Egyptoid Posted May 5, 2008 Report Share Posted May 5, 2008 Approximately what would the Damage Classes be of a shipboard weapon system, call it a phaser or plasma beam or what ever you like? if this has been discussed elsewhere or resides in some Hero book, I'll accept a redirect. Thanks. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted May 5, 2008 Report Share Posted May 5, 2008 Re: Starships Shooting At Superheroes Approximately what would the Damage Classes be of a shipboard weapon system, call it a phaser or plasma beam or what ever you like? if this has been discussed elsewhere or resides in some Hero book, I'll accept a redirect. Thanks. It's whatever you consider appropriate for your campaign world. They're probably roughly equivalent across media for whatever they're scaled as. For instance, the weapons on an X-Wing are probably roughly equivalent to those on a Colonial Viper. The Enterprise's phasers are probably roughly equivalent to an Imperial Star Destroyer's cannons. Quote Link to comment Share on other sites More sharing options...
Lawnmower Boy Posted May 5, 2008 Report Share Posted May 5, 2008 Re: Starships Shooting At Superheroes Some possible answers: The Champions 3000's personal flitter, The Meteor, has a Proton Cannon (RKA 6d6, Increased Maximum Range, 771,875 hexes, about 959 miles.) Mechanon 3000 is built as a gigantic berserker-type death star. His eye-beams are a 360 point Multipower, limited arc of fire, with megascale advantage (1000km=1 hex). His missiles are 6d6 RKA, 2xAP, Autofire (15 shots), increased Maximum Range, to about 450 miles. Terran Empire write-ups are in this range, but there is a much more extensive selection. I haven't bothered to look at Alien Wars, but it also has numerous starship weapon writeups. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted May 5, 2008 Report Share Posted May 5, 2008 Re: Starships Shooting At Superheroes 6-8 dice BE RKA is probably a good start for a basic starship laser thats assuming you can even hit that small a target with that starship caliber laser to begin with. the mount may not be capable of tracking a target that small etc Quote Link to comment Share on other sites More sharing options...
pinecone Posted May 5, 2008 Report Share Posted May 5, 2008 Re: Starships Shooting At Superheroes You won't like the answer, but "big". Defining "big" is based on the Heros. If 4D6 is a "big" RKA then 4D6 it is.....as a comprimise I'd likely build it in the 7-9D6 range and do 4 -5 D6 and explain that the rest of the damage was "spread" so they could hit the tiny little super..... Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted May 6, 2008 Author Report Share Posted May 6, 2008 Re: Starships Shooting At Superheroes I've been re-reading the peritinent sections of Galactic Champions and Star Hero.... P.143 of GC has the suggestions for Supers busting into starship walls. P.198 of SH has the suggestions for Starship Shields and Ion Cannons sizes. >> The Enterprise's phasers are probably roughly equivalent to an Imperial Star Destroyer's cannons. I am so glad the slavering fanboys were looking elsewhere when you said that.... As for the size ratio of targeting a man-size object with a mega-size weapon, I'm going to allow it. Unless the SFX of ya Hero say otherwise, their super-powers will register enough on the starships sensors enough to allow targeting. Quote Link to comment Share on other sites More sharing options...
Trebuchet Posted May 6, 2008 Report Share Posted May 6, 2008 Re: Starships Shooting At Superheroes Unless the SFX of ya Hero say otherwise' date=' their super-powers will register enough on the starships sensors enough to allow targeting.[/quote']With appropriate range penalties, of course. What's the penalty for 1,000,000 hexes? Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted May 6, 2008 Author Report Share Posted May 6, 2008 Re: Starships Shooting At Superheroes SNIPPETS from STAR HERO, part One ========================= Nuclear Warhead: RKA 20d6, Explosion (+½), MegaArea (1” = 10 km; +½); No Range (-½), 1 Charge which Never Recovers (-4) Nuke Does 70 Body at Ground Zero, Averaging out to 40 Body aways out Lesson learned: Nukes break everything. 90 Space Combat Laser: Multipower, 202-point reserve; all OIF Bulky (-1), Real Weapon (-¼) 9u 1) Distant Shot: RKA 6d6, Autofire (5 shots; +½), MegaRange (1” = 10 km, can scale down to 1” = 1 km; +¾); OIF Bulky (-1), Real Weapon (-¼) 6u 2) Close-Range Shot: RKA 6d6, Autofire (5 shots; +½); OIF Bulky (-1), Real Weapon (-¼) Total cost: 105 points. Laser does 120 Body, in 5 packets of 24 body each. Lesson Learned: Lasers are Anti-Personnel weapons Main Ships Particle Beam RKA 10d6, Penetrating (+½), MegaScale (1” = 1 km; +¼) (262 Active Points); OIF Bulky (-1), Real Weapon (-¼), Limited Arc Of Fire (60 Degrees, Only On Same Horizontal Level; -¾). Total cost: 87 points. Beam does around 35 body, minimum 10 guaranteed. Lesson Learned: these Beams hurt everyone and everything Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted May 6, 2008 Author Report Share Posted May 6, 2008 Re: Starships Shooting At Superheroes More Snippets from Star Hero Starship Screens: Force Wall (20 PD/20 ED; 25” long) (148 Active Points); OIF Bulky (shield generators; -1), Self Only (-½), Restricted Shape (one-fourth of “bubble” around ship; -¼), Extra Time (1 minute to re-erect Force Wall after it collapses; -1 ½). Total cost: 35 points. Or a 20 PD+ 20 ED Force Field Ergo: Ship Shields would be as strong as Steel. So the Shield and the Hull together present 40 DEF to attackers therefore: You need 12 dice killing, or 40 Dice Blast to stave in Starship hulls. Or could it be 8 Dice Killing AP, or 22 Dice EB AP to break through… Star Hero: “As a rough guideline, maximum “realistic” spaceship DEF in the near future is no more than 20 (and usually less)” and therefore in my Champions game: Marvel Universe Values Adamantium 30 Adamantium Alloys 28 Osmium Steel 26 Vibranium Steel 24 Titanium Steel 22 Hardened Steel 20 Add Hardening to taste..... Don't post to argue these values: I'm GMing, and I'm making a judgement call. based on observation of the source material so we see the fallout.... Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted May 6, 2008 Author Report Share Posted May 6, 2008 Re: Starships Shooting At Superheroes More Snippets of Star Hero, referencing for Galactic Champions.... Material or Object DEF Body / hex Airlock door 8 12 Interior spaceship door 6 4 Large vault door 16 9 Computer, personal 2 2 Heavy machinery 9 8 Spacesuit 2 3 Railroad car 6 15 Spaceship, small 10 10 Spaceship, medium 10 20-40 Spaceship, large 15 30-80 Tank (front armor) 20 20 Tank (side, top, rear, bottom) 16 19 Spaceship interior wall 8 6 Very large heavy weapon 6 12 Control console (per hex) 4 4 interestingly, called shots to the weapon turrets make it easier to break through to the interiors.... MARVEL WALLS DEF BODY / HEX Adamantium 30 27 Adamantium Alloys 28 24 Osmium Steel 26 21 Vibranium Steel 24 18 Titanium Steel 22 15 Hardened Steel 20 12 Observations: So, starship weaponry breaks everything except some tough tanks, and other spaceships. Galactic Level Superheroes can live through a few shots.... PS: Trebuchet, some of the grosser Starship weapons buy No Range Mods ========================================================== Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted May 6, 2008 Report Share Posted May 6, 2008 Re: Starships Shooting At Superheroes Note that Galactic Champions suggests adjusting the relative power of supers vs. starships to make them more equal -- a common feature of the "cosmic" subgenre, where the most powerful supers can take on frontline combat spacecraft on at least an equal basis. I.e. the attacks by supers are more damaging to the ships than "non-super" attacks of equal Damage Class, and the reverse are less damaging. This allows for a very high-powered feel to the game without requiring characters to be built on obscene point totals. Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted May 7, 2008 Author Report Share Posted May 7, 2008 Re: Starships Shooting At Superheroes someone help me out here: in the spacers toolkit book, it has this starship on page 62. in the stats block it has 25 DEF and then in the powers it has Force Field 25 and Ablative Armor 38 DEF and Hull Armor 20 DEF so what's the Total DEF presented by the Dreadnaut to the Platinum Surfer's Cosmic blast ? 50, 70, 88, 108, what ? Quote Link to comment Share on other sites More sharing options...
The Weapon Posted May 7, 2008 Report Share Posted May 7, 2008 Re: Starships Shooting At Superheroes Approximately what would the Damage Classes be of a shipboard weapon system, call it a phaser or plasma beam or what ever you like? if this has been discussed elsewhere or resides in some Hero book, I'll accept a redirect. Thanks. Well what do you expect ships to do? Is combat common? Are good defences common? It really depends on your setting and what the specific ship is. A battle cruiser can be expected to deal out enough damage to hurt almost any ship, an armed merchantman enough to damage pirates and small military ships like fighters (if they can hit them). Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted July 12, 2009 Author Report Share Posted July 12, 2009 Re: Starships Shooting At Superheroes I miss the good old days... Click here to pine with me. Quote Link to comment Share on other sites More sharing options...
Tech Posted July 14, 2009 Report Share Posted July 14, 2009 Re: Starships Shooting At Superheroes Starships do 1d6 RKA and that's good enough for them. Why, the gunners on the ships should be glad they even get 1d6 RKA! Quote Link to comment Share on other sites More sharing options...
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