I recently decided to make a kinetic/inertial based brick, her major power was Double KB on str. The character evolved through 3 redesigns
1) str50 with double kb and 0 end, problem was i needed the 0 end because i was burning 9 per go.
2) Next i changed it to something similar
37 75 10d6 Ha, only for Kb (-1/2), 0 end , this seemed better and cost the same as double KB. Only difference was it didnt benifit haymakers and such
3) Next i thought
5d6 Ha, double Kb, 1/2 end, only for Kb
This fitted into a 50pt Mp and did the same thing as 10d6 ha only for Kb but i paid less end.
My point being that the pure Double Kb adv seemed too expencive for its utility at +3/4, i could make almost exactly the same power in version 2.
How do you find D Kb and would you condone the use of Ha to replace it.
I just feel +1/2 would actually make me want to buy it cos at +3/4 straight str is far more usefull and gives only 2"-3" less kb for most brick characters.
This applies to Eb as well, just i was using it for HTH.