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Opale

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Everything posted by Opale

  1. White Flame was in Champions : The New Millenium setting Watching Opale
  2. Galactic Champions would soooo need to get a rewrite and some extensive development Hoping Opale
  3. Ah ok, so mostly to attempt to stop the Nibu Gemani invasion... thanks Dean !
  4. Hi folks ! I rummaged all the HERO Champions stuff I could put my hands on, and during the Star HERO era, the Mandaarians just picked up their stuff to vanish somewhere else. And then they came back during the Galactic Champions era. is there a book describing why they did so ? Where they went ? Why they returned ? and so on ? or is that another subplot that was never solved ? Thanks in advance. Alienish Opale.
  5. What about Power Girl ? To me, she's my favorites character, but is she different in her build (Stats, powers..) from SUperman, or mostly the same ? Opale
  6. Thanks! I wonder why the pictures aren't showing in this forum tough
  7. Foxbat with Galactic Powers ? *shivers* I'm cruel but not that much
  8. hey folks ! For my GC Campaign, and been working on the Cateran "Legend", I started to imagine to connect her with most of the other Immortal beings from the Champions Days. Most but not all. But the question is : Who would qualify as an Immortal that would survive one thousand year and go through the Alien Wars ? For instance, would Gigaton, loosing his powers after 2020-2030, continue to live, or not ? So, this post is like a Vote. please tell me what character (hero or villain) would survive to this all following your opinions ? Or those that wouldn't ? By advance, thankee ! Opale
  9. Oh . two years later, the story goes on ? Nice Where is my popcorn yet ? Opale
  10. Opale

    Emoticon

    Too muuch END and REC imho. What about CV values ? Not enough skills. Beside that, simple and nice concept. Opale
  11. [TABLE] [TR] [TD=colspan: 2, align: left]TYPICAL MAN OF HEATHER [ATTACH=CONFIG]n44781[/ATTACH][/TD] [/TR] [TR] [TD] [TABLE] [TR] [TD=align: center]Val[/TD] [TD=align: left]Char[/TD] [TD=align: center]Points[/TD] [TD=align: center]Total[/TD] [TD=align: center]Roll[/TD] [TD=align: left]Notes[/TD] [/TR] [TR] [TD=align: center]15[/TD] [TD=align: left]STR[/TD] [TD=align: center]5[/TD] [TD=align: center]15[/TD] [TD=align: center]12-[/TD] [TD=align: left]HTH Damage 3d6 END [1][/TD] [/TR] [TR] [TD=align: center]15[/TD] [TD=align: left]DEX[/TD] [TD=align: center]10[/TD] [TD=align: center]15[/TD] [TD=align: center]12-[/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]14[/TD] [TD=align: left]CON[/TD] [TD=align: center]4[/TD] [TD=align: center]14[/TD] [TD=align: center]12-[/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]12[/TD] [TD=align: left]BODY[/TD] [TD=align: center]2[/TD] [TD=align: center]12[/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]10[/TD] [TD=align: left]INT[/TD] [TD=align: center]0[/TD] [TD=align: center]10[/TD] [TD=align: center]11-[/TD] [TD=align: left]PER Roll 11-[/TD] [/TR] [TR] [TD=align: center]10[/TD] [TD=align: left]EGO[/TD] [TD=align: center]0[/TD] [TD=align: center]10[/TD] [TD=align: center]11-[/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]15[/TD] [TD=align: left]PRE[/TD] [TD=align: center]5[/TD] [TD=align: center]15[/TD] [TD=align: center]12-[/TD] [TD=align: left]PRE Attack: 3d6[/TD] [/TR] [TR] [TD=align: center] [/TD] [TD=align: left] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center] [/TD] [TD=align: left] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]3[/TD] [TD=align: left]PD[/TD] [TD=align: center]1[/TD] [TD=align: center]3/11[/TD] [TD=align: center] [/TD] [TD=align: left]3/11 PD (0/8 rPD)[/TD] [/TR] [TR] [TD=align: center]3[/TD] [TD=align: left]ED[/TD] [TD=align: center]1[/TD] [TD=align: center]3/11[/TD] [TD=align: center] [/TD] [TD=align: left]3/11 ED (0/8 rED)[/TD] [/TR] [TR] [TD=align: center]3[/TD] [TD=align: left]SPD[/TD] [TD=align: center]10[/TD] [TD=align: center]3[/TD] [TD=align: center] [/TD] [TD=align: left]Phases: 4, 8, 12[/TD] [/TR] [TR] [TD=align: center]4[/TD] [TD=align: left]REC[/TD] [TD=align: center]0[/TD] [TD=align: center]4[/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]20[/TD] [TD=align: left]END[/TD] [TD=align: center]0[/TD] [TD=align: center]20[/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]23[/TD] [TD=align: left]STUN[/TD] [TD=align: center]2[/TD] [TD=align: center]23[/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]12"[/TD] [TD=class: wysiwyg_table_wysiwyg_table_small, align: left]Running[/TD] [TD=align: center]0[/TD] [TD=align: center]12m[/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]4"[/TD] [TD=class: wysiwyg_table_wysiwyg_table_small, align: left]Swimming[/TD] [TD=align: center]0[/TD] [TD=align: center]4m[/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]4"[/TD] [TD=class: wysiwyg_table_wysiwyg_table_small, align: left]Leaping[/TD] [TD=align: center]0[/TD] [TD=align: center]4m[/TD] [TD=align: center] [/TD] [TD=align: left]Total Characteristics Cost: 40[/TD] [/TR] [/TABLE] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=colspan: 2] [TABLE] [TR] [TD]Cost[/TD] [TD=width: 100%]Powers[/TD] [TD]END[/TD] [/TR] [TR] [TD=align: left]60[/TD] [TD=align: left]Blaster Rifle: Energy Blast 12d6, Autofire (5 shots; +1/2) (120 Active Points); OAF (-1), 64 Charges (+1/2)[/TD] [TD=align: left][64][/TD] [/TR] [TR] [TD=align: left]6[/TD] [TD=align: left]Rifle-Butt Club: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)[/TD] [TD=align: left]1[/TD] [/TR] [TR] [TD=align: left]22[/TD] [TD=align: left]Blaster Pistol: Energy Blast 10d6 (50 Active Points); OAF (-1), 12 Charges (-1/4)[/TD] [TD=align: left][12][/TD] [/TR] [TR] [TD=align: left]12[/TD] [TD=align: left]Combat Knife: (Total: 26 Active Cost, 12 Real Cost) Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1) (Real Cost: 11) plus Range Based On STR for HKA; 1 Recoverable Charge (-1 1/4), OAF (-1), Lockout ((cannot use HKA until Charge is Recovered); -1/2) (Real Cost: 1)[/TD] [TD=align: left][1 rc][/TD] [/TR] [TR] [TD=align: left]13[/TD] [TD=align: left]Force-Vest: Force Field (8 PD/8 ED/4 Power Defense) (30 Active Points); OIF (-1/2), Costs Endurance (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4)[/TD] [TD=align: left]3[/TD] [/TR] [TR] [TD=align: left]6[/TD] [TD=align: left]Visor Communications System: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected As Sight and Hearing Group As Well As Radio Group (-1/2)[/TD] [TD=align: left]0[/TD] [/TR] [TR] [TD=align: left] [/TD] [TD=width: 100%, colspan: 2, align: left]Dirty Infighting/Brawling[/TD] [/TR] [TR] [TD=align: left]4[/TD] [TD=width: 100%, colspan: 2, align: left]1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort[/TD] [/TR] [TR] [TD=align: left]4[/TD] [TD=width: 100%, colspan: 2, align: left]2) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 +1[/TD] [/TR] [TR] [TD=align: left]4[/TD] [TD=width: 100%, colspan: 2, align: left]3) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND[/TD] [/TR] [TR] [TD=align: left]4[/TD] [TD=width: 100%, colspan: 2, align: left]4) Punch: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike[/TD] [/TR] [TR] [TD=align: left]5[/TD] [TD=width: 100%, colspan: 2, align: left]5) Roundhouse: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=width: 100%, colspan: 2, align: left]6) Tackle: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls[/TD] [/TR] [TR] [TD=colspan: 2] [/TD] [/TR] [TR] [TD] [/TD] [TD]Perks[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]Fringe Benefit: Membership (Men of Heather)[/TD] [/TR] [TR] [TD=colspan: 2] [/TD] [/TR] [TR] [TD] [/TD] [TD]Skills[/TD] [/TR] [TR] [TD=align: left]6[/TD] [TD=align: left]+2 with Blasters[/TD] [/TR] [TR] [TD=align: left] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Combat Piloting 12-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Concealment 11-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Fast Draw 12-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Interrogation 12-[/TD] [/TR] [TR] [TD=align: left]2[/TD] [TD=align: left]KS: The Galacticl Underworld 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]KS: The Milky Way Galaxy 8-[/TD] [/TR] [TR] [TD=align: left]2[/TD] [TD=align: left]KS: Space Piracy 11-[/TD] [/TR] [TR] [TD=align: left]2[/TD] [TD=align: left]PS: Space Pirate 11-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Paramedics 11-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Persuasion 12-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Shadowing 11-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Stealth 12-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Streetwise 12-[/TD] [/TR] [TR] [TD=align: left]2[/TD] [TD=align: left]TF: Common Motorized Ground Vehicles, Personal Use Spacecraft[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]WF: Advanced Small Arms, Blades[/TD] [/TR] [TR] [TD=align: left]21[/TD] [TD=align: left]21 points worth of skills needed to reflect each one speciality as pirate, pilot, smuggler, and so on...[/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD=colspan: 2]Total Powers & Skills Cost: 211[/TD] [/TR] [TR] [TD=colspan: 2] [/TD] [/TR] [TR] [TD=colspan: 2]Total Cost: 250[/TD] [/TR] [TR] [TD=colspan: 2] [/TD] [/TR] [TR] [TD=colspan: 2, align: left] [TABLE] [TR] [TD]50+[/TD] [TD=width: 100%]Disadvantages[/TD] [/TR] [TR] [TD=align: left]5[/TD] [TD=colspan: 2, align: left]Distinctive Features: Clan McGrowie Scarf (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)[/TD] [/TR] [TR] [TD=align: left]20[/TD] [TD=colspan: 2, align: left]Hunted: Galactic Federation Security 8- (Mo Pow; NCI; Harshly Punish)[/TD] [/TR] [TR] [TD=align: left]15[/TD] [TD=colspan: 2, align: left]Psychological Limitation: Rebellious and Amoral (Common; Strong)[/TD] [/TR] [TR] [TD=align: left]20[/TD] [TD=colspan: 2, align: left]Social Limitation: Subject To Orders (Very Frequently; Major)[/TD] [/TR] [TR] [TD=align: left]200[/TD] [TD=colspan: 2, align: left]Experience Points or Disadvantages Specific to the individual pirate[/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD=colspan: 2]Total Disadvantages Points: 260[/TD] [/TR] [/TABLE]
  12. Here the New Cateran, for 31th Century. Will follow her crew, spaceship and base, when I get enough time to do them. critics awaited Enjoy Opale [TABLE] [TR] [TD=colspan: 2, align: left]Cateran 3000[/TD] [/TR] [TR] [TD] [TABLE] [TR] [TD=align: center]Val[/TD] [TD=align: left]Char[/TD] [TD=align: center]Points[/TD] [TD=align: center]Total[/TD] [TD=align: center]Roll[/TD] [TD=align: left]Notes[/TD] [/TR] [TR] [TD=align: center]75[/TD] [TD=align: left]STR[/TD] [TD=align: center]65[/TD] [TD=align: center]75[/TD] [TD=align: center]24-[/TD] [TD=align: left]HTH Damage 15d6 END [4][/TD] [/TR] [TR] [TD=align: center]31[/TD] [TD=align: left]DEX[/TD] [TD=align: center]42[/TD] [TD=align: center]31[/TD] [TD=align: center]15-[/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]52[/TD] [TD=align: left]CON[/TD] [TD=align: center]42[/TD] [TD=align: center]52[/TD] [TD=align: center]19-[/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]30[/TD] [TD=align: left]BODY[/TD] [TD=align: center]20[/TD] [TD=align: center]30[/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]25[/TD] [TD=align: left]INT[/TD] [TD=align: center]15[/TD] [TD=align: center]25[/TD] [TD=align: center]14-[/TD] [TD=align: left]PER Roll 14-[/TD] [/TR] [TR] [TD=align: center]20[/TD] [TD=align: left]EGO[/TD] [TD=align: center]10[/TD] [TD=align: center]20[/TD] [TD=align: center]13-[/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]25[/TD] [TD=align: left]PRE[/TD] [TD=align: center]15[/TD] [TD=align: center]25[/TD] [TD=align: center]14-[/TD] [TD=align: left]PRE Attack: 5d6[/TD] [/TR] [TR] [TD=align: center] [/TD] [TD=align: left] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center] [/TD] [TD=align: left] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]16[/TD] [TD=align: left]PD[/TD] [TD=align: center]14[/TD] [TD=align: center]40/62[/TD] [TD=align: center] [/TD] [TD=align: left]40/62 PD (24/46 rPD)[/TD] [/TR] [TR] [TD=align: center]16[/TD] [TD=align: left]ED[/TD] [TD=align: center]14[/TD] [TD=align: center]40/62[/TD] [TD=align: center] [/TD] [TD=align: left]40/62 ED (24/46 rED)[/TD] [/TR] [TR] [TD=align: center]9[/TD] [TD=align: left]SPD[/TD] [TD=align: center]70[/TD] [TD=align: center]9[/TD] [TD=align: center] [/TD] [TD=align: left]Phases: 2, 3, 4, 6, 7, 8, 10, 11, 12[/TD] [/TR] [TR] [TD=align: center]28[/TD] [TD=align: left]REC[/TD] [TD=align: center]24[/TD] [TD=align: center]28[/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]100[/TD] [TD=align: left]END[/TD] [TD=align: center]16[/TD] [TD=align: center]100[/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]110[/TD] [TD=align: left]STUN[/TD] [TD=align: center]45[/TD] [TD=align: center]110[/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]12"[/TD] [TD=class: wysiwyg_table_small, align: left]Running[/TD] [TD=align: center]0[/TD] [TD=align: center]22m[/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]4"[/TD] [TD=class: wysiwyg_table_small, align: left]Swimming[/TD] [TD=align: center]0[/TD] [TD=align: center]8m[/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center]4"[/TD] [TD=class: wysiwyg_table_small, align: left]Leaping[/TD] [TD=align: center]0[/TD] [TD=align: center]20m[/TD] [TD=align: center] [/TD] [TD=align: left]Total Characteristics Cost: 474[/TD] [/TR] [/TABLE] [/TD] [TD=align: left]][/TD] [/TR] [TR] [TD=colspan: 2] [TABLE] [TR] [TD]Cost[/TD] [TD=width: 100%]Powers[/TD] [TD]END[/TD] [/TR] [TR] [TD=align: left]24[/TD] [TD=align: left]Energy Claymore: Killing Attack - Hand-To-Hand 2d6 (5d6+1 w/STR), +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2) (60 Active Points); OAF (-1), No Knockback (-1/4), Real Weapon (-1/4)[/TD] [TD=align: left]0[/TD] [/TR] [TR] [TD=align: left] [/TD] [TD=align: left]HyperFlex Battle Armor[/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: left]44[/TD] [TD=align: left]1) Type 7 Force Field Belt: Force Field (22 PD/22 ED) (66 Active Points); OIF (-1/2), 1 Continuing Fuel Charge lasting 1 Hour (-0)[/TD] [TD=align: left][1 cc][/TD] [/TR] [TR] [TD=align: left]40[/TD] [TD=align: left]2) Superconducting Layer: Energy Damage Reduction, Resistant, 75% (60 Active Points); OIF (-1/2)[/TD] [TD=align: left]0[/TD] [/TR] [TR] [TD=align: left]6[/TD] [TD=align: left]3) Communications System: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected As Sight And Hearing Group As Well As Radio Group [very common Sense] (-1/2)[/TD] [TD=align: left]0[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]4) Sight Augmentation Systems: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)[/TD] [TD=align: left]0[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]5) Sight Augmentation Systems: Nightvision (5 Active Points); OIF (-1/2)[/TD] [TD=align: left]0[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]6) Sight Augmentation Systems: Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2)[/TD] [TD=align: left]0[/TD] [/TR] [TR] [TD=align: left]20[/TD] [TD=align: left]7) Sight Augmentation Systems: Radar (Radio Group), Increased Arc Of Perception (360 Degrees)[/TD] [TD=align: left]0[/TD] [/TR] [TR] [TD=align: left]5[/TD] [TD=align: left]8) Sensory Protection: Sight Group Flash Defense (8 points) (8 Active Points); OIF (-1/2)[/TD] [TD=align: left]0[/TD] [/TR] [TR] [TD=align: left]5[/TD] [TD=align: left]9) Sensory Protection: Hearing Group Flash Defense (8 points) (8 Active Points); OIF (-1/2)[/TD] [TD=align: left]0[/TD] [/TR] [TR] [TD=align: left]10[/TD] [TD=align: left]10) Stealth Plating: Invisibility to Radio Group , Reduced Endurance (0 END; +1/2) (15 Active Points); Only When Not Attacking (-1/2)[/TD] [TD=align: left]0[/TD] [/TR] [TR] [TD=align: left]19[/TD] [TD=align: left]Tireless: Reduced Endurance (1/2 END; +1/4) (19 Active Points) applied to STR[/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: left]72[/TD] [TD=align: left]Tough Skin: (Total: 72 Active Cost, 72 Real Cost) +24 PD, Resistant (+1/2) (36 Active Points) (Real Cost: 36) plus +24 ED, Resistant (+1/2) (36 Active Points) (Real Cost: 36)[/TD] [TD=align: left]0[/TD] [/TR] [TR] [TD=align: left]37[/TD] [TD=align: left]Mutant Physiology: Regeneration (2 BODY per Turn), Can Heal Limbs[/TD] [TD=align: left]0[/TD] [/TR] [TR] [TD=align: left]20[/TD] [TD=align: left]Strong-Willed: Mental Defense (20 points total)[/TD] [TD=align: left]0[/TD] [/TR] [TR] [TD=align: left]15[/TD] [TD=align: left]Mutant Physiology: Power Defense (15 points)[/TD] [TD=align: left]0[/TD] [/TR] [TR] [TD=align: left]23[/TD] [TD=align: left]Mutant Physiology: Life Support (Eating: Character only has to eat once per year; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year)[/TD] [TD=align: left]0[/TD] [/TR] [TR] [TD=align: left]5[/TD] [TD=align: left]Immortal: Life Support (Longevity: Immortal)[/TD] [TD=align: left]0[/TD] [/TR] [TR] [TD=align: left]10[/TD] [TD=align: left]Swift-Limbed: Running +10m (22m total)[/TD] [TD=align: left]1[/TD] [/TR] [TR] [TD=align: left]8[/TD] [TD=align: left]Strong Leaper: Leaping +16m (20m forward, 10m upward)[/TD] [TD=align: left]1[/TD] [/TR] [TR] [TD=align: left]2[/TD] [TD=align: left]Strong Swimmer: Swimming +4m (8m total)[/TD] [TD=align: left]1[/TD] [/TR] [TR] [TD=align: left] [/TD] [TD=width: 100%, colspan: 2, align: left]Wrestling[/TD] [/TR] [TR] [TD=align: left]4[/TD] [TD=width: 100%, colspan: 2, align: left]1) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3d6 NND[/TD] [/TR] [TR] [TD=align: left]4[/TD] [TD=width: 100%, colspan: 2, align: left]2) Escape: 1/2 Phase, +0 OCV, +0 DCV, 100 STR vs. Grabs[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=width: 100%, colspan: 2, align: left]3) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 95 STR for holding on[/TD] [/TR] [TR] [TD=align: left]4[/TD] [TD=width: 100%, colspan: 2, align: left]4) Reversal: var Phase, -1 OCV, -2 DCV, 100 STR to Escape; Grab Two Limbs[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=width: 100%, colspan: 2, align: left]5) Slam: 1/2 Phase, +0 OCV, +1 DCV, 17d6 +v/10, Target Falls[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=width: 100%, colspan: 2, align: left]6) Takedown: 1/2 Phase, +2 OCV, +1 DCV, 17d6 Strike; You Fall, Target Falls[/TD] [/TR] [TR] [TD=align: left]8[/TD] [TD=width: 100%, colspan: 2, align: left]7) +2 HTH Damage Class(es)[/TD] [/TR] [TR] [TD=colspan: 2] [/TD] [/TR] [TR] [TD] [/TD] [TD]Perks[/TD] [/TR] [TR] [TD=align: left]30[/TD] [TD=align: left]Well-Connected and 27 points’ worth of Contacts of a picturesque and intriguing nature (various, all over the galaxy, as smugglers, pirates, and son on).[/TD] [/TR] [TR] [TD=align: left]4[/TD] [TD=align: left]Fringe Benefit: Mid- to high-level organized crime leader[/TD] [/TR] [TR] [TD=align: left]50[/TD] [TD=align: left]Followers (a crew of pirates, smugglers, hackers and various rebels from all around the Galaxy)[/TD] [/TR] [TR] [TD=align: left]500[/TD] [TD=align: left]The Men of Heather Asteroids Belt & the Hideout[/TD] [/TR] [TR] [TD=align: left]520[/TD] [TD=align: left]Stolen and Customized Warship[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]Fringe Benefit: Starship License[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Fringe Benefit: Galactic Computernet Access Card[/TD] [/TR] [TR] [TD=align: left]10[/TD] [TD=align: left]Money: Wealthy[/TD] [/TR] [TR] [TD=colspan: 2] [/TD] [/TR] [TR] [TD] [/TD] [TD]Talents[/TD] [/TR] [TR] [TD=align: left]15[/TD] [TD=align: left]Combat Sense 14-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Lightsleep[/TD] [/TR] [TR] [TD=colspan: 2] [/TD] [/TR] [TR] [TD] [/TD] [TD]Skills[/TD] [/TR] [TR] [TD=align: left]56[/TD] [TD=align: left]+7 with HTH Combat[/TD] [/TR] [TR] [TD=align: left]10[/TD] [TD=align: left]Defense Maneuver I-IV[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Acting 14-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Animal Handler (Bovines, Equines) 14-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Charm 14-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Climbing 15-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Combat Piloting 15-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Computer Programming (Personal Computers) 14-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Concealment 14-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Conversation 14-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Deduction 14-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Disguise 14-[/TD] [/TR] [TR] [TD=align: left]2[/TD] [TD=align: left]Gambling (Card Games) 14-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]High Society 14-[/TD] [/TR] [TR] [TD=align: left]2[/TD] [TD=align: left]KS: Humanity History 11-[/TD] [/TR] [TR] [TD=align: left]2[/TD] [TD=align: left]+4 with KS: Humanity History (4 Active Points); Only For Events Since 1650 (-1)[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Linguist[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]1) Language: Arabic (basic conversation)[/TD] [/TR] [TR] [TD=align: left]2[/TD] [TD=align: left]2) Language: English (completely fluent) (3 Active Points)[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]3) Language: French (basic conversation)[/TD] [/TR] [TR] [TD=align: left]0[/TD] [TD=align: left]4) Language: Gaelic (idiomatic) (4 Active Points)[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]5) Language: Mandarin Chinese (basic conversation)[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]6) Language: Portuguese (basic conversation)[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]7) Language: Russian (basic conversation)[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]8) Language: Spanish (basic conversation)[/TD] [/TR] [TR] [TD=align: left]2[/TD] [TD=align: left]9) Language: Turkish (basic conversation) (1 Active Points)[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Mimicry 14-[/TD] [/TR] [TR] [TD=align: left]2[/TD] [TD=align: left]Navigation (Space) 14-[/TD] [/TR] [TR] [TD=align: left]0[/TD] [TD=align: left]Paramedics 8-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Persuasion 14-[/TD] [/TR] [TR] [TD=align: left]0[/TD] [TD=align: left]PS: What is your Profession ? 11-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Riding 15-[/TD] [/TR] [TR] [TD=align: left]0[/TD] [TD=align: left]Shadowing 8-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Stealth 15-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Streetwise 14-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Tactics 14-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Trading 14-[/TD] [/TR] [TR] [TD=align: left]8[/TD] [TD=align: left]TF: Commercial Spacecraft & Space Yachts, Common Motorized Ground Vehicles, Early Spacecraft, Grav Vehicles/Hovercraft, Industrial & Exploratory Spacecraft, Military Spacecraft, Mobile Space Stations, Personal Use Spacecraft, Science Fiction & Space Vehicles, Spaceplanes, SCUBA, Skiing (snow), Small Planes, Small Rowed Boats, Small Wind-Powered Boats[/TD] [/TR] [TR] [TD=align: left]9[/TD] [TD=align: left]WF: Common Melee Weapons, Common Missile Weapons, Small Arms, Laser Pistols, Laser Rifles, Staffs[/TD] [/TR] [TR] [TD=align: left]2[/TD] [TD=align: left]Weaponsmith (Muscle-Powered HTH) 14-[/TD] [/TR] [TR] [TD=align: left]3[/TD] [TD=align: left]Traveler[/TD] [/TR] [TR] [TD=align: left]4[/TD] [TD=align: left]1) AK: Men of Heather Asteroids Belt (5 Active Points) 14-[/TD] [/TR] [TR] [TD=align: left]2[/TD] [TD=align: left]2) AK: Earth (3 Active Points) 14-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]3) AK: Emerald (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]4) AK: Fexao (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]5) AK: Halcyon (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]6) AK: Hermetica (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]7) AK: Malagar IV (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]8) AK: Rigel V (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]9) AK: Tau Ceti (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]10) AK: The Galactic Federation (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]11) AK: Trovatore (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]12) AK: Vaxandros Prime (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]13) CK: Boswach (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]14) CK: Calipolis (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]15) CK: Dehli-Bengal (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]16) CK: Euro City (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]17) CK: Lyons (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]18) CK: Millenium City (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]19) CK: New Atlanta (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]20) CK: Nihon (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]21) CK: Rio Buenos (2 Active Points) 11-[/TD] [/TR] [TR] [TD=align: left]1[/TD] [TD=align: left]22) CuK: Species And Cultures Of The Galactic Federation (2 Active Points) 11-[/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD=colspan: 2]Total Powers & Skills Cost: 1728[/TD] [/TR] [TR] [TD=colspan: 2] [/TD] [/TR] [TR] [TD=colspan: 2]Total Cost: 2202[/TD] [/TR] [TR] [TD=colspan: 2] [/TD] [/TR] [TR] [TD=colspan: 2, align: left] [TABLE] [TR] [TD]800+[/TD] [TD=width: 100%]Disadvantages[/TD] [/TR] [TR] [TD=align: left]10[/TD] [TD=colspan: 2, align: left]Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)[/TD] [/TR] [TR] [TD=align: left]20[/TD] [TD=colspan: 2, align: left]Hunted: Galactic Federation Security Infrequently (Mo Pow; NCI; Capture)[/TD] [/TR] [TR] [TD=align: left]20[/TD] [TD=colspan: 2, align: left]Hunted: Various Bounty Hunters Infrequently (Mo Pow; NCI; Capture)[/TD] [/TR] [TR] [TD=align: left]20[/TD] [TD=colspan: 2, align: left]Psychological Complication: Honorable (Common; Total)[/TD] [/TR] [TR] [TD=align: left]10[/TD] [TD=colspan: 2, align: left]Psychological Complication: Hates To Be Confined, Restrained, Or Told What To Do (Uncommon; Strong)[/TD] [/TR] [TR] [TD=align: left]15[/TD] [TD=colspan: 2, align: left]Psychological Complication: Avoids long-term emotionnal commitment (Common; Strong)[/TD] [/TR] [TR] [TD=align: left]30[/TD] [TD=colspan: 2, align: left]Dependent NPC: Her heirs & legacy, the True Men and Women of McGowrie Clan Infrequently (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills; Group DNPC: x64 DNPCs)[/TD] [/TR] [TR] [TD=align: left]15[/TD] [TD=colspan: 2, align: left]Social Complication: Secret Identity (Heather McGowrie) Frequently, Major[/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD=colspan: 2]Total Disadvantages Points: 140[/TD] [/TR] [/TABLE]
  13. Yup ! the creation of the whole thing is in standyby for RL reasons, but will post things here step by step There can be only one Opale !
  14. To any player asking me to put this thing on his character, i'd politely ask him to leave the campaign and return playing FTS online games. Now, everyone needs to do some mistakes to learn so.. if you're up for some wasted time, do try. Without any offense, Opale.
  15. I like her cowboy.. of course I do Brick Housing Opale
  16. Or just a powered armor or such ,and a Desolid power. Afterall it's exactly what Desolid do : make you unaffected and unable to affect solid world once desolid. The fact to go out the suit is just SFX Affecting all solids Opale
  17. Matt ! Shht damnit ! Don't reveal all my schemes to my players here In fact yes, I exactly used her like that, as one of my PCs is playing an immortal and as they will join in the Champions 3000 with Thalya for example. I'm still working on the technical parts of the character as I imagine what her life would have been throughout the centuries, the alien wars and the Terran Empire. Worth writting her a new background. All advises welcome and thanks Matt Opale
  18. *takes notes frenzily* omg... just the ideas I needed to keep my PCs on their tiptoes with her. Thankee ! Opale
  19. THANKEE you all ! Thinking about it, and will show you what I upcame with. Opale
  20. Thank you so much for ideas all. I think I'll develop those both settings as a Clan of McGrowie and the scifi thieves of the Galaxy or something like that. Now, on a personal view, I think she would have adapted herself to the 31th century technology, and maybe gained some reinforced or new abilities with the sudden magic surge of the Kolvel Incident. Question is what ? Except for the classical armored costume, HTH weapon and commlink I mean. Or would you just reinforce her innate powers ? Opale
  21. Well it's maybe forbidden to post it, but if needed after getting enough ideas, I'll send the rewritten character to anyone wishes it in private. Opale, Deutsch ist ein sehr enfahre Sprache...
  22. @Arc : thankee for the ideas, tough I won't go for cybernetic with a regenerating character as it would be rejected by the body. imho. I agree with other points. @ Doc Samson : frowned upon ? by who ? how so ? The idea is to adapt a character that is quoted in one of the Galactic Champions background (Thalya ). And as one of my player is indeed playing another immortal coming from the Arthurian legend, well, they MUST have crossed each other. A way or another. @LL : offsprings are quite the idea yup ! Can you give me the link of your post please ? Opale
  23. Hi folks ! Actually launched my Galactic Campaign campaign, and one of my players incaranting an immortal guy, he wished to have known some of the few ones that survived till the 31th century. My choice was put on Cateran for various reasons that makes it possible. But, I'm clueless on how such a "half-villainess" could have evolved till 3000 AD. Except for maybe an energized claymore , what other talents, skills, perks, powers, stories.. and so on, would you think she should be rewritten with ? Once I make up my mind with your various inputs, I'll post it here. So please, once again, would you mind to help me with a character that has sex-appeal , strengths, and stories. Highlanding Opale
  24. I used this modified picture to create a teaser for my player in our Campaign forum. I said myself maybe it would interest you. The fans of Galactic Champions will certainly be able to guess what it's talking about with few searches *winks* I call my first session : Incident Day. Enjoy Opale
  25. Yes I think a power classification would be useful. And maybe an Origin aswell; for instance I often search in the books what character could be linked to this or that (VIPER, Dr Destroyer, Mutants, Mentalist...etc). Anyway still fan of your characters and creations so, supporting you. Opale, can a bimbo do brainstorming ?
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