Hyper-Man Posted June 26, 2009 Report Share Posted June 26, 2009 Re: Teleport redirection Also from the older thread of similar name I quoted before: Have been building a teleport technician character. Base power that the character is built around is Sense path teleport, discriminatory, analyze, tracking, targeting, 37 points. ... Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted June 26, 2009 Report Share Posted June 26, 2009 Re: Teleport redirection It might get interesting when dealing with powers that have teleportation as part of their special effect. For example' date=' Sidewinder has a Area of Effect HTH defined as her teleporting around in a small area and striking everyone in it. SFXwise Zero should be able to interfere with that ability.[/quote'] Ooh. Yeah. That's an awesome idea! Rep if I can. Quote Link to comment Share on other sites More sharing options...
caris Posted June 26, 2009 Report Share Posted June 26, 2009 Re: Teleport redirection I dislike using Mind Control for this effect. It does not seem it should be more difficult to affect a strong-willed teleporter' date=' that mental awareness should detect its use or that the urgency with which the teleporter wishes to reach the desired destination should make the power any more or less likely to work. As well, the effect seems like it would not continue over time, but would only affect one teleport and need to be reused to affect the next one.[/quote'] Some of which is why I said it would require Modifiers. I see nothing in the OP that indicates whether or not being detected by mental awareness, but IPE would cover that if needed. I certainly agree that EGO is a bad choice as the comparison stat, didn't you even quote me as saying exactly that? The GM determining the level of effect does not mean that the level effect has to be based on the targets level of desire, but on some other appropriate measure. There is certainly nothing that would prevent putting a Limitation on Mind Control to make it character automatically breaks out after they teleport. UAA really only has orthodoxy making it a better alternative to MC. Since the SFX is taking control of the other character's teleportation, you have to go through a whole lot of hoops to get it to produce the effect in question. I personally consider the NND nature of UAA in relation to Defenses as a significant mark against using UAA. Quote Link to comment Share on other sites More sharing options...
caris Posted June 26, 2009 Report Share Posted June 26, 2009 Re: Teleport redirection It might get interesting when dealing with powers that have teleportation as part of their special effect. For example' date=' Sidewinder has a Area of Effect HTH defined as her teleporting around in a small area and striking everyone in it. SFXwise Zero should be able to interfere with that ability.[/quote'] It sounds like you are favoring the UAA, but I'd point out my Mind Control idea does have the advantage of being able to more easily deal with the above situation. Otherwise, Power Skill is your friend for that situation. Particularly if teleportations ZERO can manipulate are fairly rare. You'd be unlikely to reach the point where you'd have to spend points for the other power. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted June 30, 2009 Report Share Posted June 30, 2009 Re: Teleport redirection No, not there! 100 active, 100 real Teleportation 10", Reduced Endurance (0 END; +1/2), Indirect (Same origin, any direction; +1/2), Usable As Attack (+1), Invisible Power Effects (Fully Invisible; +1), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Target uses power with teleport sfx; +1) (100 Active Points) Where do you think you are going? 100 active, 67 real Mind Control 10d6, Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Target activates power with teleport sfx; +1) (100 Active Points); Set Effect (Teleport to given location instead of what you were going to do; -1/2) Quote Link to comment Share on other sites More sharing options...
Cinniuint Posted February 14, 2010 Report Share Posted February 14, 2010 Re: Teleport redirection I have thought about this a lot since my original thread back in '07. A part of the problem is that while TP is a movement power, it use does not generally involve movement. The character is in one place, then another. If a character had teleport based on ultra fast movement (The Flash or a character that turns into energy) then my character would not have been able redirect that travel. Anyway this thinking of TP as not movement causes us to want treat it differently than running or flight. When we remember that it is defined in the game as a movement power, that causes other confusions. How do I do a move by with TP? How do I calculate my velocity? How is a move through different from a move by? TP is the same as running, shouldn't they both be constants? The character I designed, Janus might or might not be able to track or redirect a transporter beam (Probably not, if it actually is a beam) and might or might not be able to track and redirect a spaceship traveling through warp space (and probably not redirect in any case, unless it was a VERY small ship) I favor a TP UAA or Transform over mindcontrol, because the SFX are manipulation of the physics of the TP power or the TP path. I may also require a bit of clairsentience to allow the character to be able to target a combat teleport at all. Quote Link to comment Share on other sites More sharing options...
Utech Posted February 14, 2010 Report Share Posted February 14, 2010 Re: Teleport redirection The instantaneous aspect of Teleportation really makes this difficult. Unless built with some sort of Limitation (even a -0 Limitation brought on by sfx) or only used when a character is Teleporting non-combat (or using Megascaled Teleport), there's no way to know that a character is about to teleport. This means that your "teleport redirection" power would have be in constant use around people who can teleport, or there's no way to "catch" them as they're about to teleport. Again, without some sort of Limitation, there is no time taken when a character teleports. Not even a teeny tiny fraction of a nanosecond. Because of this, it's impossible to "catch" them in the act of teleporting. As has been suggested, you could definitely teleport someone who just teleported. This, however, seems substantially different from what the OP asked about. I wonder if it is helpful to consider a broader question: How do you cause another character to use their power in a way they do not wish it to be used? How would you... ...cause a character to use their Blast power at less then full power? ...cause a character to deliver an order via Mind Control different from the order they intended? ...cause a character to activate minimal defenses rather than maximum? ...cause a character with a movement power Useable as a Second Form of Movement to pick one form of movement over the other? I'm becoming convinced that this sort of thing just demands Mind Control of some sort. Quote Link to comment Share on other sites More sharing options...
the fox Posted February 14, 2010 Report Share Posted February 14, 2010 Re: Teleport redirection How about a UAA Teleport Linked to draining/supressing Teleportation or t-port effects? There's your defense, plus some other interesting effects, especially if the other 'port isn't fully supressed or 'redirected'. Remember, if your a hero, it might be a bad thing to mess up and allow someone to teleport into a wall, so I'd eliminate automatically safe teleportation. Champions II has 'teleporting into solid objects', how about 6th edition? Quote Link to comment Share on other sites More sharing options...
dmjalund Posted February 14, 2010 Report Share Posted February 14, 2010 Re: Teleport redirection Transform vs power - turn a teleport to poiny x into a teleport to pt y - Major Transform vs Active Points of power - maybe add trigger Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted February 14, 2010 Report Share Posted February 14, 2010 Re: Teleport redirection What about a Change Environment - the target must make a [CHOOSE] roll at -x penalty or his power is used in a way he did not intend. Set the penalty high enough, and the target will use the power in accordance with the CE power, rather than his own wishes. Quote Link to comment Share on other sites More sharing options...
Matt Holck Posted February 14, 2010 Report Share Posted February 14, 2010 Re: Teleport redirection How would you model a character that can override another character's Power to Teleport and force them to arrive at different destination than they planned? The character must have Teleported on their own. The character can't force them to and simply teleport characters are objects as an Attack (with this power anyway). Reminds me of the birth of the god Catalyst who could trigger all springs in the area convert fuel to energy over a mile radius and fly. The players were trying to determine the scope of the new born god. Micheal, a demon teleported in front of Catalyst and asked "can You Do that?" Catalyst responded by using Micheal's power and his endurance to teleport Micheal again and responded "yes". Quote Link to comment Share on other sites More sharing options...
Farkling Posted February 28, 2010 Report Share Posted February 28, 2010 Re: Teleport redirection As a sidebar, there is a power that redirects movement. Martial Throw. That's all I have to mention that is relevant. Nothing to say about TK and MArtial THrow and only being able to use it against Teleporters. Nope. No wierd applications from me this week. Toodles. Quote Link to comment Share on other sites More sharing options...
Cinniuint Posted May 9, 2010 Report Share Posted May 9, 2010 Re: Teleport redirection I keep coming back to this. We are not affecting the teleporters mind, so mind control does not suit the fx. We are not teleporting the teleporter, so teleport UAA does not fit the fx. We are affecting the manifestation of the power, so Transform does fit the fx, but is problematic in that we don't know the BODY of a teleport, and it is difficult to percieve a teleport before it is over. Missile Reflection fits the fx, but not the game mechanics. Is a new destination (within the range of the teleporters power) a Major or Minor transformation? I had a couple of game masters that defined transform locked lock to unlocked lock as a cosmetic change. I disagree in terms of game balance, but agree in terms of fx. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted May 9, 2010 Report Share Posted May 9, 2010 Re: Teleport redirection Trying to make mechanics fit special effect based on a 'default' sfx for a specific power is pointless. Example: Building an ability with the Teleportation Power does not require a 'teleportation' sfx. A speedster's ability to move faster than the eye can see can be built with the Teleportation Power. Reasoning from Effect is your friend. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted May 9, 2010 Report Share Posted May 9, 2010 Re: Teleport redirection the same could be said of anything like Drain. (what special effect must Power Defence have to affect all types of Drains?) Quote Link to comment Share on other sites More sharing options...
dmjalund Posted May 9, 2010 Report Share Posted May 9, 2010 Re: Teleport redirection However I'd suggest use active points of a power to substitute for Body in a Transform Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted May 10, 2010 Report Share Posted May 10, 2010 Re: Teleport redirection The way to break it down is this: he's trying to go from point A to point B. You want him to end up at point C. What's the best way to do that? Quote Link to comment Share on other sites More sharing options...
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