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Betty Ross, Gammazon (5e, 900+ pts)


Enforcer84

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Gammazon (the She Rulk, Red-She-Hulk)

Betty Ross

 

Val Char Cost Roll Notes

13+72 STR 3 12- / 26- Lift 151.6kg/3.3ktons; 2 ½d6/17d6 [¼]

15+8 DEX 15 12- / 14- OCV: 5/8/DCV: 5/8

13+27 CON 6 12- / 17-

10+14 BODY 0 11- / 14-

13 INT 3 12- PER Roll 12-

14 EGO 8 12- ECV: 5

16+35 PRE 6 12- / 19- PRE Attack: 3d6/10d6

16+4 COM 3 12- / 13-

 

6+38 PD 3 Total: 6/44 PD (6/35 rPD)

6+38 ED 3 Total: 6/44 ED (6/35 rED)

3+2 SPD 5 Phases: 4, 8, 12/3, 5, 8, 10, 12

6+22 REC 0

26+84 END 0

26+88 STUN 2 Total Characteristic Cost: 57

 

Movement: Running: 12"/24"

Leaping: 32"/64"

Swimming: 2"/4"

 

Cost Powers END

108 Brick Tricks: Variable Power Pool, 60 base + 30 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (120 Active Points); Only In Heroic Identity (-¼)

 

45 Acid Blood: (Total: 86 Active Cost, 45 Real Cost) Killing Attack - Ranged 1d6, Personal Immunity (+¼), Damage Shield (+½), Penetrating (+½), Reduced Endurance (0 END; +½), Persistent (+½), Continuous (+1) (64 Active Points); Only Works Against Objects Which Cause BODY Damage (-1), Always On (-½), 20 Charges which Recover every 1 Week (-¼) (Real Cost: 23) plus Acid Blood: Autofire (20 shots; +1 ½); No Conscious Control (Depends On BODY Damage Taken) (Shots Used Depends On BODY Taken; -1) for up to 15 Active Points (22 Active Points) (Real Cost: 22) 2

 

30 Acid Spittle: Killing Attack - Ranged 1d6, Penetrating (+½), Uncontrolled (+½), Continuous (+1) (45 Active Points); No Range (-½) 4

28 Mile-Long Leaping: Multipower, 35-point reserve, (35 Active Points); all slots Only In Heroic Identity (-¼)

3u 1) Combat Hops: Leaping +30" (32 ½"/46 ½" forward, 16"/23" upward) (Accurate) (35 Active Points); Only In Heroic Identity (-¼) 3

1u 2) MegaLeaping: Leaping 10", MegaScale (1" = 1 km; leap takes 1 Phase per km; +¼) (12 Active Points); Only In Heroic Identity (-¼) 1

10 Transformation: Instant Change (10 Active Points) 0

 

Gamma Gorgeous, all slots Only In Heroic Identity (-¼)

8 1) Persuasive Beauty: +3 with Interaction Skills (15 Active Points); Only For Pleasant Interaction (-½), Only In Heroic Identity (-¼)

7 2) Shock and Awe: +20 PRE (20 Active Points); Offensive/Persuasive Only (-1), Only vs those of an appropriate sexual orientation (-½), Only In Heroic Identity (-¼)

6 3) Shock and Awwww, Missed!: +2 with DCV, Requires a PRE attack of at least "PRE + 0 Level" (+0) (10 Active Points); Only vs those of an appropriate sexual orientation (-½), Only In Heroic Identity (-¼)

 

Gamma Physiology, all slots Only In Heroic Identity (-¼)

12 1) Fast on Her Feet: Running +6" (12" total), Reduced Endurance (½ END; +¼) (15 Active Points); Only In Heroic Identity (-¼) 1

10 2) Mighy Lungs: Hearing Group Images 1" radius, +/-6 to PER Rolls (23 Active Points); Set Effect (only to amplify character's voice; -1), Only In Heroic Identity (-¼) 2

5 3) Not Dainty: Knockback Resistance -3" (6 Active Points); Only In Heroic Identity (-¼) 0

72 4) a - Ruby Giantess: +72 STR, Reduced Endurance (½ END; +¼) (90 Active Points); Only In Heroic Identity (-¼) 3

19 5) b - Fast-Twitch Muscles: +8 DEX (24 Active Points); Only In Heroic Identity (-¼)

43 6) c - Monstrous Endurance: +27 CON (54 Active Points); Only In Heroic Identity (-¼)

22 7) d - Very Resilient: +14 BODY (28 Active Points); Only In Heroic Identity (-¼)

12 8) e - Inspiring: +15 PRE (15 Active Points); Only In Heroic Identity (-¼)

2 9) f - Red Hot: +4 COM; Only In Heroic Identity (-¼)

19 10) g - Toughness: +24 PD (24 Active Points); Only In Heroic Identity (-¼)

26 11) h - Toughness: +33 ED (33 Active Points); Only In Heroic Identity (-¼)

16 12) i - Fast-Twitch Muscles: +2 SPD (20 Active Points); Only In Heroic Identity (-¼)

5 13) j - Hyper Recuperation: +3 REC (6 Active Points); Only In Heroic Identity (-¼)

12 14) k - Limitless Reserves: +30 END (15 Active Points); Only In Heroic Identity (-¼)

19 15) l - Very Resilient: +24 STUN (24 Active Points); Only In Heroic Identity (-¼)

 

Indestructible, all slots Only In Heroic Identity (-¼)

17 1) Bracing: Knockback Resistance -15" (30 Active Points); Costs Endurance (-½), Only In Heroic Identity (-¼) 3

35 2) Doesn't Hurt: (Total: 46 Active Cost, 35 Real Cost) Damage Resistance (35 PD/35 ED), Hardened (+¼) (44 Active Points); Only In Heroic Identity (-¼) (Real Cost: 35) plus Hardened (+¼) (1 Active Points); Only In Heroic Identity (-¼) applied to PD (Real Cost: 0) plus Hardened (+¼) (1 Active Points); Only In Heroic Identity (-¼) applied to ED (Real Cost: 0) 0

21 3) Extremely Durable: Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per 20 Minutes; Immunity: All terrestrial diseases and biowarfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) (26 Active Points); Only In Heroic Identity (-¼) 0

6 4) Pain Tolerance: (Total: 20 Active Cost, 6 Real Cost) +10 Mental Defense (18 points total) (10 Active Points); Only To Resist Pain Attacks (-2), Only In Heroic Identity (-¼) (Real Cost: 3) plus Power Defense (10 points) (10 Active Points); Only To Resist Pain Attacks (-2), Only In Heroic Identity (-¼) (Real Cost: 3) 0

17 5) Regenerative: Healing 3 BODY, Can Heal Limbs, Reduced Endurance (0 END; +½), Persistent (+½) (70 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 ¼), Self Only (-½), Only In Heroic Identity (-¼) 0

20 6) Resilient Healing: Healing 2d6, any one Characteristic other than BODY, END, or STUN at a time (+¼), Reduced Endurance (0 END; +½) (35 Active Points); Self Only (-½), Only In Heroic Identity (-¼) 0

24 7) Shrugs Off Damage: Energy Damage Reduction, Resistant, 50% (30 Active Points); Only In Heroic Identity (-¼) 0

24 8) Shrugs Off Damage: Physical Damage Reduction, Resistant, 50% (30 Active Points); Only In Heroic Identity (-¼) 0

4 9) Strong Willed: Mental Defense (18 points total) (5 Active Points); Only In Heroic Identity (-¼) 0

 

Regular Gear

6 1) Avengers Communicard: High Range Radio Perception (Radio Group) (12 Active Points); OAF (-1) 0

 

Self Defense Training and Instinct

Maneuver OCV DCV Notes

8 +2 HTH Damage Class(es)

4 Bearhug I +0 +0 8 ½d6 / 23d6 Crush, Must Follow Grab

5 Bearhug II -2 +0 Grab Two Limbs, 3 ¼d6 NND / 3 ¼d6 NND

4 Big Push +0 +0 38 STR / 110 STR to Shove

4 Block +2 +2 Block, Abort

4 Break Free +0 +0 38 STR / 110 STR vs. Grabs

5 Fist-Grab +1 +1 Grab One Limb, Block

3 Grab -1 -1 Grab Two Limbs, 33 STR / 105 STR for holding on

5 Kick/Haymaker -2 +1 8 ½d6 / 23d6 Strike

4 Punch +2 +0 6 ½d6 / 21d6 Strike

4 Slam -1 -1 6 ½d6 / 21d6 Strike; Grab Two Limbs; Target Falls

3 Tackle +0 -1 4 ½d6 / 19d6 +v/5 Strike; You Fall, Target Falls; FMove

3 Wrestler's Throw +2 +1 4 ½d6 / 19d6 Strike; You Fall, Target Falls

1 Weapon Element: Blades

1 Weapon Element: Clubs

 

 

Perks

6 Avenger: Positive Reputation: Member of the Avengers (A large group) 14-, +2/+2d6

3 Avengers Database: Computer Link

5 Avengers Mansion: Contribution for Avengers Base and Vehicles

5 Trust Fund: Money: Well Off

3 Fringe Benefit: Federal/National Police Powers

3 Fringe Benefit: Membership: Avengers (Active Member)

3 Well-Connected

5 1) My Ex-Husband, the Physicist: Contact: Dr. Robert Bruce Banner (Contact has useful Skills or resources, Very Good relationship with Contact) (6 Active Points) 12-

10 2) My Father, the Idiot: Contact:: General Thunderbolt Ross (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character) (11 Active Points) 12-

3 3) The Doc: Contact: Dr. Leonard Samson (Contact has useful Skills or resources, Good relationship with Contact) (4 Active Points) 11-

 

Talents

6 Naturally Aggressive: Lightning Reflexes: +3 DEX to act first with All Actions

 

Skills

8 +1 with All Combat

15 +3 with Hand to Hand Combat

3 Breakfall 12- (14-)

3 Bureaucratics 12- (19-)

3 Combat Piloting 12- (14-)

3 High Society 12- (19-)

3 Interrogation 12- (19-)

3 Navigation 12-

2 PS: Receptionist/Operator 11-

3 Paramedics 12-

3 Persuasion 12- (19-)

27 Power: Brick Tricks 24-

3 Scholar

2 1) KS: Catholocism (3 Active Points) 12-

2 2) KS: Metahuman Law (3 Active Points) 12-

1 3) KS: The Espionage World (2 Active Points) 11-

2 4) KS: The Gamma Projects (3 Active Points) 12-

3 5) KS: The Incredible Hulk, History, Foes (4 Active Points) 13-

2 6) KS: The Military World (3 Active Points) 12-

1 7) KS: The Team (2 Active Points) 11-

3 Security Systems 12-

3 Systems Operation 12-

1 TF: Avengers Quinjet

3 Teamwork 12- (14-)

4 WF: Common Melee Weapons, Handguns, Rifles, Shotguns, Small Arms

 

Total Powers & Skill Cost: 930

Total Cost: 987

 

500+ Disadvantages

5 Accidental Change to Gamma Form: Angered, Frustrated, or Injured 8- (Uncommon)

5 Dependent NPC: General Thaddeus "Thunderbolt" Ross 11- (As powerful as the PC)

10 Distinctive Features : Giant Red Amazon (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

20 Hunted: Hulk Family Rogues Gallery 11- (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)

15 Hunted: the Avengers 8- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)

10 Psychological Limitation: Love/Hate Relationship with Bruce Banner (Common; Moderate)

15 Psychological Limitation: Overconfident (Common; Strong)

15 Psychological Limitation: Solves problems with: Violence (Gammazon)/Avoidance (Betty Ross) (Common; Strong)

15 Social Limitation: Secret Identity (Frequently; Major)

377 Experience Points

 

Total Disadvantage Points: 987

 

Background/History: From: http://marvel.wikia.com/Elizabeth_Ross_(Earth-616)

 

Born in California, Betty was the only child of Air Force General Thaddeus Ross and his wife Karen Lee. Karen died when Betty was a teenager, and Ross shut Betty out of his life, claiming that a military base was no place for a young woman. Betty went off to boarding school.

 

She returned to Thaddeus' home after finishing school but then as for much of her life she was dominated by Thaddeus. By now Thaddeus was in charge of the top secret Gamma Bomb Project at Desert Base in New Mexico. Betty greeted the bomb's creator, Dr. Robert Bruce Banner, when he arrived at the base. A strong attraction grew between Bruce and Betty. However, Thaddeus held resentment for the quiet, slender, nuclear physicist thinking him a physical and emotional weakling. Thaddeus' dislike of Bruce intensified when he realized that Betty was falling in love with him.

 

She served as an important background character for the Hulk for years occasionally becoming a villain (the Harpy) but usually playing the role of victim. With MODOK's transformation of Thaddeus to the Red Hulk, Betty was transformed into a ruby coutnerpart to the She-Hulk. Her powers are slightly different, and she lacks the experience but she's proven very capable. More powerful than Jen was when she debuted.

 

Personality/Motivation: Betty has always been a devoted daughter, wife, girlfriend, done what people needed of her. In many ways she's as repressed as Bruce Banner; but she's put more effort into working through it and is more socially capable.

 

Her "Hulk" personae is uninhibited like her green She-Hulk counterpart, but also more prone to anger and violence. Unlike Jen she this She-Hulk doesn't particularly care for her human form and resents having to change back. Betty seems to see the transformation as an escape and though she doesn't like the lack of control she's content to be along for the ride.

 

Powers/Tactics: The Savage She Rulk...or Gammazon as I'll be calling her for now, is a straight up brick. Her corrosive bloot/spittle seperates her from the others and though she seemignly gets ticked off easily, like her father she doens't seem to have access to the limitless reserves of strength the "True Hulks" have.

 

Gammazon has oft been seen with various weapons, but I prefer to ignore that.

 

Campaign Use: At this point Betty Ross has been everything, DNPC, Villainess, Nun, Spy, Wife, and now she has her own hulk attributes so gets to be the PC in her own story.

 

Appearance: As Betty Ross: Height: 5'6'', Weight: 110lbs, Eyes: Blue, Hair: Brown

 

As the Red She-Hulk: Height 6'7'', Weight 700lbs, Eyes: Yellow, Hair: Black with Red Streaks, Body: Bodacious.

 

Betty has always been a pretty woman; turning heads despite "plain Jane" attributes. She dresses fairly conservitavely thanks to her background. Her alter ego dresses much more scandelously; preferring tight black leather.

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Re: Betty Ross, Gammazon (5e, 900+ pts)

 

Thanks! I'm kind of proud of it; though I have a habit of unintentionally swiping things. I may have heard it as a She-Hulk reference once.

 

My She-Hulk/Wonder Woman pastiche uses that name, but I totally stole it from an old What If...? comic

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Re: Betty Ross, Gammazon (5e, 900+ pts)

 

Her big-ass sword is an uru weapon outfitted with repulsor technology by Tony Stark (no idea what those components actually do, though) and enchanted by Odin. So, not some random bit of tableware she picked up.

 

In the absence of further information, I went with a 2d6 Armor Piercing HKA in my (pending) write-up of the Defenders, which would get her into the same Damage Class range that I put a Thor-swung Mjolnir in.

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Re: Betty Ross, Gammazon (5e, 900+ pts)

 

Her big-ass sword is an uru weapon outfitted with repulsor technology by Tony Stark (no idea what those components actually do' date=' though) and enchanted by Odin. So, not some random bit of tableware she picked up...[/quote']

:nonp: Seriously?

 

 

What, they couldn't fit a Ruby of Cyttorakk on there, too?

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Re: Betty Ross, Gammazon (5e, 900+ pts)

 

Cyttorakk's busy stacking the Juggernaut powers on top of Colossus.

 

Stark and Odin actually made high-tech/magic weapons or armor for Ms. Marvel, Iron Fist, Hawkeye, Black Widow, Wolverine, Spider-Man, Dr. Strange, and Stark himself as well as Betty, but only she seems to be using hers afterwards.

 

[ATTACH=CONFIG]43135[/ATTACH]

 

I guess everyone else had been in the Super-hero biz long enough to glance in a mirror, say "Oh HELL no, that looks idiotic!" and pack theirs away in a closet somewhere.

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Guest steamteck

Re: Betty Ross, Gammazon (5e, 900+ pts)

 

Cyttorakk's busy stacking the Juggernaut powers on top of Colossus.

 

Stark and Odin actually made high-tech/magic weapons or armor for Ms. Marvel, Iron Fist, Hawkeye, Black Widow, Wolverine, Spider-Man, Dr. Strange, and Stark himself as well as Betty, but only she seems to be using hers afterwards.

 

[ATTACH=CONFIG]43135[/ATTACH]

 

I guess everyone else had been in the Super-hero biz long enough to glance in a mirror, say "Oh HELL no, that looks idiotic!" and pack theirs away in a closet somewhere.

 

 

Gad, I'm glad I'm not trying to read this stuff anymore. The movies are the real deal for me now.

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Re: Betty Ross, Gammazon (5e, 900+ pts)

 

Thanks! I'm kind of proud of it; though I have a habit of unintentionally swiping things. I may have heard it as a She-Hulk reference once.

 

The only one I remember is:

 

Jhen The Gammazon

(Jhen Walters) A clone of the She-Hulk created by the Zola Institute, Jhen possessed power to match. The group's strongwoman, Jhen was also the heart of the team.

--What If II#19 (What If II#19, 36, 39

 

cosaveng5.jpg

 

From a What If.

 

http://www.marvunapp.com/Appendix/cosaveng.htm

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Re: Betty Ross, Gammazon (5e, 900+ pts)

 

Fear Itself was pretty awful as mega crossover events go, but I liked some of the stuff that spun out of it ;)

 

For me getting the new Defenders title out of it would be worth the boring, otherwise pointless crossover even if it didn't have pretty, pretty Stuart Immonen art. But now that it's done I don't so much reread it as re-look at it with my eyes unfocused just enough to avoid being bothered by the words.

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  • 2 weeks later...

Re: Betty Ross, Gammazon (5e, 900+ pts)

 

Her big-ass sword is an uru weapon outfitted with repulsor technology by Tony Stark (no idea what those components actually do, though) and enchanted by Odin. So, not some random bit of tableware she picked up.

 

In the absence of further information, I went with a 2d6 Armor Piercing HKA in my (pending) write-up of the Defenders, which would get her into the same Damage Class range that I put a Thor-swung Mjolnir in.

 

That doesn't make me think it's less stupid you know :)

 

oh and writeup is updated to reflect the fact that I have almost completely purged the she-hulk write up I used as base. :)

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Re: Betty Ross, Gammazon (5e, 900+ pts)

 

Her big-ass sword is an uru weapon outfitted with repulsor technology by Tony Stark (no idea what those components actually do' date=' though) and enchanted by Odin.[/quote']That there puts me in mind of the superhero episode of the old What's New (with Phil & Dixie) comic strip. Specifically, these panels:

[ATTACH=CONFIG]43373[/ATTACH]

[ATTACH=CONFIG]43374[/ATTACH]

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Re: Betty Ross, Gammazon (5e, 900+ pts)

 

That there puts me in mind of the superhero episode of the old What's New (with Phil & Dixie) comic strip. Specifically, these panels:

[ATTACH=CONFIG]43373[/ATTACH]

[ATTACH=CONFIG]43374[/ATTACH]

That reminds me of the Goblins Comic and an extreme adventurer Origin:

http://www.goblinscomic.com/09032005/

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