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Sketchpad

HERO Member
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Everything posted by Sketchpad

  1. I've been lucky enough to have had a great gaming group for the past two decades. I just had to split it into two groups a few months back. Unfortunately I'm not running Champions much these days, but that's how things go.
  2. Just speaking the truth. 😄 Have you been doing any gaming lately?
  3. That's because you ARE cool, Shelly!
  4. On the subject of Eurostar being a team for a bygone age. What about evolving them? Taking Fiacho and turning him more into a Baron Zemo pastiche who puts together these "Conquerors of Crime" sort of groups that are funded by Eurostar as a multi-layered agency? On one level, you've got the Euro-Baddies, but on another, maybe a larger company that, in turn, funds a modern techno-terrorist group that employs soldiers, hackers, and rogue engineers. The thought of Eurostar as a villain group was lost in the past. No one believes they're still around, and even if they were, they don't deem them a threat... except they're more of a threat now than ever. Now they deal in cryptocurrencies, the dark web, and have their fingers in the dark dealings within all of Europe. New members, villains who don't even know who's pulling the strings, and bank accounts that go dry without a trace. All of this because Fiacho has finally achieved his mastermind plot of controlling the world...
  5. Steel Sword Too Heavy? -X to OCV making hard to wield. Uranium Armor? CON Drain. Sodium Armor? Xd6 Blast (Explosion), only in contact with water. Rust: Xd6 RKA (Only vs. Metal Material) Molten Metal: Xd6 AP RKA Gold/Silver: +Xd6 Strike Appearance (UOO), Drain PD/ED
  6. Has there been a new Champions of the North? I'd love to see a revision of that book.
  7. Oh I have a map. I just wasn't sure if there was some mechanic to populate an area with thick growth, for example, since its designed to slow people down or hide things.
  8. I have a group who is using an old camp as a base. Think kind of like Camp Crystal Lake from Friday the 13th movies. I'm trying to figure out a few things about it and could use some build advice... What SIZE should it be? Right now I have the camp at 131,072 m^3 in volume with a x32,768 in Grounds. If there was a dense forest that makes it hard to navigate, how would you depict this? Change Environment? I was thinking it might give some minuses to movement and perception. Easy for people to get lost (as they're also adding traps). They want to have some portals to get around the area easier. I realize this would be teleportation, but if they choose random portals, I'd imagine they might be independent, yes?
  9. That's one of the reasons why I'm a big fan of having just skill modifiers with computers than the skill itself. Rather than a "KS: Internet Chat Etiquette 14-" I would rather have "KS: Internet Chat Etiquette +3" as it modifies the skill of the user.
  10. Hmm... I don't know. A bit of modification on the modern one and they look pretty cool as Viper Agents.
  11. I always find minis helpful when running con games. Maybe snag some cheap Heroclix and use them?
  12. I didn't mind Guardians, to be honest. I think it had some fun ideas, and the art was fairly decent for the time. I also really enjoyed Justifiers, which I ran pretty regularly for about a year.
  13. I've played a little bit of everything as far as Superhero RPGs go. By Guardians, do you mean the old game from Star Childe, or the OSR one that's relatively new? I've been running M&M for a while now, but recently have been considering returning to Hero. Loved both of the TSR Marvel Games (FASERIP and Saga), and really wished that WotC could release a new edition as an open license game.
  14. I ran some Tri-Stat SAS when it first came it out for a bit, but the group I was with preferred Champions. Funny thing was, they called it Hero-Lite for a while (which is what M&M has been occasionally called as well). BESM 4e was a bit more detailed, but still didn't quite gel with the group I ran.
  15. Not really, @Christopher R Taylor. The sheets are a bit too basic for my use. I'm thinking we could use something a bit more robust honestly. I'm thinking we'd need the other stats since they do have a purpose in the game. I was playing around with formatting a while back and came up with the following. Still not 100% happy with it, but it's coming along.
  16. You could buy the Image Portfolio Platinum products off DriveThruRPG and use his art. This is one of many: https://www.drivethrurpg.com/product/91000/Image-Portfolio-Platinum-Free-Edition-Storn-Cook
  17. @Jhamin Do you have an example of Fantasy Hero sheet that you use? One of the things I would like to see in stat blocks is some genre emulation. Fantasy Hero sheets should look a bit different than, say, a Space Hero sheet. There should be different focuses depending on the sheet you're using. I've often considered making a Spell Book sheet for my players that would break down the power builds, while a simple list of spells may exist on the main sheet, for example. But there also has to be something connecting the threads between genres as well. Maybe the way stats and in-play mechanics are presented? I have considered something similar, @Spence. I often wonder why the sheet has to have every point listed on it, and not just be the info needed to play the character. Maybe the resolution is a build sheet and a character sheet? Wasn't there something similar in 2e Champions? @archerDo you have an example of the sheets that you used? I agree on the list part, but that seems to be an issue occasionally no matter the system. Or at least I see it pop its head up occasionally. @Christopher R TaylorIt's a very useful document. Do you think something like this should be included in a standard character sheet? Is there something more aesthetically needed for a stat block? Some kind of graphic or a format that works better. Have you ever looked at another RPG product and said "That format is clean and useful. I wish other games used it?"
  18. Sure. By "Hero Stat Block" I mean the format in which a character sheet displays stats... characteristics, powers, skills, etc. IMHO, the Hero stat block isn't always "user friendly" to players (and some GMs), nor has it really been updated to a more modern design philosophy. I think the sheet that @DreadDomainhas made has a great flow to it (see link below), and Aldo Regalado's sheet (https://tgidragonflystudios.wordpress.com/2019/01/01/champions-character-sheet-thrice-the-charm/) is pretty nice as well. But is there a better way?
  19. I like a mix of the 4e ones.
  20. All this talk about stat format makes me wonder if there's a better stat block for Hero. Think I'll start a discussion of it...
  21. Over at the Hero Games 2021 there's been some discussion of formatting Talents with the full builds in the back of the book. This has me wondering about the Hero Stat Block. Does everyone use the common stat block? Are there variations that you think works better? Is it time for a new stat block? What works best for you?
  22. Thanks! Thanks! And I totally agree. I think the builds being available as a DLC would be awesome.
  23. I was thinking about what I'd like to see for Hero last night and I realized a big book of Talents (and maybe Perks) would be pretty useful. Even if they were Powers-As-Talents, I really think a book of this level would be handy. Each chapter could dive into one of the big concepts (Fantasy, Action, Supers, Sci-Fi, Horror, etc.) with a bunch of new Talents to choose from. Some may emulate what other games called "Class Abilities," while some may be original to the Hero System. Size could be around the HS Skills book that came out.
  24. I think I'd rather see a book called "Champions Legacy" that brought old characters back in an official format. Upgrade the backgrounds a bit, maybe have some new art and design. I realize that Tiger Paw Press does something similar, but I'd really like to see something in a more official capacity with a higher budget.
  25. Not having a driver's license is a great Quirk Complication if you use them.
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