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The Watcher

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  1. Re: What would your character do #83 ? Actually, reading the original post the test "how would your character deal with "an innocent is going to be executed." Other than saying the current Governor is absolutely against pardoning the innocent no matter what, it puts no contraints on the means to save him. It does not violate the intent of the scenario if one uses a means other than a jailbreak to prevent the execution. Well, my opinion is you are wrong. Calling upon team mates when the situation warrants is just as legitimate as calling on contacts when the situation warrants. The question is what your character would do. And in some instances, what the character would do is get help from team mates. It's just as legitimate a reaction as calling on one of his contacts.
  2. Re: What would your character do #83 ? This to me would look like a GM who was deliberately going out of his way to trash a character, to the point of totally negating one of his powers. Based on the limited information I've seen here, you'd be a very poor GM.
  3. Re: Wwycd? #84 Is calling the rest of us really neccessary just for a bunch of cartoon rabbits? Considering your power level couldn't you solo them?
  4. Re: WWYCD? #80: Future Hope or Hellspawn? Well I don't think I'm included in this but in case I am, for me the Tesserect comment was in jest. And the High Pressure Water is an EB, so there's no permanent harm. Just knock the bad one out so she can be stopped from attacking the good one's mother.
  5. Re: Why not start a thread on revised editions of your old favorites?
  6. Re: Ultimate Wendy, Marvin and Wonderdog Darers go first.
  7. Re: WWYCD? #80: Future Hope or Hellspawn? Warp: "Ok, which one of you has Tesserect as your Mom?" "I do!" "Ok, you're the bad one." *Blast of High Pressure Water* Spectrum: "Obviosly, there's only one thing I can do to absolutely insure the future national security of the United States. I'm getting my tubes tied." Mystic: "There's an easy way to settle this. I'll just cast a scrying spell and see what each of your futures are like."
  8. Re: A Guide To Villainous Motivations For The Love of The Game! For some people, it's all just a pastime, a momentary diversion. They commit crimes and challenge heroes for the sheer joy of pitting themselves against obstacles and overcoming opponents. The harder the goal and the more formidable the adversary the better. It's all sport to them. Examples of this motive include Batman's adversary The Riddler and the Elder of the Universe known as Grandmaster.
  9. Re: What Would Your Character Do? #79 Warp: "I'm glad I bought that android double, otherwise it would be goodbye secret id. Hopefully Starguard can fix this." Spectrum: "It appears to be contagious. I better isolate myself in orbit when not on active duty till a cure is found. Maybe there's an answer in the Progenitor knowledge that probe dumped into my subconscious. Hopefully it will surface soon." Mystic: "I think I can come up with a spell to reverse this. Having the pen in question might make it easier though."
  10. Re: What would your character do...#78: It's Good To Be King? Not to mention a crown princess of intrigue laden empire for a different perspective, and a multi-billionaire financial whiz to go to for economic advice.
  11. One day, either in the mail or on the news depending on how hard it is to get in touch with your character, you are notified you have become absolute monarch of a small but prosperous European nation. Perhaps you inherited your crown due to some distant blood relation you weren't aware of. Or maybe the previous monarch admired you and your deeds so much that he named you his official successor shortly before death. Either way, you are now royalty. Along with your country you get diplomatic immunity, fabulous wealth if you didn't have it already, a small but well trained and equipped military, a cadre of crack ministers and advisors, and of course a nation full of loyal (at least for now) subjects. So, how does your character react to this news? Does he abdicate or accept the crown? If the later, how does he rule his nation? Does he still try to continue his normal activities as a hero, and if so how does he uses the resources he's gained in such pursuits? If your character's secret id was the one to inherit the crown, how does it impact his life? Would you put any of your friends or team mates in positions of power? What sort of king would your character be?
  12. Re: What Would You Do?? #76 Whole team? Warp: "So you're saying we got sent back to the past, Horus? And it's Conan-land?!" *centers himself* "Right, Time is just another dimension. I can manipulate dimensions. I can get us back. I just got to figure out how!" *turns to Horus* "So, know any good hotels to stay in till then?" Spectrum: "I've figured out a possible way back. If we could cobble together something that could survive the rigors of space and some way to provide life support to our breathing members, Horus can get it into orbit. From there I can propel it at relativistic speed and we let time dialation do the rest. So Horus, know any enchanters in this time who can construct what we need?" Mystic: "I can figure out a spell to get us home. But as long as we're here, anyone mind me taking the opportunity to do a little research first?"
  13. Re: What Would Your Character #72 (or so) Warp: Even if the evidence looks authentic he would have some serious doubts. Horus, as mentioned by others, is practically the incarnation of Truth. And he's mind-merged with Starguard so deeply they virtually know everything of importance about each other. So getting him to distrust those two would be a losing proposition. I could see Warp pretending to join them in order to learn more about their plans while secretly contacting Horus to let him know what's going on. And independently investigating the charges to verify or debunk them. Spectrum: Well, on his team that could have been is the vampire Baron Von Darien, who is already known for his mastery of sneakiness and intrigue. It might be possible to convince him that he's just playing everyone for his own purposes, depending how far along into the team's existence this happens. That said, Spectrum wouldn't join them, they'd join him. As the preeminent superhuman working for the United States Government, he'd insist on taking charge of the matter and having their evidence confirmed independently. They move on his word, only if and when he's satisfied that what they say is true. This is a matter of national security, after all, and too important to be left in the hands of independents or aliens. Mystic: Uses his arcane senses to directly measure the trustworthiness of his fellow team mates, and then acts appropriately on what he learns.
  14. Re: What would your character do #74 (or so):Gift of Power? Warp: "Horus, you're a god and this is a god thing. Why don't you hold onto it till we find a suitable canidate." Spectrum: Starts review panel to evaluate the records, psych profiles, and security backgrounds of military, intelligence, and law enforcement personel to find suitable canidates. Wrangles to be personally involved in the final step of the selection process. Mystic: Uses his arcane senses to find one worthy of such power.
  15. Re: What Would Your Character Do? #73 Warp: "Give me his location and we're there!" Spectrum: "Right, no time to wait! Recon sats are ascertaining his position even as we speak. You can explain on the way." Mystic: "Let me summon whatever he stole back and then you can explain what you meant."
  16. Re: What's the Big Difference? Warp: "So my secret identity was just exposed worldwide last night? By a sex tape with Tesserect?! Can it get any worse?" "Mr. Stone, your father is on the line and he insists on speaking with you immediately." "I guess it can. Right, time to start developing the extradimensional aspects of my power now." Mystic: "Takonfanes has issued a personal challenge to me for the title of Archmage!" Spectrum: "Foxbat is my Commander-in-Chief!"
  17. Re: A contriversial "Would your character...?"
  18. Re: What would you character do... Warp: Not only is he a member of an Avengers/JLA level super team, but he has a Hatred of Casual Killers as well. Add in the fact that his father Franklin Stone has probably going to be a target of theirs if they haven't killed him already and he'll be chomping at the bit to have the New Sentinels take them down. Spectrum: An Air Force Colonel, I'm sure he would be ordered posthaste to capture or kill them as threats to national security. And he'd be enthusiastic about following those orders, considering the team a bunch of terrorists. Mystic: "Don't these fools know their ruthless methods and the rage they're inspiring in others only strengthens The Dragon? They must be stopped!"
  19. Re: A contriversial "Would your character...?" Warp: Actually has a Hunted that would be somewhat halfway appropriate to this scenario, Tesserect. She's addicted to the physical sensation she gets when Warp uses his powers around her, and has speculated of combining it with other activities. Thing is, she has an absolute Code vs Killing, so that would be a hinderance for a GM having her make that threat. But if tried it as a desperate bluff... "No. You can harrass me. You can make my life more complicated. You can even threaten to expose my secret identity. But when you start threatening the lives of millions of innocents, you've gone to far. Now I'm going to tell you what's going to happen. You're going to stop whatever you might have put in motion and turn yourself in, or else." "Or else what?" asks Tesserect. "Or else I'll never use my powers again. Ever." That should get her to fold. Spectrum: Is an Air Force Colonel. "It is the official policy of the United States to not negotiate with terrorists." Then he cuts loose with a laser blast. Mystic: Creates and substitutes a sterile simulcrum for himself that would deliver an attack that would bypass all the villains regular defenses since it would be delivered during the act.
  20. Re: Posted here for convenience's sake and as a back up copy Oh yeah. It already has opened one interesting subplot. Yup, I think so too. Why create an NPC from scratch when you've got one perfectly suited for the role available. Posted his background right after you posted. Hope you like it.
  21. Warp's Gadget Catalog Here are some examples of devices that Warp might have available through his Gadget Pool. This is far from an exhaustive list. I probably also have some of the other focus examples from the Hero Book (and Gadgets and Gear when I eventually get a copy). Extended Operation Spacesuit: This advanced space suit produced by Ironwood Industrial Technologies is designed for long term extra-vehicular operations. Not only does it protect from all the environmental hazzards of space while still being light and flexible, but thanks to its revolutionary air recycling system it has a virtually unlimited oxygen supply. [self-Contained Breathing (10), Safe Environments - Low Pressure/Vacuum (2), High Radiation (2), Intense Cold (2), Intense Heat (2), OIF (-1/2)] Total=12 points Portable Reconnaissance Satellite Link-Up: This portable unit produced by Harmon Industries is capable of linking to reconnaissance satellites above one's position and displaying real time data from them. Thanks to a GPS assisted coordinate comparison program it even provides targeting data for areas near the immediate vicinity of the user. Its power pack allows for 1 hour of continuous operation. [A. Clairsentience (Sight Group)(20), Targeting (10), OAF (-1), Only view from above (-1/2), Affected As Radio Group As Well As Sight Group, 1 Hour Fuel Charge (0)= 11 B.Clairsentience (Sight Group)(20), MegaScale range (1"=10km, Can scale down to 1"=1km)(+3/4), Only view from above (-1/2), OAF (-1), Affected As Radio Group As Well As Sight Group (-1/4), 1 Hour Fuel Charge (0)=13] Total=24 points Cloaking Field Generator: A marvelous combination of cutting edge image processing software by Futurescope and the latest in holographic technology from The Binary Corporation, this device allows one to cloak oneself from visual detection. The image processing unit receives data from discreet sensors worn on various points of the subject's body and creates an ever-adapting holographic image designed to allow the wearer to totally blend into his surroundings, almost completely invisible ("almost" because of the fringe). The unit's power pack stores enough energy for about twenty minutes of continuous operation before it requires recharging. [invisibility to Sight Group (20), IIF(-1/4), 20 Minute Fuel Charge (-1/4)] Total=13 points With Extended Duration Power Pack: 1 Hour Fuel Charge (+0)=16 Image Inducer: Using holographic technology similar to the Cloaking Field Generator, this device is capable of superimposing a holographic image onto its user, allowing him to alter his appearance to that of any image stored in its memory files. A more advanced version is capable of making image alterations in the field, allowing one to appear as anybody one wants. Both units possess power packs that allow twenty minutes of continuous operation. Basic Model [shapeshift (Sight)(10), Four Predetermined Shapes (5), IIF (-1/4), 20 Minute Fuel Charge (-1/4)]=10 points With Optional Voice Modulator: As above plus Hearing Group (3)=12 points With Extended Duration Power Pack: As above except 1 Hour Fuel Charge (+0)=12 points (14 points with Optional Voice Modulator) Advanced Model [shapeshift (Sight)(10), Any humanoid (10), Imitation (10), IIF (-1/4), 20 Minute Fuel Charge(-1/4)]=20 points With Optional Voice Modulator: As above plus Hearing Group (3)=22 With Extended Duration Power Pack: As above except 1 Hour Fuel Charge (+0)=24 points (26 points with Optional Voice Modulator) Wide Spectrum Communicator: This portable device from Pharos Industries allows one to monitor and transmit signals on a wide range of frequencies. Hand Held [High Range Radio Hearing (12), OAF(-1)]=6 points Wrist Unit [High Range Radio Hearing (12), OIF(-1/2)=8 points Concealable Unit: [High Range Radio Hearing (12), IIF(-1/4)=10 points Smoke Grenades: Darkness to Sight Group, 3" Radius, OAF (-1), 8 Continuous Charges Lasting 1 Turn Each (Removed by winds or rain;-1/2), Range Based On STR (-1/4)=11 points Fire Extinguisher (See page 99 of Hero Book, except 8D6 Dispel)=12 points Sonic Stunner: This weapon produced by Drake-Victoria INC. uses focused ultrasonics to induce disorientation, dizziness, and perhaps even unconsciousness. [A. 3d6 EB, NND (Defense is Flash Defense for Hearing, solid ear coverings, covering one's ears, or being deaf)(+1), OAF(-1), Does Not Work In Vacuum (-1/4), 2 Clips of 8 Charges Each (-1/4)=12 points B. 2d6 DEX Drain, Ranged (+1/2), Linked (-1/2), Does Not Work In Vacuum(-1/4), OAF (-1), 2 Clips of 8 Charges Each (-1/4)=10] Total=22 points Portable Deep Radar Imager: This device produced by the Binary Corparation is a hand held version of a Deep Radar Imager, capable of sensing through most substances. [N-Ray Perception, OAF (-1), Affected As Both Sight Group and Radio Group (-1/4)]=4 points Jet Pack: This unit produced by Duchess Industries Aerospace Division allows 1 hour of continuous uninterrupted flight. [15" Flight, OIF (-1/2), 1 Hour Fuel Charge (+0)]=20 Parachute: Gliding 6", OAF (-1), Limited Movement (Character can not gain altitude, and must move at least 12" downward for every 1" forward;-1/2), Recoverable Continuing Charge (Lasts until character hits the ground or chute is fouled; -3/4)]=2 points Hologram Generator: The latest advancement in micro-holographic projection technology by the Binary Corpartion, this inconspicuous device can project images of up to 16 meters in size. [sight Group Images, -2 to PER Rolls, Increased Size (8" radius; +3/4), IAF (-1/2), 1 Hour Fuel Charge (+0)]=19 points Gas Mask: Life Support - Self-Contained Breathing, OIF (-1/2), 1 Hour Fuel Charge (+0)=7 points Stim Pill: This safe and reliable stimulant recently developed by Cambridge Biotechnology allows one to go for extended periods of time without sleep. [Life Support - Diminshed Sleep (No Need To Sleep), 4 Charges Lasting 1 Day Each (+1), OAF (-1)]=3 points Arctic Survival Suit: Safe Environment - Intense Cold, OIF (-1/2)=1 point Closed Radio Link: This set of radios produced by the Binary Corporation allows secure communication through the use of advanced encryption protocols. [Mind Link, specific group of up to 8 minds, No LOS, OAF (-1), Only Can Be Maintained With Others Who Have Mind Link (-1), Flashed As Radio and Hearing Group, Not Mental Group (-1/2)]=8 points. Neuro-Controlled Manipulator Harness: This advanced mechanical harness uses the latest in neuro-interface technology deveoped by Rabben Kybernetickk (a Vienna-based subidiary of Pharos Industries)to allow the wearer to control a set of mechanical manipulator tentacles capable of great strength and fine manipulation. [A. Extra Limbs, OIF (-1/2)=3 points B. 6" Stretching, No Noncombat (-1/4), OIF (-1/2), 1 Hour Fuel Charge (+0)=17 points C. +20 STR, Only With Extra Limbs (-1/2), OIF (-1/2), 1 Hour Fuel Charge (+0)=10 points]=30 points White Noise Generator: Darkness to Hearing Sense Group 3" radius, Hole In The Middle (1 Hex in the center; +1/4), OAF (-1), 1 Hour Fuel Charge (+0)= 9 points EMP Blaster: This energy pistol created by Drake-Victoria INC. was specifically designed to cripple and destroy electronic devices while not inflicting any harm on anything else by firing focused electromagnetic pulses. It comes with advanced laser sight and gyroscopic stabilizing system for greatly enhanced accuracy. [A. 2d6 Energy Blast, NND (Defense is ED Force Field or Force Wall; +1), Does Body (+1), Only Against Electronics (-1), OAF (-1), No Knockback (-1/4), 16 Charges (+0)=8 B. +6 OCV, OAF (-1)]=23 points Auto-injected Recuperative Accelerant: Designed for use in hazardous conditions such as on the battlefield, this auto-injector monitors the vital signs of the wearer and in the event of a loss of consciousness administers a dose of a specially formulated recuperative accelerant developed by Cambridge Biotechnology that stimulates the adrenal glands and enhances the body's natural ability to heal. [A. 2d6 Healing, Trigger (When Knocked Out; +1/4), Autofire (3 shots; +1/4), Self-Only (-1/2), 3 Charges (-1 1/4), IIF (-1/4)=10 B. 2d6 Aid to Recover, Trigger (When Knocked Out; +1/4), Autofire (3 Shots, +1/4), Self Only (-1/2), 3 Charges (-1 1/4), IIF (-1/4), Linked (-1/2)=8 C. 2d6 Aid to SPD, Trigger (When Knocked Out; +1/4), Autofire (3 Shots, +1/4), Self Only (-1/2), 3 Charges (-1 1/4), IIF (-1/4), Linked (-1/2)=8]= 26 points Translator Unit: This portable device developed by Futurescope has been programmed with a comprehensive database containing every language currently spoken on the planet. [universal Translator, Only Terrestrial Languages (-1/2), OIF (-1/2)]=10 points Electromagnetic Repulsion Harness: This harness developed by Drake-Victoria Inc. utilizes the latest in electromagnetic repulsion technology to generate a field capable of slowing the descent of its operator, and even to gain altitude in favorable conditions. [20" Gliding, OIF(-1/2)]=13 points
  22. Warp (Daniel Stone) Part II Background/History Daniel Stone was born to circumstances many would envy. The only son of Advanced Concepts Industries founder Franklin Stone, it seemed his life was destined to be a simple existence filled only with wealth, comfort, and privilage. Nothing could be further from the truth. Oh, he'd have all of those perks, but his life would be far from simple. The first turning point in his life came when his parents broke up when he was five. Citing Franklin's workaholic practices and infidelities, his wife Janet Barlowe Stone filed for divorce, taking Daniel and a sizeable chunk of Franklin's assets with her, including a considerable amount of ACI stock. Daniel spent the next segment of his life mostly being raised by his mother. His father was a distant presence in his life, whom he only saw once or twice a year at most. He received the best education that money could buy, and proved quite bright academically. When not in school his mother often took him along as she travelled on vacations and business trips, both to spend time with him and to give him a first hand view of how to manage the fortune he would inherit. Thanks to his world travel he became quite adept at picking up languages and knowledge of the places he visited. At times when he didn't go with his mother on her trips, he usually stayed with his Uncle Steve, Janet's younger brother. Then came the fateful day which would change Daniel's life forever, July 23, 1992. He was with his mother in Detroit, who was in town to look into some potential deal with one of the auto companies, when the Battle of Detroit broke out. He and his mother were among the ones trapped in the city, unable to be evacuated, when the Destroyer activated his device, sending a devestating beam of destruction from the sky. As imminent death swept toward them, the stress of the situation triggered Daniel's till then latent mutant power of dimensional manipulation, teleporting him from his mother's side back to his bedroom in New York. After getting over the shock of surviving while his mother had died in Detroit, Daniel realized what had happened. That he was a mutant who could manipulate the fabric of space itself. A power that saved him from the death his mother and countless others had suffered. He swore then that he would do all he could to insure that others didn't suffer the same fate that they did. He would use his power and resources to protect others from supervillains and their depredations. From then on out life became complicated. A minor of only sixteen, his father was granted custody of him. Being raised by his father involved long periods of benign neglect interruped by occasional bouts of meddlesome interference. Wisely, Daniel did not choose to reveal his power and future plans to his father, who would surely have disapproved of the direction he planned to take his life. The only one he did confide his secret to was his Uncle Steve, who was now a lawyer and the executor of his mother's will. He was the only one who knew Daniel was with his mother in Detroit, and what really happened. On his eighteenth birthday Daniel gained full control over the assets bequeathed to him by his mother. Having picked up the ins and outs of finance from both his parents, he parlayed the immense wealth into an even greater fortune through judicious investments, quadrupling his fortune before he had even finished college. Among his many investments was a hefty amount of investment in the construction of Millenium City and the firms participating in it. The Barlowe Hotel, named for his mother's maiden name, is just one example of the many Millenium City developments he was involved in. Simultaneously, as Daniel did all of the above, he was covertly trying to master his developing powers and the skills he would need in his second secret life as a super hero. A customized workout program to achieve peak physical condition, karate as a back-up self defense option, paramedic techniques to help those injured in superhuman conflicts, and knowledge of his future peers and opposition were among his "extracurricular" studies. In the year 2001 Daniel decided he had sufficiently developed his powers and skills to effectively use them in the capacity of a super hero. He made his debut as Warp. With his powers, skills, and the best equipment money can buy he succesfully managed to save quite a number of lives as a solo hero. He also gained the attention of Tesseract in the course of his activities. Tesseract found that the dimensional fabric in Daniel's vicinity felt pleasant and comfortable, even more so when he used his powers, and decided that she'd like to indulge in such an experience again from time to time. Today Daniel continues juggle his secret life as Warp with his public existence as a famous multi-billionaire playboy and philanthropist. Complicating that juggling act is the attention sometimes focused on him by the media, understadable considering the fact that he's the young, handsome heir of Franklin Stone, as well as one of the richest men in the world in his own right. His father also scrutinizes his life on ocassion, as does the IHA, concered about his financial and political support of pro-metahuman canidates and causes. With all those complications in Daniel's normal life, the relatively simple challenges of being a super hero sometimes look positively relaxing to him. Personality/Motivation: Daniel's primary concern as Warp is protecting innocent lives. He lost his mother due to the murderous actions of Doctor Destroyer. He lived while she and others died solely due to his powers. Because of that, using those powers to save others is his highest priority as a hero. He has a particular hatred for those villains who have a callous disregard for human life, and enjoys stopping them as harshly as he can. Should one of them casually kill an innocent in his presence, there's a chance he might even lose control of himself and attempt the ultimate retribution. In his "normal" life Daniel is affable and fun loving, but capable of getting serious and down to business when the situation calls for it. He does what he can to use the power of his fortune to help people, backing projects and donating money for a wide variety of good causes. One of the reasons he invested money in Millenium City in its formative years was because he wanted to help the victims of Detroit's destruction. Considering how both the city and his portfolio turned out, his compassion paid off big time. Despite the duties of his secret life and the burdens of his fame, Daniel genuinely enjoys his jet setting life style. He loves travel to exotic places, and hobnobbing with his fellow rich and famous. He isn't, however, a snob or an arrogant celebrity. He's as friendly and considerate to everyone he meets, no matter what their status. He's also a big tipper. But then, he can afford to be. Quote: "Don't worry, I'll get you to a hospital pronto!" Powers/Tactics Warp's mutant power allows him to manipulate the dimensional fabric of space-time itself. Since first discovering his power at the Battle of Detroit, Warp has discovered a number of applications for it. First and foremost is his power to displace things spatially, allowing him to teleport himself and others. He has truly a flexible and phenomenal range for self-displacement, allowing him to teleport a respectable distance in tactical situations, and to transverse global distances when he puts his mind to it. Dealing with extra mass shortens his range considerably, but he still can travel an impressive distance of almost four kilometers with a large amount of people or cargo. Beyond travel applications, Warp's dimensional manipulation abilities have a number of combat applications. The most obvious is the ability to teleport others against their will, allowing him to place foes and innocents where they need to be. For a more direct offense, he's capable of opening gates to different locales, allowing him to blast targets with a variety of attacks from any angle, such as lava, a high pressure stream of water, or objects falling at high velocity. He's also capable of encasing foes in pockets of spatial distortion, where space is twisted back onto itself preventing them from moving or attacking others. Their only way to escape is to apply a sufficient amount of energy to the distortion pocket itself in order to collapse it back into normal space. And then there's Warp's most devestating attack, in which he uses his powers of dimensional manipulation to open small gates in the vicinity of a target, litterally cutting them to pieces with the fabric of space-time itself. It's usually quite effective. Due to the lethality of such an attack on living beings, Warp rarely uses it against foes. Warp's dimensional powers also provide him with quite effective defenses. His body continually generates a discreet dimensional shunt which channels most of the force of attacks against him away before it can harm him. He's also capable of creating a gate to intercept incoming ranged attacks and channel them back to their point of origin, or harmlessly away to elsewhere. Finally, his dimensional manipulation powers make it very easy for him to change his apparel, no matter where he is. A simple act of will allows him to exchange his current garments with any other clothing in but a moment. Thanks to being so attuned to space, he enjoys an awareness of where things are in relation to him. He's honed his perception and can discern fine details with this sense, enabling him to differentiate between objects and people with it the way ordinary people can do with sight. He also can always tell accurately where he is, and how far things are from each other. Aside from his innate powers, Warp also employs technological devices to help him in his endeavors. He regularly wears a psi-blocker on his person, one advanced enough that it can be hidden on his person even when in his secret id. He also has access to a large selection of equipment and devices thanks to his financial resources and connections with a number of companies. He usually keeps most of them in various storage sites around the world until he needs them. And if he needs something he doesn't have, he could always special order something and pick it up from the vendor directly if necessary. He can even have things custom-made if it doesn't readily exist off the rack. Contacts Franklin Stone (Champions Universe, page 59) - Despite not having the closest of relationships, Franklin Stone is still Daniel's father. He's a very busy man who's usually unavailable, but Daniel does have a chance to reach him. Daniel rarely exercises that chance. Congresswoman Shanna Armbruster - Daniel is a major supporter of hers due to her stance on metahuman issues, as well as being a personal friend. Barlowe Hotel Concierge Valery Dubac - Daniel's primary place of residence is the penthouse of the Barlowe Hotel, where he's always able to reach Valery when he's on the clock. Lawyer Steve Barlowe - Daniel's uncle, as well as his lawyer since his mother died, and the only one who knows that Daniel is Warp. His practice has become quite successful, and he has a large number of rich and influential clients besides Daniel. But he'll do his best to be there when his nephew needs him. Mayor Calvin Biselle - As the mayor of Millenium City, Calvin Biselle makes it a point to cultivate good relationships with all the major players in town. And with Daniel being one of the big investors involved in Millenium City's early years, he definitely qualifies as a major player.
  23. Posted here for convenience's sake and as a back up copy Character Name: Warp Secret Identity: Daniel Stone CHARACTERISTICS STR 20 (10) 13- HTH damage: 4d6 Lift: 400kg DEX 23 (39) 14- OCV: 8 DCV: 8 CON 25 (30) 14- BODY 15 (10) 12- INT 23 (13) 14- Perception Roll: 14- EGO 23 (26) 14- Base ECV: 8 PRE 20 (10) 13- Base Presence Attack: 4d6 COM 18 (4) 13- PD 10 (6) Resistant PD: 8 Total PD: 18 ED 10 (5) Resistant ED: 8 Total ED: 18 SPD 6 (27) Phases: 2,4,6,8,10,12 REC 14 (10) END 50 (0) STUN 40 (2) Total Characteristics Points: 192 POWERS AND EQUIPMENT (112) Dimensional Manipulation: 112pt Multipower Reserve (10u) Slot A - Short Range Displacement: 30" Teleport, 0 END (+1/2), Safe Blind Teleport (+1/4) (6u) Slot B - Long Range Displacement: 10" Teleport, MegaScale (1"=10,000km, can scale down to 1"=1km)(+1 1/2), 0 END (+1/2), Safe Blind Teleport (+1/4) (11u) Slot C - Mass Displacement: 15" Teleport, x128 noncombat, x32 increased mass, Safe Blind Teleport (+1/4) (11u) Slot D - Involuntary Displacement: 20" Teleport, Position Shift, Usable As Attack (not vs characters with teleportation or dimensional-manipulation powers)(+1), Ranged (+1/2) (10u) Slot E - Razor Gate: 3d6 RKA, +2 STUN multiplier (+1/2), Penetrating (+1/2), 1/2 END (+1/4) (10u) Slot F - Spatial Distortion Trap: 7d6 Entangle, 8 DEF, 1/2 End(+1/4), Takes No Damage From Attacks That Bypass Its Boundaries (+1/4) (11u) Slot G - Attack Gate: 10d6 EB, Indirect (+3/4), Variable Special Effects (+1/4), 1/2 END (+1/4) (10u) Slot H - Defense Gate: Missile Reflection (all ranged attacks, can reflect attacks at any targets), +8 OCV, Indirect (Reflected attacks may strike from any angle;(+1/2) (1u) Slot I - Instant Change: 2d6 Cosmetic Transform (Clothing into costume and vice versa), Improved Target Group (Any clothing)(+1/4), 0 End (+1/2), Limited Target Group (Clothes)(-1/2) (7u) Slot J - Interceptor Gate: Missile Deflection, +5 OCV, Ranged (+1), No Range Modifiers (+1/2) (3u) Slot I - Long Range Destination Sense: Clairsentience (Spatial Group), Targeting, MegaScale (1"=10,000 km, Can Scale Down To 1"=1 km; +1 1/2), 0 End (+1/2), Only To Perceive Teleportation Locations (-1), Instant(-1/2) (3u) Slot J - Blink Dodge: Desolidification, Instant (-1/2) (4u) Slot K - Opening: Extra-Dimensional Movement (20 points), Any Location In Any Dimension Previously Connected To One Currently Present In (Related Group; +10 points), x2 Mass (+5 points), Area of Effect (One Hex; +1/2), Useable On Others Simultaneously (+1/2), Continuous (+1), Gate (-1/2), Only In Vicinity Of Where A Gate Is Or Was Present (-1), Requires Skill Roll with Penalty of -1 Every 20 Active Points (-1/4) (6u) Slot L - Closing: 15d6 Dispel Gate, Any Type of Gate (+1/4), Cumulative (+1/2), Requires Skill Roll with Penalty of -1 Every 20 Active Points (-1/4) (30) Defensive Spatial Shunt: 8PD/8ED Armor, Hardened (60) Defensive Spatial Shunt: 50%PD/50%ED Resistant Damage Reduction (32) Spatial Awareness, Discriminatory, 360 degrees (1) Fixed Location: Primary Gadget Storage Place (8) Psi-Blocker: 10pt Mental Defense (15 with EGO), IIF (-1/4) (30) Miscellaneous Gadgets: 30pt Variable Power Pool Reserve (8) Gadget Pool Control Cost: Can only be changed at storage facility or vendor (-1/2), Only for things available for money (-1/4) Total Powers/Equipment Cost: 384 (Originally 359) SKILLS, PERKS, AND TALENTS (3) Linguist (3) Scholar (3) Traveller (3) Well-Connected (3) Acting 13- (3) Breakfall 14- (3) Bribery 13- (3) Bureaucratics 13- (3) Concealment 14- (3) Conversation 13- (3) Disguise 14- (2) Gambling: Card Games 14- (3) High Society 13- (3) Inventory Management 14- (3) Oratory 13- (3) Paramedics 14- (3) Persuasion 13- (3) Power: Dimensional Manipulation 14- (3) Seduction 13- (3) Stealth 14- (3) Trading 13- (1) Area Knowledge: Asia 11- (1) Area Knowledge: Europe 11- (1) Area Knowledge: Playgrounds of The Rich and Famous 11- (1) Area Knowledge: United States 11- (1) Area Knowledge: World Geography 11- (1) City Knowledge: London 11- (1) City Knowledge: Los Angeles 11- (2) City Knowledge: Millenium City 14- (1) City Knowledge: New York City 11- (1) City Knowledge: Paris 11- (1) City Knowledge: Tokyo 11- (1) Cultural Knowledge: The English 11- (1) Cultural Knowledge: Europeans 11- (1) Cultural Knowledge: The French 11- (1) Cultural Knowledge: The Japanese 11- (2) Knowledge: Business Management 14- (2) Knowledge: The Business and Financial World 14- (2) Knowledge: Finance 14- (1) Knowledge: The Superhuman World 11- (0) Professional Skill: Billionaire Playboy (Everyman Skill) 11- (3) Professional Skill: Investor 14- (2) Science Skil: Accounting 11- (15) +5 Combat Levels with Multipower (20) +2 Overall Levels Karate (4) Block (+2 OCV, +2 DCV, Block, Abort) (4) Dodge (+0 OCV, +5 DCV, Dodge all attacks, Abort) (4) Disarm (-1 OCV, +1 DCV, Disarm, +10 STR) (4) Punch/Snap Kick (+0 OCV, +2 DCV, STR + 2d6 Strike) Languages (0) English (Native, Idiomatic, native accent) (2) French (Idiomatic, native accent) (2) German (Idiomatic, native accent) (2) Italian (Idiomatic, native accent) (2) Spanish (Idiomatic, native accent) (1) Latin (Completely Fluent, with accent) (0) Catalan (Fluent Conversation) (0) Hebrew (Fluent Conversation) (2) Japanese (Fluent Conversation) (0) Portugese (Fluent Conversation) (0) Rumanian (Fluent Conversation) (0) Sardinian (Fluent Conversation) (0) Yiddish (Fluent Conversation) (4) Contact 8- : Franklin Stone, CEO of Advanced Concepts Industries (Contact limited by identity, Extremely useful skills and resources, Access to major institutions, Significant contacts of his own) (5) Contact 11- : Congresswoman Shanna Armbruster (Contact limited by identity, Extremely useful skills or resources, Access to major institutions, Significant contacts of her own, Good relationship) (5) Contact 14- : Barlowe Hotel Head Concierge Valery Dubac (Contact limited by identity, Significant contacts of his own, Good relationship) (9) Contact 14- : Lawyer Steve Barlowe (Very useful skills and resources, Significant contacts of his own, Slavishly loyal to character) (4) Contact 11- : Mayor Calvin Biselle (Contact limited by identity, Very useful skills and resources, Access to major institutions, Significant contacts of his own, Good relationship) (1) Passport (15) Filthy Rich (3) Absolute Range Sense (3) Bump of Direction Total Skills, Perks, and Talents Cost: 202 (Originally 199) DISADVANTAGES (5) Dependent NPC: Current Girlfriend or Romantic Interest 8- (Up To Slightly Less Powerful, May have useful noncombat position or skills, Unaware of character's Secret Identity) (10) Distinctive Features: Mutant (Not Concealable, Always noticed, Detectable only by unusual sense) (10) Enraged when innocents killed without remorse (Uncommon circumstance, 8-, Recover 11-) (5) Hunted by ? 8- (Less Powerful, Harshly Punish) (15) Hunted by Tesseract 8- (More powerful, PC easy to find, Mildly punish- Spend time in PC's presence and get PC to use powers) (15) Watched by Franklin Stone 8- (More powerful, Extensive NCI, PC easy to find) (15) Watched by IHA 8- (More powerful, Extensive NCI, PC easy to find) (15) Watched by The Media (More powerful, Extensive NCI, PC easy to find) (10) Psychlim: Hatred of Casual Killers (Uncommon, Strong) (20) Psychlim: Protective of Innocents (Very Common, Strong) (15) Secret ID (10) Famous (Secret ID) (5) Mystery Disadvantage Disadvantage Total: 150 Character Total: 600 Base + 150 Disadvantages + 28 Experience= 778 Unspent Experience: 46 Points
  24. Re: Would your character... Warp: Is secretly multi-billionaire playboy Daniel Stone. Money would not be an enticement for him to risk revealing his secret identity. Spectrum: Is a colonel in the United States Airforce and a public hero. Would not be compatible with his duties and image. Mystic: His secret id is an mildly succesful author of modern fantasy. If he does "pose", what actually will be seen is an illusion conjured up by him.
  25. Re: What Would Your Character Do? #68 Nope, it didn't say anything about the heroes being party to the bargain, only the "world leaders", who don't have the authority do make that kind of deal. And besides, the bargain wouldn't have been broken anyway. The deal was that he became ruler of the world, not that he stayed ruler. Nothing in bargain against a group of private individuals not acting on behalf of any government deposing his butt.
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