Lucius Posted May 7, 2006 Report Share Posted May 7, 2006 Re: The Things I've learned playing a Metamorph Metamorphs rock. Lucius Alexander The palindromedary asks what was that about metamorphic rocks? Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 7, 2006 Report Share Posted May 7, 2006 Re: The Things I've learned playing a Metamorph Real friends, the people who truly care about you, won't demand that you change for them. Lucius Alexander The palindromedary observes that sometimes the hardest thing to be, is oneself. Quote Link to comment Share on other sites More sharing options...
Roter Baron Posted May 7, 2006 Report Share Posted May 7, 2006 Re: The Things I've learned playing a Metamorph Staying yourself means changing all the time! Quote Link to comment Share on other sites More sharing options...
Arac-4105 Posted May 7, 2006 Report Share Posted May 7, 2006 Re: The Things I've learned playing a Metamorph Don't be afraid to think 'outside the box' when the situation calls for it. Need an extra hand? How about another pair of legs for stability? You've got the power, use it! Quote Link to comment Share on other sites More sharing options...
Jomster Posted May 7, 2006 Report Share Posted May 7, 2006 Re: The Things I've learned playing a Metamorph If you get a few useful KS's, such as lockpick tool construction for example, you can morph your index finger into one neat lockpicking set without actually needing to have one to hand... of course you could probably also morph your hand into a hammer and get through the door that way... Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 7, 2006 Report Share Posted May 7, 2006 Re: The Things I've learned playing a Metamorph People change. You just happen to change faster and more radically than anyone else. Lucius Alexander The palindromedary notes that at least Lucius isn't doing something silly this time like posting "Things I learned playing a metallurgist" Quote Link to comment Share on other sites More sharing options...
Jomster Posted May 7, 2006 Report Share Posted May 7, 2006 Re: The Things I've learned playing a Metamorph It's pretty easy to convince your GM to let you have "mutiple personalities" as a large psych limit disadvantage! They might not even all know about each other, which could lead to some interesting situations as the dire wolf turns back into a mild mannered professor... Quote Link to comment Share on other sites More sharing options...
transmetahuman Posted May 8, 2006 Report Share Posted May 8, 2006 Re: The Things I've learned playing a Metamorph In those Iron Age campaigns, you might be the only character who can justifiably get away with a long-term secret ID. Even if you're not worried about that, an extra legal ID or three can be well worth cultivating. Quote Link to comment Share on other sites More sharing options...
Basil Posted May 9, 2006 Report Share Posted May 9, 2006 Re: The Things I've learned playing a Metamorph Always know where your pockets are, and what's in them. Quote Link to comment Share on other sites More sharing options...
Tribal Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The Things I've learned playing a Metamorph Never use Density Increase on the top floor of an Old Building, Unless getting to the basement quickly is your objective Quote Link to comment Share on other sites More sharing options...
nexus Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The Things I've learned playing a Metamorph As amusing as it might seem at the time, imitating the other PC's significant others in rapid succession, setting up various whacky sitcom like encounters and making a photo collection of them naked is NOT good clean fun. Quote Link to comment Share on other sites More sharing options...
BNakagawa Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The Things I've learned playing a Metamorph If you don't do your own character illustrations, playing a shapechanger can get expensive. Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The Things I've learned playing a Metamorph Always use your powers in the most creative ways you can. Always make you C do what others don't expect. Suprise is and should be your friend. Quote Link to comment Share on other sites More sharing options...
Basil Posted May 12, 2006 Report Share Posted May 12, 2006 Re: The Things I've learned playing a Metamorph If you don't do your own character illustrations' date=' playing a shapechanger can get expensive.[/quote'] If you don't do your own character illustrations, playing a metamorph is a good excuse to have no character illustrations at all. Quote Link to comment Share on other sites More sharing options...
Lord Mhoram Posted May 12, 2006 Report Share Posted May 12, 2006 Re: The Things I've learned playing a Metamorph Being able to grow as many limbs as needed can be really handy. The preceding and following quotes come by way of Meeb, the Alien Amoeba shapeshfiting streching minibrick. Quote Link to comment Share on other sites More sharing options...
Lord Mhoram Posted May 12, 2006 Report Share Posted May 12, 2006 Re: The Things I've learned playing a Metamorph When being really creative with your powers, and having lots of fun doing so, bring your teammates into the fun of things; the other players can often suggest really cool powers for you to buy. Not a session goes by without one of the other players coming up with a really wierd power idea for Meeb. Quote Link to comment Share on other sites More sharing options...
Lord Mhoram Posted May 12, 2006 Report Share Posted May 12, 2006 Re: The Things I've learned playing a Metamorph Looking stupid but being effective is better than looking good and being useless. Meeb has some really dumb looking powers (extra leap: Spring form) (area effect on STR: Glom all over) but there is rarely a situation that he can't do something. Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted May 17, 2006 Report Share Posted May 17, 2006 Re: The Things I've learned playing a Metamorph try not to step on other player's schticks. and there has to be a simpler way to live than in a multi-form Quote Link to comment Share on other sites More sharing options...
AdamLeisemann Posted May 17, 2006 Report Share Posted May 17, 2006 Re: The Things I've learned playing a Metamorph Playing less-than-conventional types of metamorphs can get questions asked and comments made. Especially when you explain the concept and it coincides with pop culture. For example, with my Reinard character in a champions game, I presented the character and explained to the group. Some of the following comments included: (They are not credited for the sake of anonymity. And they are not exact quotes.) "Does he have a psychological limitation concerning 'shave and a haircut?'" (my answer was "no," for those curious.) (after explaining the fact that the character is a bronze-age toon originally made for an iron age world, though the game's setting involves random shifts from Silver to Iron and back) "It'd be amusing if the cartoon were the nasty one. Nevermind the guy in the cape, nevermind the sorcerer who summons cars, it's the cartoon who's gonna cut your throat when you least expect it." (obviously, this guy was joking.) Quote Link to comment Share on other sites More sharing options...
James Gillen Posted May 19, 2006 Report Share Posted May 19, 2006 Re: The Things I've learned playing a Metamorph Just read "How to be a Superhero." "If you have stretching powers, don't lord it over the other male superheroes.":p "Never imitate yourself. It just doesn't make any sense." Quote Link to comment Share on other sites More sharing options...
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