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Ninja-Bear

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Everything posted by Ninja-Bear

  1. Interesting fact about this is that REH submitted some stories as Conan and Kull and the editor didn’t like them and when he resubmitted the story with the other hero then they were approved.
  2. Unfortunately that was one of my many started but never finished projects. One thing to keep in mind however is that NE STR doesn’t track very well at all with Hero System. I forgot exactly how much STR in NE you need to make even a low level Brick in Hero. Also not sure how you are going Heavy Armor and Weapons from NE (if you’re keeping the mechanic identical) Because those that are wearing Heavy Armor aren’t affected at by regular weapons. Naturally you can house rule this or ignore it.
  3. Social “Justice” is not justice at all. It should be scrapped thrown into the garbage dump.
  4. Well if your cracking some books then I’ll extend it to 3rd and previous editions. I do and mines buried too 😂. Plus me and the misses are going away for a vacation.
  5. Thanks for the input. (I do have the Ultimate Metamorph) I know that there are plenty of examples of other popular comic book character types. I’m just curious as if there was any Stretchers in 4th Ed.
  6. Interesting that you mentioned about cutting wood with an axe. Matt Eastman has a video going over which ones would work and which ones wouldn’t. Who knew that some axes are designed specifically for war? one thing that 8 really like about Matt Eastman (his site is called Schola Gladitoria ) is that he’s big on context, context, context.
  7. Hellos All, I have an unusual request. Are there any “official” as in printed Characters (wether good or evil) that are written as a Stretching character. I never ever ran across one at least not in the Enemies books that I have. Just wondering 💭 f there was any.
  8. Maybe not so much a computer model but when D&D was 2D6 there was a matrix that you would look at depending on weapon attacking what armor. It could give you a small bonus or penalty. @Old Man, depends on what ax compared to what armor. The mace is useful against all armor and it’s easier to use. You don’t have to worry about an edge alignment.
  9. @Old Man, the thing I like about about Todd from Todd’s workshop is that he explains the variances of steel. He uses a mild steel which is roughly comparable to medieval steel. He and Matt Eastman talk about how even In Medieval times there was different grades of metal and they do point out how imperfections in the metal can affect weapons and weapon breakage. Did you know that later Metal Maces actually had a wooden core in the shaft to give strength but reduce weight?
  10. It’s been awhile but I believe the book has rules for Iron against Bronze. It acts as AP iirc.
  11. The tagline line is Men of Steel in the Age of Bronze. Iirc.
  12. @Asperion, if you get a chance, the Asian Bestiaries have some monsters that are similar but different than Westerners are used to. If I understand correctly, the Witcher’s monsters are more in the vein of Eastern European traditions which seem different. The monsters you listed are so influenced by Media that by just going back to the original myths would make them seem different too.
  13. They roll like any other dice. Sometimes spectacular failure when you need the roll and other times Amazing. I will say the Body Pips make it really easy to teach new players that mechanic.
  14. Well how does that exactly work with game with a skill system? Fantasy Hero you’re expected to buy skills to represent your character. How you going to do that if the campaign just declares in-progress what is relevant? In a similar vein, I see people talk about OSR where the answers aren’t on your sheet. “You describe your character’s background and those skills”. Now in the right group? I can see it working. However……I can see problems even with honest players and GM. I rather don’t think the solution is as easy as it’s presented.
  15. Well that’s the rub isn’t it? What is the most useful to the most GM’s? In the vein of what you’re trying to accomplish here’s a small list of suggestions that are hopefully helpful. 1) You played 4th? The same guidelines are the same more or less for Standard Superhero albeit starting characters have more points to spend to flesh out their Powers and Skills and such. 2) I’d reduce Blackhead by Blocks of what he bought down 75 pts. (Here I would have to check what was bought exactly to give a better opinion.) 3) What is probably the MOST helpful is rather the background and SFX especially to new players/GMs. Seriously a pimple attack? (The character personally skivvies me out but that’s just me.) The idea that you can have almost any Special Effect and you buy the Power that best represents it? That’s Hero System trademark but still can take a moment to understand.
  16. Fantasy Hero has them listed as a Race so in my mind the same thing.
  17. Well not to sound blithe about it but what do you consider Standard Superhero? In theory since Steve Long cut Figured Characteristics we are able to build a 15 DEX, 8 OCV 4 DCV character. However if you are using legacy characters with minimal change then perhaps you want your brick at 18 DEX 6 OCV 6 DCV. Trust me there were some threads debating this. I’m away from my books (so it won’t be point balanced) here are some rough examples for ideas. 15 DEX because well because. Still higher than your normal but not “Standard Brick”. 5 DCV he’s a brick and we don’t have to have equal OCV and DCV. Drop PD to 10 and ED to 5 with Resistant Protection that gives you 30 PD and 25 ED still good for a brick. You probably only need 10 REC and 50 END keep the STUN though. I’d reduce the Blast from 10D6 to 8D6. And Reduce Striking Appearance to +5D6. If you need to cut some more costs reduce KB to -5 reduce Mental Defense and Power Dense to minimum but I wouldn’t get rid of them as that’s different. Also depending on cost you could keep say KB at original value and just reduce the other two. But again this is very dependent on how your world is built.
  18. One thing that helps is that if you have an experienced player have him help the less experienced player while combat is going on with other players. Minimize optional rules. Optional rules are great if everyone is comfortable with them however extra rules usually result in extra rolls which results in extra time. And for a very controversial suggestion, keep a tight control on Speed-have all PC’s have the same Speed and adjust villains as needed.
  19. I don’t know how to delete a thread but I would encourage that you let it stay up. I’m sure you‘re not the first person who missed the 0 END cost in the calculations. This would be helpful to other people who search for similar things.
  20. You missed option C. C) Hero is a tool kit and so it will provided Resistant to powers like Flash or Mental Defense because GM/group feels that this represents the build better. For Example the Master of the Spiting Cobra Clan has a spit attack to the eyes which not only flashes and hurts but does actual killing damage to the unfortunate victim. However their rivals, the Northern Mongoose Clan has a secret technique to stop the attack hence the Resistant. I see this no more or less an arms race than what the players allow. Do heroes need Hardened Defenses? I bet you see a lot when every villain has an AP attack.
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