megaplayboy Posted August 1, 2012 Report Share Posted August 1, 2012 Re: World War Two Campaign Well, the land speed record in 1939 was 367 mph. The airspeed record in 1939 was 469 mph, set in a German Me 209. Sound barrier wasn't officially broken until Chuck Yeager did it in 1947. Before then top speed during the war was a shade under Mach 1, about 625 mph(german jet and rocket fighters). Did the comic books of the era portray superheroes moving faster than sound? Quote Link to comment Share on other sites More sharing options...
kahuna's bro Posted August 1, 2012 Report Share Posted August 1, 2012 Re: World War Two Campaign flash had lightspeed Quote Link to comment Share on other sites More sharing options...
megaplayboy Posted August 1, 2012 Report Share Posted August 1, 2012 Re: World War Two Campaign flash had lightspeed In WW2, though? In the comics written at the time? Quote Link to comment Share on other sites More sharing options...
megaplayboy Posted August 1, 2012 Report Share Posted August 1, 2012 Re: World War Two Campaign There are probably a few workarounds, even for superspeed: 1) say the speedster can technically move faster than bullets or shells, but only for very short periods of time. If they push it, they can do so for a minute or three, but it's incredibly exhausting. 2) say the speedster can move at incredible speeds over long distances, but they're insubstantial while doing so, and/or the air friction is so great they can't carry anything or anyone while doing so. 3) make battlefield recon for speedsters hazardous to a ludicrous degree. Find a way to get them captured or injured almost every time they do it. This isn't the preferred approach, but at least it keeps down the number of instances where one PC can radically alter historical outcomes. Quote Link to comment Share on other sites More sharing options...
Darren Watts Posted August 1, 2012 Report Share Posted August 1, 2012 Re: World War Two Campaign In WW2' date=' though? In the comics written at the time?[/quote'] Not most of the time- he could easily outrun a bullet, or disassemble an entire car out from under a driver on the road. I have a late-40s story where he does race the electrical charge from a switch down a wire in order to defuse a bomb after the button's been pressed, though, which suggests in short bursts he could hit a sizable fraction of lightspeed-minus-resistance. dw Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted August 1, 2012 Report Share Posted August 1, 2012 Re: World War Two Campaign Yeah. I'm patient' date=' but I'm not immortal either.[/quote'] Forgot to spend the points? Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted August 1, 2012 Report Share Posted August 1, 2012 Re: World War Two Campaign Some suggested ground rules All heroes built on 250 Points, 150 Point Base and 100 Points of Disadvantages. No Megascale movement for superheroes, but some vehicles may have it (Wonder Woman's Invisible Plane for example). No Bulletproof Costumes without an activation roll (Bulletproof vests at the time were heavy). Combat Luck instead. The point totals are reasonable. But if you look at public domain of superheroes wiki, there seems to be a bit of heroes that have bullet-proof gear. Bulletman and family to name one. Quote Link to comment Share on other sites More sharing options...
Black Ops Posted August 1, 2012 Report Share Posted August 1, 2012 Re: World War Two Campaign Is irresistibly drawn in from south of hiatus.... Hallo! Was geht hier vor sich? ( Hello what is going on here ? ) Quote Link to comment Share on other sites More sharing options...
megaplayboy Posted August 1, 2012 Report Share Posted August 1, 2012 Re: World War Two Campaign The first superhero was Dr. Occult, in 1935. Then the Phantom in 1936(although he was still kinda pulpy). After Superman appeared in 1938, there were a proliferation of superheroes in the next 2-3 years, and then a bit of a dropoff after WW2 ended. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted August 1, 2012 Author Report Share Posted August 1, 2012 Re: World War Two Campaign Question - Who replaced President Henry Knight in the Uncle Sam and The Freedom Fighters series? Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted August 1, 2012 Report Share Posted August 1, 2012 Re: World War Two Campaign Forgot to spend the points? When I still had the points to spend I believed I was immortal, and therefore spent them on something else, no doubt. Quote Link to comment Share on other sites More sharing options...
assault Posted August 2, 2012 Report Share Posted August 2, 2012 Re: World War Two Campaign Then you had your light cavalry/carrier pigeons like Flash' date=' Johnny Quick and Air Wave that speed was just about all they did.[/quote'] Air Wave wasn't a speedster in the same sense as the Flash, although he did have roller skates that allowed him to travel along phone lines at high speeds.... The reason I introduced him into the discussion was because of his instantaneous communication power, which was one of the powers flagged as a possible problem. The fact that he was Lame with a capital L was just a bonus. He could probably fight as well as any other non-powered face-punching character, except for the real hardcore ones like the Atom and Wildcat. (Or Captain America, but different universe.) I see him as being a bit like the Red Bee - lame powers, but still a useful combatant. Quote Link to comment Share on other sites More sharing options...
Black Ops Posted August 2, 2012 Report Share Posted August 2, 2012 Re: World War Two Campaign Double post. sorry Quote Link to comment Share on other sites More sharing options...
Black Ops Posted August 2, 2012 Report Share Posted August 2, 2012 Re: World War Two Campaign Question - Who replaced President Henry Knight in the Uncle Sam and The Freedom Fighters series? A sentient robot double, Gonzo the Mechanical Bastard. Sponsored by Father Time. And he was not sworn in as I understand it at the time. So he was a Senator. (But I might err. American politics are a mystery to me ) Quote Link to comment Share on other sites More sharing options...
megaplayboy Posted August 2, 2012 Report Share Posted August 2, 2012 Re: World War Two Campaign Air Wave wasn't a speedster in the same sense as the Flash, although he did have roller skates that allowed him to travel along phone lines at high speeds.... The reason I introduced him into the discussion was because of his instantaneous communication power, which was one of the powers flagged as a possible problem. The fact that he was Lame with a capital L was just a bonus. He could probably fight as well as any other non-powered face-punching character, except for the real hardcore ones like the Atom and Wildcat. (Or Captain America, but different universe.) I see him as being a bit like the Red Bee - lame powers, but still a useful combatant. I think the thing is, you either have to work out an agreement with players to not "go there"(wrt using their powers for the obvious strategic advantages), or find workarounds to mitigate or balance out such things. The third option is to roll with it, and let the chips fall where they may...so long as the bad guys can also take advantage of their own extraordinary abilities. The most problematic power I can think of? Time Travel. Resurrecting the newly dead might also be problematic in some circumstances. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted August 2, 2012 Author Report Share Posted August 2, 2012 Re: World War Two Campaign No, I meant who was Henry Knight's Vice President? Quote Link to comment Share on other sites More sharing options...
Cassandra Posted August 2, 2012 Author Report Share Posted August 2, 2012 Re: World War Two Campaign Wonder Woman (Golden Age) Val Char Cost 40 STR 30 20 DEX 30 20 CON 20 10 BODY 0 13 INT 3 20 EGO 20 15 PRE 5 18 COM 4 15 PD 7 15 ED 11 4 SPD 10 12 REC 0 40 END 0 40 STUN 0 Total Characteristics Cost: 140 Points Cost Skills 3 Acrobatics 13- 2 AK: Washington, D.C. 11- 3 Breakfall 13- 5 CSL: HTH Combat +1 2 FB: Amazon Princess 2 FB: U.S. Military Officer 3 Paramedic 12- 2 PS: Intelligence Officer 11- 3 Tactics 12- Total Skills Cost: 25 Points Cost Powers 5 Damage Resistance 5 rPD 5 rED 7 ES: RPT, IAF: Mental Radio Tiara (-1/2) 15 EC [Amazon Magic]-15 Points 10 1) Flight 10", Variable Advantages (+1/2), Megascale or 1/2 END Only (-1/4), IIF: Invisible Plane (-1/4) 10 2) Force Field +10 rPD +10 rED, No END, OIF: Bracelets (-1/2) 14 3) Mind Control 10d6, No Range (-1/2), OAF: Magic Lasso (-1) 7 4) Stretching 4", No END (+1/2), OAF: Magic Lasso (-1) 10 Multipower (10 Points) 1 u) Leaping +10" 1 u) Running +5" 5 LS: Longevity [immortal] Total Powers Cost: 85 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Etta Candy (Unaware Useful Normal) 8- 10 DNPC: Steve Trevor (Unaware Useful Normal) 8- 10 Hunted: Baroness Paula von Gunther, Cheetah, Dr. Psycho, or Mars (As Powerful) 8- 5 Hunted: Queen Hippolyte (As Powerful) 8- 20 PsyL: Code of the Hero (Very Common/Strong) 20 PsyL: Honorable (Very Common/Strong) 10 SocL: Secret Identity [Princess Diana of Themyscira/Diana Prince] (Occasionally/Major) 15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common) Total Disadvantages Cost: 250 Points Princess Diana found wounded U.S. Air Corps. Captain Steve Trevor who had crash landed on the mystic Island of Themyscira. After learning about the Axis Menace from Trevor, Queen Hippolyte decides the Amazons must sent someone to investigate the threat. A contest is held to find the most capable Amazon, and despite her mother's wishes Diana participates and wins the games. Travelling to Washington, D.C. with Steve Trevor, she creates the identity of Diana Prince in order to work for Military Intelligence to learn where she would be most needed. Becoming a superhero known as Wonder Woman, she joins the Justice Society of America. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted August 2, 2012 Author Report Share Posted August 2, 2012 Re: World War Two Campaign How Many SuperheroesVillains Would Both Sides Have During The War? At http://www.combinedfleet.com/ a site dedicated to a study of the Japanese Navy during World War Two, there is an interesting article on war production. The Seven Major Nations in the war, The United States, The British Empire, Nazi Germany, The Soviet Union, France, Italy, and Japan had 90% of the World's War Making Potential. This includes factories, manpower, raw material, and availiable armed forces. Here are the percentages per country. USA 41.7% Nazi Germany 14.4% Soviet Union 14% British Empire 10.2% France 4.2% Japan 3.5% Italy 2.5% Total 90.5% In order to have those with true superpowers a country should have a technological/scientific infrastructure advanced enough to produce them. This would include those with natural powers, and those as a result of accidents as so many heroes did. The above percentages could be used to represent those superhero/villain level characters built on 250 Points, such as Superman, Wonder Woman, Captain America, Human Torch, and Batman. There would of course be many Hero/Villain level characters built on 150 Points, including sidekicks like Robin, Sandy, Kitten (Both for Catman and Black Cat). Quote Link to comment Share on other sites More sharing options...
assault Posted August 2, 2012 Report Share Posted August 2, 2012 Re: World War Two Campaign Two quick thoughts: While China was in some ways just a punching bag for Japan, they also kept the majority of the Japanese army busy for the duration of the war. A lot of Golden Age characters had mystical origins. Basing the presence of superbeings on scientific infrastructure works as a shortcut, but doesn't necessarily explain characters with mystical origins. Personally, I'd make superhumans so rare as to be below the level of useful statistical analysis. They should all be anomalies. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted August 2, 2012 Author Report Share Posted August 2, 2012 Re: World War Two Campaign True, Assault. I don't think 100 superhumans in a world of 2 billion is out of line. Quote Link to comment Share on other sites More sharing options...
megaplayboy Posted August 2, 2012 Report Share Posted August 2, 2012 Re: World War Two Campaign True' date=' Assault. I don't think 100 superhumans in a world of 2 billion is out of line.[/quote'] Well, the All-Star Squadron was pretty much every superhero in existence in the DCU during WW2, and it had about 50 members. So 100 might not be out of line for that kind of setting. At the other extreme you have a setting like Godlike where the numbers are significant enough to induct them into military units. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted August 3, 2012 Report Share Posted August 3, 2012 Re: World War Two Campaign A superhero World War Two campaign would have a mix of technologies. The early war tanks used the both the Axis and the Allies were lightly armored and armored. In fact, two thirds of all British Tanks, and one third of all German Tanks were armed only with machine guns. Strangely enough all French Tanks had armor and cannon capable of defeating any German Tanks, but only one in ten had a radio, and they were split up into smaller units while the Germans concentrated theirs. Meanwhile superheroes would be firing off ray guns and flying in invisible planes. One ready made villian is the Juggarnaut renamed Dreadnought in classic enemies (4th) it was developed during WWII. Well the end of the war, who said it couldn't have been used earlier? Or stopped before it could have been massed produced? Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted August 3, 2012 Report Share Posted August 3, 2012 Re: World War Two Campaign One ready made villian is the Juggarnaut renamed Dreadnought in classic enemies (4th) it was developed during WWII. Well the end of the war' date=' who said it couldn't have been used earlier? Or stopped before it could have been massed produced?[/quote'] Not to mention any prototypes that were made... Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted August 3, 2012 Report Share Posted August 3, 2012 Re: World War Two Campaign And Seeker's adoptive father and mentor was a Ninja spy so there is another pre-built character (with tweaks) and group, as in the Red Band. And lets not forget good ole Dr. Destroyer! Quote Link to comment Share on other sites More sharing options...
Cassandra Posted August 3, 2012 Author Report Share Posted August 3, 2012 Re: World War Two Campaign There are a number of Superhero Groups in the Comics that fought in the war. The Invaders (Marvel Comics) Captain America Bucky Human Torch Toro Miss America Whizzer Sub-Mariner Union Jack Spitfire We could also add Venus, Blonde Phantom, Golden Girl, Sun Girl, and Namora, just have them saw up earlier. Quote Link to comment Share on other sites More sharing options...
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