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Heroes and Nukes!


Grimble

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Re: Heroes and Nukes!

 

I'd go with "comic book science".

 

If fairly hard science fiction can have nuclear grenades, I can buy a comic book superhero having a nuclear tipped arrow.

Let me echo that.

 

Hand waive the damage. Make the effects more creative than destructive. Say, something 40 stories high that spits nuclear fire. Helpless people on subway trains screaming to God as he looks in on them, all that good stuff. The literal damage is catastrophic. Stopping a tsunami from killing California, preventing a cloud of atomic ash from poisoning the earth, and rounding up more radioactive giant critters than you can shake a radioactive giant stick at could be fun. Make it fun. That's why we play. It's a game, you know.

 

And yes - more superpowers for the supervillain, plus some extra insanity and a serious mad on for the heroes.

 

It would be best, from a storytelling perspective, for the hero to recognize his error and try like heck to stop it. Heck, maybe someone equally deranged could steal the darn thing from him and then he'd have to stop another hero from doing what he was going to do. That'd be OK.

 

Good luck. And next time, don't put bombs that big in your universe.

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