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Star Fleet Battles Starships


Midas

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Re: Star Fleet Battles Starships

 

Well' date=' if you watch the shows, you'll see that the Trek verse has absolutely abysmal targeting systems, capable of routinely missing a starship-sized target at ranges of only a couple kilometers. Based on the on-screen evidence, shooting at something a whole light-second away would be pointless. :P[/quote']

 

LOL, sad but true. I've always fanwanked this as dramatic license. The Constellation wasn't *really* at small arms range when they destroyed the Doomsday Ice Cream Cone, when the Enterprise shot up the First Fed boundary buoy, etc.

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Re: Star Fleet Battles Starships

 

Think about some prospective weapon damages: 5d6 KA, 10d6 KA, 20d6 KA.(very light, medium and very heavy phasers, let's assume)

For 1m= 1km, Max Ranges for those three would be 750km, 1500km and 3000km, respectively.

For 1m= 10km, it would be 7500km, 15,000km, and 30,000 km

For 1m= 100km, it's 75,000km, 150,000km and 300,000km(1 light second).

If you want the ranges to equate to a finite number of hexes on the map, then keep the weapon megascale at 1m= 100km, and make the movement scale 1m=10,000km. Max range for a very heavy beam weapon is then 30 hexes. Movement would then be at a decently high sublight level.

 

You could also keep 1 Turn at 12 seconds.

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Re: Star Fleet Battles Starships

 

Well' date=' if you watch the shows, you'll see that the Trek verse has absolutely abysmal targeting systems, capable of routinely missing a starship-sized target at ranges of only a couple kilometers. Based on the on-screen evidence, shooting at something a whole light-second away would be pointless. :P[/quote']

 

Dramatic license ++, but you could also explain it as having starship weapons that are difficult to aim for some reason. If there's a significant delay between pulling the trigger and having the frap ray actually emerge from the emitter, or if the weapon is on some kind of extremely hard to slew physical mount, that could explain the I accuracy.

 

Of course at some point you're going to have to quit trying to reconcile starship combat with real physics, otherwise you'll either go mad or win a Nobel prize.

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Re: Star Fleet Battles Starships

 

I know us Trekkers/Trekkies like talking our Trek, but let's not forget something very simple here. The original question was asking about Star Fleet Battles starships which uses the Star Fleet Universe, which is based on the Star Trek Technical Manual, and not the Star Trek Universe that spawned TNG, DS9, and Voyager.

 

At least SFB has some level of consistency in combat, where as the TV shows didn't. Stuff like 'annular confinement beam jacket' for allowing FTL firing of phasers and all that stuff as said in the DS9 tech manual while there was evidence of them doing so in TOS.

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Re: Star Fleet Battles Starships

 

Actually I found an article at en.wikipedia.org/wiki/Spacecraft_in_Star_Trek that suggests the saucer was originally going to be a sphere but was changed to a saucer to make the ship look faster.

 

No idea' date=' haven't seen Jeffries' original sketches. Supposedly the Pasteur was based on those.[/quote']

 

According to Memory Alphas entries on the Olympic and Deadalus Class, it was indeed based on an early draft of the enterprise:

http://en.memory-alpha.org/wiki/Olympic_class

http://en.memory-alpha.org/wiki/Daedalus_class

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