freakboy6117 Posted July 16, 2006 Report Share Posted July 16, 2006 Re: Concepts you wish your players would play i am working on a couple of concepts around that theme fenix Getright for the 1950s-60s UK team is a brilliant aeronautical engineer specialising in jet engines (works on both Concorde and the harrier) who develops a jet cycle and uses it to defend the UK etc using his flying skills and various trick lances and his Electro-sword. also the Highwayman one of the UK world war 2 mystery men (although she is female she disguises the fact) a lone night fighter in a customised prototype spitfire with a expansive hidden network of female agents fighting shadowy aerial threats to the nation and the machinations of the luftwaffe. Quote Link to comment Share on other sites More sharing options...
Great Beyond Posted July 17, 2006 Report Share Posted July 17, 2006 Re: Concepts you wish your players would play Well' date=' we mere mortals don't have super-intelligence, so it's hard to imagine super intelligence in any way other than Wile E. Coyote, who also has 100,000d6 Unluck.[/quote'] No, no - just 2D unluck. . . . always on. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted July 17, 2006 Report Share Posted July 17, 2006 Re: Concepts you wish your players would play Does a blanket 'fewer jerks' count? Quote Link to comment Share on other sites More sharing options...
Matt Frisbee Posted July 17, 2006 Report Share Posted July 17, 2006 Re: Concepts you wish your players would play Character concepts I would like to see in my game some day: 1) A multiform character in the line of old school Thor, 4th Ed. Champions member Jaguar or the old Sampson & Goliath cartoon, though not necessarily anything like those three. 2) A "Pro From Dover" character whose greatest strength is what he or she knows. Such a character would probably be a normal, but well trained and skilled -- plus a bunch of knowledge (a la Batman) about criminal and super criminal related subjects, contacts aplenty and a few favors from those organizations that could lend him or her bacon-saving gadgets, etc. 3) A superhero with a single super power who has the creativity to apply it to a variety of situations. 4) The lionhearted normal who is nearly always outclassed and yet still rises to the challenge. 5) And of course, a bunch of slapstick silly players willing to play a few sessions just for laughs with crazy characters. Matt "Loves-the-Underdog-types" Frisbee Quote Link to comment Share on other sites More sharing options...
AliceTheOwl Posted July 17, 2006 Report Share Posted July 17, 2006 Re: Concepts you wish your players would play Does a blanket 'fewer jerks' count? Considering that's all I really want, yeah, I think it does. Quote Link to comment Share on other sites More sharing options...
Kirby Posted July 18, 2006 Report Share Posted July 18, 2006 Re: Concepts you wish your players would play Does a blanket 'fewer jerks' count? When I first saw this, I thought it was on the "Quote of the Week" thread. Heh. Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted July 18, 2006 Report Share Posted July 18, 2006 Re: Concepts you wish your players would play OHH, another thing I'd like-----more players, good ones. Quote Link to comment Share on other sites More sharing options...
Spiral Posted July 18, 2006 Report Share Posted July 18, 2006 Re: Concepts you wish your players would play A game with no Loner Characters and everyone knows the meaning of teamwork. Quote Link to comment Share on other sites More sharing options...
AliceTheOwl Posted July 18, 2006 Report Share Posted July 18, 2006 Re: Concepts you wish your players would play A game with no Loner Characters and everyone knows the meaning of teamwork. *sighs* Oh, if only . . . It's nice to dream, though, isn't it? Quote Link to comment Share on other sites More sharing options...
pendelfield Posted July 20, 2006 Report Share Posted July 20, 2006 Re: Concepts you wish your players would play A game with no Loner Characters and everyone knows the meaning of teamwork. Hey my character knows the meaning of teamwork, unfortunatley he knows more about how to make the team work for him. And it's Antisocial Heros not Loner. Quote Link to comment Share on other sites More sharing options...
thelm Posted July 20, 2006 Report Share Posted July 20, 2006 Re: Concepts you wish your players would play A game with no Loner Characters and everyone knows the meaning of teamwork. Teamwork? I remember that, I think I saw it once or twice. Lightmaster sometimes you miss what you cannot have. Quote Link to comment Share on other sites More sharing options...
RanmaSolo Posted July 23, 2006 Report Share Posted July 23, 2006 Re: Concepts you wish your players would play I've just started running my first game and worked with the players to make sure I got some concepts I liked, though for the most part they came up with their own wants and I just wrote up the characters for them. My favorite is the mentalist with a spring-of-drowned-girl Jusenkyo curse from the Ranma 1/2 anime series. (Cold water transforms him into a girl and hot water changes him back.) To make it really interesting I wrote up the girl form as having stronger mental illusions and mind control while the male form has a stronger ego blast. As for concepts I'd LIKE to see... Hmmm... I'd love to run a game with a Trickster Archer. The various arrows and potential for vehicles and non-combat skills would be fun I think. A loner samurai could be cool. I've always liked the Japanese culture and the samurai code of honor would be fun to put to the test. And the hero who comes in to save the day or goes off on a personal quest and the other heroes have to find him for such and such a reason could come in handy. My group doesn't exactly fit classic hero mentality, but they DO work pretty cohesively so far. In our first session the villain was getting away so the speedster rushed to the back of the battle field to carry the mentalist forward as he was the only one getting any signifigant effects in. Though they barely used his mind link for more than a couple tactical updates on location of the villain and traps in his secret base. Where as I would have liked to see some IC chatter across it. Oh, another archtype I'd really like to GM for is The Boy Genius. Either the truly young genius gadgeteer/scientist or a middle aged "former" Boy Genius who had fallen on rough times and now is out to redeem his name by becoming a Super Hero. -Mike Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted July 24, 2006 Report Share Posted July 24, 2006 Re: Concepts you wish your players would play Looking back at it ... I'd like to see an extraterrestrial (rather than extradimensional) alien played sometime. I think I've only seen *one* in all the time I've been HEROing. Quote Link to comment Share on other sites More sharing options...
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