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What would you put on a 6th Edition GM Screen...?


Foxiekins

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Re: What would you put on a 6th Edition GM Screen...?

 

I have two Savage Worlds customizable GM screens (link here) that I use side-by-side to make one big screened-off area, and I have six homemade panels of information I insert into them. The panels include tables as follows:

 

Panel 1:

  • Combat Chart (for filling in characters' names, DEXes, SPDs, Phases, etc.)

 

Panel 2:

  • Damage Shorthand (lets me just roll 3d6, and use the 3-18 result to get STUN and BODY for any attack up to 20d6)
  • Odds of the various possible results on a 3d6 roll
  • Combat Maneuvers
  • Modifiers for Inability to Sense an Opponent
  • Effects of Grabs/Entangles

 

Panel 3:

  • Hit Location Table
  • Special Hit Locations
  • Range Modifiers
  • Velocity-based DCV
  • The CV Checklist
  • Combat Modifiers
  • Object BODY
  • Materials DEF

 

Panel 4:

  • DCV Modifiers
  • Actions table (1/2 Phase, Full Phase, No Time, etc.)
  • Knockback Modifiers
  • References to assorted Combat Rules, and what page in 6E2 the full rule can be found on
  • Strength and Throwing Table
  • Environmental Conditions
  • Encumbrance
  • Falling

 

Panel 5:

  • Presence Attack effects
  • Presence Attack modifiers
  • Mental Illusions effects
  • Mind Control effects
  • Telepathy effects
  • Mind Scan effects
  • Mind Scan modifiers

 

Panel 6:

  • Sight PER modifiers
  • Hearing PER modifiers
  • Smell PER modifiers
  • Images PER modifiers
  • Skill Roll modifiers
  • Contact Roll modifiers
  • The Time Chart

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Re: What would you put on a 6th Edition GM Screen...?

 

I have two Savage Worlds customizable GM screens (link here) that I use side-by-side to make one big screened-off area, and I have six homemade panels of information I insert into them. The panels include tables as follows:

 

Panel 1:

  • Combat Chart (for filling in characters' names, DEXes, SPDs, Phases, etc.)

 

Panel 2:

  • Damage Shorthand (lets me just roll 3d6, and use the 3-18 result to get STUN and BODY for any attack up to 20d6)
  • Odds of the various possible results on a 3d6 roll
  • Combat Maneuvers
  • Modifiers for Inability to Sense an Opponent
  • Effects of Grabs/Entangles

 

Panel 3:

  • Hit Location Table
  • Special Hit Locations
  • Range Modifiers
  • Velocity-based DCV
  • The CV Checklist
  • Combat Modifiers
  • Object BODY
  • Materials DEF

 

Panel 4:

  • DCV Modifiers
  • Actions table (1/2 Phase, Full Phase, No Time, etc.)
  • Knockback Modifiers
  • References to assorted Combat Rules, and what page in 6E2 the full rule can be found on
  • Strength and Throwing Table
  • Environmental Conditions
  • Encumbrance
  • Falling

 

Panel 5:

  • Presence Attack effects
  • Presence Attack modifiers
  • Mental Illusions effects
  • Mind Control effects
  • Telepathy effects
  • Mind Scan effects
  • Mind Scan modifiers

 

Panel 6:

  • Sight PER modifiers
  • Hearing PER modifiers
  • Smell PER modifiers
  • Images PER modifiers
  • Skill Roll modifiers
  • Contact Roll modifiers
  • The Time Chart

 

Wow... I've only got one of those screens available... 6 pages, but 3 of those are on the outside facing the players...

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Re: What would you put on a 6th Edition GM Screen...?

 

Wow... I've only got one of those screens available... 6 pages' date=' but 3 of those are on the outside facing the players...[/quote']

 

Yeah, I put the same six panels on each side of the screen (except the Combat Chart), so the GM and players can both see them. :)

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Re: What would you put on a 6th Edition GM Screen...?

 

I'd start with mudpyr8's (5th post)

then add lists of objects with wt,size,body and def

then the hit table and percentage table for 3d6

 

http://www.herogames.com/forums/showthread.php/82943-GM-chart-screen-referance

 

Hammerdog has a 3 and 4 panel screens(6 to 8 pages)

 

http://www.hammerdog.com/twgs/index.html

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Re: What would you put on a 6th Edition GM Screen...?

 

I would love to have one like Derik H discribed, but I would want to have at least two panels dedicated to art (even if at the cost of a few charts). Preferably the cover art from the new Fantasy HERO (Wow).

 

PS: Derek, does your maneuvers list include Martial Arts?

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Re: What would you put on a 6th Edition GM Screen...?

 

PS: Derek' date=' does your maneuvers list include Martial Arts?[/quote']

 

No, mainly because martial artists in my games tend to use custom maneuvers from HSMA fairly extensively. So listing the standard MA maneuvers would be of limited utility to me. :)

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Re: What would you put on a 6th Edition GM Screen...?

 

No' date=' mainly because martial artists in my games tend to use custom maneuvers from HSMA fairly extensively. So listing the standard MA maneuvers would be of limited utility to me. :)[/quote']

 

Well, yes for you, but remember that a GM Screen is for all GMs, not just seasoned vets.

 

So, yes I would do basic combat manuvers. I would also add a quick refence booklet for creations (what the official stats are, how much thay cost, list of official skills, what stat is used, and official cost per roll and +1, official powers and how much thay cost, official advantages and limitations...prehaps with refence pages for GMs to look up). I remember the booklet in the old BBB GM Screen being a real godsend to me.

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Re: What would you put on a 6th Edition GM Screen...?

 

But the question was what would *I* put on a GM Screen... not what would I think should go on a general HERO System GM Screen. :)

 

True. Your right.

 

So, what would you put in a refence book which would go along with the screen. Or would that be another subject?

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