Tunneling is disallowed for the ball carrier but otherwise allowed. The play is considered dead if for any reason the ball crosses the "ground line".
  • All other football rules are enforced as literally as possible.

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Re: Superhero Football

 

So for our Marvelous Villains we look at...

 

QB:

Bullseye (Been Mentioned, good call)

Taskmaster (can copy Bullseye and others)

 

Backs:

Bullet (Low-Rent Juggernaut, Daredevil Villain, fast and tough to stop)

Toad (Beast Counter!)

Speed Demon (untouchable in the backfield)

 

Recievers:

I could Put Speed Demon Here too, but...

Slyde (Frictionless surfaces, he'd just leave the gloves off)

Killer Shrike

Joystick

 

O-Line:

Tight End:

Tower (one of Apokolypses early flunkies..more of a blocking end)

 

Center:

The Blob (Immovable object anchoring the line)

Guards:

The Wrecking Crew

Bison

Ends:

Attuma

Orka

 

Kicker:

Goodey Two Shoes

Batroc the Leaper

 

Defense:

 

D Line:

Abomination (Nose Tackle)

Juggernaut

Rhino (talk about an unstoppable pass rush combo!)

Ulik the Troll

 

Safeties:

Doctor Octopus

VENOM

Loki (the defensive strategist)

 

Corners:

The Lizard

Mongoose (super speed & Strength(

Sabertooth

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Re: Superhero Football

 

Ok, this is creepy. my cable went out so I couldn't post my villain team, but...

So for our Marvelous Villains we look at...

 

QB:

Bullseye (Been Mentioned, good call)

Taskmaster (can copy Bullseye and others)

 

The Blob (Immovable object anchoring the line)

Orka

 

Kicker:

Batroc the Leaper

 

Defense:

 

D Line:

Abomination (Nose Tackle)

Ulik the Troll

 

Safeties:

Doctor Octopus

VENOM

 

Corners:

Sabertooth

All of these choices are exactly the same on my team! :thumbup:

We flip flopped on a few. I used the Wrecking Crew, too, but put them on D. I like your idea as O-line though the more I think about it. I also put Juggernaut and Rhino as my running backs. They’re so close, I’ll defer the rest and move on to my DC squad :D (Cable connection willing...):angst:

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Re: Superhero Football

 

you know your probly want to run a 4-2-5 d if youve got hulk on dline especially since msiter fantastic can play zone so well so youll want to take advantage of that to put more speed on the field

Quite possible, but I'm no expert. I'll let Coach Cyclops decide that ;) (Yeah, Coach America sounds better, but he's on the field.)

but id take the vision as my running back cuz nobody could touch him

But they could still touch the ball. He doesn't turn things intangible best I remember. Now Kitty Pryde on the other hand... :think:

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Re: Superhero Football

 

Because DC’s main bricks are flyers, I’m posting this team with TheEmerged’s rules in placeto allow them on the field.

 

DYNAMIC DC FOOTBALL

Coach Terrific’s squad:

 

Quarterbacks:

= Superman (I’m sure he has Super Quarterbacking somewhere in his power set)

= Green Arrow (The swashbuckler that never misses)

Wide Receivers:

= Nightwing

= The Creeper

= Mr. Miracle (Could he be tackled, or would he always escape…?)

Running Backs:

= The Flash (Too fast not to put here)

= Captain Marvel

= Mon El

Tight End:

= Wonder Woman (No comment)

Offensive Line:

= Colossal Kid

= Robot Man (Big Blue Body)

= Captain Atom

= Lead (of The Metal Men)

= Iron (of The Metal Men)

Kicker

= Aquaman (Because he can talk to fish)

 

Defensive Line:

= Orion

= Lobo

= Metamorpho

= Etrigan

Linebackers:

= Martian Manhunter

= Power Girl

= Big Barda

Cornerbacks:

= Impulse/Kid Flash

= Batman

Safeties:

= Plastic Man

= Green Lantern (Take your pick, though mine would be Guy :))

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Re: Superhero Football

 

I’m trying to leave the ultra cosmic characters out, so no Darkseid.

 

DANGEROUS DC FOOTBALL

Coach Luthor’s Team:

 

Quarterbacks:

= Captain Boomerang (Deadly accurate, throws with superhuman speed)

= Deadshot (Deadly accurate, and willing to get hit very hard)

Wide Receivers:

= Cheetah

= Lady Shiva

= Catman

Running Backs:

= Zoom

= Black Adam

= Blockbuster

Tight End:

= Deathstroke, The Terminator

Offensive Line:

= Solomon Grundy (I love this guy!)

= Metallo

= Mongul

= Major Force

= The Shaggy Man

Kicker

= Onomatopoeia (Not real familiar, but seems to have fun potential)

 

Defensive Line:

= Doomsday

= Kalibak

= Validus

= Despero (Unstoppable monstrous form)

Linebackers:

= Gorilla Grodd

= Bizarro (Is he still around?)

= Clayface (The shapeshifter)

Cornerbacks:

= Prometheus

= Bane

Safeties:

= Abra Kadabra

= Sinestro

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Guest darthvegita666

Re: Superhero Football

 

id put scarlet witch as a safety cuz its like 'what are the chances your going to fumble' like every play

 

and if they ever make a td shes like 'what are the chances the ref thought he saw holding or pass interference'

 

spidey is like the ultimate wr cuz he talks more trash than randy moss

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Re: Superhero Football

 

I really do think that Juggernaut has to be on the Marvel Menaces offense team. As a full back his 'Once in motion nothing can stop him' schtick would come in to play and Hulk, Thor or Atlas on the Defensive Line are not going to be able to stop him. Slow him down, but they can never stop him.

 

Hawksmoor

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Guest darthvegita666

Re: Superhero Football

 

scarlet witch twinkle her nose and hulk fumble

 

and juggy should be a blocking fb cuz hes too slow and somebodyll strip the ball from him

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