Foxiekins Posted January 22, 2012 Report Share Posted January 22, 2012 Title says it all... Quote Link to comment Share on other sites More sharing options...
dmjalund Posted January 22, 2012 Report Share Posted January 22, 2012 Re: What would you put on a 6th Edition GM Screen...? a yellow hero logo on a blue background? Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted January 22, 2012 Report Share Posted January 22, 2012 Re: What would you put on a 6th Edition GM Screen...? I have two Savage Worlds customizable GM screens (link here) that I use side-by-side to make one big screened-off area, and I have six homemade panels of information I insert into them. The panels include tables as follows: Panel 1: Combat Chart (for filling in characters' names, DEXes, SPDs, Phases, etc.) Panel 2: Damage Shorthand (lets me just roll 3d6, and use the 3-18 result to get STUN and BODY for any attack up to 20d6) Odds of the various possible results on a 3d6 roll Combat Maneuvers Modifiers for Inability to Sense an Opponent Effects of Grabs/Entangles Panel 3: Hit Location Table Special Hit Locations Range Modifiers Velocity-based DCV The CV Checklist Combat Modifiers Object BODY Materials DEF Panel 4: DCV Modifiers Actions table (1/2 Phase, Full Phase, No Time, etc.) Knockback Modifiers References to assorted Combat Rules, and what page in 6E2 the full rule can be found on Strength and Throwing Table Environmental Conditions Encumbrance Falling Panel 5: Presence Attack effects Presence Attack modifiers Mental Illusions effects Mind Control effects Telepathy effects Mind Scan effects Mind Scan modifiers Panel 6: Sight PER modifiers Hearing PER modifiers Smell PER modifiers Images PER modifiers Skill Roll modifiers Contact Roll modifiers The Time Chart Quote Link to comment Share on other sites More sharing options...
Foxiekins Posted January 23, 2012 Author Report Share Posted January 23, 2012 Re: What would you put on a 6th Edition GM Screen...? I have two Savage Worlds customizable GM screens (link here) that I use side-by-side to make one big screened-off area, and I have six homemade panels of information I insert into them. The panels include tables as follows: Panel 1: Combat Chart (for filling in characters' names, DEXes, SPDs, Phases, etc.) Panel 2: Damage Shorthand (lets me just roll 3d6, and use the 3-18 result to get STUN and BODY for any attack up to 20d6) Odds of the various possible results on a 3d6 roll Combat Maneuvers Modifiers for Inability to Sense an Opponent Effects of Grabs/Entangles Panel 3: Hit Location Table Special Hit Locations Range Modifiers Velocity-based DCV The CV Checklist Combat Modifiers Object BODY Materials DEF Panel 4: DCV Modifiers Actions table (1/2 Phase, Full Phase, No Time, etc.) Knockback Modifiers References to assorted Combat Rules, and what page in 6E2 the full rule can be found on Strength and Throwing Table Environmental Conditions Encumbrance Falling Panel 5: Presence Attack effects Presence Attack modifiers Mental Illusions effects Mind Control effects Telepathy effects Mind Scan effects Mind Scan modifiers Panel 6: Sight PER modifiers Hearing PER modifiers Smell PER modifiers Images PER modifiers Skill Roll modifiers Contact Roll modifiers The Time Chart Wow... I've only got one of those screens available... 6 pages, but 3 of those are on the outside facing the players... Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted January 23, 2012 Report Share Posted January 23, 2012 Re: What would you put on a 6th Edition GM Screen...? Wow... I've only got one of those screens available... 6 pages' date=' but 3 of those are on the outside facing the players...[/quote'] Yeah, I put the same six panels on each side of the screen (except the Combat Chart), so the GM and players can both see them. Quote Link to comment Share on other sites More sharing options...
gojira Posted January 23, 2012 Report Share Posted January 23, 2012 Re: What would you put on a 6th Edition GM Screen...? a yellow hero logo on a blue background? Actually, I'd love to see some of the current and older full color book covers made available for GM screens. Quote Link to comment Share on other sites More sharing options...
Beast Posted January 23, 2012 Report Share Posted January 23, 2012 Re: What would you put on a 6th Edition GM Screen...? I'd start with mudpyr8's (5th post) then add lists of objects with wt,size,body and def then the hit table and percentage table for 3d6 http://www.herogames.com/forums/showthread.php/82943-GM-chart-screen-referance Hammerdog has a 3 and 4 panel screens(6 to 8 pages) http://www.hammerdog.com/twgs/index.html Quote Link to comment Share on other sites More sharing options...
Ndreare Posted January 23, 2012 Report Share Posted January 23, 2012 Re: What would you put on a 6th Edition GM Screen...? I would love to have one like Derik H discribed, but I would want to have at least two panels dedicated to art (even if at the cost of a few charts). Preferably the cover art from the new Fantasy HERO (Wow). PS: Derek, does your maneuvers list include Martial Arts? Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted January 23, 2012 Report Share Posted January 23, 2012 Re: What would you put on a 6th Edition GM Screen...? PS: Derek' date=' does your maneuvers list include Martial Arts?[/quote'] No, mainly because martial artists in my games tend to use custom maneuvers from HSMA fairly extensively. So listing the standard MA maneuvers would be of limited utility to me. Quote Link to comment Share on other sites More sharing options...
steriaca Posted January 24, 2012 Report Share Posted January 24, 2012 Re: What would you put on a 6th Edition GM Screen...? No' date=' mainly because martial artists in my games tend to use custom maneuvers from HSMA fairly extensively. So listing the standard MA maneuvers would be of limited utility to me. [/quote'] Well, yes for you, but remember that a GM Screen is for all GMs, not just seasoned vets. So, yes I would do basic combat manuvers. I would also add a quick refence booklet for creations (what the official stats are, how much thay cost, list of official skills, what stat is used, and official cost per roll and +1, official powers and how much thay cost, official advantages and limitations...prehaps with refence pages for GMs to look up). I remember the booklet in the old BBB GM Screen being a real godsend to me. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted January 24, 2012 Report Share Posted January 24, 2012 Re: What would you put on a 6th Edition GM Screen...? Well' date=' yes for you, but remember that a GM Screen is for all GMs, not just seasoned vets.[/quote'] But the question was what would *I* put on a GM Screen... not what would I think should go on a general HERO System GM Screen. Quote Link to comment Share on other sites More sharing options...
steriaca Posted January 24, 2012 Report Share Posted January 24, 2012 Re: What would you put on a 6th Edition GM Screen...? But the question was what would *I* put on a GM Screen... not what would I think should go on a general HERO System GM Screen. True. Your right. So, what would you put in a refence book which would go along with the screen. Or would that be another subject? Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted January 25, 2012 Report Share Posted January 25, 2012 Re: What would you put on a 6th Edition GM Screen...? the side facing the players should have a giant picture of Foxbat. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted January 25, 2012 Report Share Posted January 25, 2012 Re: What would you put on a 6th Edition GM Screen...? but isnt't it a genre neutral screen? Quote Link to comment Share on other sites More sharing options...
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