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Need Premade Character for Beginning Player!


tiermanm

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Hello,

I'm completely new to Champions and I'm looking for a character pre-made. The GM has specified 200 point build with up to 150 dis-ads. I'm hoping this is a character you have really really enjoyed so as to help me get the best experience from my first time playing champions. Really any suggestions would help about what you rememeber from your first time gaming champions.

 

Thanks in advance

Mark

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Re: Need Premade Character for Beginning Player!

 

Well, could you give us some details? What kind of campaign is it? Traditional superheroes? Golden Age, Silver Age, iron age? the GM have any special instructiosn regarding types of powers, what he will accept or won't accept?

 

Also, maybe tell us what you like. Who is your favorite super-hero? What kind of characters/personalities do you favor?

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Re: Need Premade Character for Beginning Player!

 

Here is a straightforward character. His power is telekensis. There is room to customize the character--some of the skills and disadvantages have been left for you to fill out. Note: the GM may impose an active point limit that makes the character non-feasible, due tot he high cost of the Telekenesis power.

 

Note I've chosen Magnetic fields as his undoing: his powers don't work there, and he's vulnerable to those attacks.

 


Val	Char	Cost
20	STR	10
23	DEX	39
25	CON	30
12	BODY	4
13	INT	3
14	EGO	8
15	PRE	5
14	COM	2

8/28	PD	4
8/28	ED	3
5	SPD	17
9	REC	0
50	END	0
35	STUN	0

6"	RUN	0
2"	SWIM	0
4"	LEAP	0
Characteristics Cost: 125

Cost	Power
30	Telekentic Mastery: Elemental Control, 74-point powers,  (37 Active Points); all slots Limited Power Power loses about a fourth of its effectiveness (Doesnt work in intense Magnetic Fields; -1/4)
90	1)  Telekinesis (60 STR), Fine Manipulation, Reduced Endurance (0 END; +1/2) (150 Active Points)
30	2)  TK Flight: Flight 25", x8 Noncombat, Reduced Endurance (1/2 END; +1/4) (75 Active Points)
30	3)  TK Protective Field: FF (20 PD/20 ED) (Protect Carried Items), Costs END Only To Activate (+1/4), Hardened (+1/4) (75 Active Points)
16	Multipower, 20-point reserve,  (20 Active Points); all slots Limited Power Power loses about a fourth of its effectiveness 9Doesn't work in Intense Magnetic Fields (-1/4)
1u	1)  TK Block: Missile Deflection (Any Ranged Attack) (20 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)
1u	2)  Telekentic Limbs: Extra Limbs  (10) (5 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)
1u	3)  Tk Steady: Knockback Resistance -10" (20 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)
Powers Cost: 199


Cost	Skill
2	City Knowledge: Campaign City 11-
3	Breakfall 14-
3	Custom Skill 
3	Sleight Of Hand 14-
3	Hoist 12-
6	+3 withTelekenesis
3	Power 11-
3	Stealth 14-
Skills Cost: 26



Total Character Cost: 350

Pts.	Disadvantage
15	Psychological Limitation:  Code vs Killing (Common, Strong)
15	Psychological Limitation:  Protective of Innocents (Common, Strong)
10	Psychological Limitation:  Can't resist a Challenge, Thrillseeker (Common, Moderate)
10	Psychological Limitation:  (Insert Personality trait/quirk) (Common, Moderate)
20	DNPC:  Significant Other 11- (Normal; Unaware of character's adventuring career/Secret ID)
5	Rivalry:  Romantic (Rival for significant others affection; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15	Social Limitation:  Secret Identity (Frequently, Major)
20	Hunted:  Archvillain/Personal enemy 11- (Mo Pow, Harshly Punish)
20	Hunted:  Evil Secret Agency of Campaign 8- (Mo Pow, NCI, Harshly Punish)
5	Hunted:  Journalist with a Grudge against the Hero 11- (Less Pow, NCI, Watching)
5	Vulnerability:  1 1/2 x STUN (Uncommon)
5	Vulnerability:  1 1/2 x BODY (Uncommon)
5	Unluck: 1d6
Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

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Re: Need Premade Character for Beginning Player!

 

Here is on with wind based powers.

 

Tornado

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

23 DEX 39 14- OCV: 8/DCV: 8

15 CON 10 12-

14 BODY 8 12-

15 INT 5 12- PER Roll 12-

10 EGO 0 11- ECV: 3

20 PRE 10 13- PRE Attack: 4d6

14 COM 2 12-

 

3/23 PD 0 Total: 3/23 PD (0/20 rPD)

3/23 ED 0 Total: 3/23 ED (0/20 rED)

5 SPD 17 Phases: 3, 5, 8, 10, 12

12 REC 12

44 END 7

50 STUN 20 Total Characteristic Cost: 135

 

Movement: Running: 6"/12"

Flight: 15"/120"

Leaping: 3"/6"

Swimming: 2"/4"

 

Cost Powers END

60 Tornado Zone: Multipower, 75-point reserve, (75 Active Points); all slots Conditional Power Power Does Not Work In Water (-1/4)

6u 1) Tornado Blast: EB 15d6 (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 7

6u 2) Concentrated Tornado Blast: EB 8 1/2d6, Double Knockback (+3/4) (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 7

6u 3) Having Trouble Breathing?: EB 7d6, NND (Self Contained Breathing; +1) (70 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 7

6u 4) Mini Tornado: EB 10d6, Area Of Effect (One Hex; +1/2) (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 7

6u 5) Lifting Tornado: Telekinesis (50 STR) (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 7

6u 6) Going For A Spin: Drain DEX 5d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4)

6u 7) Wind Wall: FW (10 PD/10 ED; 5" long and 2" tall), Reduced Endurance (1/2 END; +1/4) (75 Active Points); Conditional Power Power Does Not Work In Water (-1/4) 3

24 Wind Control: Elemental Control, 60-point powers, (30 Active Points); all slots Conditional Power Power Does Not Work In Water (-1/4)

24 1) Wind Shield: FF (20 PD/20 ED), Reduced Endurance (0 END; +1/2) (60 Active Points); Conditional Power Power Does Not Work In Water (-1/4)

24 2) Ride the Wind: Flight 15", x8 Noncombat, Reduced Endurance (0 END; +1/2) (60 Active Points); Conditional Power Power Does Not Work In Water (-1/4)

8 Wind Shield II: Missile Deflection (Bullets & Shrapnel) (15 Active Points); Linked (Wind Shield; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; Lesser Power can only be used when character uses greater Power at full value; -1/2), Conditional Power Power Does Not Work In Water (-1/4)

 

Perks

10 Contact: Gary Folsworth, Reporter for the Chicago Tribune (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 14-

2 Fringe Benefit: Local Police Powers

 

Skills

5 +1 with DCV

6 +2 with Tornado Zone MP

3 Electronics 12-

Everyman Skills (Cost: 0 Points)

0 1) Native: Language: English (idiomatic) (4 Active Points)

0 2) AK: Chicago 11-

0 3) Acting 8-

0 4) Climbing 8-

0 5) Computer Programming 8-

0 6) Concealment 8-

0 7) Conversation 8-

0 8) Deduction 8-

0 9) PS: Construction Worker 11-

0 10) Paramedics 8-

0 11) Persuasion 8-

0 12) Shadowing 8-

0 13) Stealth 8-

0 14) TF: Custom Adder, Small Motorized Ground Vehicles

2 KS: Carpentry 11-

2 KS: Plumbing 11-

3 Mechanics 12-

 

Total Powers & Skill Cost: 215

Total Cost: 350

 

200+ Disadvantages

20 DNPC: Jack & Harriet Carson (Parents) 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs)

15 Hunted: Chicago P.D. 14- (Mo Pow, NCI, Limited Geographical Area, Watching)

20 Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish)

15 Physical Limitation: Weird Bio Chemistry Requires Specialt Medical Attention (Frequently, Greatly Impairing)

20 Psychological Limitation: Code Vs Killing (Common, Total)

15 Psychological Limitation: Shameless Flirt (Common, Strong)

15 Psychological Limitation: Swashbuckler Attitude (Common, Strong)

15 Social Limitation: Secret Identity (Chad Carson) (Frequently, Major)

10 Social Limitation: Smoker (Frequently, Minor)

5 Unluck: 1d6

 

Total Disadvantage Points: 150

 

Background/History: Chad Carson sat on the top of the skeleton of the new hi-rise to join the Chicago sky line. His lunch box sat open next to him and he munched on a cold slice of pizza. His mind drifted back as he ate as to how much this build has changed his life. Two months ago Chad had been working on, what was at that time, the highest floor of the superstucture when a freak storm occured, he watched in horror as a tornado headed his way and he was unable to do anything but pray. The tornado had picked up a chemical truck that had been transpoting a newly created radioactive isotope.The truck slammed into the steel girders of the building, shattering the containment and bathing both the superstructure and Chad with the isotope. Chad's body began to glow as the isotope was absorbed into his skin it also seemed to absorb the very wind itself. Chad slowly rose into the air and as he opened his eyes he discovered that the tornado was gone and he was flying. Over the next few weeks he learned to use and control his power. Dubbing himself Tornado he soon beacme one of the more popular supers in the Windy city.

 

Personality/Motivation:

 

Quote: "Bad news Pal, you jist stirred up an ill wind."

 

Powers/Tactics: Tornado possess the ability to create tornadoes to use in various ways, He can also manipulsate the air around him that it both protects him and allows him to fly.

 

Appearance: Chad Carson is in his mid 20's and is excellent physical shape. He has blond hair and blue eyes. As Tornado he wears a blue and white costume.

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Re: Need Premade Character for Beginning Player!

 

If you have the Champions sourcebook, just use the New Champions from the back of the book, and change the names. They are all designed to be used as starter characters.

 

If you don't have the Champions sourcebook, get it. :thumbup:

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Re: Need Premade Character for Beginning Player!

 

Here are a couple that may work for a starting player.

 

Enoch - Immortal Tactician and Storyteller

 

 

Enoch

Val Char Cost Roll Notes

18 STR 8 13- Lift 303.1kg; 3 ½d6 [2]

20 DEX 30 13- OCV: 7/DCV: 7

23 CON 26 14-

23 BODY 26 14-

28 INT 18 15- PER Roll 15-

23 EGO 26 14- ECV: 8

20 PRE 10 13- PRE Attack: 4d6

12 COM 1 11-

 

12 PD 8 Total: 12 PD (12 rPD)

12 ED 7 Total: 12 ED (12 rED)

4 SPD 10 Phases: 3, 6, 9, 12

10 REC 2

46 END 0

44 STUN 0

Total Characteristic Cost: 172

 

Movement:

Running: 6"/12"

Leaping: 3"/6"

Swimming: 2"/4"

 

Cost Powers END

Word, Bond, Curse

12 1) Body Forged in History : Damage Resistance (12 PD/12 ED) 0

33 2) Undying Regeneration: Healing 2d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +½), Persistent (+½) (90 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 ¼), Self Only (-½) 0

Notes: No Healing Max (see FREd p. 120).

34 3) Boons of the Bond: Life Support (Eating Character only has to eat once per week; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Sleeping Character only has to sleep 8 hours per week) 0

7 Soul Touched Blade: Killing Attack - Hand-To-Hand 2d6-1 (3d6 - 1 w/STR) (25 Active Points); OAF (-1), Increased Endurance Cost (x3 END; -1), Restrainable (-½) 6

Notes: The short bronze blade appears to have a pink/red tint in the right lighting. Like so many other things about Enoch, the history of the blade remains a mystery.

Legacy of Man

Maneuver OCV DCV Notes

3 Basic Strike +1 +0 5 ½d6 Strike

4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort

3 Martial Throw +0 +1 3 ½d6 +v/5, Target Falls

3 Takedown +1 +1 3 ½d6 Strike; Target Falls

1 Weapon Element: Blades

 

Perks

2 Odds and Ends: Money: Well Off

 

Skills

3 Breakfall 13-

1 Bureaucratics 8-

Notes: Previously this skill would have been used at full value. However, his modern understanding is not as detailed leaving only a basic familiarity.

3 Climbing 13-

1 Conversation 8-

3 Cryptography 15-

3 Deduction 15-

1 High Society 8-

Notes: Previously this skill would have been used at full value. However, his modern understanding is not as detailed leaving only a basic familiarity.

3 Instructor 15-

3 Linguist

1 1) Language: Arabic (Classical) (basic conversation; literate) (2 Active Points)

1 2) Language: Egyptian, Ancient (basic conversation; literate) (2 Active Points)

3 3) Language: English (completely fluent; literate) (4 Active Points)

2 4) Language: Latin (fluent conversation; literate) (3 Active Points)

0 5) Language: Sumerian (idiomatic; literate) (5 Active Points)

1 Oratory 8-

3 Persuasion 13-

0 PS: Shepherd 8-

3 Scholar

2 1) KS: Arcane and Occult Lore (3 Active Points) 15-

2 2) KS: Calligraphy and Illumination (3 Active Points) 15-

2 3) KS: Cartography (3 Active Points) 15-

2 4) KS: Diplomacy (3 Active Points) 15-

2 5) KS: History (3 Active Points) 15-

2 6) KS: Logistics (3 Active Points) 15-

2 7) KS: Masonry (3 Active Points) 15-

1 8) KS: Military Customs and Courtesy 8-

Notes: Previously this skill would have been used at full value. However, his modern understanding is not as detailed leaving only a basic familiarity.

2 9) KS: Military History (3 Active Points) 15-

2 10) KS: Occult History (3 Active Points) 15-

2 11) KS: Painting (3 Active Points) 15-

2 12) KS: Philosophy (3 Active Points) 15-

2 13) KS: Pottery and Ceramics (3 Active Points) 15-

2 14) KS: Story Telling (3 Active Points) 15-

2 15) KS: Teaching (3 Active Points) 15-

3 Survival 15-

3 Tactics 15-

3 Teamwork 13-

3 Tracking 15-

 

Total Powers & Skill Cost: 178

Total Cost: 350

 

200+ Disadvantages

10 Psychological Limitation: Code Versus Killing Common, Moderate

15 Psychological Limitation: Bound By Duty (Common, Strong)

15 Psychological Limitation: Seclusive (Common, Strong)

15 Psychological Limitation: Confused/Anachronistic (Common, Strong)

20 Social Limitation: Harmful Secret (Frequently, Severe)

25 Social Limitation: Honorable (Very Frequently, Severe)

20 Vulnerability: 2 x BODY From Magic (Common)

20 Vulnerability: 2 x STUN From Magic (Common)

10 Vulnerability: 1 ½ x Effect From Magic (Common)

 

Total Disadvantage Points: 350

 

Background/History: What is the price of one life? How about one thousand? To Enoch, they are but the passing of the night. Although it has been asked innumerable times his true age remains a mystery. When asked how one man may live so long it simply smiles sometimes musing on the question. Once Enoch told a woman with more than a mild interest in the venerable man that the secret to a long life was to never break a promise and that was the reason that they could never be more than friends.

 

Enoch's arrival in the city he now calls home was quite literally on the wings of a dragon. A terrible lizard that seemed to be born from the sky and storms reining down lighting. Without pomp the aged man held fast against it's torments drawing it out until he could catch it's claw. Pulling himself onto it's back he wrestled with the beast colliding with an office building before driving it out and into the ground. The creature so badly wounded fled leaving only the man to explain his actions. It has made him fond of this new place.

 

For the years he's lived with his companions they have been entertained with stories of Rome and Babylon. When Enoch speaks of the city he lives in he often becomes confused replacing it's name with Athens or Ur. These bouts of confusion are tempered with well of knowledge, from small unit tactics to volumes of rare and unspoken histories.

 

This wisdom has served those he would call allies well often drawing them together. Pushing them to new heights inspired by the legends. Yet, at the same time Enoch is no leader of men. His words are given only when asked and seldom miss there mark. Whatever mystery there is within his past remains his own even as he is willing to sacrifice everything else for his home and allies.

 

Personality/Motivation: Enoch is tired, yet he tries not to become too lost in his age. Whatever promise sits in his past drives him to continue, in life and in action. When he acts Enoch sees his choices weighted not by his own benefit but by his allies and those who may be effected by them. This does not make him altruistic only unobtrusive keeping his pleasures to himself and showing only what is called for to others.

 

Quote: "If that is what is meant to be, then that is what will be. Beyond that we may only play our roles..."

 

Powers/Tactics: It is unclear if Enoch is immortal or extremely long lived. It does appear that he cannot be killed by any normal means. Despite his age he is as fit as any athlete or solder and recovers from wounds quicker than most.

 

Campaign Use: Enoch is a lore giver and storyteller at heart. Although a capable fighter and tactician he often avoids conflict. Only when his allies or someone he sees as an innocent are threatened does he consider involving himself.

 

Appearance: Standing at five nine Enoch carries himself with a dignified stance. For those keen enough to notice it seems that he carries himself as if he is used to being talker than most and is sometimes off guard when needing to adjust. For his age, however old that may be, Enoch appears to be in his forties with curled sliver, black hair and a short beard. Age wrinkles creep at his eyes though his body shows little signs of aging beyond that. When at his leisure Enoch will choose loose gray or brown clothes that seem to hang from his body often using a sash instead of a belt if not in public.

 

Menerva - Telekinetic Research Assistant

 

[

Menerva

 

 

Val Char Cost Roll Notes

8 STR -2 11- Lift 75.8kg; 1 ½d6

10 DEX 0 11- OCV: 3/DCV: 3

13 CON 6 12-

13 BODY 6 12-

28 INT 18 15- PER Roll 15-

20 EGO 20 13- ECV: 7

13 PRE 3 12- PRE Attack: 2 ½d6

12 COM 1 11-

 

2+30 PD 0 Total: 2/32 PD (0/30 rPD)

3+30 ED 0 Total: 3/33 ED (0/30 rED)

6 SPD 10 Phases: 2, 4, 6, 8, 10, 12

5 REC 0

26 END 0

24 STUN 0

Total Characteristic Cost: 58

 

Movement:

Running: 4"/8"

Flight: 31"/62"

Leaping: 1"/2"

Swimming: 2"/4"

 

Cost Powers END

14 Confidence of Security : +5 with Ranged Combat (25 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾)

22 Telekinetic Art: Elemental Control, 100-point powers, (50 Active Points); all slots Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾), Gestures (Requires both hands; -½)

22 1) Flight 31", Position Shift, Reduced Endurance (0 END; +½) (100 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾), Gestures (Requires both hands; -½) 0

26 2) Telekinesis (35 STR), Affects Porous, Fine Manipulation, Reduced Endurance (0 END; +½) (109 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾), Gestures (Requires both hands; -½) 0

12 Telekinetic Might: Endurance Reserve (100 END, 5 REC) Reserve: (15 Active Points); Limited Power Power loses about a third of its effectiveness (May only be used for Telekinetic Force Multipower; -½) 0

3 Telekinetic Arms: Extra Limbs (28) (5 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾) 0

70 Force Field (30 PD/30 ED) (Protect Carried Items), Reduced Endurance (0 END; +½) (105 Active Points); Gestures (Requires both hands; -½) 0

1 Life Support (Sleeping: Character only has to sleep 8 hours per week) 0

7 Mind Shield: Mental Defense (17 points total) (13 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾) 0

47 Telekinetic Force: Multipower, 70-point reserve, all slots Invisible to Sight Group (+½) (105 Active Points); all slots Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾), Gestures (-¼), Activation Roll 15- (-¼)

3u 1) Telekinetic Blast: Energy Blast 14d6 (70 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾), Gestures (-¼), Activation Roll 15- (-¼) 7

3u 2) Invisable Grasp: Entangle 7d6, 7 DEF (70 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾), Gestures (-¼), Activation Roll 15- (-¼) 7

3u 3) Force Wall (10 PD/10 ED; 5" long and 2" tall) (Alterable Size, Opaque Normal Sight) (70 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾), Gestures (-¼), Activation Roll 15- (-¼) 7

3u 4) Telekinetic Blade: Killing Attack - Ranged 5d6-1 (70 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾), Gestures (-¼), Activation Roll 15- (-¼) 7

5 Natural Psychic: Power Defense (5 points) 0

20 Telekinetic Master : +3 SPD (30 Active Points); Limited Power Power loses about a third of its effectiveness (May only be used with Telekinetic Art Elemental Control or Telekinetic Force Multipower ; -½)

Notes: Open Segments are 4, 8 and 12. Telekinetic segments are 2, 6 and 10.

 

Talents

3 Lightning Calculator

 

Skills

3 Bureaucratics 12-

3 Cryptography 15-

3 Deduction 15-

3 Forensic Medicine 15-

3 Research 15-

3 Scientist

2 1) SS: Anatomy 15- (3 Active Points)

2 2) SS: Genetics 15- (3 Active Points)

2 3) SS: Mathematics 15- (3 Active Points)

2 4) SS: Medicine 15- (3 Active Points)

2 5) SS: Metahuman Physiology 15- (3 Active Points)

 

Total Powers & Skill Cost: 292

Total Cost: 350

 

200+ Disadvantages

20 Social Limitation: Secret Identity (Many Enemies) Frequently (11-), Severe

15 Psychological Limitation: Bound By Duty (Common, Strong)

10 Psychological Limitation: Code Against Killing (Common, Moderate)

15 Psychological Limitation: Seclusive (Common, Strong)

10 Psychological Limitation: Subject to strong media rumors about his moral character (Uncommon, Strong)

20 Social Limitation: Harmful Secret (Frequently, Severe)

20 Vulnerability: 2 x Effect From Psionic Powers (Common)

Notes: Lack of confidence in her own powers

15 Watched: DBC 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

15 Watched: GEO 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

10 Hunted: Cure 8- (As Pow, Harshly Punish)

 

Total Disadvantage Points: 350

 

Background/History: A Dynamic Biotech Corp research assistant April Winchester was devoted to unlocking the link between Metahuman anomalies and standard human genetic make up. A minor psychic herself she had discovered her telekinetic talents early on, possessing roughly enough strength to bounce a basket ball or toss a baseball. It was this small talent that would push her down the path of Metahuman research.

 

Never sure if it was her driven nature or her general discomfort around people April felt little attachment to her peers in schools and later even her teachers as she quickly surpassed them in her studies. Joining DBC after graduating at nineteen she spent less than three months moving through the ranks as she parlayed with senior researchers to get placement where she wanted.

 

By no stretch of the imagination was it glamorous work. For over a year April spent working with cadavers to biopsy brain tissue for research. Putting in extra hours April spent many nights working long past the rest of the team. Alone in the lab she had the run of the place and often dug through doctor Edgar Tables, the lead researcher’s notes. It was during one of these late night sessions she hit upon an epiphany.

 

Some non-Metahuman subjects showed minor psychic abilities when subjected to direct electoral stimulation of the brain. Tables theorized that Metahumans with similar powers may see an increase in their abilities should they be subjected to the same treatment. To date he had yet to find a willing subject. Until now April had hid her Metahuman nature, her talents so minor they were often easy to forget. However, using doctor Tables notes she could easily use an ECT machine to test his theories while working after hours.

 

What April was unaware of was that her DBC had records of her abilities dating back to the seventh grade when she lost control during a softball game. April had been intentionally transferred to Table’s team for this reason, in hopes to use her as a test subject.

 

Working up the courage to test the doctor’s theories she took one of the specialized ECT machines from the lab. Following the lab notes she increased the voltage to the highest output. The research indicated that the current needed would follow a sliding scale based on the starting level of talent. Unfortunately, April did not know that the initial testing had been done offsite with college students. The ECT machines in the lab had already been calibrated to her body.

 

The shock was enough to send her body into an epileptic fit; her brain rewriting itself to survive the sudden jolt of energy. When April awoke she was lying on the floor of the lab, or so she thought. In reality she floated just above the ground suspended in a protective bubble of telekinetic force. The lab itself was in a shambles, everything smashed against the walls. Spending the rest of the night in the lab April mixed her time between cleaning and testing her new limits. When Table’s arrived he seemed oblivious to the broken glass and dented equipment simply asking how she felt and sending her home for the day to get some rest.

 

She found that she could easily lift herself and expand the protective force field around her to shape Telekinetic arms or create barriers. Not leaving the house for the next week April fought with the idea of telling her colleges what had happened but in the end backed down. Although she couldn’t bring herself to update Table’s notes she has committed herself to not letting her abilities go to waste.

 

No longer working double shifts in the lab April has taken to calling herself Menerva at night as she drifts over the city; keeping an especially close eye on the schools and libraries. Although, still not quite confident in her abilities Menerva sees it as her responsibility to use her expanded talents for the good of all.

 

Powers/Tactics: Menerva’s nervous system has almost completely rewritten itself keeping her brain in a hyper active state. It is unclear of the full potential of her abilities at this time as they still seem to be developing. However, due to what seems like a simple lack of confidence almost all of Menerva’s abilities seem linked to the telekinetic force bubble she generates.

 

Appearance: Just a little short April has a healthy, slender build although she lacks a great deal of muscle. As Menerva, she wears a simple white cat suit with the Latin symbol for Mu across the entirety of the chest and waist, the legs of the symbol dipping down across her legs along with a white mask hiding her hair and deep blue gloves and boots.

 

 

Omega 27 - Metahuman Test Subject

 

Omega 27

 

Val Char Cost Roll Notes

20 STR 10 13- Lift 400.0kg; 4d6 [2]

20 DEX 30 13- OCV: 7/DCV: 7

20 CON 20 13-

18 BODY 16 13-

20 INT 10 13- PER Roll 13-

18 EGO 16 13- ECV: 6

18 PRE 8 13- PRE Attack: 3 ½d6

14 COM 2 12-

 

18 PD 14 Total: 18 PD (18 rPD)

18 ED 14 Total: 18 ED (18 rED)

5 SPD 20 Phases: 3, 5, 8, 10, 12

8 REC 0

40 END 0

38 STUN 0

Total Characteristic Cost: 166

 

Movement:

Running: 8"/16"

Leaping: 4"/8"

Swimming: 4"/8"

 

Cost Powers END

15 Crystal Heart Blade: Multipower, 30-point reserve, (30 Active Points); OAF (-1)

3u 1) Slash: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR) (30 Active Points) 3

3u 2) Twisting The Blade: Killing Attack - Hand-To-Hand 1d6+1 (2d6 w/STR), Armor Piercing (+½) (30 Active Points) 3

2u 3) Flick of the wrist: Missile Deflection (Any Ranged Attack) (20 Active Points) 0

18 Crystalline Cell Structure: Damage Resistance (18 PD/18 ED) 0

40 Analyze Opponent : Find Weakness 13- with All Attacks 0

7 Regeneration: Healing 1d6, Reduced Endurance (0 END; +½), Persistent (+½) (20 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 ¼), Self Only (-½) 0

Notes: No Healing Max (see FREd p. 120).

5 Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Minute; Longevity: 200 Years; Sleeping: Character only has to sleep 8 hours per week) 0

4 Iron Will: Mental Defense (8 points total) 0

4 Natural Abilities: Power Defense (4 points) 0

16 +4 HTH Damage Class(es)

5 Defensive Block +1 +3 Block, Abort

5 Defensive Strike +1 +3 8d6 Strike

3 Defensive Throw +1 +1 Block, Target Falls

4 Reversal -1 -2 55 STR to Escape; Grab Two Limbs

 

Perks

2 No identitifying records : Deep Cover

Notes: Atlas Group records are classified.

 

Talents

5 Eidetic Memory

3 Lightning Calculator

 

Skills

10 Genetic Memories: +1 Overall

Notes: The Atlas Group is unaware that Omega 27 contains fragments of memoires from sequence donors. Omega 27 believes this may be related to the memory like properties of his cellular makeup.

15 +3 with DCV

3 Acrobatics 13-

3 Breakfall 13-

3 Climbing 13-

3 Cryptography 13-

Notes: This is not formal training. Omega 27 has a natural affinity for code breaking.

3 Deduction 13-

 

Total Powers & Skill Cost: 184

Total Cost: 350

 

200+ Disadvantages

5 Distinctive Features: No physical blemishes and limited body hair. (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

5 Distinctive Features: Altered DNA (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort - DNA Test)

20 Watching: GEO 14- (Mo Pow, NCI, Watching)

20 Watching: Atlas Group 14- (Mo Pow, NCI, Watching)

10 Watching: MBI 11- (As Pow, NCI, Watching)

Notes: Omega 27 is not a registered Metahuman and has no legal records. Like all non-registered Metahumans his activities are being tracked. This has offered him some defense from GEO as they avoid the eye of the government.

10 Money: Destitute

10 Psychological Limitation: Code Versus Killing Common, Moderate

15 Psychological Limitation: Seclusive (Common, Strong)

20 Psychological Limitation: Naive (Common, Total)

Notes: Omega 27’s lacks a understanding regarding human interaction.

10 Social Limitation: No Legal Identificatio (Occasionally, Major)

20 Social Limitation: Harmful Secret (Frequently, Severe)

5 Susceptibility: Cellular Modifications or Changes 1d6 damage Instant (Uncommon)

 

Total Disadvantage Points: 350

 

Background/History: Designed by scientists at the Atlas Group subject Omega 27.0415 is the latest in experiments in generic research and Metahuman anatomy. DNA sequence Omega, prototype number 27. The DNA sequence used was derived from samples taken from survivors of the original KB exposure at the Strasbourg Event. Using technology [Omitted TS 44214 Required] the fourteen DNA strains were combined and modified for an estimated maximum effect with minimal abnormal variance. Series Alpha through Nova showed continued progress in this regard. The only outward facing mutation in the Omega series is the crystalline refraction in cellular repositories, hair, nails.

Omega 27 seems to have a minor control of the mineral deposits his body naturally produces allowing him to craft thin crystal like blades. This process takes between eight and twelve hours.

Early tests showed a high level of reasoning and intuitive ability. Omega 27 has been given training in both hand to hand self defense and weapons training. This is in addition to basic language and simple education. The Atlas Group has implanted mental conditioning within Omega 27 to respect human life and need to protect others.

Omega 27 is only one of nine living subjects and the first to reach the final stages of testing. We have engineered his release during transport through the San Fernando Valley. Omega 27 is being monitored now in live tests.

The Atlas Group has already begun production on an Omega 28 altering the DNA sequence to create a female prototype. The current mark is 228 we are estimating a similar number of rejected fetuses to Omega 27 before we can begin production. Should the Omega 27 and 28 prove to be a reproducible specimen the estimated build out time is two years for laboratory and facility expansion and six years production time. These estimates are based on the original figures modified for current standards and training time for Omega 27.

 

Personality/Motivation: Born in a lab Omega 27 has been kept from the full details of his past. He is aware that he was designed as a military experiment to test human potential, his purpose being the protection of non-combatants. Although he has a respect for the scientist and instructors he fears being recaptured. Omega 27 wants to learn the truth behind the experiments that created him. Unable to escape his need to protect others Omega 27 has taken a longer approach to discovering the truth behind his origins. Aware that he is being watched he acts as a crime fighter waiting for the opportunity to raid the equipment of those monitoring his activities without alerting them. In the meantime he has committed to studying other areas of interest to broaden his limited skills.

 

Quote: "..."

 

Appearance: Omega 27 has light bronze skin and silvery white almost transparent hair. He wears a simple white body suit given to him during his time at the Atlas Group.

 

Wuji - Displaced Martial Arts Master

 

Wuji

 

 

Val Char Cost Roll Notes

18 STR 8 13- Lift 303.1kg; 3 ½d6 [2]

23 DEX 39 14- OCV: 8/DCV: 8

18 CON 16 13-

18 BODY 16 13-

18 INT 8 13- PER Roll 13-

15 EGO 10 12- ECV: 5

13 PRE 3 12- PRE Attack: 2 ½d6

12 COM 1 11-

 

19 PD 0 Total: 19 PD (15 rPD)

19 ED 0 Total: 19 ED (15 rED)

6 SPD 27 Phases: 2, 4, 6, 8, 10, 12

8 REC 0

36 END 0

36 STUN 0

Total Characteristic Cost: 128

 

Movement:

Running: 31"/62"

Leaping: 3"/6"

Swimming: 2"/4"

Teleportation: 10"/20"

 

Cost Powers END

50 Yin Style: Multipower, 75-point reserve, (75 Active Points); all slots Requires A Skill Roll (KN: I Ching; -½)

5u 1) Kan Trigram: Killing Attack - Hand-To-Hand 2d6-1 (2d6 w/STR), No Normal Defense ([standard]; Nerve Strike; +1), Does BODY (+1) (75 Active Points); Requires A Skill Roll (KN: I Ching; -½) 7

3u 2) Gen Trigram: (Total: 70 Active Cost, 27 Real Cost) Energy Blast 10d6 (50 Active Points); No Range (-½), Linked (Teleportation; Lesser Power can only be used when character uses greater Power at full value; -½), Requires A Skill Roll (KN: I Ching; -½) (Real Cost: 20) plus Teleportation 10" (20 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -¾), Can Only Teleport To Floating Fixed Locations (Target of EB; -½), Requires A Skill Roll (KN: I Ching; -½), Must Pass Through Intervening Space (-¼) (Real Cost: 7) 7

4u 3) Zhèn Trigram: Telekinesis (40 STR) (60 Active Points); Requires A Skill Roll (KN: I Ching; -½) 6

5u 4) Xun Trigram : Energy Blast 5d6+1, Damage Shield (Offensive; +¾), Continuous (+1) (74 Active Points); Requires A Skill Roll (KN: I Ching; -½) 7

Notes: Wuji is bathed in an aura of fire that embraces him like wings from his shoulders.

3u 5) Li Trigram: Running +25" (31" total) (50 Active Points); Requires A Skill Roll (KN: I Ching; -½) 5

3u 6) Dui Trigram: Energy Blast 4d6, Personal Immunity (+¼), Double Knockback (+¾), Area Of Effect (4" Radius; +1) (60 Active Points); No Range (-½), Requires A Skill Roll (KN: I Ching; -½) 6

16 Cheng Style: Find Weakness 13- with All Attacks (40 Active Points); Does Not Apply Against Certain Types Of Defenses Affects One Type Of Defense (Hard Armors; -1), Extra Time (Extra Segment, -½) 0

14 Liang Style: Multipower, 43-point reserve, (43 Active Points); OAF (Seven Star Staff; -1), Lockout (Yin Style; -½); all slots Requires A Skill Roll (KN: I Ching; -½)

1u 1) Liang Style: Hand-To-Hand Attack +8 ½d6 (43 Active Points); OAF (Qi Xing Gan - Seven Star Stick; -1), Hand-To-Hand Attack (-½), Lockout (Yin Style; -½), Requires A Skill Roll (KN: I Ching; -½) 4

2u 2) Liang Style: Hand-To-Hand Attack +3 ½d6, Hole In The Middle (+¼), Area Of Effect (2" Radius; +1) (40 Active Points); Hand-To-Hand Attack (-½), Requires A Skill Roll (KN: I Ching; -½) 4

8 Qian Trigram (+2 HTH Damage Class(es))

B?guàzh?ng-Shin

Maneuver OCV DCV Notes

4 Killing Strike -2 +0 HKA 2d6

4 Martial Disarm -1 +1 Disarm; 38 STR to Disarm

4 Martial Strike +0 +2 7 ½d6 Strike

3 Martial Throw +0 +1 5 ½d6 +v/5, Target Falls

5 Defensive Block +1 +3 Block, Abort

3 Legsweep +2 -1 6 ½d6 Strike, Target Falls

3 Takedown +1 +1 5 ½d6 Strike; Target Falls

 

Talents

30 Fu Style: Combat Luck (15 PD/15 ED)

 

Skills

10 Gao Style: +2 with HTH Combat

5 Kun Trigram: +1 with DCV

3 Acrobatics 14-

3 Breakfall 14-

3 Climbing 14-

3 Deduction 13-

3 Language: Cantonese (fluent conversation; literate)

0 Language: English (completely fluent; literate) (4 Active Points)

3 Language: Mandarin (fluent conversation; literate)

3 Scholar

2 1) KS: B?guàzh?ng (3 Active Points) 13-

2 2) KS: Chinese History (3 Active Points) 13-

4 3) KS: I Ching (5 Active Points) 15-

2 4) KS: Taoism (3 Active Points) 13-

3 Survival 13-

3 Tactics 13-

 

Total Powers & Skill Cost: 222

Total Cost: 350

 

200+ Disadvantages

25 Dependence: Meditation Powers Gain 14- Activation Roll (Very Common, 1 Turn)

Notes: Wuji must meditate for 1 hour each day when he wakes up to purify his spirit and prepare his body.

5 Distinctive Features: White Hair and Green Eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

20 Hunted: Clan of Five Tigers 11- (Mo Pow, Harshly Punish)

Notes: Members of the Five Schools of B?guàzh?ng they seek to eliminate those who seek to kill Wuji as an outsider not privileged to the honor of studying under the One True Master.

15 Watching: GEO 11- (Mo Pow, NCI, Watching)

15 Psychological Limitation: Must master the Five Styles of B?guàzh?ng (Common, Strong)

10 Psychological Limitation: Perfectionist (Common, Moderate)

10 Psychological Limitation: Code Against Killing (Common, Moderate)

10 Rivalry: Professional (Han Yin – Pupil of Haichuan cast out before Wuji arrived.; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)

20 Social Limitation: Secret Identity (Many Enemies) Frequently (11-), Severe

20 Social Limitation: Harmful Secret (Frequently, Severe)

Notes: Wuji has trained under the last surviving master of B?guàzh?ng and knows his current location.

 

Total Disadvantage Points: 350

 

Background/History: When Erik was a child he was taken to China with his parents for a business conference. As a small child he did not understand that sometimes businessmen had to work with less than reputable people to accomplish their goals. On their second night both of Erik’s parents were slain. The child was taken by Triad assassins. Kept for months caged like a dog Erik was eventually sold.

Taken to the Sacred Mountains and delivered to an elderly man to be a servant. Erik spent the next twenty years under Haichuan the last surviving master of the B?guàzh?ng-Shin. Between his chores he studied the master’s every action along with his apprentice Han Yin.

He watched and learned, practiced their every action. When they fought he understood. Yin sought only the power of the B?guàzh?ng-Shin and had no understanding of the true teachings. When Han Yin betrayed Haichuan Erik intervened. Tricking him the child lured him to unsure footing and forced him over the cliff side. Erik was twelve at the time.

Grateful Haichuan accepted the child as his new pupil. The venerable master found himself surprised to see how much the boy had learned from observation. It pleased him to see the western boy take to the B?guàzh?ng-Shin and the Taoist principles. Each form coming naturally to him.

During this time Erik continued his duties as a servant. His loyalty to his master aside he did not wish to see another forced into slavery. When a child arrived delivered by the Triads he was outraged. Faced with his failure as a student and having forced another boy into servitude he confronted Haichuan. His master told him simply, the boy was already a slave here he may at least find peace with his duties. It was time for Erik’s true training to begin.

He would grow to be a man learning to manipulate his chi in the sixty four stances of B?guàzh?ng-Shin. Honing his body, Eric pushed himself past the perceived limits of the human mind. On the twentieth anniversary of his arrival master Haichuan bestowed upon him the name Wuji, for it was the virtue he could not master.

To know when to act and when not to act, a principle teaching that Erik both exemplified and struggled to understand. Master Haichuan sent Erik to find the mastery he could not teach. Sending him from the Sacred Mountains, Erik would have to find his own destiny.

Lost Erik followed the route through the mountains unsure where to go or how to attain his goal. It wasn’t long before he found himself floating through underground areas using the name Wuji. His skills unmatched it wasn’t long before he drew the attention of those he remembered to well. Outside a cheep hotel in Shanghai Erik was attacked by several members of the local Triad. They attacked with guns. He killed them with a rage he did not know he had. For a brief moment he was not Wuji he was the scared child abandoned by his father’s foolish ambition. It was then he understood what he needed to do.

Buried within him was a rage even he had not understood; the sense of betrayal by his parents and the fear of those months in captivity. If he was to understand Wuji he would first have to make peace with his past.

Piecing together memories now over twenty years old Erik found his way to Hong Kong and eventually back to the states. He knows his father worked for a company named Global Environmental Operations. He has yet to find anything on his mother. It was as if she never existed. As he seeks to understand his past he also finds himself plagued by the guilt of his own crimes.

 

Personality/Motivation: Pragmatic he sees the crimes of others as both a way to atone as well a method to continue his training. From stopping street crime to hunting down the American crime lords he sees each battle as a challenge and another step towards his goals.

 

Quote: “If that is your choice so be it. Defend yourself with dignity.”

 

Powers/Tactics:

 

Campaign Use:

 

Appearance: With jade green eyes and silvery white hair Erik’s appearance is striking. Erik was born with naturally blue eyes, as he matured they slowly changed color along with his hair. Normally he wears loose fitting slacks and open collared shirt. Before any conflict, he will remove the shirt if given the opportunity. After the altercation in Shanghai he has learned that it is best to keep his identity a secret and commonly uses a simple ceramic mask over his eyes when acting as Wuji and a brown wig as Erik.

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Re: Need Premade Character for Beginning Player!

 

For anyone who didn't know, that link I posted was to Killer Shrike's site. He's a regular around here, and if you check out his home page you'll find a lot more than just characters. Package deals, magic systems for fantasy games, just tons of stuff.

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Re: Need Premade Character for Beginning Player!

 

wuji - displaced martial arts master

 

 

wuji

 

 

val char cost roll notes

18 str 8 13- lift 303.1kg; 3 ½d6 [2]

23 dex 39 14- ocv: 8/dcv: 8

18 con 16 13-

18 body 16 13-

18 int 8 13- per roll 13-

15 ego 10 12- ecv: 5

13 pre 3 12- pre attack: 2 ½d6

12 com 1 11-

 

19 pd 0 total: 19 pd (15 rpd)

19 ed 0 total: 19 ed (15 red)

6 spd 27 phases: 2, 4, 6, 8, 10, 12

8 rec 0

36 end 0

36 stun 0

total characteristic cost: 128

 

movement:

running: 31"/62"

leaping: 3"/6"

swimming: 2"/4"

teleportation: 10"/20"

 

cost powers end

50 yin style: multipower, 75-point reserve, (75 active points); all slots requires a skill roll (kn: I ching; -½)

 

5u 1) kan trigram: killing attack - hand-to-hand 2d6-1 (2d6 w/str), no normal defense ([standard]; nerve strike; +1), does body (+1) (75 active points); requires a skill roll (kn: I ching; -½) 7

 

3u 2) gen trigram: (total: 70 active cost, 27 real cost) energy blast 10d6 (50 active points); no range (-½), linked (teleportation; lesser power can only be used when character uses greater power at full value; -½), requires a skill roll (kn: I ching; -½) (real cost: 20) plus teleportation 10" (20 active points); linked (energy blast; lesser power can only be used when character uses greater power at full value; -¾), can only teleport to floating fixed locations (target of eb; -½), requires a skill roll (kn: I ching; -½), must pass through intervening space (-¼) (real cost: 7) 7

 

4u 3) zhèn trigram: telekinesis (40 str) (60 active points); requires a skill roll (kn: I ching; -½) 6

 

5u 4) xun trigram : energy blast 5d6+1, damage shield (offensive; +¾), continuous (+1) (74 active points); requires a skill roll (kn: I ching; -½) 7

notes: wuji is bathed in an aura of fire that embraces him like wings from his shoulders.

 

3u 5) li trigram: running +25" (31" total) (50 active points); requires a skill roll (kn: I ching; -½) 5

 

3u 6) dui trigram: energy blast 4d6, personal immunity (+¼), double knockback (+¾), area of effect (4" radius; +1) (60 active points); no range (-½), requires a skill roll (kn: I ching; -½) 6

 

16 cheng style: find weakness 13- with all attacks (40 active points); does not apply against certain types of defenses affects one type of defense (hard armors; -1), extra time (extra segment, -½) 0

 

14 liang style: multipower, 43-point reserve, (43 active points); oaf (seven star staff; -1), lockout (yin style; -½); all slots requires a skill roll (kn: I ching; -½)

1u 1) liang style: hand-to-hand attack +8 ½d6 (43 active points); oaf (qi xing gan - seven star stick; -1), hand-to-hand attack (-½), lockout (yin style; -½), requires a skill roll (kn: I ching; -½) 4

 

2u 2) liang style: hand-to-hand attack +3 ½d6, hole in the middle (+¼), area of effect (2" radius; +1) (40 active points); hand-to-hand attack (-½), requires a skill roll (kn: I ching; -½) 4

 

8 qian trigram (+2 hth damage class(es))

 

b?guàzh?ng-shin

maneuver ocv dcv notes

4 killing strike -2 +0 hka 2d6

4 martial disarm -1 +1 disarm; 38 str to disarm

4 martial strike +0 +2 7 ½d6 strike

3 martial throw +0 +1 5 ½d6 +v/5, target falls

5 defensive block +1 +3 block, abort

3 legsweep +2 -1 6 ½d6 strike, target falls

3 takedown +1 +1 5 ½d6 strike; target falls

 

talents

30 fu style: combat luck (15 pd/15 ed)

 

skills

10 gao style: +2 with hth combat

5 kun trigram: +1 with dcv

3 acrobatics 14-

3 breakfall 14-

3 climbing 14-

3 deduction 13-

3 language: Cantonese (fluent conversation; literate)

0 language: English (completely fluent; literate) (4 active points)

3 language: Mandarin (fluent conversation; literate)

3 scholar

2 1) ks: B?guàzh?ng (3 active points) 13-

2 2) ks: Chinese history (3 active points) 13-

4 3) ks: I ching (5 active points) 15-

2 4) ks: Taoism (3 active points) 13-

3 survival 13-

3 tactics 13-

 

total powers & skill cost: 222

total cost: 350

 

200+ disadvantages

25 dependence: Meditation powers gain 14- activation roll (very common, 1 turn)

notes: wuji must meditate for 1 hour each day when he wakes up to purify his spirit and prepare his body.

5 distinctive features: White hair and green eyes (easily concealed; noticed and recognizable; detectable by commonly-used senses)

20 hunted: Clan of five tigers 11- (mo pow, harshly punish)

notes: members of the five schools of b?guàzh?ng they seek to eliminate those who seek to kill wuji as an outsider not privileged to the honor of studying under the one true master.

15 watching: Geo 11- (mo pow, nci, watching)

15 psychological limitation: Must master the five styles of b?guàzh?ng (common, strong)

10 psychological limitation: Perfectionist (common, moderate)

10 psychological limitation: Code against killing (common, moderate)

10 rivalry: Professional (han yin – pupil of haichuan cast out before wuji arrived.; rival is as powerful; seek to harm or kill rival; rival aware of rivalry)

20 social limitation: Secret identity (many enemies) frequently (11-), severe

20 social limitation: Harmful secret (frequently, severe)

notes: wuji has trained under the last surviving master of b?guàzh?ng and knows his current location.

 

total disadvantage points: 350

 

background/history: when erik was a child he was taken to china with his parents for a business conference. As a small child he did not understand that sometimes businessmen had to work with less than reputable people to accomplish their goals. On their second night both of erik’s parents were slain. The child was taken by triad assassins. Kept for months caged like a dog erik was eventually sold.

taken to the sacred mountains and delivered to an elderly man to be a servant. Erik spent the next twenty years under haichuan the last surviving master of the b?guàzh?ng-shin. Between his chores he studied the master’s every action along with his apprentice han yin.

he watched and learned, practiced their every action. When they fought he understood. Yin sought only the power of the b?guàzh?ng-shin and had no understanding of the true teachings. When han yin betrayed haichuan erik intervened. Tricking him the child lured him to unsure footing and forced him over the cliff side. Erik was twelve at the time.

grateful haichuan accepted the child as his new pupil. The venerable master found himself surprised to see how much the boy had learned from observation. It pleased him to see the western boy take to the b?guàzh?ng-shin and the taoist principles. Each form coming naturally to him.

during this time erik continued his duties as a servant. His loyalty to his master aside he did not wish to see another forced into slavery. When a child arrived delivered by the triads he was outraged. Faced with his failure as a student and having forced another boy into servitude he confronted haichuan. His master told him simply, the boy was already a slave here he may at least find peace with his duties. It was time for erik’s true training to begin.

he would grow to be a man learning to manipulate his chi in the sixty four stances of b?guàzh?ng-shin. Honing his body, eric pushed himself past the perceived limits of the human mind. On the twentieth anniversary of his arrival master haichuan bestowed upon him the name wuji, for it was the virtue he could not master.

to know when to act and when not to act, a principle teaching that erik both exemplified and struggled to understand. Master haichuan sent erik to find the mastery he could not teach. Sending him from the sacred mountains, erik would have to find his own destiny.

lost erik followed the route through the mountains unsure where to go or how to attain his goal. It wasn’t long before he found himself floating through underground areas using the name wuji. His skills unmatched it wasn’t long before he drew the attention of those he remembered to well. Outside a cheep hotel in shanghai erik was attacked by several members of the local triad. They attacked with guns. He killed them with a rage he did not know he had. For a brief moment he was not wuji he was the scared child abandoned by his father’s foolish ambition. It was then he understood what he needed to do.

buried within him was a rage even he had not understood; the sense of betrayal by his parents and the fear of those months in captivity. If he was to understand wuji he would first have to make peace with his past.

piecing together memories now over twenty years old erik found his way to hong kong and eventually back to the states. He knows his father worked for a company named global environmental operations. He has yet to find anything on his mother. It was as if she never existed. As he seeks to understand his past he also finds himself plagued by the guilt of his own crimes.

 

personality/motivation: pragmatic he sees the crimes of others as both a way to atone as well a method to continue his training. From stopping street crime to hunting down the american crime lords he sees each battle as a challenge and another step towards his goals.

 

quote: “if that is your choice so be it. Defend yourself with dignity.”

 

powers/tactics:

 

campaign use:

 

appearance: with jade green eyes and silvery white hair erik’s appearance is striking. Erik was born with naturally blue eyes, as he matured they slowly changed color along with his hair. Normally he wears loose fitting slacks and open collared shirt. Before any conflict, he will remove the shirt if given the opportunity. After the altercation in shanghai he has learned that it is best to keep his identity a secret and commonly uses a simple ceramic mask over his eyes when acting as wuji and a brown wig as erik.

 

 

excellent have some rep

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Re: Need Premade Character for Beginning Player!

 

Hello,

I'm completely new to Champions and I'm looking for a character pre-made. The GM has specified 200 point build with up to 150 dis-ads. I'm hoping this is a character you have really really enjoyed so as to help me get the best experience from my first time playing champions. Really any suggestions would help about what you rememeber from your first time gaming champions.

 

Thanks in advance

Mark

 

I've posted a boat load over the years....Heck check out Luke Cage (powerman) He's 350 I beleive... "Sweet Christmas!" indeed.

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