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tkdguy

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Posts posted by tkdguy

  1. Various sources (printed and online) have equated D&D currency to American currency. Hence, 1 gp = a dollar, 1 sp = a dime, and 1 cp = a penny. Since my solo game is set in fantasy California, I may just convert wealth to dollar amounts. GURPS does this already, so it's not a new idea. I won't use electrum or platinum coins; I'll convert them to the gp/sp equivalent. Gems will be listed separately from cash, but will be listed in the total gp/dollar value.

  2. I was in some shack with my family when my sister picked something up. My mom asked if it was a toy alligator, but my sister said it was a dead baby alligator. After she threw it away, we all went for a walk. I was wearing white short pants. I noticed my zipper was down. I tried to pull it up, only to find the zipper was broken. So I went back to the shack to put on a pair of trousers. The door to the shack was an unpainted wooden door with the words "JUST LIKE STAR WARS" written on it. Anyway, I went in to change. A young woman saw the sign on the door and went in the house. I was still changing and ended up mooning her.

  3. If you're in a long-running campaign or if a lot of time in your world passes between adventures, here are a couple of ideas from different games you can adapt to help with time keeping for your PCs.

     

    Dragonbane: Age is listed as young, adult, or old. Actual age isn't recorded in the core rules.

     

    The One Ring: At the end of a calendar year (game time), all characters note that they've aged a year. A character's birthday doesn't have to be recorded.

     

    Assuming beginning characters start young, perhaps a young human will be come an adult after 10 years and old after an additional 30 years. Perhaps the year can be described as seasons rather than actual months or dates unless something noteworthy happens on that month or day.

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