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Lord Liaden

HERO Member
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Everything posted by Lord Liaden

  1. Re: Night of the Living Dead Hero Plot Ideas This is actually a fairly popular subject on this forum. Several of our boardmates have run zombie horror survival campaigns, and have posted the logs from their games. I'm sure you'd be able to cull ideas from the scenarios they describe (and they also make fun readin'): http://www.herogames.com/forums/showthread.php?t=20809 http://www.herogames.com/forums/showthread.php?t=27152 http://www.herogames.com/forums/showthread.php?t=27153 Other folks have posted various pre-generated characters suitable for such a game, which you may use as inspiration for your own characters, as NPCs or even PCs: http://www.herogames.com/forums/showthread.php?t=27876 http://www.herogames.com/forums/showthread.php?t=26435 http://www.herogames.com/forums/showthread.php?t=14168 In case you weren't aware of it, William Mistretta's excellent Twilight of the Dead website is practically a required resource for zombie survival horror using HERO, exploring the genre and its varients, delineating the rules from HERO most appropriate to it, and of course writing up zombies themselves. The fact that it's based on George Romero's "Living Dead" film world would make it even more relevant to what you want to do: http://www.yamoslair.com/totd.html I hope you find some of that helpful.
  2. Re: CHAMPIONS UNIVERSE II - What Do You Want To See? Galactic Champions is a great place to find a pumped-up version of Mechanon, well able to take on whole teams of experienced PCs, as well as several formidable minions for him. In fact one version of Mechanon in that book is so pumped up, your heroes will most likely want to hide under their beds when they see him coming. Interestingly, your other requests are also addressed in that book, in their way. I've already adapted several of the characters in it to my modern-day modified CU campaign.
  3. Re: Fortune Points Didn't find the PDF, but there certainly are a lot of variations on Luck/Fate etc. mechanics that HERO fans have created. The threads below contain posts or links for most of them: http://www.herogames.com/forums/showthread.php?t=45410 http://www.herogames.com/forums/showthread.php?t=44044 http://www.herogames.com/forums/showthread.php?t=22714
  4. Re: Working on New Constantinople Yeah, that "Overboss of Organized Crime" remark certainly cries out for elaboration. Say, do you think that
  5. Re: why the UNITED NATIONS? (for global super-agency) Ironically, the Justice League itself was at one time an adjunct to the United Nations, with authority to act in any member state and "embassies" set up around the world, including a permanent branch team in Paris. However, it seemed to be confined to dealing with "super" threats rather than common political ones, which avoided the doubtless-controversial step of becoming a general enforcement arm for the UN. IIRC the Avengers also had UN backing for a while, within similar restrictions. UNTIL in the CU also seems to act solely against supervillains and superterrorist organizations which do not have the backing of a recognized member state, such as Doctor Destroyer and VIPER. These are forces that just about every nation (and more critically, all members of the Security Council) can agree have to be stopped, which IMO makes the agency's effectiveness less of a stretch to accept.
  6. Re: THE ULTIMATE MENTALIST -- What Do *You* Want To See? Man, lots of great ideas here. Second on bringing as many of the old optional Mentalist Skills, Martial Arts etc. from the original TUM as possible; on dealing with Astral/Spirit forms, combat and travel; and more/cleaner options for possession and its variants. Persuant to discussing the use of Presence and Comeliness with the SFX of mental powers, I'd like to see more guidelines for the interaction of Mental Powers with Presence Attacks and Interaction Skills - how the use of one affects the success of the other. Since it often comes up in discussion here on the boards, I'd suggest some detailing of the degree of Advantage or Limitation, and mechanical effects, of making Powers that are normally ECV use normal CV, or vice versa, but not take all the benefits of BOECV or drawbacks of Based On CON. For example, a Mental Power based on CV but still working against Mental Defense and EGO; or Telekinesis that uses ECV instead of OCV, but rolls against the target's DCV.
  7. Re: why the UNITED NATIONS? (for global super-agency) http://www.herogames.com/forums/showthread.php?p=1131167
  8. Re: Fighting talk You'd need Combat Riding plus Ambidexterity.
  9. Re: why the UNITED NATIONS? (for global super-agency) IMO one of the greatest reasons for the success of the United States as a democratic nation, is that its founding fathers got so much right the first time when they designed its Constitution. It took plenty of horse trading and downright railroading to get it done, and it didn't turn out perfectly, but closer to it than any comparable document since. If you could accept that something like that might have happened at the founding of the United Nations, rather than the patchwork of compromises and sellouts that we ended up with, everything else would fall into place.
  10. Re: why the UNITED NATIONS? (for global super-agency) Of all the things in a typical supers universe that require suspension of disbelief - aliens, sorcerors, mythic gods, conceptual entities, and the violation of Newton's Laws - it tickles me that an effective United Nations seems to be one of the hardest ones for many people to swallow.
  11. Re: Background help Sure. I think he was a villain from Dennis Mallonee's old Champions campaign. He and his Ubermachine are mentioned in Enemies III and The Great Supervillain Contest, both contributions by Mallonee. Solid silver-age cheese. However, I got the impression that the OP was looking for current CU villains, and Prof P. isn't in continuity.
  12. Re: stupid question No, that would be the digital remake of "Fritz the Cat."
  13. Re: The V'han/ Tyrannon War! There ya go. This approach not only adds local color to the adventures, but enhances the role playing opportunities. It also lines up with a possible alliance with V'han being the lesser of two evils, although still leaving much to be desired. (BTW the Congeries is Skarn's domain. Tyrannon's is called Thulkos. I know, it's easy to confuse them - they're similar in several ways. IMO both characters are their respective creator's takes on Dormammu, who started the whole "merging conquered dimensions" schtick.)
  14. Re: stupid question Probably the title of the next animated "animals vs humans" film.
  15. Re: The V'han/ Tyrannon War! I figured it just got caught in the crossfire. I must admit I haven't come up with anything to add yet.
  16. Re: Fighting talk Ironically, in The Dragon Mandarin PDF, one of Dr. Yin Wu's "Sons of the Dragon," Silver Hand, is built with exactly this CSL "martial art" rather than maneuvers.
  17. Re: Working on New Constantinople Nice one, Hermit. (Your players viewing this thread must be so frustrated by now.)
  18. Re: Fighting talk Hmm... pre-Fourth Edition Champions used to give a cost break for buying a large number of Enhanced Senses, e.g. after you had bought several (can't remember the number offhand), the cost of further Senses was cut in half. Perhaps that could be done with Martial Maneuvers of a particular art. Beyond a basic number of Character Points or Maneuvers from the art, subsequent Maneuvers would cost less.
  19. Re: Working on New Constantinople Hey, NewCon is back! I was just looking at this thread yesterday, wondering how things had been going. And, just because I can't resist putting in my two cents :
  20. Re: Arcane What fascinates and frustrates me most about gamers and game mechanics, is that one person's "elegant solution" may be another's "kludge." Usually it just comes down to individual, subjective taste as to what works best.
  21. Re: Moreau Techniques If you hit the "Quote" button on one of those posts, it will show the tags used to set off the text in a box.
  22. Re: stupid question Agreed, except that the word is "anthropomorphic" (pardon the pedantry).
  23. Re: Arcane IIRC we've had discussions of this before, but I don't have the time right now to dig up the threads. Perhaps I'll try again later. My preferred method is to buy the Perquisite, "Anonymity," at a very high level. It exists to keep a character out of official records, so I think a GM can make allowances to extend it to cover all the described effects. The basic Anonymity Perk costs 3 points, but its description notes that it may cost more depending on how high-profile the character's actions are. Among official Perks, being a Head of State costs 10 points (although noted to probably cost more for a leader of a major nation), and being a multi-billionaire costs 15 points. On that basis I'd say that 15 points worth of Anonymity would allow for what Weylan is describing. OTOH normal Anonymity can be reduced or negated by character actions that result in official documentation, so if you're more of a rules stickler you might insist that the character periodically "renew" it with more Character Points. Alternatively, I would suggest buying Invisibility to an entire Targeting Sense Group, and define that as working against any attempt to record the character's presence and actions, regardless of what Sense is used or whether the recording medium is mechanical or a person's memory. In other words the character is perfectly noticeable in the present, but "invisible" to any attempt to find evidence of him after the fact. There would be no Limitation on this effect because you're essentially defining a special Sense Group, "Recording Senses." You can leave the "fringe" for Invisibilty to represent evidence/memory that something happened, but no useful details can be discerned.
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