quozaxx Posted May 24, 2016 Report Share Posted May 24, 2016 Hey, long time no see fellow Hero gamers! I am making a Fantasy Hero game and I need to lay out the town. So I need help in figuring out what places people may see in a town of about 1000 This is what I have so far: Schools Temples Blacksmith Shops Farmer's Market. General Store Low income homes Nice homes / castles Mill Jail and 'police' station Hospital Fire station Town Hall Mayor's house / castle Diner Trading Post Taverns Brothel Yes, some of the places are very progressive for a medieval setting. I'm thinking more the lines of an old Western Town mixed with a medieval setting. So what am I missing? Quote Link to comment Share on other sites More sharing options...
tombrown803 Posted May 24, 2016 Report Share Posted May 24, 2016 a town that size would probably have a Inn/Hotel Quote Link to comment Share on other sites More sharing options...
DShomshak Posted May 24, 2016 Report Share Posted May 24, 2016 Undertaker? Good for a little Old Western gallows humor, if this is the sort of small town that sees a lot of duels or is afflicted by bandits. Some locations might be merged. In a Generic Fantasy Warehouse polytheistic world, many social services might be run by temples. The hospital is the shrine to the healing god, the undertaker is the death-god's priest, another temple runs the school, the fire god's priest runs the village fire brigade (and people pray for the fire god not to be angry as they put out a burning house), etc. Dean Shomshak Quote Link to comment Share on other sites More sharing options...
Kesedrith Posted May 24, 2016 Report Share Posted May 24, 2016 For a town this size, there should likely also be a theater and/or music house. Quote Link to comment Share on other sites More sharing options...
SteelCold Posted May 25, 2016 Report Share Posted May 25, 2016 Stagecoach depot. Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted May 25, 2016 Report Share Posted May 25, 2016 A fence. Probably a money changer / jeweler / assayer. Most likely a stable. Possibly a butcher / slaughter yard. - E Quote Link to comment Share on other sites More sharing options...
LordGhee Posted May 25, 2016 Report Share Posted May 25, 2016 http://citygen.crystalballsoft.com/generate.php well here you go Quote Link to comment Share on other sites More sharing options...
LordGhee Posted May 25, 2016 Report Share Posted May 25, 2016 http://www222.pair.com/sjohn/blueroom/demog.htm or this Quote Link to comment Share on other sites More sharing options...
quozaxx Posted May 25, 2016 Author Report Share Posted May 25, 2016 A fence. Probably a money changer / jeweler / assayer. Most likely a stable. Possibly a butcher / slaughter yard. - E So is the fence supposed to keep people in or out. LOL Thanks! You guys are great! Quote Link to comment Share on other sites More sharing options...
Cancer Posted May 25, 2016 Report Share Posted May 25, 2016 Wells, a number of them; a few would be decorated with statuary and fountains, the others more workaday. One or more market squares, for purely local wares ... think farmers' markets, chandlers, coal or charcoal or firewood sellers, small goods merchants (pins, pans; knife-grinders; flowers; medicinal herbs etc.). Probably markets open once or twice a week. Quote Link to comment Share on other sites More sharing options...
bluesguy Posted May 25, 2016 Report Share Posted May 25, 2016 I would highly recommend using Cityographer which has both a free and paid version. I have found it to be an extremely useful tool for creating villages -> cities. Quote Link to comment Share on other sites More sharing options...
Alcamtar Posted May 25, 2016 Report Share Posted May 25, 2016 community well where everyone comes to draw water, and where gossip is exchanged job post where announcements are posted for events, wehre laborers gather and landlords come to hire them, and bounties are posted for wanted criminals a long wall overgrown with brambles where everyone picks berries in late summer, but in springtime is swarming with hundreds of bees and everyone avoids it wainwright who repairs carts and wagons, does a lot of business for the nearby farmers chandler who sells tallow, oil, and beeswax candles (everyone needs to light their homes) bakery and butcher (townsfolk have to eat) woodcutter who sells firewood in town. maybe he also has a business as a charcoal burner, supplying the blacksmith cobbler/cordwainer, there are probably enough people needing shoes to keep him busy all year. Gary Gygax was a cobbler. maybe also doubles as a general leatherworker who can repair saddles and other goods, make you some squeaky pants, etc. bonus points if the cobbler is an actual elf. (hmm, now I'm thinking the cobbler is a halfling named Squeaky) watchtower where a lone sentry keeps an eye on the surrounding land for wildfires and raiding parties. generally only manned on an as-needed basis, during the dry season or when there are orc troubles. apothecary who sells herbs and oddities, and who may also double as a healer. the apothecary is officially a disreputable foreigner and lives on a back alley, but most people respect him anyway and buy his wares. (thinking of the chinese in the old west, such as Kam Wah Chung Company in John Day, Oregon. In a fantasy world this could be a foreigner or a humanoid) teamster who hires out his team and wagon, taking loads to and from nearby farms, mines, or towns coaching inn. this is where the daily or weekly stage stops, passengers embark or disembark, and mail can be sent or picked up. could be a dedicated office, or maybe it stops at an inn. It could be a coach like was used in england or in the old west, a canal boat, a pony express type of service, the royal courier who carries the mail, or whatever else might link the town to the outside world. (this was replaced by a bus stop or train station in recent times. Greyhound buses often stopped at a diner or a general store, if the town was too small to have a dedicated station) the town hall might double as a grange hall for farmers, a miner's guild hall (or other trade), or a "secret" society like the freemasons or elks or oddfellows you didn't say whether the mill was a grain mill, sawmill, stamp mill for processing ore, or something else. depending on the local economy there could be multiple mills. if a stream is available water mills will be preferred, probably with a duck/goose pond; a windmill if there is no water; or a horse mill if neither wind or water is available Quote Link to comment Share on other sites More sharing options...
womble Posted May 26, 2016 Report Share Posted May 26, 2016 What's the town's reason for being where it is? Market? Industry? Trade hub? That should prompt some specifics. Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted May 27, 2016 Report Share Posted May 27, 2016 Abandoned mine. Small towns are required to have an old abandoned mine, mill, or something similar. Quote Link to comment Share on other sites More sharing options...
Steve Posted June 2, 2016 Report Share Posted June 2, 2016 What about a postmaster's office for mail delivery? Something like the pony express could exist. For a bit more technomancy, how about a magical version of the telegraph? How about a winery or a brewery? Quote Link to comment Share on other sites More sharing options...
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