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Christougher

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Everything posted by Christougher

  1. I've long pondered the issues with Knockback, and have yet to find satisfactory answers. I will however offer one of my thoughts from trying. Change the KB Resist mechanic to -1d6 per Body or 2 Body, where each Body rolled on KB Resist subtracted 1 from the KB rolled. Actual KB Resist might subtract or just increase the number of dice.
  2. What was the winning entry for this year, and can we see a copy of the artwork? Chris.
  3. I won't swear 6E has this rule, but 4E and maybe 5E had wording that you could not apply limitations to any skill level less than 5 points. Doesn't seem like a far stretch to apply that to frameworks even if they don't have limitations. Chris.
  4. Okay, those explanations make sense. I think I need a couple more examples though, covering points that weren't earlier...and why I didn't lead with them I'll never know... Light: Images to Sight, Time Limit 1 Hour(+?) Silence: Darkness to Hearing, Time Limit 5 Minutes(+?) I know I can do both of those with Continuous Charges. But then I have a limited number of castings - the problem I want to avoid.
  5. I think part of my understanding problem is how durations interact with multiple uses. If lasting one hour is a limitation, and I can cast more than 12/24 in a day, shouldn't that be an advantage?
  6. I've read and reread the entry, and while individual parts make sense, I'm not grokking the whole of it. Burn: RKA 1d6 AOE 8m(+1) Time Limit: 1 Minute(?) (Do I need Constant? Uncontrolled? How does the END cost factor in? Is it Persistent?) Get even with the Druid and cast this fifty or a hundred times and burn down his forest. Water Breathing: Life Support Breathe Water Usable By Others(+1) Time Limit 1 Hour(+? -?) This way we can hide out from that druid at the bottom of the lake.
  7. Help me out here, Herophiles, I just posted the following to Rules Questions and got the listed answer. How does one create a power with the lasting effect of a Continuous Charge, but without a cap on the number of uses of the power? Example: Force Wall Barrier 6 PD/6 ED Lasts 1 Minute. Can be used as often as desired. Does this require a different method if the power was normally Persistent? such as Armor Resistant Defense Usable By Other, Lasts 1 Turn. Steve Long said: Use the Time Limit Power Modifier, which in the case of a Persistent Power would be a Limitation rather than Advantage. Now, either there weren't any power examples for this advantage or I didn't understand them. Can someone(s) post a power build for the two examples and explain how they work? Because I'm clearly not understanding it. Chris.
  8. Partly a followup to the previous questions. How does one create a power with the lasting effect of a Continuous Charge, but without a cap on the number of uses of the power? Example: Force Wall Barrier 6 PD/6 ED Lasts 1 Minute. Can be used as often as desired. Does this require a different method if the power was normally Persistent? such as Armor Resistant Defense Usable By Other, Lasts 1 Turn.
  9. While I haven't been following the entire thread, I would question why you assign point values to various scores for OCV, et al. Because I've posted a similar formula I developed, and to keep it as simple as possible, used actual values rather than assigned points. My formula is (2*SPD)+OCV+DCs + DCV+((PD+ED)/2)+(STN/10). Damage Reduction is a Stun multiplier. I'm tinkering with the idea of adding in Movement/6" as a factor, and powers like Desolid or Invisibility at AP/5 or DC level.
  10. Force Wall / Barrier rules require an attack roll to use the power at range. That makes it a pretty clear distinction in my book. You can abort to one point blank, but not to one at range. Chris.
  11. Although tkd pointed me to files, those were it, so likes for you both.
  12. A short while back, I believe Steve Long himself posted links to his work on Spacedock & Star Trek ship recognition manuals. I downloaded a copy, but it turns out that the file srmv1.zip was corrupt. Does anyone know or have a non-corrupt copy I can get? Chris.
  13. Then let them change each others' minds. Chris.
  14. Thanks, you've just given me the idea for a new villain... Call him Leuk(emia). Chris.
  15. Nifty. Purchase is pending. Any thoughts on an Anti Paladin's edition?
  16. Did you hear about the new armored push up bra for superheroines? It comes in red, gold, green or purple. It's called the Bust Hulker.
  17. A lot of the questions being asked are in some ways the same ones I'm asking, so I have few answers to offer. Or perhaps the answer is "all of them". I'm trying to identify the tactics and designs that various races would come up with, based on their advantages, or conversely, what advantages would they need to make certain tactics useful or workable for them?
  18. Rephrasing some of Megaplayboy's thoughts: Theory 4: Swarm theory; if my ships are one quarter of yours, but I have eight... Theory 5: Death Star theory. Self explanatory. The first and last are good ideas. I don't know how to define them / play them in a combat scenario though. Hmm. Unless they're combined maybe? Theory 6: Jousting theory, or strike and fade. Close in for a devastating broadside and then get out before retaliation, then repeat.
  19. I'm working on my Master of Orion game. It features multiple alien races and lots and lots of different weapons and technologies. I want each race to have a mostly unique theory of combat, one that plays to their strengths, but doesn't rely on any specific weapons or technologies. Those who know the source material can reference it, but I'm also not trying to do anything /too/ specific. Theory 1: Use cannons/physical weapons against shields, then energy weapons against armor. [in game, these are more effective than the reverse. Theory 2: Aircraft carrier style, lots of fighters that can't be shot down easily. Theory 3: Close fast, grapple and board, overwhelm the crew.
  20. My campaigns have turned "Protects Carried" into a generic "Affects Carried" adder that can be applied to Density Increase, Desolid, Growth, Shrinking, Invisibility, Stretching... Well, pretty much anything. So I see no reason not to add Life Support to the list. On the other hand, these are all designed to affect carried OBJECTS, not other people. So, why would an object need Life Support? If you're trying to protect another person, you need some flavor of Usable by Others; Protects Carried does not cut it. Chris.
  21. My speakers are on mute almost permanently, so I didn't notice.
  22. I was cruising Deviantart for superhero images on a lark, and one has a link to a Superhero Creator 2.0 on Newgrounds. http://www.newgrounds.com/portal/view/657097 is the direct link to the Male, 657098 for the Female, but you can switch. Haven't tried it out much, but it is in English. Chris.
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