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Ninja-Bear

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Everything posted by Ninja-Bear

  1. I'm just curious, would any of you have a problem with a new limitation for hand attack -0 lim. for replacing str for punching for example with str for disarm. And instead of the mandatory -1/2 limitation for HA, -1/4 manditaory limitation to use HA for other purposes than strike. Example 1) Eagle Claw technique: +4 HA (20 pts.) (-1/2 HA) (-0 Only for Disarm) = 13 real pts. Example 2) Tonfa: +3 HA (15pts.) (-1/4 HA) (-0 Only for MA manuevers) oaf(-1) = 7 real pts. The first example I like, because I think it keeps the character sheet cleaner, and I don't think is is a stretch of the mechanicseither. (HA is a limited form of STR). I'm especially curious as to the second example, because (maybe due to cinematic effect, i'm missing something.) it irks me that a tonfa that is supposed to be able to disarm a weapon gets no str benefits. Yes, it gets a OCV bonus to hit, but in the STR vs STR contest, there is no advantage to being barehanded or having a weapon. Anyways just looking for thoughts. (P.S. I realize that this is going to be a moot point in a couple of months)
  2. Re: terminator where thepeople scrapes with damage Boomers the the Invasion: Target Earth supplement just had this disadvantage 10 points Distintive Feature: As he takes damage to the artificial skin it doesn't repair. 5 points Distinctive Feature: Just doesn't act right. Have you considered images? And put a bonus to the roll on a limitation? Something like +6 to make the roll 18- unharmed then subtract say -1 per 1 body done. Just thinking that when the terminator loses some skin, in the right circumstances, he still isn't a scary robot. Only when he loses all skin is it apparent that he is not noramal. While thinking of powers how about additional PRE when the skin does come off ? To really make the scary robot.
  3. Re: Alternate Way to do Martial Arts Marcdoc, i've seen your system and like it. But I'm curios about the throw element. Do you have your players buy double knockback and declare automatic throw? Or how does that work?
  4. Re: Destroyers Rewrite?? Black ops the villian group you refer to is Yooso, which is in Ninja Hero 4th. Iron Ronin was the powersuit guy, but Hi (fire) was the traditional looking samurai guy (his suit is magical).
  5. Re: Destroyers Rewrite?? Kilted Avenger, in Enemies II the Destroyers were as follows: Death Singer, Frost, Stinger, Arrowhead, and Death Commando None were in a Samurai outfit in these illustrations. But you might be thinking of Death Commando-he had a high-tech suit. P.S. I have Enemies I, II, and III plus classic Enemies if you have any other questions. Be glad to help.
  6. Re: Chinese Zodiac Team Even though the horse was recommmended for the speedster, I think the rabbit would be the best at a "true" speedster, super high speed and dex. He could have a lot of movement (even leaping) with a lot of low powered autofire attacks. And don't forget to give him flying dodge. The horse though could also be a movement specialist, but how about a team mover? Such as a teleporter with x4 mass? You can nstill give the horse speedster type of manuevers. The distiction between the two would be that the horse's DCs come from his strength (higher than rabbit but lower than OX). The rabbit's power comes from his immense speed. Also according to Chinese mythology, there is a hare on the moon, Lunar powers? I did come up with a unicorn style (Ki-Rin) once upon a time, if you want I could list the manuevers. Awesome idea BTW.
  7. Hello herodom, as the title suggests, I'm looking at ideas for a martial art style that would befit oriental dwarfs. The two different concepts I'm looking at are: 1) A westren style-such as shield and axe. This can show that the dwarfs are oringinally from a "medieval" westren land. 2) Completely Eastren style-such as naginata and sickle with chains (don't have UMA handy at the moment. I am open of course to any other suggestions-perhaps a blending? Also, just armed? perhaps unarmed? Thanks in advance for any all options.
  8. Re: Looking for Ideas/name for UMA villian group I saw Star Trek this weekend, and I loved how Sulu's sword and the Romulan's axe extended to become the weapon. Nice twist on high-tech and traditional. I'm thinking variable special effect +1/4 to each weapon?
  9. Re: HERONet Initiative Most Excellent - I would swing if I could swing the reptonfa.
  10. Re: Battletech/Mechwarrior Hero Resources I love Battletech 3025 No gut no galaxy. Has anyone though done alternative equipment for 3025? Example I have played around with a type of fire-fighter mech which would use flammers stats but shoot coolant instead.
  11. Re: Looking for Ideas/name for UMA villian group I will be using all these niffty ideas, thanks everyone. now I need some plots. Anyone has a plot?
  12. Ninja-Bear

    About PRIMUS

    Re: About PRIMUS Those are great ideas. I like the multi-clip idea. Now I don't mind if the said super weapon has a burnout roll. For one at least the agent has a chance to use the weapon, and two, I can see that because it is developmental, you can fry the circuits. I was thinking that the weapons could have two diffrent settings. First would have now activation roll say 8d6 (just to throw out a number) but the second would be a overload setting (hence unsafe and unstable) perhaps a burnout roll, which destroys the weapon. (3 6's and the weapon explodes!) Captain i'm giving her all she got!
  13. Ninja-Bear

    About PRIMUS

    Re: About PRIMUS Just thinking, how do you want to represent the weapons of Primus? The sources I have said that they are state of the art-hence they have activation rolls. Now I personally have had a problem with activation rolls, would I want a weapon that may or may not fire? Also what damage classes are you looking at? According to the Gadget supplement, that agents weapons were set at a level to annoy the Hero/Vilians but not to overwelm them in one shot. Another thought about Cyberline, you can use this as a catalyst for creating villians too. The Buffalo (from Enemies 3) was created by the Department of Defense (IIRC). And Orb (from Enemies 2) was a test subject from UNTIL, which cause him to go crazy. these are ideas that you can use if someone is not compatible with Cyberline.
  14. Re: Looking for Ideas/name for UMA villian group Just hit me, how about this for an asian anti-U.S. group; the Dim Mak Society? Love to here any comments
  15. Ninja-Bear

    About PRIMUS

    Re: About PRIMUS How about Special Assault Troops? Or, Special Anti Terrorists?
  16. Re: Looking for Ideas/name for UMA villian group Thanks for all the suggestions! What I didn't explain before was I am looking for a group/organization that would be the main villian in a Ultimate Martial Arts type game. I also want to be able to pull various styles across the globe without to much hassle. According to Dark Champions 4e, the Tongs and Yakuza are too clickish (well that is how it seems to me). And lastly I not against not having any mystical stuff but it seems that the only villian groups are mystical/religous in nature. I definatley am not against more super/mutant type villians such as Cheshire Cat, Powerhouse, or even Raccoon (with a name change). I have thought about a VIPER Nest but I keep thinking why don't they use their guns? Then I thought the other night, what if this Nest is a type of R&D type nest? To develop the best style? Sorta like Dead or Alive (the video game)? Any thoughts?
  17. Re: Help with naming a spider themed character. This one is tough. When my son did play he came up with a villian called the saintly spider! Which we renamed the Sinister Spider. The only other thing I can think of is S.O.S. the Son of Shelob! But really,I myself either think of Arachnid or Tarantula. Good luck!
  18. Re: Looking for Ideas/name for UMA villian group What I am looking at is something akin to VIPER (or could be a VIPER subgroup). At one time I had was M.A.I.M. (Martial Artists International Mercenaries) but that seems to pigeon hole me. Which is what I am trying to avoid from groups such as Yoshoo from Ninja Hero 4e. It is a cool group, but strictly Japanese. So I am looking to make it broader. One thought I had was to make a villian group which was mainly asian who are trying to destroy U.S. because our past history. The big three would be China, Japan, and Korea. Hope this helps. P.S. the hero team could be the White Tigers (Tigers are the symbol of the direction of west.)
  19. After reading and replying on the PRIMUS thread, I thought I'd pose this question for Ideas. I'm trying to come up wit a villian group (and/or agency) that would be Martial Arts in theme (of course), would be international in flavor, and more high-tech than mystical. Thanks in advance, Ninja-Bear
  20. Ninja-Bear

    About PRIMUS

    Re: About PRIMUS Thanks for the compliments Pergrine. As for names, I mine as well throw this out for S.A.T. - S.T.A.R. Special Tactical Adavance Response. It may not be the best, but it does seem better (and more patrotic) than SAT. my homebrew organization was E.A.G.L.E. (Elite American Government Law Enforcement).
  21. Ninja-Bear

    About PRIMUS

    Re: About PRIMUS Food for thought. What Martial Arts are you going to give your agents JmOz, if any ? I think depending which style you give your agents can reflect how you view your agency, this is regardless of the mechanics/effectiveness of said manuevers. For example, if you give assault agents Commando style, it can refelct an agressiveness of your agents and/or its military background, even if it is still a civilian agency. If you give it a Police Self-defense, then it reflects a more civilian thought. Or you can give them generic martial arts call it what you want, but (in my opinion) gives it a more comic/cinematic feel. Agent four doesn't have Martial Arts because the brass feels that it is a waste of time. As I said, the mechanics aren't as important, but consider these three responses towards your PC, and assume none can harm your PC. Agent one throws a knifehand (killing Strike) at you. Agent two tries to grab your wrist (Martial Grab) to handcuff you. Agent three tries to kick you in the head (Offensive Strike). Agent four just tries to punch you (Strike). Any ways, just thinking.
  22. Ninja-Bear

    About PRIMUS

    Re: About PRIMUS Thinking about mystical Primus Avenegers, I couldn't resist these titles; Silver Avatar (a variation on avenger) and Avenger-X !
  23. Re: how do you like your fantasy games Well I think by default my friends have always played the standard 75 + 75 point characters. But, in my Oriental Hero I made the characters 110 + 50 points. Martial abilities are so expensive! But as most on this thread, I'm game to any power level.
  24. Ninja-Bear

    About PRIMUS

    Re: About PRIMUS Switching back on topic, I was thinking about what are you going to do to SAT? Having a rivalry with the group (which ever one you play) was always fun. Now last I heard, that group got absorbed into Primus, but I think that if it is kept seperate you could use it as a foil; even if their just window dressing. P.S. Thanks for the positive comments about PUMA. One reason that I have been a lurker for so long (besides computer problems) is that while I think that my ideas are good, I'm a litttle heisitant to trow them out to the public.
  25. Ninja-Bear

    About PRIMUS

    Re: About PRIMUS An idead I had for Primus is the P.U.M.A. (Primus Ultimate Martial Artist). Of course he is a Silver Avenger. Last night I thought about his role in the organization. He is charged with investigation, and neutralization of threats from the Martial World.
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