DusterBoy Posted February 6, 2010 Report Share Posted February 6, 2010 I've got a character called Pinball in mind whose main power is bouncing and slamming into opponents. However, I can't figure out how to build it in HERO terms. Can anybody help. Mucho thanks. DB Quote Link to comment Share on other sites More sharing options...
jtelson Posted February 6, 2010 Report Share Posted February 6, 2010 Re: Building Bouncing Limited Flight (bouncing) with No Turn Mode (+1/4) - Levels With Move By, Move Through, and Multiple Move By. Throw in some impact damage mitigation and you're good to go. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted February 6, 2010 Report Share Posted February 6, 2010 Re: Building Bouncing What jtelson said. Maybe throw in some Triggered Movement for when he bounces... Quote Link to comment Share on other sites More sharing options...
Matt Holck Posted February 6, 2010 Report Share Posted February 6, 2010 Re: Building Bouncing the advanced players describes using acrobatics to change direction using various objects like flagpoles, shop awnings and telephone wires Quote Link to comment Share on other sites More sharing options...
AnotherSkip Posted February 6, 2010 Report Share Posted February 6, 2010 Re: Building Bouncing Autofire leaping? Quote Link to comment Share on other sites More sharing options...
mattingly Posted February 7, 2010 Report Share Posted February 7, 2010 Re: Building Bouncing Here's a 5th Ed Pinball type of character I used in a villain group*. 20 Curl Up and Roll: Elemental Control; 60-point Powers; Concentrate (½ DCV, -¼), Gestures (-¼) – 17 1) Turbo Speed: Running +26” (30” Total), Reduced Endurance (½ END, +¼); Concentrate (½ DCV Throughout, -½), Gestures (Throughout, -½) 3 18 2) Unavoidable Roll: Area Of Effect (64” Line: +1, 8x Length: +¾, Conforming: +½) on 20 STR, Double Knockback (for Distance but not Damage, +¾), Reduced Endurance (0 END, +½); Linked to Running (Must Traverse Path, -½), Concentrate (½ DCV, -¼), Gestures (-¼) 0 10 3) Built for Impact: Force Field (40 PD), Reduced Endurance (0 END, +½); Only to Protect Against His Own Impact Damage (-1), Concentrate (½ DCV Throughout, -½), Gestures (Throughout, -½) 0 *The Tenpins (Lynchpin, Terra Pin, Pinpoint, Hairpin, Clothespin, Pinball, Pushpin, Pinup, Firing Pin, Pinhole -- they all worked for Kingpin) Quote Link to comment Share on other sites More sharing options...
JmOz Posted February 7, 2010 Report Share Posted February 7, 2010 Re: Building Bouncing My first inclination is leaping with instant clinging, but flight is probably better fit Quote Link to comment Share on other sites More sharing options...
jtelson Posted February 7, 2010 Report Share Posted February 7, 2010 Re: Building Bouncing You could also go with a Selective Area of Effect(Radius) Blast with Autofire and a limitation that you trigger damage shields. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted February 7, 2010 Report Share Posted February 7, 2010 Re: Building Bouncing in 6E you could use AoE Trail for the STR Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted February 7, 2010 Report Share Posted February 7, 2010 Re: Building Bouncing I used the rules in The Ultimate Speedster to model my wife's bouncing character Quote Link to comment Share on other sites More sharing options...
Shadow Hawk Posted February 8, 2010 Report Share Posted February 8, 2010 Re: Building Bouncing First thought when I saw the subject line: Grond has invented a sport! Quote Link to comment Share on other sites More sharing options...
mattingly Posted February 8, 2010 Report Share Posted February 8, 2010 Re: Building Bouncing "Grond like Guggenheim. Look like made from Silly Putty!" Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted February 8, 2010 Report Share Posted February 8, 2010 Re: Building Bouncing What jtelson said. Maybe throw in some Triggered Movement for when he bounces... This Buying some Leaping Triggered by contact witha surface (Takes no Time, 0 Phase Reset), will give you that "Speedball" feel. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.