Curufea Posted November 13, 2007 Report Share Posted November 13, 2007 Re: FRPG Ideas from D&D that ain't necessarily so I'd also like to point out Design Patterns of Successful Roleplaying Games for anyone who hasn't read it yet. Although it has dated somewhat. Quote Link to comment Share on other sites More sharing options...
starblaze Posted November 27, 2007 Report Share Posted November 27, 2007 Re: FRPG Ideas from D&D that ain't necessarily so 24) Dragons are colour-coded for your convinience LOL Quote Link to comment Share on other sites More sharing options...
starblaze Posted December 1, 2007 Report Share Posted December 1, 2007 Re: FRPG Ideas from D&D that ain't necessarily so Here's the thread I've been threatening. Feel free to add more: 9) That the function of a wizard is to be a walking artillary platform. But I like playing a walking artillery platform.:( Quote Link to comment Share on other sites More sharing options...
Lucius Posted December 1, 2007 Report Share Posted December 1, 2007 Re: FRPG Ideas from D&D that ain't necessarily so But I like playing a walking artillery platform.:( Susano has a write up for it. It got farked. Lucius Alexander Weapon Familiarity: Palindromedary Mounted Weapons Quote Link to comment Share on other sites More sharing options...
Blue Jogger Posted December 2, 2007 Report Share Posted December 2, 2007 Re: FRPG Ideas from D&D that ain't necessarily so Here's one that I remember about surrender. If you are told to surrender, you can demand for your right to be pummeled into unconsciousness with non-lethal subdual damage. Daffy (obviously beaten senseless): "Best two out of three?" Quote Link to comment Share on other sites More sharing options...
CTaylor Posted December 2, 2007 Report Share Posted December 2, 2007 Re: FRPG Ideas from D&D that ain't necessarily so Hitting someone with your fists is infinitely more complex than hitting someone with a sword. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted December 2, 2007 Report Share Posted December 2, 2007 Re: FRPG Ideas from D&D that ain't necessarily so Hitting someone with your fists is infinitely more complex than hitting someone with a sword. One more "Pre 3e" D&Dism heard from. Quote Link to comment Share on other sites More sharing options...
CTaylor Posted December 2, 2007 Report Share Posted December 2, 2007 Re: FRPG Ideas from D&D that ain't necessarily so You can slap a dragon around until it surrenders and becomes a stupid puppy Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted December 2, 2007 Report Share Posted December 2, 2007 Re: FRPG Ideas from D&D that ain't necessarily so You can slap a dragon around until it surrenders and becomes a stupid puppy That one changed out between 1st and 2nd Ed. I suppose it's as fair a D&D criticism as, say, criticizing Hero because: - a normal person can demolish a car with his bare hands [1e objects had BOD only, and no defenses] - buying a 1d6 KA for a 75 STR character gives him a 6d6 killing attack [the cap was introduced in 2e] I'm sure we could come up with lots of similar criticisms on 1e Hero that really aren't as valid today if we wanted to. Quote Link to comment Share on other sites More sharing options...
Lucius Posted December 2, 2007 Report Share Posted December 2, 2007 Re: FRPG Ideas from D&D that ain't necessarily so That one changed out between 1st and 2nd Ed. I suppose it's as fair a D&D criticism as, say, criticizing Hero because: - a normal person can demolish a car with his bare hands [1e objects had BOD only, and no defenses] - buying a 1d6 KA for a 75 STR character gives him a 6d6 killing attack [the cap was introduced in 2e] I'm sure we could come up with lots of similar criticisms on 1e Hero that really aren't as valid today if we wanted to. Yes, but that would be a different thread. Lucius Alexander What did you expect, a palindromedary tagline? Quote Link to comment Share on other sites More sharing options...
Curufea Posted December 3, 2007 Report Share Posted December 3, 2007 Re: FRPG Ideas from D&D that ain't necessarily so Yes, but that would be a different thread. Lucius Alexander What did you expect, a palindromedary tagline? After repeated calls to start a new thread - I have started a new thread here- http://www.herogames.com/forums/showthread.php?p=1477466 Post things about Hero in that thread. Quote Link to comment Share on other sites More sharing options...
Lucius Posted December 3, 2007 Report Share Posted December 3, 2007 Re: FRPG Ideas from D&D that ain't necessarily so After repeated calls to start a new thread - I have started a new thread here- http://www.herogames.com/forums/showthread.php?p=1477466 Post things about Hero in that thread. More to the point: This thread is about "FRPG Ideas from D&D." If it's an idea that D&D later abandoned, that only proves that it "ain't necessarily so" even for D&D. It doesn't change the fact that it is "from D&D" (at least, by the definition I think we've agreed on.) Lucius Alexander The palindromedary wonders if Lucius actually thinks anyone has agreed to anything.... Quote Link to comment Share on other sites More sharing options...
Curufea Posted December 3, 2007 Report Share Posted December 3, 2007 Re: FRPG Ideas from D&D that ain't necessarily so More to the point: This thread is about "FRPG Ideas from D&D." If it's an idea that D&D later abandoned, that only proves that it "ain't necessarily so" even for D&D. It doesn't change the fact that it is "from D&D" (at least, by the definition I think we've agreed on.) Lucius Alexander The palindromedary wonders if Lucius actually thinks anyone has agreed to anything.... Should I start another thread on "ideas that were in earlier editions of D&D but are no longer there and no one follows"? :-p Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted December 4, 2007 Report Share Posted December 4, 2007 Re: FRPG Ideas from D&D that ain't necessarily so Should I start another thread on "ideas that were in earlier editions of D&D but are no longer there and no one follows"? :-p This entire thread is more or less, the "rules" we all learned about RPGs from playing D&D, in whatever edition or incarnation. It's not about serious criticism of D&D for stuff that has changed in subsequent editions. Which is why some posters seem to be having a disconnect with the discussion. D&D, by virtue of its position as the first and, throughout the history of the hobby, most popular roleplaying game, has left an indelible mark on how we all roleplay. Perhaps you (meaning the general "you", whoever may be reading this) didn't start with D&D, but odds are you started roleplaying with someone who did, or with someone who roleplayed with someone who did. There's a sort of tribal knowledge, which even if you have never partaken of directly colors the way you look at a gaming book. A lot of the assumptions there were never challenged for years, and in fact challenging them was strongly discouraged. It's only been in the last few years that that's changed. So, if you want serious criticism of D&D, especially about stuff from previous editions that has since changed, feel free to start another thread. But that's not this thread. Quote Link to comment Share on other sites More sharing options...
Curufea Posted December 4, 2007 Report Share Posted December 4, 2007 Re: FRPG Ideas from D&D that ain't necessarily so I know, I was just being facetious Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted December 4, 2007 Report Share Posted December 4, 2007 Re: FRPG Ideas from D&D that ain't necessarily so I know' date=' I was just being facetious [/quote'] Sorry; that wasn't aimed at you; you just happened to be there. Quote Link to comment Share on other sites More sharing options...
Lucius Posted December 4, 2007 Report Share Posted December 4, 2007 Re: FRPG Ideas from D&D that ain't necessarily so Perhaps we could have a thread on "FRPG Ideas from D&D that ARE necessarily so" or that at least ought to be. For example: Characters improve with experience. Yes, some games have worked under a paradigm that characters never improve, or even that they only degrade. Those ideas suck. Lucius Alexander The palindromedary is emphatically NOT from D&D. Taglines need not be on topic. Quote Link to comment Share on other sites More sharing options...
Curufea Posted December 5, 2007 Report Share Posted December 5, 2007 Re: FRPG Ideas from D&D that ain't necessarily so Perhaps we could have a thread on "FRPG Ideas from D&D that ARE necessarily so" or that at least ought to be. For example: Characters improve with experience. Yes, some games have worked under a paradigm that characters never improve, or even that they only degrade. Those ideas suck. Lucius Alexander The palindromedary is emphatically NOT from D&D. Taglines need not be on topic. Ah, you may want to make sure you never play Prime Time Adventures then Quote Link to comment Share on other sites More sharing options...
CTaylor Posted December 7, 2007 Report Share Posted December 7, 2007 Re: FRPG Ideas from D&D that ain't necessarily so Demons and undead are not supernatural terrors that strike fear in to hearts, they're just different shaped monsters. Quote Link to comment Share on other sites More sharing options...
CTaylor Posted December 9, 2007 Report Share Posted December 9, 2007 Re: FRPG Ideas from D&D that ain't necessarily so Another one: this is more a module design flaw but it's pretty typical D&D: Monsters inevitably have the kind of weapon needed to kill them (Giants with giant bane weapons, dragons with +4 vs lizards, etc) Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted December 9, 2007 Report Share Posted December 9, 2007 Re: FRPG Ideas from D&D that ain't necessarily so Another one: this is more a module design flaw but it's pretty typical D&D: Monsters inevitably have the kind of weapon needed to kill them (Giants with giant bane weapons, dragons with +4 vs lizards, etc) Blame Beowulf for that one. EGG was big on ripping off the classics. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted December 9, 2007 Report Share Posted December 9, 2007 Re: FRPG Ideas from D&D that ain't necessarily so The term is "being inspired by" . . . Quote Link to comment Share on other sites More sharing options...
Shadowsoul Posted December 9, 2007 Report Share Posted December 9, 2007 Re: FRPG Ideas from D&D that ain't necessarily so To be fair if I was a giant wandering round the local neighbourhood I might well make a point of collecting up any +4 swords of Giant-slaying. I certainly wouldn't want anyone else to get hold of them. Quote Link to comment Share on other sites More sharing options...
casualplayer Posted December 9, 2007 Report Share Posted December 9, 2007 Re: FRPG Ideas from D&D that ain't necessarily so Giants' social standing is determined by the color of their skin. Hill Giants are the Cecil the Slack-Jawed Yokel of the D&D universe, and should come equipped with banjos. Quote Link to comment Share on other sites More sharing options...
CTaylor Posted December 10, 2007 Report Share Posted December 10, 2007 Re: FRPG Ideas from D&D that ain't necessarily so What are the Fomorian Giants in that scheme? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.