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Snarf

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Everything posted by Snarf

  1. Mind Control fits the SFX best, but if you only want to apply combat penalties and not control their actions otherwise, a Drain Dex or some Penalty Skill Levels with BOECV would be a more efficient way to handle this.
  2. Check out Uncontrolled too. I think it's in the same part of the book.
  3. How important is it that these are two seperate characters? A simple way to do this would be to buy all powers with Only In Heroic Identity with the heroic identity being kolova and bandana are combined. The rest could be SFX. Doing it the detailed way is important if the bandanna is going to be acting on it's own or they'll be targeted seperately, but otherwise you've got a lot of options to simplifity this. What powers were you thinking of? Someone might be able to figure out a way to make that work.
  4. That sounds like the way to do it, but the problem is that splitting your points into 3 seperate attacks makes it suck against defenses and still cost a lot. For instance, a 3d6 EB and 3 1d6 EB's cost the same amount. Fire them at a guy with at a guy with 5 ED and the 3 little EB's do nothing while the 3d6 EB does some damage. It might be more point efficient to buy something like a 3 shot autofire, with each shot having a different special effect, if you want to split the attack up.
  5. v2 can do that. You just have to go to the templates menu and switch the current template to heroic. Right now you've probably got a default superheroic template selected.
  6. I would say that a cosmetic transform would cover anything that isn't combat related, such as museum restorations. As an alternative, you could check out the Power skill. If your character has other molecular construction abilities built as some other power (attacks, summons, whatever) you could you may be able to use a "Molecular Manupulation" power skill to do small tricks, such as small transforms.
  7. Where did you find that? I think I'm totally not understanding the destroying objects rules or something. Keep in mind I'm just arbitrarily pulling numbers out of my ass here.
  8. I'm doing the same thing in a fantasy game I'm working on. All the equipment is forged from expensive magical ingredients, so even if I can't think of a reason why a Fire-breathing Hellephant would be carrying a purse of gold, they can still take the tusks as treasure, to sell or make fire resistant/fire damage equipment with .
  9. If I'm understanding it correctly, the EGO roll rule is mostly for minor NPCs and not very heroic types though, because it's assumed PCs are tough enough to deal with the initial shock of injury pretty well. But there's no reason you can't use it for everyone, especially in a more realistic campaign.
  10. You have a point there, but keep in mind there's a lot of books packed cover to cover entirely with premade stuff. Until Super Powers Database for super powers, Fantasy Hero Grimoire for spells, Bestiary for creatures, Spacers Toolkit for sci-fi devices, and so on. If you buy those books you can get most of what you need out of them and only make what you feel like making.
  11. Nifty! Was that a heroic or a superheroic game?
  12. I was working with some spells for a Fantasy Hero game and came up with something that I think nobody's tried yet. What if instead of an AP limit for powers, there was a NCM style limit? In other words, the part of a power bought over a certain AP limit would have double cost. Does anyone think this could work? Has anyone actually tried something like this? I'm specifically considering making a magic VPP double in cost if bought higher than 30 APs or so.
  13. To me, summon is good for the bringing out of souls and using them, but is inappropriate for sending people away. The sending people away part should be done as some sort of attack power so the target can get a chance to defend himself. Steal Soul: Drain EGO 3d6 with max effect bought up to 40 or something like that. After EGO hits 0 they're brain dead, so their body can dissolve into dust at that point or dissapear up your nose or whatever the special effect is. plus Summon 100 point trapped soul. These would be bodiless AI's you could converse with and direct questions to if you wanted their knowledge. If you can actually use powers from souls you've absorbed directly, you could also get a VPP with special limitations, or if the GM wanted something more controlled, a multipower which you use experience to buy new slots for every time you totally absorb someone.
  14. I think the official ruling is that healing that only works on machines is worth a -1/2 limitation. That's the best special effect for machine healing ever. Options: 1)The Fonz Effect: Add incantations to Thump! Real cost changes to 11.
  15. I usually writing "stealing a part of you powers" as a Transfer. Transfer your EGO to my EGO or something like that. Making the soul into a place certainly complicates things though, I'd have to see how that was written up to figure out how to steal it. Edit: If you have Fantasy Hero, there's some discussion in there about using EGO or PRE to represent someone's soul.
  16. A multipower would probably be the cheapest way to do it, if special effects and the power skill aren't acceptable to your GM.
  17. According to google: 259 923 241 563 cubic miles = 4.18305909 × 10^14 cubic meters (4.18305909 * (10^14)) / 3 = 1.39435303 × 10^14 cubic hexes So if the earth is as tough as dirt (10 BODY per hex) on average: 1.39435303 × 10^15 BODY or ... 1,394,353,030,000,000 BODY to utterly pulverize it.
  18. I guess BODY by weight is one of those extremely cinematic rules, like the generous amounts of jumping you get with strength. AmadanNaBriona, have you tried calculating the BODY of the earth by hex yet? I'd like to see that figure. If not, I have a physics book with volume of the earth in it somewhere around here...
  19. I wanted to change them to Stealth for hiding yourself and Concealment for hiding other objects in the game I was GMing, but one of the players talked me into playing them as written.
  20. 83 body? Doesn't that mean a superhero with a 60 AP killing attack can destroy the earth in 8 shots or so? That doesn't sound right.
  21. I think you can't apply it all to a power that's too big, but maybe you could voluntarily use the power at reduced APs to get it under the naked modifier's maximum. There's not a lot of firm rules for naked modifiers, so most questions like these are decided by a GM ruling based on common and dramatic sense. I made up a house rule that my players have to buy varying effect for naked modifiers, like an adjustment power, because in the basic rule there's no extra cost for how many powers a naked modifier can apply to. base cost: the modifier can apply to one power. +1/4: the modifier can apply to any power of a given special effect, one at a time. +1/2: the modifier can apply to two powers of a given special effect. and so on.
  22. I could spend hours and hours trying to make sense out of the insane things that routinely happen in video games. That reminds me, how does everyone write up "area opening" powers like cutting the invincible bush or bombing through the otherwise invincible wall in Metroid?
  23. I think Only When Pushing would work if the GM treats pushing as something unusual. My group uses pushing very rarely but I've heard of some games where it's routine for characters that have enough endurance.
  24. Building the effect with powers would be good if it was supernaturally effective, but PRE or oratory is appropriate normally.
  25. I'd buy extra BODY, Armor, Takes No Stun, or however you want to do it with the appropriate activation roll limitation for one limb of coverage. In games with no hit location make the activation roll, in games with hit location you apply it when arm comes up on the hit roll.
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