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Wrist Gadget

 

Vanguard Coms

Val Char Base Points Total Roll Notes

10 INT 10 0 10 11- PER Roll 11-

10 DEX 10 0 10 11- OCV 3 DCV 3

2 SPD 2.0 0 2 Phases: 6, 12

 

Cost Powers END

8 Electronics Suite II: Elemental Control, 24-point powers, all slots: Uses Galahad Percept roll (+1/4) (12 Active Points); OIF (-1/2)

9 1) Image Inducer: Sight Group Images, +/-10 to PER Roll (40 Active Points); Set Effect (Generic Civilian) (-1), No radius/Personal only (-1/2) 4

9 2) Communications Link: Mind Link (Specific Group of Minds), Any distance, Number of Minds (x16) (35 Active Points); Only With Others Who Have Mind Link (-1)

12 3) Wrist-Phone: Radio Perception/Transmission (Discriminatory, Rapid (x100), Telescopic (+9)) (30 Active Points)

9 4) Detect Vanguard Com 11-, Discriminatory, Range, Sense, Targeting Sense (25 Active Points)

9 5) Telescopic +25 to PER Rolls (only to offset the Range Modifier) (W/ Detects) (25 Active Points)

9 6) Global Positioning System: Detect GPS Location A Single Thing 11-, Range, Sense, Targeting Sense, Tracking (25 Active Points)

9 7) Heart & Vital-Signs Monitor: Detect Lifesigns A Class Of Things 11-, Discriminatory, Microscopic (x100), Rapid (x100), Sense, Transmit (26 Active Points)

1 Electronics Suite II Sub-Systems: Elemental Control, 4-point powers, all slots: Uses Galahads Percept roll (+1/4) (2 Active Points); OIF (-1/2)

11 1) Universal Translator 11-, Uses Galahads Int roll (+1/4) (25 Active Points); Only languages in galahad's database (-1/2)

1 2) Speed Reading: x10 (4 Active Points)

1 3) Lightning Calculator (3 Active Points)

2 4) Eidetic Memory (5 Active Points)

1 5) Bump Of Direction (3 Active Points)

1 6) Absolute Time Sense (3 Active Points)

 

Perks

1 Credit card: Well Off --- $100,000/yr credit limit

 

Skills

4 AK: Area Knowledge:World (INT-based), Uses Galahads Int roll (+1/4) (4 Active Points) 11-

1 AK: Area Knowledge:North America (INT-based) (3 Active Points); Independent (-2) 11-

 

Total Powers & Skills Cost: 98

 

Total Cost: 98

 

0+ Disadvantages

10 Distinctive Features:Slight Magnetic Field: Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses

10 Vulnerability:to Magnetic attacks: 1 1/2 x Effect Common

5 Susceptibility: Strong Magnetic attacks 1d6 damage, per Minute, Uncommon

20 Mystery Disadvantage

 

Total Disadvantages Points: 45

 

NOTE:Galahad is our base computer.

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Current powers, all bought as OIF:

 

Digital Watch an sundry features: Absolute Time Sense

 

Radio I: HRRH

Radio II: Mind LInk (one other Mind), must have Mind Link (might up this to two minds)

 

Computer Memory: Eididitic Memory

Micro Memory Unit: Cramming

Scanner: Speed Reading x10

Calculator: Lightning Calculator

 

GPS and Compass: Bump of Direction

 

I have three points on the character left

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Originally posted by Wormhole

3 points left? how about:

 

1 5-point Skill Level with INT Skills, OIF (-1/2) (Computer)

 

Just OIF? Don't you need Gestures (to type in data), Concentrate (to focus on the screen), extra time (because you'll have to wait for the web search), maybe Activation (you don't always find what you want on the first try), or Requires a Skill Roll, and perhaps Incantations (how many people can get the computer to really work WITHOUT yelling at it?) ;)

 

Should be able to get more than one level for 3 points with all those limits! :rolleyes:

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Watch power

 

Super Magnet:

Clinging, only to metal surfaces (-1?), OIF (-1/2), 1 charge lasting 1 minute (-1), Extra Segment to Activate (-1/4), Gestures to start (-1/4), STR Cannot be used to move, only to stay in place (-1)

AP: 10

RP: 2

 

Well, it's not great, but it might save you some day. =)

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Bah! Bah, I say!

 

Are you people telling me that no one made the James Bond Magnetic Watch!

 

Magnetic Watch: Telekinesis (10 STR), Fine Manipulation (25 Active Points); Only works on metal (-1), 8 Charges (-1/2), Affects Whole Object (-1/4), Reduced By Range (-1/4) , OIF (-1/2)

 

Disarm schmoes, push the button, or grab the keys while you're in the cell. But don't leave home without the Magnetic Watch!

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Originally posted by J4y

How many points for it to be a hot sauce dispenser? (am I the ONLY one to have seen Undercover Brother?)

 

:D LMAO! Too funny! Thanks for bringing that up, J4y!

So is that a 3d6NND Flash and 2pt Immunity vs bland food?

 

Hey, how about Bob's KeyTool 'Glitch' from ReBoot? That could be just about anything...

----------

Kikaida

"You got Soul!"

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Originally posted by Kikaida

:D LMAO! Too funny! Thanks for bringing that up, J4y!

So is that a 3d6NND Flash and 2pt Immunity vs bland food?

 

Hey, how about Bob's KeyTool 'Glitch' from ReBoot? That could be just about anything...

----------

Kikaida

"You got Soul!"

 

Glitch would be either a multipower or, more likely, a VPP. As you said, Glitch could do damn near anything.

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--Encoded Sattelite Communications

--The I-Spy Two Way Radio AND Contacts

--A microfiliment garrot that comes out from the wind-up nob'

--Does the wind-up nob double as a glass cutter?

--A cutting laser

--A homing beacon tracker - and maybe a microdot beacon

--A N-Ray vision lense (the watch face comes off?)

--Maybe the band is made of those silver flex thingys - filled with uber-tech explosives (and the watch is the remote timer!

--A wireless net-access port. Plug it into a computer and your online. Its a modem.

--A chronometer :D

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