Jump to content

Lord Liaden

HERO Member
  • Posts

    31,440
  • Joined

  • Last visited

  • Days Won

    192

Everything posted by Lord Liaden

  1. Re: Land of confusion Another possibility would be an Entangle BOECV, with the Special Effect of the character's mind being clouded. Or, you could try Mental Illusions which must achieve +30 EGO level of effect, causing the character to no longer interact with reality.
  2. Re: Creating the Silver Age Team As soon as you mentioned Silver Age and "cosmic character," I immediately thought of someone from the great multi-statted SA supers supplement Omlevex from Z-Man Games; specifically, Omega Max, the Blue Beam! A scientist who developed a powerful cosmic disc capable of carrying him to the stars, Max's planet was devastated by the awesome Grunn, Bridger of a Thousand Worlds!. The Blue Beam escaped his world's destruction and now wanders space. If you're not familiar with it, here's where you can read and view more about Omlevex: http://www.spectrum-games.com/omlevex/ Here's a picture of Omega Max than Z-Man publisher Cynthia Celeste Miller posted to the boards: http://www.herogames.com/forums/attachment.php?attachmentid=2627&d=1072275224
  3. Re: [Need Help] Thors from around the world. Well, lucky, from what you're describing I think I can suggest a title or two from the published 5E stuff. My first recommendation would be the recently-released Champions Worldwide. That has three god-avatars in it, quite powerful too: Ogun from West Africa, Maat from Egypt, and Ushas from India. You might also take a look at Conquerors, Killers And Crooks. The villain Anubis derives his power from an Egyptian god, and two Chinese god-avatar types, Lei Kung and Guang Di, are also portrayed (albeit not with complete folkloric accuracy). Both of these books have lots of other cool characters to steal, of course. I'd also suggest Digital Hero #31, which has writeups for superheroic-level versions of Hercules and Achilles, as well as Bielo of Euroguard, inspired by the Slavic Bielobog, god of life and the spring. Still in the DH vein, issue #14 gives you Beowulf, reincarnation of the ancient hero and member of the Sentinels superteam in the Champions Universe. Arcane Adversaries contains the Aztec god Tezcatlipoca. Although he's decidedly villainous, and even more powerful than what you're looking for, he might be used as a template for another more benign Aztec god. Now since you're also considering Vlad Tepes as a possible member of your group, I think you'll find that this writeup for a very similar character, Chuckg's PC hero Baron von Darien, would make a good template for him: http://www.herogames.com/forums/showthread.php?p=155143
  4. Re: [Need Help] Thors from around the world. These two threads contain a number of writeups of various mythic gods, and links to various others, as well as mention where gods have appeared in published Hero Games books in the past: http://www.herogames.com/forums/showthread.php?t=34391 http://www.herogames.com/forums/showthread.php?t=34727 Would you be interested in obtaining any published Fifth Edition books with mythic character writeups in them? There are now even more than are mentioned on those threads. Also, here's the address to the excellent online Encyclopedia Mythica that Steve Long mentioned: http://www.pantheon.org
  5. Re: The Marvel Magnificent Seven (Avengers) Atlatl was kind of my favorite due to an innovation I came up with. I happened to notice that an atlatl, with its handle at one end projecting outwards almost at right angles to the shaft-holding section, looks vaguely like a tonfa, the Japanese karate weapon. So I gave Atlatl a karate martial art package and let him use his modified atlatl like a tonfa in HTH. Made for an unpleasant surprise for the first PC who closed with him, figuring he'd be weaker than at range.
  6. Re: The Marvel Magnificent Seven (Avengers) This is rather off-topic, but I thought some of you might find it of interest. Some time back I created a team of supervillains from Latin America who worked as mercenaries for various organized crime groups, revolutionaries and corrupt politicians from the region. I called them The Ravagers and based them off one of the classic Avengers lineups, but using names and themes from Latin America. My players had little trouble recognizing them (which was part of the fun of using them), and I doubt I'll have to explain them to anyone reading this thread: The Cartel Commando, a trained soldier with enhanced physical abilities gained from a refined derivative of cocaine; Thunder, avatar of the Inca storm god of the same name; The Golden Man, powered-armor wearer; Andes, brick with growth and density powers; Killer Bee, with shrinking and insect-based powers; Bruja, mistress of elemental magiks; Atlatl, highly skilled with that traditional Aztec dart-thrower, using gimmicked projectiles.
  7. Re: VIPER's Draysha boosted stats... I have access to the VIPER book - looking at it now, in fact. I haven't run the Draysha, but I'll offer what observations I can. I don't know which of the Characteristic boosting descriptions is accurate, and there's no official errata for VIPER. I will point out, though, that Adjustment Powers have only half effect vs Defenses, so if the Drayshas' PD and ED are in fact being boosted, they would only gain a maximum +12 bonus, not +24.
  8. Re: Help with Werewolves As usual, there's more than one way to do things in HERO. While I'm not presuming to speak for Matt Ignash, I feel confident in observing that the Package Deals he designed are for characters who can for the most part control their change from human to were form, and retain their normal intelligence, knowledge and personality while in a more bestial form. The advantage of the Package approach is that you can just graft this onto any other character template you like, quickly and easily. OTOH the writeups provided by Mike Surbrook aren't Packages but full character sheets, without any innate ability to change form (e.g. Shape Shift). These writeups would be suitable for use as an alternate form in a Multiform just by calculating the points required, and could be significantly different from the base character. You can also Limit the Multiform as with the suggestions for the Power in the 5E rulebook, to make the change partly or wholly out of the character's control. It pretty much depends on how you want lycanthropy to function in your campaign.
  9. Re: Help with Werewolves Michael Surbrook wrote a fine article for Digital Hero #18, "The Beast Within," discussing various traditions of lycanthrope and how to portray them in HERO. There's a free sample from the article, including two different werewolf writeups, here.
  10. Re: Help with Werewolves Matthew Ignash has created several Package Deals for werewolves inspired by various sources on his personal website: AD&D, Palladium RPG, and the movie Underworld: AD&D style Palladium style Underworld style BTW I highly recommend Matt's Champions Page where I found those links - tons of great stuff there, from many sources for several genres. I must warn you, though, that the links on that page are sometimes cranky, and make take you to his homepage instead. Just go Back and try the link again.
  11. Re: The Marvel Magnificent Seven (Avengers)
  12. Re: Space Master by ICE Apologies if this seems pushy, Edsel, but do you still intend to post your conversion notes?
  13. Re: ROBOTECH Hero Follow the link in my signature, below, and scroll down to the ROBOTECH listing.
  14. Re: Power Build Advice Needed Although the end result is a duplicate of the original character, the character is essentially attacking someone else and forcing him to change. This to me smacks of an attack Power rather than some Limited form of Duplication. I would borrow from the example of the supervillain Slug from Conquerors, Killers And Crooks, and his talisman for changing humans into other Elder Worms: Linked Major Physical, Mental and Spiritual Transforms.
  15. Re: The Marvel Magnificent Seven (Avengers) And then you have Moondragon, who has been able to control millions of minds simultaneously, at least on one occasion. She's still generally depicted as a major-league telepath. Examples like those above are why I dislike "the Justice League would spank the Avengers" type remarks. You could easily put together a team of serving Avengers who could match anything the JLA could field.
  16. Re: The Marvel Magnificent Seven (Avengers) Frankly, I don't much like the Wasp either. But for her history with the Avengers, I couldn't help but give her serious consideration. I actually agree with you about Pym - I think he's been more important to the history of the team than the Wasp. It was a tough choice for me to go with the Wasp over him. But notice that we're still calling him "Pym"; I'd be hard pressed to decide which of his costumed identities to consider definitive. The Wasp, for better or worse, has retained fundamentally the same concept througout her career. And a lot of Hank Pym's importance to the team has come from his personal problems, and the harm he's caused.
  17. Re: The Marvel Magnificent Seven (Avengers) Yes, various interpretations of the Wasp have given her sting more punch - maybe not up with Iron Man's repulsor rays, but able to put some hurt on even heavyweight opposition. Around when Hank Pym upgraded his Yellowjacket weaponry, he also improved the Wasp's bio-energy stings to roughly the same degree. The Wasp also provides a valuable stealth capacity to the Avengers, as has been highlighted in a few stories. At insect size she can get into almost anywhere unnoticed.
  18. Re: What happened to the Champions? I don't know if anyone else did this, but I essentially grafted the superior physical stats of the version of Crusader from the 4E Champions book onto the Skill set and gadgetry of the version in Underworld Enemies. I kept the UE background almost entirely, but substituted VIPER for Raven as with the four-color incarnation of Crusader. I ended up with a character who could pretty solidly fulfill the Batman role of investigator, tactician and jack-of-all-trades with a team of four-color heroes, and hold his own in combat alongside them.
  19. Re: GURPS - more like us every day... You might be interested in Franklin W. Cain's extensive House Rules for Skills. He's reworked the 5E Skill system fairly comprehensively, as well as provided a huge list of Background Skills covering every genre and era. Back on the original topic of the thread, if you take a look at the recent GURPS Powers supplement you'll see tremendous influence from the HERO Powers model, in terms of taking generic Powers and customizing them to suit desired effects. It's a far more flexible approach than GURPS' previous unique model for each genre or setting. From the buzz I've heard and read, this book has GURPS players really excited.
  20. Re: Bullits Raiders I have ported Starseer into my current campaign, sans the other Raiders, mostly because I wanted more "cosmic" characters in my setting. His background and motivation are mostly the same, but I pumped his power up to around Firewing level. Unfortunately I don't have time to post a writeup at the moment. I'm afraid I still fill out character sheets by hand, so transferring the data would be time consuming.
  21. Re: What happened to the Champions? It was Starburst. Sunburst was a villain, product of the US military's Project: Sunburst, who gathered other mutated beings with the same origin into a villain team. Last seen in Classic Enemies. If you've never seen the supplement for 4E Dark Champions, Underworld Enemies, the rewrite of Crusader there is IMHO brilliantly rich from a character-development viewpoint. It gives him a definite Daredevil/Batman cachet.
  22. Re: The astonishing powers of Kelvarite! I've suggested an event like this as one way for regions in the official Champions Universe with a small per capita supers population to get a boost. Note that meteors tend to enter Earth's gravity in groups, and with slightly different trajectories and aerodynamic properties they don't typically land in the same small area.
  23. Re: The astonishing powers of Kelvarite!
  24. Re: Cyberpunk 2020 in HERO I hereby officially offer you respect. And thanks. And Rep.
  25. Re: The Marvel Magnificent Seven (Avengers) A very important quality to the team's chemistry. Similarly, the Vision is the primary supplier of angst.
×
×
  • Create New...