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Sketchpad

HERO Member
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Everything posted by Sketchpad

  1. Absolutely. My only request, outside of them being in good resolution, is that the trade dress not be as forefront as a cover is. In some cases that's fine, but that Perez 5th ed Champions cover? I would love to have it as a "virgin" image as they say in the comics field.
  2. Correct. I have plenty of my own stuff hanging on my walls.
  3. This might be better directed to @Jason S.Walters, but does anyone know of any Champions posters in the world? I know I'd love to see a poster of the Perez 4th ed Champions and Hero Systems books. Does the art exist in such a way that posters could be made from them? Are there hi-res images that don't have the trade dress in the same manner as the book?
  4. You know you're a Hero player when you see "PS: The Blood" and think it's a professional skill.
  5. Well, yeah, it hit me wrong Duke. We're good... but comments like the above kind of burn me a bit, as I really enjoy the game I've been playing since the mid-80s, and whenever someone looks for help that skews a bit different, I get chastised or a lecture on how I should run my game. Gods, that just makes me angry. I don't need lessons on how to run my campaign, I'm just looking for build advice most of the time. If I need help with my campaign, trust me, I will ask.
  6. Thank you, Dean. That seems to be the consensus of everyone, so I went ahead and made it just that. I had a thought that Personal Immunity might have played a role, but it didn't seem to be something needed. Yeah, I would imagine using a costume in a creative way basically a stunt of the costume.
  7. I understood what you had said, Dean. So if a costume is immune to the wearer's powers, is that Handwavium or something else? Folks mistake Unstable Molecules as being armor when it's normally not. The reason why I quoted my original question is that I was wondering if anyone built them. Instead, I got arguments on how superhero costumes are immune to all damage... which they aren't necessarily... and then insulted. It's unnecessary for a simple and honest question. Hence the heated response.
  8. But if that costume has rPD or rED, is immune to someone's powers, and can alter it's coloring or shape?
  9. Wow. Ask a simple build question, and get this? Thanks, folks. Man, since everyone knows what kind of campaign I'm running, I look forward to future comments before I even begin talking about them. I didn't realize using the system in different ways would invoke the Fun Police.
  10. Are you talking The Dark Knight Returns? Because Batman doesn't take the Joker out in that. IMHO, Joker works best as a foil to Batman. He's an intelligent villain who's psychopathic focus is on the concept and reality of Batman. Some of the recent stories have kind of shown some different sides to him. Batman: Three Jokers was an interesting concept, but seemed a bit half-baked. There seemed to be more story that should've been told for that. Whereas Batman: Death of the Family kind of dealt with the horrors of Joker knowing too much. The recent Batman stories have teased a Joker: Year One storyline that could be fun, so long as they keep the badger in the bag. We don't really need a definitive origin for the clown. He works better when we're guessing what's real and what's been slathered together in that squirrel's nest he calls a mind. I dig the villain, but then I also like a chunk of the Bat's rogue's gallery.
  11. I've got to respectfully disagree with you here, Rich. It seems every time I read a Batman or Spider-Man comic lately, their costumes are taking a beating. Seeing the armor under the Bat-costume. And don't even get me started on Daredevil. Heck, even Superman, who was once described as having a kind of protective field that protects him and his costume, has had his costume beat up. But rather than beat this dead horse, I've said all I care to about this. Thanks for the suggestions, folks.
  12. Quite a few actually. Batman, Superman, Spider-Man, Captain America... the list goes on. Heck, in the current Gang War storyline at Marvel, Spidey's costume is in ROUGH shape. Costumes get damaged all the time, and have been that way for decades. Heck, in Daredevil Fall from Grace, Matt was wearing rags practically.
  13. I disagree a bit, Dean. It's more than Instant Change, as it primarily protects a hero from destroying their costume with their own powers.
  14. Sorry for the thread necromancy... Has anyone ever statted out Unstable Molecules? Like what kind of build would costumes created with it have?
  15. Wouldn't this basically be a Systems Ops roll? HRRH to receive the various signals, but System Ops with modifiers to determine the proper signal/source?
  16. I snagged the new BRP book when it came out and have enjoyed the read. It does have a "powers" section that covers a few types of magic, psychic abilities, mutations, and super powers. I always thought Superworld, as a concept, had a lot of potential. BRP is a fairly simple system to pick up, with most rolls being d% (with crits being 1/2 and 1/5 of the original roll IIRC). For me, the original Superworld was trying to reinvent the wheel a bit, and seemed a bit incomplete even with the SW Companion. The art was fun, the layout was easy to read, but there just seemed to be something missing. The section in the new BRP books is just a smattering of rules which lays a basic foundation. Like Hero, there's possibilities to build a score of super abilities based on the powers given, but it could use more. I know Steve Perrin had been working on a new Superworld before his passing, which I hope Chaosium manages to eventually publish.
  17. In the APG, a suggestion is to add your luck dice to your HAP roll. So if you have 2d6 Luck, you'd roll 4d6 at the beginning of the game. I'm kind of digging the idea of it, and am thinking of having Unluck create a pool for the GM to spend.
  18. Howdy HEROdom! I've been looking more into HAPs for my upcoming campaign, and kind of dig the rules in the APG where Luck adds to the HAP roll. That said, how would Unluck work in the same respects? Would this subtract from the initial roll? Get roll by the GM to use against the player with the Complication?
  19. Sketchpad

    Space Cops

    Didn't DC do something like this in the Space Ghost mini?
  20. There is one small hitch in grabbing stuff from a past time and bringing it directly to the present: age. Things like wine would need some age testing done, otherwise someone may make a modern duplicate that doesn't have the proper aging. Especially if you make a claim that it dates back to a certain time. Bottles, labels, and the wine itself can be tested for age. If doesn't pass the test, it would more than likely be considered a forgery. The same could apply to certain jewelry. It'd be better to jump to place where you can store it and let it age a bit. Like a safety deposit box from a bank that stayed in business through the years. On the topic of the TARDIS, while it can go through time, I'd be more interested in traveling through space and dimension in all honesty.
  21. I would build it as a Compound Spell with the Heal effect and maybe a KB Only effect linked. Maybe something like: Healing Rebuke (Incantations, Gestures (Both hands), Requires Divine roll (11-) • Heal 3d6; AOE 4m Radius (Selective) • 4d6 Blast; AOE 4m Radius (Selective), Double KB, Only vs. Undead or Unholy Creatures
  22. I once ran a game where the heroes had to stop a robbery during a Black Friday sale at a Walmart-like store. They had to navigate a sea of people to get to the villains and still make sure everyone was safe. Pure chaos, but fun. During my teen campaign I ran some time ago, I had Krampus show up and put the heroes on the defense for some of their foes.
  23. For me, this is the story told after the game. "Man, I can't believe that Barry's Flash was able to dodge that freeze ray by Captain Cold. I think the GM was figuring he'd have stopped Flash cold." "Tough luck Barry, the dice gods definitely weren't smiling on you when you got hit with Mirror Master's trap! Good thing that Wally was able to play today, otherwise you might need Bruce to come in and save the day. Again."
  24. Completely agree with the above. For me it was all about making the concept work within the world and always has been. I had a player that would min/max the hell out his characters for my games, and then get a bit burnt when I took advantage of their "point saving limitations." Kind of funny when I think back on it.
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