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TEAM ALPHA PBP game


PhantomGM2602

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ALLLLLRIGHTY THEN Mis amigos this is the official start of the CHAMPIONS HIGH UNIVERSE: TEAM ALPHA PBP GAME HERE on the HERO games Discission boards All players who are members of the CHU social Group can post here in order to participate in adventures and drama. Allheroes will begin thier intros as soon as post the intro adventure here ! for now let's have a roll call for all TA members. so TA PLAYERS FAAAAAAAL IN!!!!!!:coach::coach:

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Re: TEAM ALPHA PBP game

 

Instead of trying to do it as a thread here, may I suggest HeroCentral?

 

 

http://www.herocentral.net

 

TWO Words: No Thanx!

Been There, done that, Got the T- shirt! Besides I've already set up the group here so why would I need to go to HC?

NO THANK:mad: YOU VERY MUCH!!

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Re: TEAM ALPHA PBP game

 

Valens, here. Please give me some feedback on my character.

 

Valens

 

Player:

 

Val Char Cost

40 STR 30

26 DEX 48

25 CON 30

19 BODY 18

25 INT 15

20 EGO 20

18 PRE 8

22 COM 6

 

8 PD 0

8 ED 3

4 SPD 4

15 REC 4

50 END 0

52 STUN 0

 

8" RUN 4

2" SWIM 0

8" LEAP 0

Characteristics Cost: 190

 

Cost Power

3 +1 PER with all Sense Groups

2 Healing 0 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (6 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Concentration (0 DCV; -1/2)

4 Mental Defense (8 points total)

15 Telekinetic Armor: Damage Resistance (8 PD/8 ED/8 Mental Def.), Hardened (+1/4) (15 Active Points)

4 Life Support (Longevity: 800 Years; Sleeping: Character only has to sleep 8 hours per week)

22 Mental Powers: Elemental Control, 44-point powers

14 1) Force Wall (10 PD/10 ED), Hardened (+1/4) (62 Active Points); Restrainable (-1/2), Required Hands Two-Handed (-1/2), No Range (-1/2), Restricted Shape (Dome, in direction of hands; -1/4)

15 2) Telekinesis (35 STR) (53 Active Points); Required Hands Two-Handed (-1/2), Restrainable (-1/2)

23 3) Flight 10", x8 Noncombat, combat acceleration/deceleration (+1/4), rapid Noncombat movement (+1/4) (45 Active Points)

Powers Cost: 102

 

Cost Martial Arts Maneuver

AFS - Analytical Fighting Style

3 1) Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 11d6 Strike

3 2) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 55 STR for holding on

3 3) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 9d6 +v/5, Target Falls

4 4) +1 HTH Damage Class(es)

Martial Arts Cost: 13

 

Cost Skill

10 +2 with HTH Combat

0 KS 8-

0 PS: Appraise 8-

3 Acrobatics 14-

0 Acting 8-

1 Breakfall 8-

0 Climbing 8-

1 Combat Driving 8-

1 Computer Programming 8-

0 Concealment 8-

3 Conversation 13-

5 Deduction 15-

3 Electronics 14-

2 KS: Bodybuilding 11-

2 KS: Mathamatics 11-

2 KS: Sports 11-

0 Language (completely fluent; literate) (4 Active Points)

1 Language: Latin (basic conversation; literate) (2 Active Points); OAF Fragile Expendable (Easy to obtain new Focus; English/Latin Dictionary; -1 1/4)

0 Paramedics 8-

0 Persuasion 8-

1 SS: Biology 8-

1 SS: Chemistry 8-

1 SS: Physics 8-

0 Shadowing 8-

0 Stealth 8-

0 TF: Small Motorized Ground Vehicles

Skills Cost: 37

 

 

Cost Talent

Advanced Brain

3 1) Eidetic Memory (5 Active Points); Concentration (0 DCV; -1/2)

2 2) Lightning Calculator (3 Active Points); Concentration (1/2 DCV; -1/4)

3 3) Speed Reading (x10) (4 Active Points); Concentration (1/2 DCV; -1/4)

Talents Cost: 8

 

Total Character Cost: 350

 

Pts. Disadvantage

15 Secret Identity - Zachary Smith: Secret Identity (Frequently, Major)

15 Psychological Limitation- Overconfidence: Overconfidence (Common, Strong)

15 Psychological Limitation: Superiority Complex (Common, Strong)

10 Psychological Limitation - Emotionally Withdrawn: (Uncommon, Strong)

15 Dependent NPC: Milton Ford 11- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)

5 Social Limitation- Avoid: Avoid Doctors and Hospitals (Occasionally, Minor)

10 Social Limitation: Dysfunctional Family (Occasionally, Major)

15 Psychological Limitation : Dislike Harming Women (Common, Strong)

Disadvantage Points: 100

Base Points: 300

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: TEAM ALPHA PBP game

 

TWO Words: No Thanx!

Been There, done that, Got the T- shirt! Besides I've already set up the group here so why would I need to go to HC?

Because this is a "Discussion Board" and doesn't have a die roller program?

 

Are you still trying to use the Yahoo group to paly the same campaign at the same time or is it all going to be here in this one thread?

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Re: TEAM ALPHA PBP game

 

Valens, here. Please give me some feedback on my character.

 

Valens

 

Player:

 

Val Char Cost

40 STR 30

26 DEX 48

25 CON 30

19 BODY 18

25 INT 15

20 EGO 20

18 PRE 8

22 COM 6

 

8 PD 0

8 ED 3

4 SPD 4

15 REC 4

50 END 0

52 STUN 0

 

8" RUN 4

2" SWIM 0

8" LEAP 0

Characteristics Cost: 190

 

Cost Power

3 +1 PER with all Sense Groups

2 Healing 0 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (6 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Concentration (0 DCV; -1/2)

4 Mental Defense (8 points total)

15 Telekinetic Armor: Damage Resistance (8 PD/8 ED/8 Mental Def.), Hardened (+1/4) (15 Active Points)

4 Life Support (Longevity: 800 Years; Sleeping: Character only has to sleep 8 hours per week)

22 Mental Powers: Elemental Control, 44-point powers

14 1) Force Wall (10 PD/10 ED), Hardened (+1/4) (62 Active Points); Restrainable (-1/2), Required Hands Two-Handed (-1/2), No Range (-1/2), Restricted Shape (Dome, in direction of hands; -1/4)

15 2) Telekinesis (35 STR) (53 Active Points); Required Hands Two-Handed (-1/2), Restrainable (-1/2)

23 3) Flight 10", x8 Noncombat, combat acceleration/deceleration (+1/4), rapid Noncombat movement (+1/4) (45 Active Points)

Powers Cost: 102

 

Cost Martial Arts Maneuver

AFS - Analytical Fighting Style

3 1) Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 11d6 Strike

3 2) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 55 STR for holding on

3 3) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 9d6 +v/5, Target Falls

4 4) +1 HTH Damage Class(es)

Martial Arts Cost: 13

 

Cost Skill

10 +2 with HTH Combat

0 KS 8-

0 PS: Appraise 8-

3 Acrobatics 14-

0 Acting 8-

1 Breakfall 8-

0 Climbing 8-

1 Combat Driving 8-

1 Computer Programming 8-

0 Concealment 8-

3 Conversation 13-

5 Deduction 15-

3 Electronics 14-

2 KS: Bodybuilding 11-

2 KS: Mathamatics 11-

2 KS: Sports 11-

0 Language (completely fluent; literate) (4 Active Points)

1 Language: Latin (basic conversation; literate) (2 Active Points); OAF Fragile Expendable (Easy to obtain new Focus; English/Latin Dictionary; -1 1/4)

0 Paramedics 8-

0 Persuasion 8-

1 SS: Biology 8-

1 SS: Chemistry 8-

1 SS: Physics 8-

0 Shadowing 8-

0 Stealth 8-

0 TF: Small Motorized Ground Vehicles

Skills Cost: 37

 

 

Cost Talent

Advanced Brain

3 1) Eidetic Memory (5 Active Points); Concentration (0 DCV; -1/2)

2 2) Lightning Calculator (3 Active Points); Concentration (1/2 DCV; -1/4)

3 3) Speed Reading (x10) (4 Active Points); Concentration (1/2 DCV; -1/4)

Talents Cost: 8

 

Total Character Cost: 350

 

Pts. Disadvantage

15 Secret Identity - Zachary Smith: Secret Identity (Frequently, Major)

15 Psychological Limitation- Overconfidence: Overconfidence (Common, Strong)

15 Psychological Limitation: Superiority Complex (Common, Strong)

10 Psychological Limitation - Emotionally Withdrawn: (Uncommon, Strong)

15 Dependent NPC: Milton Ford 11- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)

5 Social Limitation- Avoid: Avoid Doctors and Hospitals (Occasionally, Minor)

10 Social Limitation: Dysfunctional Family (Occasionally, Major)

15 Psychological Limitation : Dislike Harming Women (Common, Strong)

Disadvantage Points: 100

Base Points: 300

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

EXcellent PC, Welcome to the game!

This will be a PBP which means no die rolling and the players react to what the GM puts out to you.

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Re: TEAM ALPHA PBP game

 

Valens, here. Please give me some feedback on my character.

 

Valens

 

Player:

 

Val Char Cost

40 STR 30

26 DEX 48

25 CON 30

19 BODY 18

25 INT 15

20 EGO 20

18 PRE 8

22 COM 6

 

8 PD 0

8 ED 3

4 SPD 4

15 REC 4

50 END 0

52 STUN 0

 

8" RUN 4

2" SWIM 0

8" LEAP 0

Characteristics Cost: 190

 

Cost Power

3 +1 PER with all Sense Groups

2 Healing 0 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (6 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Concentration (0 DCV; -1/2)

4 Mental Defense (8 points total)

15 Telekinetic Armor: Damage Resistance (8 PD/8 ED/8 Mental Def.), Hardened (+1/4) (15 Active Points)

4 Life Support (Longevity: 800 Years; Sleeping: Character only has to sleep 8 hours per week)

22 Mental Powers: Elemental Control, 44-point powers

14 1) Force Wall (10 PD/10 ED), Hardened (+1/4) (62 Active Points); Restrainable (-1/2), Required Hands Two-Handed (-1/2), No Range (-1/2), Restricted Shape (Dome, in direction of hands; -1/4)

15 2) Telekinesis (35 STR) (53 Active Points); Required Hands Two-Handed (-1/2), Restrainable (-1/2)

23 3) Flight 10", x8 Noncombat, combat acceleration/deceleration (+1/4), rapid Noncombat movement (+1/4) (45 Active Points)

Powers Cost: 102

 

Cost Martial Arts Maneuver

AFS - Analytical Fighting Style

3 1) Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 11d6 Strike

3 2) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 55 STR for holding on

3 3) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 9d6 +v/5, Target Falls

4 4) +1 HTH Damage Class(es)

Martial Arts Cost: 13

 

Cost Skill

10 +2 with HTH Combat

0 KS 8-

0 PS: Appraise 8-

3 Acrobatics 14-

0 Acting 8-

1 Breakfall 8-

0 Climbing 8-

1 Combat Driving 8-

1 Computer Programming 8-

0 Concealment 8-

3 Conversation 13-

5 Deduction 15-

3 Electronics 14-

2 KS: Bodybuilding 11-

2 KS: Mathamatics 11-

2 KS: Sports 11-

0 Language (completely fluent; literate) (4 Active Points)

1 Language: Latin (basic conversation; literate) (2 Active Points); OAF Fragile Expendable (Easy to obtain new Focus; English/Latin Dictionary; -1 1/4)

0 Paramedics 8-

0 Persuasion 8-

1 SS: Biology 8-

1 SS: Chemistry 8-

1 SS: Physics 8-

0 Shadowing 8-

0 Stealth 8-

0 TF: Small Motorized Ground Vehicles

Skills Cost: 37

 

 

Cost Talent

Advanced Brain

3 1) Eidetic Memory (5 Active Points); Concentration (0 DCV; -1/2)

2 2) Lightning Calculator (3 Active Points); Concentration (1/2 DCV; -1/4)

3 3) Speed Reading (x10) (4 Active Points); Concentration (1/2 DCV; -1/4)

Talents Cost: 8

 

Total Character Cost: 350

 

Pts. Disadvantage

15 Secret Identity - Zachary Smith: Secret Identity (Frequently, Major)

15 Psychological Limitation- Overconfidence: Overconfidence (Common, Strong)

15 Psychological Limitation: Superiority Complex (Common, Strong)

10 Psychological Limitation - Emotionally Withdrawn: (Uncommon, Strong)

15 Dependent NPC: Milton Ford 11- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)

5 Social Limitation- Avoid: Avoid Doctors and Hospitals (Occasionally, Minor)

10 Social Limitation: Dysfunctional Family (Occasionally, Major)

15 Psychological Limitation : Dislike Harming Women (Common, Strong)

Disadvantage Points: 100

Base Points: 300

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

Because this is a "Discussion Board" and doesn't have a die roller program?

 

Are you still trying to use the Yahoo group to paly the same campaign at the same time or is it all going to be here in this one thread?

That's Play and no the die rolling can be done in Storycrafter.com What's more this is a PBP campaign that will be played on the social group and here on the boards with NO die rolling whatsoever.:cool:

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Re: TEAM ALPHA PBP game

 

Here's Tigra for comment.

 

[b]Tigra - Mei-Ling Chan[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
23    STR     3   23      14-       HTH Damage 4 1/2d6  END [2]
28    DEX     9   28      15-       OCV 9 DCV 9
23    CON     6   23      14-
12    BODY    4   12      11-
15    INT     5   15      12-       PER Roll 17-
13    EGO     6   13      12-       ECV: 4
17    PRE     2   17      12-       PRE Attack: 3d6
14    COM     2   14      12-
5    PD      0   5/9             5/9 PD (0/4 rPD)
5    ED      0   5/9             5/9 ED (0/4 rED)
6    SPD     2   6                 Phases:  2, 4, 6, 8, 10, 12
10    REC     0   10
46    END     0   46
36    STUN    0   36
16    RUN      0   16"                END [3]
2    SWIM     0   2"                END [1]
5    LEAP     0   4 1/2"                4 1/2" forward, 2" upward

[b]CHA Cost: 39[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
10     Armor (4 PD/4 ED) (12 Active Points); Only In Heroic Identity (-1/4) - END=0
5     +10 STR (10 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) - END=1
28     +15 DEX (45 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) - END=
11     +10 CON (20 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) - END=
2     +5 PRE (5 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) - END=
3     [b][i]Tail[/i][/b]: Extra Limb (1) (5 Active Points); Only In Heroic Identity (-1/4), Limited Manipulation (-1/4) - END=0
8     +2 SPD (20 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) - END=
5     [b][i]civilian to heroic identity[/i][/b]: Cosmetic Transform 1d6 - END=1
14     Running +10" (16" total) (20 Active Points); Only In Heroic Identity (-1/4) - END=2
12     [b][i]Cat's senses[/i][/b]: +5 PER with all Sense Groups (15 Active Points); Only In Heroic Identity (-1/4) - END=0
4     [b][i]Cat's eyes[/i][/b]: Infrared Perception (Sight Group) (5 Active Points); Only In Heroic Identity (-1/4) - END=0
8     [b][i]Cat's nose[/i][/b]: Discriminatory with Smell/Taste Group (10 Active Points); Only In Heroic Identity (-1/4) - END=0
8     [b][i]Cat's nose[/i][/b]: Tracking with Smell/Taste Group (10 Active Points); Only In Heroic Identity (-1/4) - END=0
12     [b][i]fangs[/i][/b]: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); Only In Heroic Identity (-1/4) - END=1
12     [b][i]Claws[/i][/b]: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); Only In Heroic Identity (-1/4) - END=1

[b]POWERS Cost: 142[/b]

[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
4      Atemi Strike:  1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
3      Akido Throw:  1/2 Phase, +0 OCV, +1 DCV, 4 1/2d6 +v/5, Target Falls
4      Judo Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 33 STR to Disarm roll
4      Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4      Knifehand Strike ("Chop"):  1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
3      Legsweep:  1/2 Phase, +2 OCV, -1 DCV, 5 1/2d6 Strike, Target Falls
4      Punch/Snap Kick:  1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 Strike
5      Side/Spin Kick:  1/2 Phase, -2 OCV, +1 DCV, 8 1/2d6 Strike
4      Boxing Cross:  1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 Strike
4      Choke:  1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4      Escape:  1/2 Phase, +0 OCV, +0 DCV, 38 STR vs. Grabs
4      Kung Fu Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort

[b]MARTIAL ARTS Cost: 47[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
2      KS: Karate 11-
2      WF:  Common Melee Weapons
1      WF:  Off Hand
3      Breakfall 15-
3      Acrobatics 15-
3      Climbing 15-
3      Tactics 12-
3      Survival (Temperate/Subtropical Forests, Urban) 12-
5      CK: Med City 14-
3      TF:  Equines, Skating (iceskating or rollerskating), Small Motorized Ground Vehicles
2      KS: famous supers 11-
5      KS: Chinese culture 14-
3      Linguist
1      1)  Language (basic conversation; literate) (2 Active Points)
3      2)  Language (completely fluent; literate) (4 Active Points)
1      3)  Language (basic conversation; literate) (2 Active Points)
1      4)  Language (basic conversation)
0      5)  Language:  English (completely fluent; literate) (4 Active Points)
20      +4 with HTH Combat

[b]SKILLS Cost: 64[/b]


[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
20     Psychological Limitation:  Code vs Killing (Common, Total)
15     Social Limitation:  Secret ID Mei-Ling Chan (Frequently, Major)
5     Distinctive Features:  as Tigra, orange & black fur, felinee appearance (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5     Dependent NPC:  Father, Charles Edward Chan, a civil engineer, was the superhero Panther 8- (Slightly Less Powerful than the PC)
10     Dependent NPC:  Mother, Jade, associate professor at Duke Univrersity 8- (Normal)
15     Hunted:  enemies of Team Alpha 11- (As Pow, Harshly Punish)

[b]DISADVANTAGES Points: 70[/b]

Base Pts: 200
Exp Required: 22
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 292



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Re: TEAM ALPHA PBP game

 

That's Play and no the die rolling can be done in Storycrafter.com What's more this is a PBP campaign that will be played on the social group and here on the boards with NO die rolling whatsoever.:cool:

Is it just me, or did you just say "The die rolling can be done at susch-and-such a place" and then turn around and immediately say there won't be any die rolling? Which is it? What is Storycrafter and what does it have to do with the game? And for a 5th time HOW can the game be played HERE and on the Yahoo Social Group AT THE SAME TIME? You specifically said before that I didn't need to join the Yahoo group. How can I play if part of the game is taking place there? How is the game being split? I know I've asked all this before but still don't know how this is working...

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Re: TEAM ALPHA PBP game

 

Is it just me' date=' or did you just say "The die rolling can be done at susch-and-such a place" and then turn around and immediately say there won't be any die rolling? Which is it? What is Storycrafter and what does it have to do with the game? And for a 5th time [i']HOW can the game be played HERE and on the Yahoo Social Group AT THE SAME TIME[/i]? You specifically said before that I didn't need to join the Yahoo group. How can I play if part of the game is taking place there? How is the game being split? I know I've asked all this before but still don't know how this is working...

 

HOLD IT!!! When I said the social group I meant the social group here at the discussion boards NOT in the Yahoo group!:rolleyes::o I should have posted that in the boards to clarify! For pure roleplaying by post you post here and the HERO social groups in the community section, If you want to help write up the campaign story, go to Story Crafter to play in the stories and roll the die,then you post your reaction in the social group HERE.:cool:

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Re: TEAM ALPHA PBP game

 

You seem to have something against herocentral. Why didn't you like running a game there?[/quote

Three things: [1 No PBEM there used to be before it was taken off.

[2 Can't promote through email. can only post through their boards Which is cutting into real world time.

and [3 I have to repost and recreate a campaign again or restart it from scratch.

 

I' m just taking some time off fro HC until I get HDV3 and some more ref material ---and I'm not making the same mistake again!

[No Offense Dan!]

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