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Opale

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Everything posted by Opale

  1. Re: 12 months 12 Characters. February The Spellcaster how odd ! Must be the export template . Here is the complete sheet. Val Char Cost Roll Notes 12 STR 2 11- Lift 132.0kg; 2d6 [1] 20 DEX 20 13- OCV: 6/DCV: 6 20 CON 10 13- 11 BODY 1 18 INT 8 13- PER Roll 13- 18 EGO 8 13- ECV: 3 - 3 19 PRE 9 13- PRE Attack: 3 1/2d6 7/20 PD 5 Total: 7/20 PD (0/13 rPD) 7/20 ED 5 Total: 7/20 ED (0/13 rED) 5 SPD 30 Phases: 3, 5, 8, 10, 12 8 REC 4 45 END 5 28 STUN 4 Total Characteristic Cost: 141 Movement: Running: 12m/24m Flight: 70m/140m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END 43 Thaumaturgy: Multipower, 65-point reserve, (65 Active Points); all slots Variable Limitations (requires -1 worth of Limitations; -1/2) 4f 1) First Sorcerer"s Star: Blast 13d6 (65 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2) 6 4f 2) The First Light of Luathon: Sight Group Flash 8d6, Area Of Effect (8m Radius; +1/2) (60 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2) 6 4f 3) The Second Light of Luathon: Blast 10d6, Area Of Effect (4m Radius; +1/4) (62 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2) 6 4f 4) The Third Light of Luathon: Blast 6d6, Attack Versus Alternate Defense (Sight Groupe Flash Defense; +1) (60 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2) 6 4f 5) The Fourth Light of Luathon: Killing Attack - Ranged 2 1/2d6, Penetrating (+1/2) (60 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2) 6 4f 6) The Fifth Light of Luathon: Dispel Invisibility 21d6 (63 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2) 6 4f 7) The Sixth Light of Luathon: Dispel 14d6, any Magic Power one at a time (+1/2) (63 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2) 6 4f 8) The Seventh Light of Luathon: Sight Group Images, +/-6 to PER Rolls, Invisible Power Effects (Inobvious to Mystic Sens Group; +1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (8m Radius; +1/2) (63 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2) 3f 9) The Eight Light of Luathon: Telepathy 8d6, Alternate Combat Value (uses OCV against DMCV; Mental Defense Apply; +1/4) (50 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2) 5 2f 10) The Ninth Light of Luathon: Invisibility to Sight Group and Mystic Sense Group , Reduced Endurance (1/2 END; +1/4) (31 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2) 1 1f 11) The Tenth Light of Luathon: Detect Invisibility 13- (Unusual Group), Range, Sense, Targeting (20 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2) 1f 12) The Eleventh Light of Luathon: +30 PRE (30 Active Points); Only for Making Presence Attacks (-1), Variable Limitations (requires -1 worth of Limitations; -1/2) 4f 13) Koriol's Crimson's Crystal Shell: Entangle 7d6, 6 PD/6 ED (65 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2) 6 4f 14) Koriol's Crimson's Crystal Bonds: Entangle 4d6, 4 PD/4 ED, Takes No Damage From Attacks All Attacks (+1/2) (60 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2) 6 4f 15) Koriol's Crimson's Reflective Crystals: Entangle 4d6, 4 PD/4 ED, Backlash (+1/2) (60 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2) 6 3f 16) Koriol's Crimson's Crystal Wall: Barrier 9 PD/9 ED, 9 BODY (up to 9m long, 3m tall, and 1/2m thick), Non-Anchored (59 Active Points); Costs Endurance (to maintain; -1/2), Variable Limitations (requires -1 worth of Limitations; -1/2) 6 1f 17) First Vapor of the Vata: Extra-Dimensional Movement (Any Dimension, Any Location), x16 Increased Weight (65 Active Points); Extra Time (1 Hour, Only to Activate, Character May Take No Other Actions, -1 3/4), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Variable Limitations (requires -1 worth of Limitations; -1/2) 6 40 Thaumaturgy: Multipower, 60-point reserve, (60 Active Points); all slots Side Effect, Side Effect occurs automatically whenever Power is used (Coloration of Magic reveals caster's generally Good or Evil nature; -1/2) 3f 1) Mantle of Mastery: Resistant Protection (8 PD/8 ED/8 Mental Defense/8 Power Defense), Allocatable (+1/4) (60 Active Points); Costs Endurance (-1/2), Side Effect, Side Effect occurs automatically whenever Power is used (Coloration of Magic reveals caster's generally Good or Evil nature; -1/2) 6 3f 2) Deflective Disk Deflecting: (Total: 45 Active Cost, 27 Real Cost) Deflection (20 Active Points); Side Effect, Side Effect occurs automatically whenever Power is used (Coloration of Magic reveals caster's generally Good or Evil nature; -1/2) (Real Cost: 13) plus +5 OCV (25 Active Points); Side Effect, Side Effect occurs automatically whenever Power is used (Coloration of Magic reveals caster's generally Good or Evil nature; -1/2), Linked (Deflection; -1/4) (Real Cost: 14) 2 3f 3) Tireless Wings of the Zephirim: Flight 30m, Reduced Endurance (0 END; +1/2) (45 Active Points); Side Effect, Side Effect occurs automatically whenever Power is used (Coloration of Magic reveals caster's generally Good or Evil nature; -1/2) 3f 4) Shared Wings of the Zephirim: Flight 20m, Reduced Endurance (1/2 END; +1/4), Usable Nearby (+1) (45 Active Points); Side Effect, Side Effect occurs automatically whenever Power is used (Coloration of Magic reveals caster's generally Good or Evil nature; -1/2) 2 3f 5) World-Spanning Wings of the Zephirim: Flight 20m, Reduced Endurance (1/2 END; +1/4), MegaScale (1m = 1 km; +1) (45 Active Points); Side Effect, Side Effect occurs automatically whenever Power is used (Coloration of Magic reveals caster's generally Good or Evil nature; -1/2) 2 Cloak of the Magi, all slots OIF (-1/2) 20 1) Resistant Protection (5 PD/5 ED/5 Mental Defense/5 Power Defense) (30 Active Points); OIF (-1/2) 5 2) Life Support (Extended Breathing: 1 END per Turn; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (7 Active Points); OIF (-1/2) Perks 9 Other Vandaleurs: Contact (Contact has very useful Skills or resources), Organization Contact (x3) (9 Active Points) 8- 3 Fringe Benefit: Passport, Private Investigator License 5 Money: Well Off 2 Positive Reputation: Occult investigator (A medium-sized group) 8-, +2/+2d6 Skills 9 First MP: +3 with a small group of attacks 11 Magic Power Tricks: Power 15- 3 Scholar 3 1) KS: Aracane And Occult Lore (4 Active Points) 13- 3 2) KS: Inner Planes (4 Active Points) 13- 3 3) KS: Thaumaturgy (4 Active Points) 13- 1 4) KS: The Vandaleur Family (2 Active Points) 11- 3 Linguist 0 1) Language: English (idiomatic) (4 Active Points) 1 2) Language: Greek (Koine) (fluent conversation) (2 Active Points) 2 3) Language: Latin (completely fluent) (3 Active Points) 0 Acting 8- 3 Bureaucratics 13- 0 Climbing 8- 3 Combat Driving 13- 3 Concealment 13- 3 Conversation 13- 3 High Society 13- 3 Navigation (Astral, Dimensional) 13- 0 Paramedics 8- 3 Persuasion 13- 1 Riding 8- 0 Shadowing 8- 0 Stealth 8- 1 Streetwise 8- Total Powers & Skill Cost: 259 Total Cost: 396 400+ Disadvantages 20 Hunted: Edward and Anais Vandaleur Infrequently (Mo Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish) 15 Hunted: Trismegistus Council Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) 15 Hunted: Circle of the Scarlet Moon Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) 15 Psychological Complication: Believe in the Vandaleur's Duty as Powerful Mystics (Common; Strong) 10 Psychological Complication: Feels Responsible for the Vandaleur's "Irresponsability" (Uncommon; Strong) 15 Psychological Complication: Code vs Killing (Common; Strong) 10 Psychological Complication: Shy around Karl Silvestri (Common; Moderate) 5 Dependent NPC: Kristina Sylvestri Very Frequently (As powerful as the PC; Useful Noncombat Position or Skills) 15 Social Complication: Secret Identity (Alana Vandaleur) Frequently, Major 10 Negative Reputation: Recluse Jet-Setter, Very Frequently (Known Only To A Small Group) Total Disadvantage Points: 400
  2. Re: Cyberpunk 2077 http://www.shadowrun.com/ Opale
  3. Re: Cyberpunk 2077 I'm following eagerly the development of this Game, aswell as of the Shadowrun Online one. Who else ? Rocker-Girl Opale
  4. Re: Galactic Champions @Egyptoid : 1) Now I use an Android application on my tablet that includes HERO System dice counter; So I don't even bother to count and I can record several roll in advance 2) It may be the age ... Thanks anyway Opale
  5. Re: Reputation & Renoun Reputation already exists in Champions both as Perks or Complications. As for Renoun, it's quite the same, tough if you needed to, you could create a custom Perk for it. And giving a PRE based bonus on Rolls imho. I'm a Star Gem! Opale
  6. Re: Galactic Champions thank you for the resources provided. up here two questions come to my mind. I guessed Galactic Champions Characters should be 700 CP. But does that mean if I have only say 2-3 players I should up this amount ? An average scale in mind ? Second part is Base & Vehicles : I tend to think enforcing the payment of all bases & Vehicles by PCs make them more intimate and teamworking, as without access to facilities you do much less, and that they don't want to loose someone that invested points in such a thing. (I know it's odd to say but it works well with players of mine). Do you think in Galactic Champions such facilities should be left for free as they are so easy to get like a car in Champions Era ? Opale
  7. Re: 12 months 12 Characters. February The Spellcaster You have 4 CP left to up her Dex DT Agile Opale PS : done btw
  8. Aloha ! Here is my question. Who ever played or Game mastered a Galactic Champions campaign. I'd be interested in having a big sum up and advises about running such a thing. Where to find inspirationnal readings, movies, and other RPG that help getting the setting. Friendly and thanks in advance Cosmic Opale
  9. Re: 12 months 12 Characters. February The Spellcaster I know, soon time to harvest Seeding Opale
  10. Re: 12 months 12 Characters. February The Spellcaster Something like that ? The Sea Witch [ATTACH=CONFIG]45639[/ATTACH] [TABLE=width: 188] [TR] [TD][TABLE] [TR] [TD]Val[/TD] [TD]Char[/TD] [TD]Points[/TD] [TD]Total[/TD] [TD]Roll[/TD] [TD]Notes[/TD] [/TR] [TR] [TD]12[/TD] [TD]STR[/TD] [TD]2[/TD] [TD]12[/TD] [TD]11-[/TD] [TD]HTH Damage 2d6 END [1][/TD] [/TR] [TR] [TD]20[/TD] [TD]DEX[/TD] [TD]20[/TD] [TD]20[/TD] [TD]13-[/TD] [TD][/TD] [/TR] [TR] [TD]20[/TD] [TD]CON[/TD] [TD]10[/TD] [TD]20[/TD] [TD]13-[/TD] [TD][/TD] [/TR] [TR] [TD]11[/TD] [TD]BODY[/TD] [TD]1[/TD] [TD]11[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]18[/TD] [TD]INT[/TD] [TD]8[/TD] [TD]18[/TD] [TD]13-[/TD] [TD]PER Roll 13-[/TD] [/TR] [TR] [TD]18[/TD] [TD]EGO[/TD] [TD]8[/TD] [TD]18[/TD] [TD]13-[/TD] [TD][/TD] [/TR] [TR] [TD]19[/TD] [TD]PRE[/TD] [TD]9[/TD] [TD]19[/TD] [TD]13-[/TD] [TD]PRE Attack: 3 1/2d6[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]7[/TD] [TD]PD[/TD] [TD]5[/TD] [TD]7/20[/TD] [TD][/TD] [TD]7/20 PD (0/13 rPD)[/TD] [/TR] [TR] [TD]7[/TD] [TD]ED[/TD] [TD]5[/TD] [TD]7/20[/TD] [TD][/TD] [TD]7/20 ED (0/13 rED)[/TD] [/TR] [TR] [TD]5[/TD] [TD]SPD[/TD] [TD]30[/TD] [TD]5[/TD] [TD][/TD] [TD]Phases: 3, 5, 8, 10, 12[/TD] [/TR] [TR] [TD]8[/TD] [TD]REC[/TD] [TD]4[/TD] [TD]8[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]45[/TD] [TD]END[/TD] [TD]5[/TD] [TD]45[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]28[/TD] [TD]STUN[/TD] [TD]4[/TD] [TD]28[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]12"[/TD] [TD=class: small]Running[/TD] [TD]0[/TD] [TD]12m[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]4"[/TD] [TD=class: small]Swimming[/TD] [TD]0[/TD] [TD]4m[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]4"[/TD] [TD=class: small]Leaping[/TD] [TD]0[/TD] [TD]4m[/TD] [TD][/TD] [TD]Total Characteristics Cost: 141[/TD] [/TR] [/TABLE] [/TD] [TD][/TD] [/TR] [TR] [TD=colspan: 2][TABLE=width: 100%] [TR] [TD]Cost[/TD] [TD=width: 100%]Powers[/TD] [TD]END[/TD] [/TR] [TR] [TD]43[/TD] [TD]Thaumaturgy: Multipower, 65-point reserve, (65 Active Points); all slots Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD][/TD] [/TR] [TR] [TD]4f[/TD] [TD]1) First Sorcerer"s Star: Blast 13d6 (65 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD]6[/TD] [/TR] [TR] [TD]4f[/TD] [TD]2) The First Light of Luathon: Sight Group Flash 8d6, Area Of Effect (8m Radius; +1/2) (60 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD]6[/TD] [/TR] [TR] [TD]4f[/TD] [TD]3) The Second Light of Luathon: Blast 10d6, Area Of Effect (4m Radius; +1/4) (62 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD]6[/TD] [/TR] [TR] [TD]4f[/TD] [TD]4) The Third Light of Luathon: Blast 6d6, Attack Versus Alternate Defense (Sight Groupe Flash Defense; +1) (60 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD]6[/TD] [/TR] [TR] [TD]4f[/TD] [TD]5) The Fourth Light of Luathon: Killing Attack - Ranged 2 1/2d6, Penetrating (+1/2) (60 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD]6[/TD] [/TR] [TR] [TD]4f[/TD] [TD]6) The Fifth Light of Luathon: Dispel Invisibility 21d6 (63 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD]6[/TD] [/TR] [TR] [TD]4f[/TD] [TD]7) The Sixth Light of Luathon: Dispel 14d6, any Magic Power one at a time (+1/2) (63 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD]6[/TD] [/TR] [TR] [TD]4f[/TD] [TD]8) The Seventh Light of Luathon: Sight Group Images, +/-6 to PER Rolls, Invisible Power Effects (Inobvious to Mystic Sens Group; +1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (8m Radius; +1/2) (63 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD]0[/TD] [/TR] [TR] [TD]3f[/TD] [TD]9) The Eight Light of Luathon: Telepathy 8d6, Alternate Combat Value (uses OCV against DMCV; Mental Defense Apply; +1/4) (50 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD]5[/TD] [/TR] [TR] [TD]2f[/TD] [TD]10) The Ninth Light of Luathon: Invisibility to Sight Group and Mystic Sense Group , Reduced Endurance (1/2 END; +1/4) (31 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD]1[/TD] [/TR] [TR] [TD]1f[/TD] [TD]11) The Tenth Light of Luathon: Detect Invisibility 13- (Unusual Group), Range, Sense, Targeting (20 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD]0[/TD] [/TR] [TR] [TD]1f[/TD] [TD]12) The Eleventh Light of Luathon: +30 PRE (30 Active Points); Only for Making Presence Attacks (-1), Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD][/TD] [/TR] [TR] [TD]4f[/TD] [TD]13) Koriol's Crimson's Crystal Shell: Entangle 7d6, 6 PD/6 ED (65 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD]6[/TD] [/TR] [TR] [TD]4f[/TD] [TD]14) Koriol's Crimson's Crystal Bonds: Entangle 4d6, 4 PD/4 ED, Takes No Damage From Attacks All Attacks (+1/2) (60 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD]6[/TD] [/TR] [TR] [TD]4f[/TD] [TD]15) Koriol's Crimson's Reflective Crystals: Entangle 4d6, 4 PD/4 ED, Backlash (+1/2) (60 Active Points); Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD]6[/TD] [/TR] [TR] [TD]3f[/TD] [TD]16) Koriol's Crimson's Crystal Wall: Barrier 9 PD/9 ED, 9 BODY (up to 9m long, 3m tall, and 1/2m thick), Non-Anchored (59 Active Points); Costs Endurance (to maintain; -1/2), Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD]6[/TD] [/TR] [TR] [TD]1f[/TD] [TD]17) First Vapor of the Vata: Extra-Dimensional Movement (Any Dimension, Any Location), x16 Increased Weight (65 Active Points); Extra Time (1 Hour, Only to Activate, Character May Take No Other Actions, -1 3/4), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Variable Limitations (requires -1 worth of Limitations; -1/2)[/TD] [TD]6[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]40[/TD] [TD]Thaumaturgy: Multipower, 60-point reserve, (60 Active Points); all slots Side Effect, Side Effect occurs automatically whenever Power is used (Coloration of Magic reveals caster's generally Good or Evil nature; -1/2)[/TD] [TD][/TD] [/TR] [TR] [TD]3f[/TD] [TD]1) Mantle of Mastery: Resistant Protection (8 PD/8 ED/8 Mental Defense/8 Power Defense), Allocatable (+1/4) (60 Active Points); Costs Endurance (-1/2), Side Effect, Side Effect occurs automatically whenever Power is used (Coloration of Magic reveals caster's generally Good or Evil nature; -1/2)[/TD] [TD]6[/TD] [/TR] [TR] [TD]3f[/TD] [TD]2) Deflective Disk Deflecting: (Total: 45 Active Cost, 27 Real Cost) Deflection (20 Active Points); Side Effect, Side Effect occurs automatically whenever Power is used (Coloration of Magic reveals caster's generally Good or Evil nature; -1/2) (Real Cost: 13) plus +5 OCV (25 Active Points); Side Effect, Side Effect occurs automatically whenever Power is used (Coloration of Magic reveals caster's generally Good or Evil nature; -1/2), Linked (Deflection; -1/4) (Real Cost: 14)[/TD] [TD]2[/TD] [/TR] [TR] [TD]3f[/TD] [TD]3) Tireless Wings of the Zephirim: Flight 30m, Reduced Endurance (0 END; +1/2) (45 Active Points); Side Effect, Side Effect occurs automatically whenever Power is used (Coloration of Magic reveals caster's generally Good or Evil nature; -1/2)[/TD] [TD]0[/TD] [/TR] [TR] [TD]3f[/TD] [TD]4) Shared Wings of the Zephirim: Flight 20m, Reduced Endurance (1/2 END; +1/4), Usable Nearby (+1) (45 Active Points); Side Effect, Side Effect occurs automatically whenever Power is used (Coloration of Magic reveals caster's generally Good or Evil nature; -1/2)[/TD] [TD]2[/TD] [/TR] [TR] [TD]3f[/TD] [TD]5) World-Spanning Wings of the Zephirim: Flight 20m, Reduced Endurance (1/2 END; +1/4), MegaScale (1m = 1 km; +1) (45 Active Points); Side Effect, Side Effect occurs automatically whenever Power is used (Coloration of Magic reveals caster's generally Good or Evil nature; -1/2)[/TD] [TD]2[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD]Cloak of the Magi, all slots OIF (-1/2)[/TD] [TD][/TD] [/TR] [TR] [TD]20[/TD] [TD]1) Resistant Protection (5 PD/5 ED/5 Mental Defense/5 Power Defense) (30 Active Points); OIF (-1/2)[/TD] [TD]0[/TD] [/TR] [TR] [TD]5[/TD] [TD]2) Life Support (Extended Breathing: 1 END per Turn; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (7 Active Points); OIF (-1/2)[/TD] [TD]0[/TD] [/TR] [TR] [TD=colspan: 2][/TD] [/TR] [TR] [TD][/TD] [TD]Perks[/TD] [/TR] [TR] [TD]9[/TD] [TD]Contact (Contact has very useful Skills or resources), Organization Contact (x3) (9 Active Points) 8-[/TD] [/TR] [TR] [TD]3[/TD] [TD]Fringe Benefit: Passport, Private Investigator License[/TD] [/TR] [TR] [TD]5[/TD] [TD]Money: Well Off[/TD] [/TR] [TR] [TD]2[/TD] [TD]Positive Reputation: Occult investigator (A medium-sized group) 8-, +2/+2d6[/TD] [/TR] [TR] [TD=colspan: 2][/TD] [/TR] [TR] [TD][/TD] [TD]Skills[/TD] [/TR] [TR] [TD]9[/TD] [TD]+3 with a small group of attacks[/TD] [/TR] [TR] [TD]11[/TD] [TD]Power 15-[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]3[/TD] [TD]Scholar[/TD] [/TR] [TR] [TD]3[/TD] [TD]1) KS: Aracane And Occult Lore (4 Active Points) 13-[/TD] [/TR] [TR] [TD]3[/TD] [TD]2) KS: Inner Planes (4 Active Points) 13-[/TD] [/TR] [TR] [TD]3[/TD] [TD]3) KS: Thaumaturgy (4 Active Points) 13-[/TD] [/TR] [TR] [TD]1[/TD] [TD]4) KS: The Vandaleur Family (2 Active Points) 11-[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]3[/TD] [TD]Linguist[/TD] [/TR] [TR] [TD]0[/TD] [TD]1) Language: English (idiomatic) (4 Active Points)[/TD] [/TR] [TR] [TD]1[/TD] [TD]2) Language: Greek (Koine) (fluent conversation) (2 Active Points)[/TD] [/TR] [TR] [TD]2[/TD] [TD]3) Language: Latin (completely fluent) (3 Active Points)[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]0[/TD] [TD]Acting 8-[/TD] [/TR] [TR] [TD]3[/TD] [TD]Bureaucratics 13-[/TD] [/TR] [TR] [TD]0[/TD] [TD]Climbing 8-[/TD] [/TR] [TR] [TD]3[/TD] [TD]Combat Driving 13-[/TD] [/TR] [TR] [TD]3[/TD] [TD]Concealment 13-[/TD] [/TR] [TR] [TD]3[/TD] [TD]Conversation 13-[/TD] [/TR] [TR] [TD]3[/TD] [TD]High Society 13-[/TD] [/TR] [TR] [TD]3[/TD] [TD]Navigation (Astral, Dimensional) 13-[/TD] [/TR] [TR] [TD]0[/TD] [TD]Paramedics 8-[/TD] [/TR] [TR] [TD]3[/TD] [TD]Persuasion 13-[/TD] [/TR] [TR] [TD]1[/TD] [TD]Riding 8-[/TD] [/TR] [TR] [TD]0[/TD] [TD]Shadowing 8-[/TD] [/TR] [TR] [TD]0[/TD] [TD]Stealth 8-[/TD] [/TR] [TR] [TD]1[/TD] [TD]Streetwise 8-[/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD=colspan: 2]Total Powers & Skills Cost: 259[/TD] [/TR] [TR] [TD=colspan: 2][/TD] [/TR] [TR] [TD=colspan: 2]Total Cost: 400[/TD] [/TR] [TR] [TD=colspan: 2][/TD] [/TR] [TR] [TD=colspan: 2][TABLE=width: 100%] [TR] [TD]400+[/TD] [TD=width: 100%]Disadvantages[/TD] [/TR] [TR] [TD]20[/TD] [TD=colspan: 2]Hunted: Edward and Anais Vandaleur Infrequently (Mo Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)[/TD] [/TR] [TR] [TD]15[/TD] [TD=colspan: 2]Hunted: Trismegistus Council Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)[/TD] [/TR] [TR] [TD]15[/TD] [TD=colspan: 2]Hunted: Circle of the Scarlet Moon Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)[/TD] [/TR] [TR] [TD]15[/TD] [TD=colspan: 2]Psychological Complication: Believe in the Vandaleur's Duty as Powerful Mystics (Common; Strong)[/TD] [/TR] [TR] [TD]10[/TD] [TD=colspan: 2]Psychological Complication: Feels Responsible for the Vandaleur's "Irresponsability" (Uncommon; Strong)[/TD] [/TR] [TR] [TD]15[/TD] [TD=colspan: 2]Psychological Complication: Code vs Killing (Common; Strong)[/TD] [/TR] [TR] [TD]10[/TD] [TD=colspan: 2]Psychological Complication: Shy around Karl Silvestri (Common; Moderate)[/TD] [/TR] [TR] [TD]5[/TD] [TD=colspan: 2]Dependent NPC: Karl Sylvestri Very Frequently (As powerful as the PC; Useful Noncombat Position or Skills)[/TD] [/TR] [TR] [TD]15[/TD] [TD=colspan: 2]Social Complication: Secret Identity (Alana Vandaleur) Frequently, Major[/TD] [/TR] [TR] [TD]10[/TD] [TD=colspan: 2]Negative Reputation: Recluse Jet-Setter, Very Frequently (Known Only To A Small Group)[/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD=colspan: 2]Total Disadvantages Points: 130 Opale[/TD] [/TR] [/TABLE]
  11. Re: 12 months 12 Characters. February The Spellcaster I know who is Goblyn Queen, Doc, and I don't think it's the same character. But maybe I'm wrong. I have the feeling it's a totally other comic. Btw I love Goblyn Queen costume too, but I'll stop posting revealing ones for a bit to preserve the purity of the forum Opale
  12. Re: 12 months 12 Characters. February The Spellcaster Just another picture because it's a cute one and I don't know what comics it comes from. My eternal gratitude and a cookie to the person able to tell me its origin [ATTACH=CONFIG]45629[/ATTACH] Cookie cooking Opale
  13. Re: 12 months 12 Characters. February The Spellcaster Tssskkk ! This is because of the light on this perculiar plan. Can't you recognize a spandex tight suit when you see one ? Plus, she kept her tiara on ! Sleeping Astral form Opale
  14. Re: 12 months 12 Characters. February The Spellcaster Are suggestions by pictures allowed ? ^^ [ATTACH=CONFIG]45613[/ATTACH] Prophet : A guardian of Time & Space. Opale
  15. Re: Help modeling a power
  16. Re: Journey to the Center of the Earth! A new Michael Satran product! OOohhh ! that's nice and surprising to read that, because we are actually starting ourselves a camapign based on threats from the Land Below. With un-natural catastrophic sliderocks, floodings and other nuclear plants assault, made by subterraean creatures for our Mystic group to fight. A big +1 and good luck to you Balabanto Opale, yes I'm a gem !
  17. Re: Wearing the Cape / West Pacific Supers What about the super divorced with a venal ex-wife that want to leech the Team all money using legal traps ? The groupie that is mentally unstable so he/she wants to kill you because you belong to him/her alone and shoots you in the spine when you're back to home or murder all your family because now you are a star ? The other agents or companies willing to ruin your Team to get control over you, so your Team becomes their toy now. What about the Fisc, that seks about your agent taxes cheating and you are on the edge to be jailed for this, while now your agent fled with the money box in Tijuana ? Ever wondered what would happen if you save a suicidal guy that attacks you into justice because he didn't want to be saved and asks for millions dollars because of the mental suffering you caused him ? it's endless Opale.
  18. Opale

    Hydroforce

    Re: Hydroforce I like it ! Mind I leech the idea Doc ? Opale
  19. Re: Help modeling a power Funny you ask about that. I just worked on a character for a new player in our table. An electrical Speedster with a Frankenstein based background.. but that's another story. Here's the thing. [TABLE=width: 188] [TR] [TD=colspan: 2]Lithium[/TD] [/TR] [TR] [TD][TABLE] [TR] [TD]Val[/TD] [TD]Char[/TD] [TD]Points[/TD] [TD]Total[/TD] [TD]Roll[/TD] [TD]Notes[/TD] [/TR] [TR] [TD]10[/TD] [TD]STR[/TD] [TD]0[/TD] [TD]10/40[/TD] [TD]11- / 17-[/TD] [TD]HTH Damage 2d6/8d6 END [1][/TD] [/TR] [TR] [TD]18[/TD] [TD]DEX[/TD] [TD]16[/TD] [TD]18[/TD] [TD]13-[/TD] [TD][/TD] [/TR] [TR] [TD]18[/TD] [TD]CON[/TD] [TD]8[/TD] [TD]18[/TD] [TD]13-[/TD] [TD][/TD] [/TR] [TR] [TD]10[/TD] [TD]BODY[/TD] [TD]0[/TD] [TD]10[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]12[/TD] [TD]INT[/TD] [TD]2[/TD] [TD]12[/TD] [TD]11-[/TD] [TD]PER Roll 11-[/TD] [/TR] [TR] [TD]10[/TD] [TD]EGO[/TD] [TD]0[/TD] [TD]10[/TD] [TD]11-[/TD] [TD][/TD] [/TR] [TR] [TD]10[/TD] [TD]PRE[/TD] [TD]0[/TD] [TD]10/30[/TD] [TD]11- / 15-[/TD] [TD]PRE Attack: 2d6 / 6d6[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]7[/TD] [TD]PD[/TD] [TD]5[/TD] [TD]7/13[/TD] [TD][/TD] [TD]7/13 PD (0/6 rPD)[/TD] [/TR] [TR] [TD]5[/TD] [TD]ED[/TD] [TD]3[/TD] [TD]5/16[/TD] [TD][/TD] [TD]5/16 ED (0/11 rED)[/TD] [/TR] [TR] [TD]7[/TD] [TD]SPD[/TD] [TD]50[/TD] [TD]7[/TD] [TD][/TD] [TD]Phases: 2, 4, 6, 7, 9, 11, 12[/TD] [/TR] [TR] [TD]7[/TD] [TD]REC[/TD] [TD]3[/TD] [TD]7[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]60[/TD] [TD]END[/TD] [TD]8[/TD] [TD]60[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]30[/TD] [TD]STUN[/TD] [TD]5[/TD] [TD]30[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]12"[/TD] [TD=class: small]Running[/TD] [TD]0[/TD] [TD]60m[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]4"[/TD] [TD=class: small]Swimming[/TD] [TD]0[/TD] [TD]4m[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]4"[/TD] [TD=class: small]Leaping[/TD] [TD]0[/TD] [TD]4m[/TD] [TD][/TD] [TD]Total Characteristics Cost: 165[/TD] [/TR] [/TABLE] [/TD] [TD][/TD] [/TR] [TR] [TD=colspan: 2][TABLE=width: 100%] [TR] [TD]Cost[/TD] [TD=width: 100%][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD]Electric Defenses, all slots Unified Power (-1/4)[/TD] [TD][/TD] [/TR] [TR] [TD]18[/TD] [TD]1) Electric Shield: Resistant Protection (6 PD/11 ED) (27 Active Points); Costs Half Endurance (-1/4), Unified Power (-1/4)[/TD] [TD]1[/TD] [/TR] [TR] [TD]33[/TD] [TD]2) Zap Field: Killing Attack - Ranged 2d6, Area Of Effect (1m Radius; +1/4), Constant (+1/2), Reduced Endurance (0 END; +1/2) (67 Active Points); No Range (-1/2), Linked (Electric Shield; -1/4), Unified Power (-1/4)[/TD] [TD]0[/TD] [/TR] [TR] [TD]8[/TD] [TD]3) Absorb Power: Absorption 15 BODY (Electricity, to END) (15 Active Points); Limited Phenomena (electricity only; -1/2), Unified Power (-1/4)[/TD] [TD]0[/TD] [/TR] [TR] [TD]16[/TD] [TD]4) Me First!: Lightning Reflexes (+20 DEX to act first with All Actions) (20 Active Points); Unified Power (-1/4)[/TD] [TD][/TD] [/TR] [TR] [TD]23[/TD] [TD]5) Dodging Bullets: +8 DCV (40 Active Points); Costs Endurance (-1/2), Unified Power (-1/4)[/TD] [TD]4[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]50[/TD] [TD]Electric Movement: Multipower, 63-point reserve, (63 Active Points); all slots Unified Power (-1/4)[/TD] [TD][/TD] [/TR] [TR] [TD]5f[/TD] [TD]1) Super-Running: Running +48m (60m total), Combat Acceleration/Deceleration (+1/4) (63 Active Points); Unified Power (-1/4)[/TD] [TD]6[/TD] [/TR] [TR] [TD]2f[/TD] [TD]2) Over-Drive Running: Running 8m, MegaScale (1m = 1 km; +1) (28 Active Points); Unified Power (-1/4)[/TD] [TD]3[/TD] [/TR] [TR] [TD]4f[/TD] [TD]3) Hostage Rescue: Teleportation 20m, Position Shift, Limited Range (20m; +1/4), Usable As Attack (defense is Teleportation Powers or Power Defense; +1 1/4) (62 Active Points); Must Pass Through Intervening Space (-1/4), Unified Power (-1/4)[/TD] [TD]6[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]48[/TD] [TD]Electrical Offensive Powers: Multipower, 60-point reserve, (60 Active Points); all slots Unified Power (-1/4)[/TD] [TD][/TD] [/TR] [TR] [TD]3f[/TD] [TD]1) Rapid-Fire Punch: HA +9d6 (45 Active Points); Hand-To-Hand Attack (-1/4), Unified Power (-1/4)[/TD] [TD]4[/TD] [/TR] [TR] [TD]2f[/TD] [TD]2) Grab-And-Drop: Hand-To-Hand Attack +8d6 (40 Active Points); Extra Time (Full Phase, character must spend a Full Phase and make a Half Move while carrying target; -1/2), Must Follow Grab (-1/2), Hand-To-Hand Attack (-1/4), Unified Power (-1/4)[/TD] [TD]4[/TD] [/TR] [TR] [TD]2f[/TD] [TD]3) Moving Attack: Hand-To-Hand Attack +5d6, Area Of Effect (40m Line; +3/4) (44 Active Points); Hand-To-Hand Attack (-1/4), Linked To Super-Running (Me First!; -1/4), Unified Power (-1/4)[/TD] [TD]4[/TD] [/TR] [TR] [TD]3f[/TD] [TD]4) Moving Attack: HA +5d6, Area of Effect (Trail; +1) (50 Active Points); Hand-To-Hand Attack (-1/4), Unified Power (-1/4)[/TD] [TD]5[/TD] [/TR] [TR] [TD]2f[/TD] [TD]5) I'll Take Those!: Telekinesis (20 STR), Area Of Effect (16m Radius; +3/4), Selective (+1/4) (60 Active Points); Only to Disarm/Grab Objects (-1), Instant (-1/2), No Range (-1/2), Unified Power (-1/4)[/TD] [TD]6[/TD] [/TR] [TR] [TD]3f[/TD] [TD]6) Run-By Grabbing: (Total: 50 Active Cost, 29 Real Cost) +30 STR (30 Active Points); Only for Grab-Bys (-1), Unified Power (-1/4) (Real Cost: 13) plus +10 with GrabBy (20 Active Points); Unified Power (-1/4) (Real Cost: 16)[/TD] [TD]3[/TD] [/TR] [TR] [TD]1f[/TD] [TD]7) Downdraft: Telekinesis (30 STR) (45 Active Points); Only To Pull Flying Characters Down (-1 1/4), Restrainable (-1/2), Affects Whole Object (-1/4), Must Pass Through Intervening Space (-1/4), Unified Power (-1/4)[/TD] [TD]4[/TD] [/TR] [TR] [TD]1f[/TD] [TD]8) Feel The Spark: Change Environment (create static electricity) (-1 to Radio Perception/Transmission PER Rolls), Area Of Effect (16m Radius; +3/4) (3 Active Points); No Range (-1/2), Restrainable (-1/2), Must Pass Through Intervening Space (-1/4), Unified Power (-1/4)[/TD] [TD]1[/TD] [/TR] [TR] [TD]1f[/TD] [TD]9) Hey, Over Here!: +20 PRE (20 Active Points); Only To Attract The Attention Of Giant Monsters (and their ilk) (-2), Costs Endurance (-1/2), Only When Moving (-1/4), Unified Power (-1/4)[/TD] [TD]2[/TD] [/TR] [TR] [TD=colspan: 2][/TD] [/TR] [TR] [TD][/TD] [TD]Perks[/TD] [/TR] [TR] [TD]1[/TD] [TD]Fringe Benefit: License to practice a profession(Physician)[/TD] [/TR] [TR] [TD=colspan: 2][/TD] [/TR] [TR] [TD][/TD] [TD]Skills[/TD] [/TR] [TR] [TD]2[/TD] [TD]PS: Physician 11-[/TD] [/TR] [TR] [TD]2[/TD] [TD]KS: Anatomy 11-[/TD] [/TR] [TR] [TD]2[/TD] [TD]KS: Frankenstein's Necro-Animation 11-[/TD] [/TR] [TR] [TD]3[/TD] [TD]Paramedics 11-[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]0[/TD] [TD]Acting 8-[/TD] [/TR] [TR] [TD]0[/TD] [TD]Climbing 8-[/TD] [/TR] [TR] [TD]0[/TD] [TD]Concealment 8-[/TD] [/TR] [TR] [TD]0[/TD] [TD]Conversation 8-[/TD] [/TR] [TR] [TD]0[/TD] [TD]Deduction 8-[/TD] [/TR] [TR] [TD]0[/TD] [TD]KS: The Mystic World 8-[/TD] [/TR] [TR] [TD]0[/TD] [TD]Persuasion 8-[/TD] [/TR] [TR] [TD]0[/TD] [TD]Shadowing 8-[/TD] [/TR] [TR] [TD]0[/TD] [TD]Stealth 8-[/TD] [/TR] [TR] [TD]0[/TD] [TD]TF: Common Motorized Ground Vehicles, Everyman[/TD] [/TR] [TR] [TD]0[/TD] [TD]AK: Home country or region 8-[/TD] [/TR] [TR] [TD]0[/TD] [TD]Language (idiomatic; literate) (5 Active Points)[/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD=colspan: 2]Total Powers & Skills Cost: 235[/TD] [/TR] [TR] [TD=colspan: 2][/TD] [/TR] [TR] [TD=colspan: 2]Total Cost: 400[/TD] [/TR] [TR] [TD=colspan: 2][/TD] [/TR] [TR] [TD=colspan: 2][TABLE=width: 100%] [TR] [TD]400+[/TD] [TD=width: 100%]Disadvantages[/TD] [/TR] [TR] [TD]25[/TD] [TD=colspan: 2]Susceptibility to "Short Circuit": When Immerged In/Splattered By Large Quantities Of Water, or Tricked Into Another Way To Short Circuit Her 3d6 Drain END per Phase (Uncommon)[/TD] [/TR] [TR] [TD]20[/TD] [TD=colspan: 2]Psychological Complication: Code vs Killing (Common; Total)[/TD] [/TR] [TR] [TD]20[/TD] [TD=colspan: 2]Psychological Complication: Redeemer; Seeks To Repair His Faults (Very Common; Strong)[/TD] [/TR] [TR] [TD]15[/TD] [TD=colspan: 2]Enraged: Undead, Necromancy or Other Dark Magic (Common), go 8-, recover 11-[/TD] [/TR] [TR] [TD]5[/TD] [TD=colspan: 2]Distinctive Features: Severly Electrically Burnt Hands & Electrostatic Electrodes Implanted In Palms (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)[/TD] [/TR] [TR] [TD]10[/TD] [TD=colspan: 2]Negative Reputation: Mad Scientist, Grave Digger & Thief (Linked to Secret ID), Frequently[/TD] [/TR] [TR] [TD]15[/TD] [TD=colspan: 2]Social Complication: Public Identity : Doctor Gunther Grab Infrequently, Severe[/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD=colspan: 2]Total Disadvantages Points: 110[/TD] [/TR] [/TABLE] Hope it helps. Opale
  20. Re: Idea to art from Storn Year 10. Tadaaa ! Odd I missed this post for the last four years. Anyway I got several ideas that I more or so developped in my CoX gameplay sessions, but never thought it could be maybe drawn by the talented Storn. So, who never tries, never wins ! First of all, and curiously, my first thought was for my French Patriot Superhero, that I was never glad with about look. Three color themed hunk guy, in spandex, but without stars, or totemic eagle. France flag is just Blue, White, Red. So should be the costume of a Superheroic Patriot for my beloved country. And to be honest, the CU french super defined are a bit... ridiculous in my own point of view. Hoping noone will be offended ! in my imagination, this hero was the typical handsome brown bearded large shoulders man. With blue piercing eyes, i.e LASER blue piercing eyes His not too short and well trimmed hair would be free while his face would be half covered forefront and eyes down to nose and then chin, but letting the mouth free. A batman mask so to speak. He would be levitating in a pose with both arms crossed over his powerful chest. The upper part of his costume would be a nice spandex blue, degrading to white then on the lower part to red. From chest to legs so. Same for his arms. he would be surrounded with a light chromatic force field near his body builded frame. Something like a dignified, serious air on his face while his laser blue vision is burning something. Like a flying god so to speak. Maybe his shoulders and upper chest (not abdomen), would be covered with a silverish armor, and his face half covered with an hoplite mask of the same silverish blue to add to the impressiveness... But I'm not sure of the effect, only the artist could be inspired by it or not. Finally and of course, a white floating cape to add. As for the name, well if I have to define it, it would be just Héraut which is prounounced like Héros in french, aka Hero for the shakespear language users. Cheers ! Patriot Opale. Edit : err .. have I detailed the idea too much ? not sure about what level of detail is wished/unwished
  21. Re: Campaign Damage Caps, Code vs. Killing & Pulling a Punch Interesting topic you all made it be. I tend to agree with most of what have been posted here, but I question myself and you all about the "balance" between OCV/DC and DCV/Defenses. Per se, 12D6 is the average damage code of the 6th Edition. This with an average OCV 8 and +2 skill level. So 12D6/+10. Based on this, and in my own vision of certain roles, I tend to play on this balance on purpose. Like a BRICK character should be able to hit really hard, often with a 70 STR, but for an OCV 5-6 +2. Reversally, a Martial Artist tends to be the kind of guy hitting targets really easily with OCV 10+2 (including maneuvers), so to me he should strike less powerful. Same thinking about DCV/Defenses. The more you are able to soak damage, the less you should be dodging, and reversal. Your points ? Am I missing something here ? Balancing Opale
  22. Re: Ares Saves the World! I honestly doubt it would be Ares himself. Not so blonde Opale.
  23. Re: But I don't want Grond to be a pushover...
  24. Re: But I don't want Grond to be a pushover... Hi ! To me, your problem is somewhere else. Though a Mentalist should be indeed a powerful key of a group, he shouldn't be able to do all the job by himself. I question myself about the balance of the so called character. Mind to post it here please ? Opale
  25. Re: Hypersonic, 450 points speedster @Ice : I didn't get what you explained about Rapid Perception and Clinging. For the VPP, I tend to agree, but I prefer to ask for less to have more than the contrary. So it was a -1/4 limiter to me. Good if a GM accepts to increase it to -1/2. And you are true with the costs, will do the mod thanks @Ayinde : Velocity is calculated the same way for all movement modes yes. But I don't understand the sense of your question. Opale
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