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Naanomi

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Everything posted by Naanomi

  1. Re: Still Sleeping True Ice... in fact, LS: No Sleeping defined as 'being totally aware even in your sleep' is probably good enough.
  2. Re: Machine class of minds Machine class mind works great... on adapting mental powers to work on your car. Some campaigns might make more use of it (Data is a machine class mind, even though he is pretty human... pretty explicit about how 'mental' abilities work on him on him in the Star Trek Universe). Animal class mind has similar utility, and Alien class mind seems so campaign specific that it might as well have been a side-bar about inventing additional classes. In any case, outside of extreme circumstances the main PC should never (IMO) have a different class of mind than the campaign normal. Duplicants, or Multiforms, or the like... well, I can see some wiggle room there but it would have to be monitered. By and large, I'd say take a 5-10pt physical complication to say 'affected as more than one class of mind'. If you want to appear to only be a robot, then take an always-on mental shapeshift or selective invisibility to hide your humanish mind.
  3. Re: Still Sleeping Acting, + Mental Shapeshift (if you want to fool mentalists) + LS: Does not Sleep (if you do it so much you don't get real rest)
  4. Re: Music-themed groups And thus, Grunge music was born... oh you don't mean that kind of bum.
  5. Re: PRE and EGO World of Darkness follows that system... you have a Power, Finesse, and Resistance score for each of Physical, Social, and Mental... each with similar roles (and rolls). PRE is the only social stat, and doesn't seem to have much of a Mental Role anymore, though that certainly could change.
  6. Re: The Boys Damage Negation just peels off a DC of the attack before it is rolled. If guns max out at 6 DC, 6 ranks of damage negation would mean it would never even be rolled.
  7. Re: The Guardians' New Recruits (The Crucible) Here is a test run of my PC, Chrystalline! Be critical please! Chrystalline Val Char Cost Roll Notes 6+69 STR -4 10- / 24- Lift 57.4kg/819.2tons; 1d6/15d6 6 DEX -12 11- OCV: 4/DCV: 4 8 CON -4 11- 10+6 BODY 0 11- / 12- 13 INT 3 12- PER Roll 12- 10 EGO 0 11- ECV: 3 7 PRE -3 12- PRE Attack: 2 ½d6 13 COM 2 12- 1+78 PD 0 Total: 1/79 PD (0/70 rPD) 3+41 ED 0 Total: 3/44 ED (0/35 rED) 4 SPD 19 Phases: 3, 6, 9, 12 11+2 REC 14 22 END 0 19+11 STUN 0 Total Characteristic Cost: 14 Movement: Running: 6"/12" Leaping: 1"/2" Swimming: 1"/2" Cost Powers END 50 Body Crystal Formations: Multipower, 75-point reserve, (75 Active Points); all slots Concentration (½ DCV; -¼), Only In Heroic Identity (-¼) 4u 1) Giant Crystal Form: (Total: 75 Active Cost, 42 Real Cost) Density Increase (3,300 kg mass, +30 STR, +6 PD/ED, -6" KB) (30 Active Points); Linked (Growth; -½), Concentration (½ DCV; -¼), Only In Heroic Identity (-¼) (Real Cost: 15) plus Growth (+30 STR, +6 BODY, +6 STUN, -6" KB, 3,264 kg, -4 DCV, +4 PER Rolls to perceive character, 7 m tall, 3 m wide) (30 Active Points); Concentration (½ DCV; -¼), Only In Heroic Identity (-¼) (Real Cost: 20) plus Stretching 3" (15 Active Points); Linked (Growth; -½), Concentration (½ DCV; -¼), Only In Heroic Identity (-¼) (Real Cost: 7) 7 2u 2) Crystal Cacoon: Entangle 8d6, 7 DEF (75 Active Points); Only To Form Barriers (-1), No Range (-½), Vulnerable (Uncommon; -¼), Concentration (½ DCV; -¼), Only In Heroic Identity (-¼) 7 4u 3) Crystal Invasion: Killing Attack - Hand-To-Hand 5d6 (5d6+1 / 10d6 w/STR) (75 Active Points); No Knockback (-¼), Concentration (½ DCV; -¼), Only In Heroic Identity (-¼) 7 5u 4) Molecular Crystal Bonding: Clinging (201/270 STR) (75 Active Points); Concentration (½ DCV; -¼), Only In Heroic Identity (-¼) 34 Hard Crystal Body: Armor (30 PD/15 ED) (69 Active Points); Limited Power Doesn't Effect Sonic/Vibration Attacks (-¼), Nonpersistent (-¼), Only In Heroic Identity (-¼), Visible (-¼) 7 Hurts to Hit Me: Killing Attack - Hand-To-Hand 1 point, Penetrating (+½), Reduced Endurance (0 END; +½), Damage Shield (+½), Continuous (+1) (17 Active Points); No STR Bonus (-½), No Knockback (-¼), Only In Heroic Identity (-¼), Visible (-¼) 18 Crystal Regrowth: Regeneration BODY 1 point, Can Heal Limbs, Reduced Endurance (0 END; +½), Continuous (+1), Decreased Re-use Duration (1 Turn; +1 ½) (32 Active Points); Self Only (-½), Only In Heroic Identity (-¼) 21 Crystal Shell: Force Field (40 PD/20 ED), Costs END Only To Activate (+¼) (75 Active Points); Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Double Endurance Cost (-½), Increased Endurance Cost (x2 END; -¼), Limited Power No Effects VS Sonic/Vibration Attacks (-¼) 12 37 Crystalline Stability: (Total: 75 Active Cost, 37 Real Cost) Physical Damage Reduction, Resistant, 75% (60 Active Points); Limited Power Doesn't Effect Sonic/Vibration Attacks (-¼), Nonpersistent (-¼), Only In Heroic Identity (-¼), Visible (-¼) (Real Cost: 30) plus Energy Damage Reduction, Resistant, 25% (15 Active Points); Limited Power Doesn't Effect Sonic/Vibration Attacks (-¼), Nonpersistent (-¼), Only In Heroic Identity (-¼), Visible (-¼) (Real Cost: 7) 30 Internal Crystal Reserves: Endurance Reserve (50 END, 25 REC) (30 Active Points) 5 Unified Crystal Structure: Lack Of Weakness (-10) for Resistant Defenses (10 Active Points); Limited Power Doesn't Effect Sonic/Vibration Attacks (-¼), Nonpersistent (-¼), Only In Heroic Identity (-¼), Visible (-¼) 30 Crystal Biology: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (45 Active Points); Nonpersistent (-¼), Only In Heroic Identity (-¼) 30 Monomolecular Immutability: Power Defense (60 points) (60 Active Points); Limited Power Doesn't Effect Sonic/Vibration Attacks (-¼), Nonpersistent (-¼), Only In Heroic Identity (-¼), Visible (-¼) 60 Crystal Form: (Total: 75 Active Cost, 60 Real Cost) +9 STR (9 Active Points); Only In Heroic Identity (-¼) (Real Cost: 7) plus +5 DEX (15 Active Points); Only In Heroic Identity (-¼) (Real Cost: 12) plus +3 CON (6 Active Points); Only In Heroic Identity (-¼) (Real Cost: 5) plus +6 PRE (6 Active Points); Only In Heroic Identity (-¼) (Real Cost: 5) plus +15 REC (30 Active Points); Only In Heroic Identity (-¼) (Real Cost: 24) plus +18 END (9 Active Points); Only In Heroic Identity (-¼) (Real Cost: 7) 1 5 Grappling Block +1 +1 Grab One Limb, Block 4 Martial Block +2 +2 Block, Abort 3 Martial Grab -1 -1 Grab Two Limbs, 16 STR / 85 STR for holding on 4 Sacrifice Disarm +2 -2 Disarm, 16 STR / 85 STR to Disarm Perks 5 Contact: Pigeon, the Coney Telepath (Contact has significant Contacts of his own, Contact has very useful Skills or resources) 11- 1 Nursing Student: Fringe Benefit: Membership Skills 20 +4 with HTH Combat 1 AK: Newyork City Sewers 8- 0 Acting 8- 0 Climbing 8- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 0 KS: USA 8- 0 Language: English (idiomatic) (4 Active Points) 0 PS: Babysitter 11- 3 Paramedics 12- 0 Persuasion 8- 0 Shadowing 8- 0 Stealth 8- 1 Streetwise 8- 2 Survival (Urban) 12- 0 TF: Two-Wheeled Muscle-Powered Ground Vehicles Total Powers & Skill Cost: 387 Total Cost: 400 300+ Disadvantages 10 Accidental Change: Take 1 or more Body Damage 11- (Uncommon) 5 Dependent NPC: Notepad and Regift, Morlock children 8- (Slightly Less Powerful than the PC), Useful Noncombat Position or Skills, Group DNPC: x2 DNPCs 10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 10 Distinctive Features: Mutant eyes, hair, skintone, and insides (Concealable), Noticed and Recognizable, Detectable By Commonly-Used Senses 5 Hunted: Deep Six, jealous Morlock 8- (As Pow; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Mildly Punish) 15 Psychological Limitation: Code VS Killing (Common; Strong) 10 Psychological Limitation: Naive and Unworldy (Common; Moderate) 10 Psychological Limitation: Prefers normal ID, even when unsafe (Common; Moderate) 10 Reputation: Divided Loyalties, 14- (Known Only To A Small Group) 15 Social Limitation: Secret Identity (Frequently; Major) Total Disadvantage Points: 400 Background/History: Josie Gabbai was an ordinary little girl living in Manhattan. Her parents were Jewish immegrants from Isreal, and lived an ordinary life. Just after Josie's 5th birthday, tragety struck the Gabbai household. While riding her bike, little Josie lost control and sped down the road, into the path of an oncoming truck. What happened next shocked everyone... Josie, on the moment of impact, disappeared into an enormous crystal shell. The shell was hauled into a government lab for testing, but disappeared in transit. Josie was declared dead, though no body was recovered. In truth, a group of Mutants living underground in New York City took the crystal. Known as the Coney Island Sideshows (rumored to be ancestors of the original freakshow acts), they served as a family to mutants who's powers made them too dangerous or too conspicious to exist on the surface world. Josie, renamed 'Heart Stone' by the Sideshow, existed trapped but suspended inside her crystal cacoon. It was nearly two years before she could shape her stone cacoon at all. Another two before it could be shaped and moved in a humanoid (albeit giant) form. She was thirteen years old before she could move throughout the tunnels in a small enough crystal form to interact with those who did not visit her. She took a job in the tribe in caring for young and dangerous mutants, as she could rarely be harmed by their outbursts of power. Near her 18th birthday, Heart Stone had an amazing transformation. She discovered the secret into moving all of her crystalline body into herself, and thus appear as a normal human. Elated, she soon left the Sideshow tunnels to attempt a normal life. Some of the Sideshow members still accept her, though many were hurt by her decision to leave 'the family'. Unfortunetly, on the surface she found it difficult to pursue her intentions. 'Josie' was declared dead years ago, her parents had moved back to Isreal after her death. After some struggles with no ID, she offered her services to the NYC Guardians for assistance in creating a new identity for herself. Personality/Motivation: Chrystalline is a somewhat demure, naive young girl. She wants desperately to have a normal life, but knows that she cannot have one without cooperating with the Guardians and practicing to control her powers better. Underneath it, she does have a strong motivation to protect people. She also has a strong loyalty to the mutants who are oppressed because of their mutant status or powers. Quote: "Um... are you attacking me? Sorry, I didn't notice" Powers/Tactics: Chrystalline can transform her body into a living crystal. The crystal is pinkish in color, slightly transparent, and seem to scintillate slightly. They disolve into dust then nothing almost immediately after leaving her body. They are increadibly durable to nearly every form of attack, excepting mental ones and sonic or rhythmic attacks (including 'vibration/quivering palm' attacks of some master martial artists). Her body is entirely crystal, with no significant biology. Little is known about the makeup of the crystal itself, but it appears to be a single mono-molecular string of complex ununquadium based hydrocarbon like molecules. Additionally, she can cause the crystals in her body to grow... either uncontrolled in every direction, directed to form a giant body, or into and around objects to cling to them on a molecular level (or rend them apart from the inside). She is very cautious in her power use. She prefers to grapple enemies into submission, or hold them in place against her crystal body with her clinging abilities, rather than harm them directly. In extreme situations, she will grow and attempt to do the same (grapple and detain). Her killing powers are almost exclusively used on inanimate objects. Protection of her teammates and innocents comes first, above stopping the enemy if necessary. Appearance: In her human form, Karen appears to be an attractive Jewish/Isreali girl in her late teens. Her transformation bleaches her skin, removes her hair, and stains her eyes a crystalline pink. She wears make up, contact lenses, and wigs to conceal this; all matching her naturally dark skin tone and brown hair/eyes. The transformation will transform a small amount of clothing, if made of certain fibers, so she almost always wears a 'jogging suit' sports bra/shorts underneath whatever she is wearing. Her crystal form is light, semi-transparent pink. It does not glow, but does scintilate and reflect the light in 'bursts' in a way that it appears to glow. The crystal does not bend, but instead shatters and cracks into new positions as she moves, leaving a small cloud of sparkling dust around her as she moves (which quickly breaks down). Her form is always symmetrical, though exact details and spurs vary from position to position. Her giant form is similar, though lankier arms and stubbier legs... and not shaped in a 'feminine' form as her smaller crystal body is.
  8. Re: How to Build This: Voodoo Defense 6e suggests allowing HtH reflection options, as a separate power from the normal ranged reflection power.
  9. Re: The Kid with limitless Energy Make the LS no sleep 'always on', will save you a point
  10. Re: Happy Halloween! What Would Your Character Wear? Golem probably couldn't pass for human even in costume... but if he could pull it off, it'd be a great time to get some normal interaction in. Maybe Frankenstein's Monster to play up the irony. Economaster would look at the market trends and pick the hot new costume for the coming season. No expenses spared.
  11. Re: Modeling "powering up" in 6th ed. Only In Alternative Identity is also worth considering, especially for 'one tier' of the powering up... the first power up is entering the Alt. ID, the second is another method.
  12. Re: How to Build This: Voodoo Defense Reflection, that is good enough to 'always' reflect attacks, with the (very large) limitation that they must be directed at pre-determined allies? What is the range on these dolls, are the mooks always in the area, or are they on the other side of the world and drop dead?
  13. Re: Inherent: SFX, any? Of course, buy the inherent as appropriate... I wouldn't advocate giving it away free, just to buy it when appropriate. Life Support powers are cheap, which makes dispelling them dangerous... but also makes inherent an inexpensive option. The only exception is, as often stated in the books, the power that fundamentally alters your character sheet: Take No Stun. The mechanics behind not having a stun value, then suddenly (maybe?) having it again, and trying to figure out how to do that and what it really means, seems to indicate that this is a good fit to always be inherent. One could take a -1/4 'dispellable' if you have some bizarre build that would make it that way (though I would be hard pressed to think of one, some power that takes you from normal person to person without Stun Value is probably a (non-inherent!) multiform type power in almost all cases).
  14. Re: Inherent: SFX, any? I would buy inherent for my gills, which is what this is all about...
  15. Re: Oaf only to activate Write it as triggered or delayed effect?
  16. Re: The Guardians' New Recruits (The Crucible) I might be interested! Tuesday nights over messenger? I think I can manage that...
  17. Re: Inherent: SFX, any? Because the game does not let you 'turn off' some aspects of a character. Their ability to breathe in a normal environment, for example. As cited in your own examples, it is far easier to drain someone's breathing than to try and simulate the effects of suffocation... and I see this as a good thing. This isn't the style of game where building 'power attacks' is really the best way to go. If you really want a gill-clogger, and really want to get rid of the LS... Transform exists with rules for just that reason (and totally bypasses Inherent). Go ahead and suffocate people away with it, and at least then you spent some reasonable amount of points to do so. From a balance perspective: LS powers are cheap and thus 'too easy' to drain. Like Skills are cheap and thus 'too easy' to drain, no matter how fun it would be to drain someone's language skills for a long time.
  18. Re: Sight Question Daredevil lives in a world with writing, signs, and other visual phenomenon. He lives with a species dominated by those symbols, that he cannot perceive. If he lived on a world where Sonar Writing was common, he wouldn't save 3 points. Losing a common sense, a common frame of reference, for most settings is probably worth the 3 points.
  19. Re: Inherent: SFX, any? How about Wonder Twins? Can't drain their lack of being one person? hehe
  20. Re: Sight Question Even though it isn't 'book legal', I'd do the same with senses... sell back sight, buy it again with a Visor... or a hearing aid, or 'costs endurance' or whatever is appropriate
  21. Re: Sight Question Wheelchair: Sell back running, buy some back with an OIF and limited terrain.
  22. Re: Inherent: SFX, any? I can make a gel that coats the inside of your lungs so you can't breathe... they are still there, they just don't work for oxygen exchange. Clearly this means I should be able to drain your normal breathing. Or... The gel doesn't work on Fish because it is the only environment they can breathe in? Gills are just as much a part of some thing's anatomy as lungs are (or, for that matter, lack of oxygen needs all together)... unless they are not, like they are mechanical or something. My water breathing gills can't be aided either
  23. Re: Internet connection 2 points of access, Megascaled as appropriate
  24. Is the cost to add limitations to a power using C.E... to add it to a single power? Or all of the target's powers? If it is the first, can I use the modifiers for 'adjustment powers' (like Variable Effect or the Effects Multiple Characteristics one) to have it effect several powers or a whole class of powers?
  25. Re: Sight Question I agree that it is related to the cost of the complication... but as an aside, to make it work as above how about '+5: first targeting sense', since not having ANY targeting sense is pretty harsh.
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