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Snarf

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Everything posted by Snarf

  1. Snarf

    Corruption?

    Ooh that's a nasty power I like it! I've never heard of people gradually healing from undeadness. They usually get more rotten over time, if anything. I think you should consider the option on transform where it stays forever or cures instantly under a specified condition, if you haven't already. Anyway, if that's how it works in your game then that's how it works. It'll definitely make people hesitate before going into close combat with these guys. Another thing, the explosion damage is going to drop to 0 pretty quickly with a 2d6 attack. It might be more effective to buy Area of Effect: Radius. Or buy some extra range on the explosion.
  2. I just saw the pictures it sent back on CNN. GO NASA!
  3. I once used images to make an alien species with a glowing body. I just bought sight group Images with the Only Light and No Range limitations and the 0 END advantage. In the FAQs I found this gets you bright illumination in the Image power's radius, and a bit of dim illumination outside the power's effect. The exact amount of light that bleeds outside the radius was up to the GM.
  4. I've seen a little bit of slayers. From your description it sounds like these guys would make great villians for any game. If you wanted to do a write up, it sounds like there are a few stattable features they all have in common. If they all feed off of pain and suffering, you could come up with a mechanic for how much they need to survive. This might qualify them all for a social limitation, since every other race would find this offensive. If they all have astral bodies, then they have desolidificatin versus physical and energy which is circumvented with astral weapons and magic. There could be bunch of options on the package for different sized VPPs. A write-up couldn't say anything about personality if they're very diverse but it could specifically mention that not all Mazoku are equally evil.
  5. This is also a great system for balancing any other power. In fact, I'm going to have my players start buying their powers in cash instead of character points.
  6. That seems too awesome for 30 points.
  7. How much water will he be around during the course of the campaign? Is this campaign in the Sahara Desert, Micronesia, or somewhere in between? Does the character carry a drum of water with him everywhere? I agree that the PC only having to be in water and being able to attack those outside it would only be worth 1/3 or 1/2 the limitation.
  8. I think that's called Extra Dimensional Movement in 5'th Edition. Check out page 111. Here's an example there that should help: Time Machine: Extra-Dimensional Movement (any date or place in time), (60 Active Points); OAF Bulky (-1 1/2), (Real Cost 24 Points). I'm not a big fan of using a power like this to affect combat, but like Redmenace said, if you're a GM...
  9. That's just the special effect, if you want to do this without changing the rules you have to think about what listed powers (and I think you'll need several) can represent that effect. There's no existing power specifically for going back in time (that I know of), so you want to consider what could happen during those 5 seconds that you want to undo and what powers that requires. Let's say someone got hurt or killed in those 5 seconds, then you need enough healing to fix everything to what it was before. If there's property damage, maybe that could be undone with change environment. You could teleport everyone back to where they were standing 5 seconds ago. Everything would have limitations like only can heal damage done up to 5 seconds ago. This is just my method of course, you'll have to use whatever works for you.
  10. I think we need to think about what the power could be used for in detail, so we can reason from effect, but my first thought is a Variable Power Pool which is limited to things that fit that special effect.
  11. Snarf

    Omni-Suppress

    About the powersense, you probably need the discriminatory or analyze adder. You can look that up somewhere in the enhanced senses power. I think with a basic detect you couldn't tell much more than the presence of something, so all you would know is that they have a most powerful ability and that's about it. Discriminatory or analyze would tell you what that power was specifically so you could target it.
  12. Ohhhh it all becomes clear. Superman huh? I guess he quadruple classes brick/energy projector/speedster/patriot.
  13. I like the professional skill idea. It has the unpredictability of a real skill because of the dice roll and you can define it any way you want.
  14. How is patriot a fundamental archetype? I can only think of one off the top of my head and I don't see how Captain America is essential to a super-team.
  15. There are already lots of things you could get but darkness, movement, and work are all handled seperately. You could buy EM for movement, PSLs for combat, and (I guess) 3 point skill levels for other darkness work.
  16. If the main effect is embarrasment, you could just drain their charisma or attack them with skill penalties on social skills. You don't have to actually create the noise with the power if it's too costly, it can just be a special effect.
  17. In my last game, I played a character who was completely nuts after living in the forest too long. Because I only did stupid and crazy stuff, I was the center of attention often and did a lot to set the tone for the game, but I never did anything useful except when when someone asked me to or when there was a fight. I've been told that I always roleplay like this. I'm not sure whether that makes me an alpha or beta. Or is that an Omega?
  18. Another way is to make some sort of power that briefly creates a surface you can leap off of in midair. That way you could legally "land" and change direction with normal leaping. I'm not sure what power could do something like that though.
  19. None of the villians in the X-Men movies has much brick-type defense either, so they're not relatively weak. They just have really fast fights with one or two blasts taking someone down.
  20. It seems like you don't need to buy the 30" of leaping at all to me. You could have the flying only with a -1 limitation that it can only be used like a double jump.
  21. A couple more catchy sun-related names: Sunburn Sunstroke Eclipse Maybe these could be villians?
  22. If they come up with the idea on their own, you could still let the players use it to maintain consciousness once or twice as a plot device to reward their creativity. But there would be something to keep it from being used that way regularly, like the negative side effects becoming permanent if it's overused or something.
  23. If you want them to take stun damage, you could make a triggered healing effect that puts them back above 0 stun every time they get too close to knockout. If you go with the GM fiat version, I'd be careful of how you use the drug in your game. It could be an extremely powerful ability.
  24. Automatons can buy the power Takes No Stun for 60 points, but it wouldn't be legal to use that on living characters. You would have to use something less absolute, like Damage Reduction vs. Stun or a lot of Defense vs. Stun. The cost would depend on exactly how much stun you think could be resisted (I'm guessing a lot). If you were doing the drug as beneficial, a vulnerability to interrogation would be a physical side effect.
  25. Re: Re: Re: Re: GL style Endurance Batteries? I get what you're saying about incantations, but isn't an obvious accesible focus supposed to be something you can be easily and immediately disarmed of? I don't think something you only need to be around once a day counts.
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