g3taso Posted January 4, 2018 Report Share Posted January 4, 2018 I like the Choke Hold maneuver, and I was watching Star Wars last night and an idea came to me. How could this be extended into a Darth Vader-esque ranged Choke Hold? I'm 5e (until April), and I understand adding advantages to Martial or other Maneuvers is frowned upon. That being said, how can I use my Choke Hold at range without buying a whole new Power to do what I can already do with my bare hands? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted January 4, 2018 Report Share Posted January 4, 2018 Telekinesis with Fine Control plus Martial Art with custom maneuvers. Ninja-Bear and Netzilla 2 Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted January 4, 2018 Report Share Posted January 4, 2018 Maneuvers that reduce DCV by default aren't as limited when combined with TK. A weapon element 'TK' may be needed too. Quote Link to comment Share on other sites More sharing options...
g3taso Posted January 4, 2018 Author Report Share Posted January 4, 2018 Force Choke: Telekinesis (15 STR), Fine Manipulation (33 Active Points) I'll ruminate a bit on that. BTW I found your characters online. Muy bueno! Hyper-Man 1 Quote Link to comment Share on other sites More sharing options...
LoneWolf Posted January 4, 2018 Report Share Posted January 4, 2018 The best way to buy this is to purchase an NND attack. 2d6 NND, Continuous (30 active points). This way you don’t take the penalties for performing the maneuver. You also don’t have to worry about maintaining the hold, or the person being able to escape the hold. You make the attack which goes against his ranged DCV so you are more likely to hit. Once you hit the target takes damage, and cannot escape until you release them. They can move but still take damage. dsatow 1 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted January 4, 2018 Report Share Posted January 4, 2018 Yeah seems like either a telekinesis attack or a specialized damage/entangle (they are unable to escape, usually lifted off the ground, etc). Quote Link to comment Share on other sites More sharing options...
Tech Posted January 19, 2018 Report Share Posted January 19, 2018 On 1/4/2018 at 2:44 PM, LoneWolf said: The best way to buy this is to purchase an NND attack. 2d6 NND, Continuous (30 active points). This way you don’t take the penalties for performing the maneuver. You also don’t have to worry about maintaining the hold, or the person being able to escape the hold. You make the attack which goes against his ranged DCV so you are more likely to hit. Once you hit the target takes damage, and cannot escape until you release them. They can move but still take damage. I would go with CRTaylor said, especially given that the original poster mentioned Darth Vader. The NND just KO's them eventually, doesn't stop them from attacking and once they're at 0 Stun, cannot kill them. g3taso 1 Quote Link to comment Share on other sites More sharing options...
dsatow Posted January 19, 2018 Report Share Posted January 19, 2018 Both builds are valid and have good points. I like the TK at range only because its a simpler build. Also, Darth Vader has used a non-force choke hold to interrogate prisoners before so it fits. On the other hand, I've used the NND approach on a character who pulled the oxygen from people's lungs and another who constricted blood flow to the brain. Quote Link to comment Share on other sites More sharing options...
g3taso Posted January 20, 2018 Author Report Share Posted January 20, 2018 I really like the Choke Hold, which is also 2d6NND (and a Grab). Aside from pushing for a "signature" AoE version however, I agree the two alternatives have their merits in terms of mechanics or SFX (perish the thought ). With so many ways to do just about anything in this system, I find it unusual there are not many options. Pondering if that is a strength, weakness or just a perceptual gap. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted January 21, 2018 Report Share Posted January 21, 2018 Stretching. Quote Link to comment Share on other sites More sharing options...
Blazmo Posted February 10, 2018 Report Share Posted February 10, 2018 Doesn't one of the APGs have a rule or new power that covers something like this? I think they do but I can't quite remember which volume it was in. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted February 11, 2018 Report Share Posted February 11, 2018 On 1/4/2018 at 1:14 PM, g3taso said: I like the Choke Hold maneuver, and I was watching Star Wars last night and an idea came to me. How could this be extended into a Darth Vader-esque ranged Choke Hold? I'm 5e (until April), and I understand adding advantages to Martial or other Maneuvers is frowned upon. That being said, how can I use my Choke Hold at range without buying a whole new Power to do what I can already do with my bare hands? UMA for Fifth has rules for adding advantages to martial maneuvers. Quote Link to comment Share on other sites More sharing options...
g3taso Posted June 26, 2018 Author Report Share Posted June 26, 2018 On 1/4/2018 at 12:26 PM, Hyper-Man said: Maneuvers that reduce DCV by default aren't as limited when combined with TK. A weapon element 'TK' may be needed too. Can you expand on that a bit? I'm 5e till the end of summer. Quote Link to comment Share on other sites More sharing options...
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