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Christougher reacted to Bazza in Funny Pics II: The Revenge
Lucy, you’ve changed…here…have a snickers. Feel better?
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Christougher reacted to Cancer in Funny Pics II: The Revenge
Which leads to a question: I am told I qualify for a number of those specific levels of Hell. Am I doing timeshares among them? Do I get parted out and have different segments of me in different places simultaneously? Or something else?
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Christougher reacted to Rich McGee in Is Resistant Flash (or Mental or Power) Defense redundant?
That sort of thing is why they don't make flashcubes any more.
Or better yet, one of those old-timey cameras where you put the flash powder in a pan loose.
"Beware my doomsday device, you Gen Z slackers! Its technology is far too outdated for you to even comprehend!" - the Sesquicentenarian
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Christougher reacted to Pariah in Jokes
An Elf, a Dwarf, and a Man walk into a bar.
Their Hobbit friend laughs and walks under it.
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Christougher reacted to wcw43921 in Funny Pics II: The Revenge
Possibly the best cosplay of the year--
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Christougher reacted to Duke Bushido in Funny Pics II: The Revenge
Thanks, OM.
Yep. Sad.
On the plus side, I am now happily aware that the "other word" doesn't even come to mind.
I am never terribly delighted with me, but today, I am very proud.
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Christougher reacted to RDU Neil in What are your favorite Champions opening adventure ideas?
To me, the game starts during character construction. After the group has decided on what kind of game we want to play (street level local, city's best and brightest, national hero team, global protectors, etc.) and players have the basic power builds in place, we have a group session where we build out Disads (or whatever they are called these days), and establish a "history" of the PCs. It is a free-form shared story telling session, where I push with questions like, "What was the first case Captain Cosmo and Ice Princess worked on together?" and let the two players throw out ideas. Then "How did Ice Princess save Big Mojo's life?" and the two players come up with a story. "What secret did Big Mojo uncover that required the Lioness to help him?" etc.
I write it all down as we talk it out. We build the disads based on the story... "Ok, so that means Captain Cosmo has now seriously pissed off the Hunger Man, so that is a hunted right there," and players will ask, "So, I was thinking that is when we ran into VIPER... or is VIPER not a thing? Another kind of group?" and I can provide some key world building details like, "Let's go with the VIPER having been pretty much demolished over the years of fighting off heroes and law enforcement, but let's say you've run into some kind of organized crime ring using high tech, but one that has no name, yet." etc. etc.
After we have this session, the more traditional game play starts, but the great part is, you have players already invested in the world, because they helped shape it, and PCs already invested in the "team"... and I do my best to weave in the pieces of the story that the players came up with, which gives me fodder to work with and let's me know what the players think would be fun. So when "the Hunger Man" shows up, the players already have the "oooh, Captain Cosmo has a problem!" right from the beginning. Whatever the first couple adventures are, they are shaped by things the players introduced, mixed with my own plot ideas... and so, hopefully, have a unique, immediate hook for the players to be invested.
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Christougher reacted to Doc Democracy in What are your favorite Champions opening adventure ideas?
I liked the campaign that started with a newspaper running trash stories on the PC heroes causing them to investigate each other only to find that a local crime boss was feeding the newspaper with pictures and stories that were untrue. There were several set piece battles to confront the crime boss but the need to roleplay their way out of a difficult social situation.
The whole thrust of the campaign was to establish themselves as heroes rather than dangerous vigilante/probable villains.
Doc
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Christougher reacted to Gauntlet in Best Ways To Start A New Campaign
You may love a STUPID Campaign, otherwise known as...
Super
Twirps
Undertaking
Personally
Injurious
Duties
It is a Superhero based game but is like The Tick. One of the major rule changes in it is that characters do not have a BODY Characteristic, so yes, they cannot die. And of course getting the GM and other Players to laugh is how you gain XP.
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Christougher got a reaction from Starlord in Funny Pics II: The Revenge
LEGO already makes spaceships.
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Christougher reacted to Starlord in Funny Pics II: The Revenge
I'll do you one better...why is the red bag?!?!
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Christougher reacted to Bazza in Jokes
Brain cells die. Skin cells die and even hair cells die. But the fat cells in my stomach must have accepted Jesus Christ as their Lord and Savior since they seem to have eternal life.
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Christougher reacted to Cancer in Funny Pics II: The Revenge
I will repost this when the Christmas 2023 thread is initiated.