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How would you make: characteristic drain/aid


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I've got a player who wants to channel the energy (end/stun) from the bad guys to the good guys.

 

It seems this wouldn't be Transfer, since the character is only the conduit, not the receptacle, of the transferred points.

 

Simply combining a Drain and an Aid with a lim on the aid 'can only aid as many points as drained'?

 

Seems to me this would require two attack rolls on separate phases, yes? Anyone think of any other way to do this?

 

Transfer, usable against others / as an attack?

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Re: How would you make: characteristic drain/aid

 

It could also be designed as Transfer, Usable (only) by Others. Having the character granting the power act as a 'conduit' for the transferred points would be the special effect, bu the recipient of the power would actually make the attack roll and receive the transferred points. This would avoid the need for two attack rolls and would only take one phase.

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Re: How would you make: characteristic drain/aid

 

You could also take the Transfer as fueling an END Batt (don't know if those are still around in 6th), and the END Batt fueling a Healing or Aid power. Adds the possibility of Transferring from people and keeping the points around. Probably best with a small battery or some kind of fade (based on the fade of the Transfer) built into it. An interesting Limitation (however you build it) might be that both the target of the Drain and the Healing/Aid have to be touched at the same time.

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Re: How would you make: characteristic drain/aid

 

Aid with Limitation: Only usable after Drain.

It doesn't necessarily need to be during the same Phase. You could reduce the Limitation value and make it during same Turn or Minute for example.

 

Another approach would be to build the Aid with a Trigger, whenever Drain is used. That solves the 2-action requirement but will be a lot more expensive for the amount of points Aided.

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Re: How would you make: characteristic drain/aid

 

I had an interesting idea of using the energy to fill up an END battery that was usable by others. Others could purchase powers limited by extra END and within line of site of the END battery man...

 

Hmm. Lots of ways to work this one if the team is designed properly. END battery Man could even have a small VPP that only produced powers usable by others and only powered through the END Batt....

 

Doc

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Re: How would you make: characteristic drain/aid

 

Simply combining a Drain and an Aid with a lim on the aid 'can only aid as many points as drained'?

As I understand it you want two effects:

1) Aid someone

2) not use your energy/endurance to do this, but stealing it from somebody else first. So how about a normal aid (costing endurance) and a seperate power to take endurance from the enemy and give it to you?

 

Perhaps "paint" your ally first (seperate action/power; ally must stay in range/sight; maybe touch and same "canceling" limits as taking recovery int 5th Edition) so you can give him your endurance "at will" (0-phase action?).

Then drain endurance from an enemy and only give as much to your ally as you gain (or more, using your own endurance/recovery to cover the costs; or don't drain at all, using your own endurance/recovery exclusively).

 

That you need two actions/powers/rolls or this costing a lot of points may be a nessesary game balancing-effect, since you are making two different game effects (the drain is one, the aid is another one).

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Re: How would you make: characteristic drain/aid

 

Another thing to remember (if you're using 6e) is that you could attack both the 'victim' and the 'beneficiary' of this power in a single phase using the Multiple Attack maneuver; so buying Combat Skill Levels with the only v. Multiple Attack Penalty would make this more workable.

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Re: How would you make: characteristic drain/aid

 

Another thing to remember (if you're using 6e) is that you could attack both the 'victim' and the 'beneficiary' of this power in a single phase using the Multiple Attack maneuver; so buying Combat Skill Levels with the only v. Multiple Attack Penalty would make this more workable.
except your DCV would be halved
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Re: How would you make: characteristic drain/aid

 

I would go with the Drain and Aid combo (either linked or triggered or whatever suits the flavor of the power) over a Transfer partly because I think it reflects what you are trying to do a little better, but mostly because it will make it easier to shift it to 6e should you ever want to.

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