Re: Teen Champions Character review page
The following is my attempt to write up a teen incarnation of my character
Warp. This is not an attempt to do a "conventional" teen character that falls within the typical point parameters many suggest, but to regress an established adult PC back to what he would have been like at 16.
Daniel Stone (The Teen Who Will Be Warp)
CHARACTERISTICS
STR 15 (5) 12- HTH damage: 3d6 Lift: 200kg
DEX 20 (30) 13- OCV: 7 DCV: 7
CON 20 (20) 13-
BODY 15 (10) 12-
INT 20 (10) 13- Perception Roll: 13-
EGO 20 (20) 13- Base ECV: 7
PRE 20 (10) 13- Base Presence Attack: 4d6
COM 18 (4) 13-
PD 10 (7) Resistant PD: 8 Total PD: 18
ED 10 (6) Resistant ED: 8 Total ED: 18
SPD 5 (20) Phases: 3,5,8,10,12
REC 10 (3)
END 40 (0)
STUN 35 (2)
Total Characteristics Cost: 147
POWERS AND EQUIPMENT
(75) Dimensional Manipulation: 75pt Multipower Reserve
(7u) Slot A - Short Range Displacement: 30" Teleport, Safe Blind Teleport (+1/4)
(6u) Slot B - Long Range Displacement: 10" Teleport, MegaScale
(1"=10,000km, can scale down to 1"=1km)(+1 1/2), 0 END (+1/2), Safe Blind Teleport (+1/4)
(7u) Slot C - Mass Displacement: 15" Teleport, x32 noncombat, x8 increased mass, Safe Blind Teleport (+1/4)
(7u) Slot D - Involuntary Displacement: 12" Teleport, Position Shift, Usable
As Attack (not vs characters with teleportation or dimensional-manipulation powers)(+1), Ranged (+1/2)
(1u) Slot E - Instant Change: 2d6 Cosmetic Transform (Clothing into other clothing), Improved Target Group (Any clothing)(+1/4), 0 End (+1/2), Limited Target Group (Clothes)(-1/2)
(30) Defensive Spatial Shunt: 8PD/8ED Armor, Hardened
(60) Defensive Spatial Shunt: 50%PD/50%ED Resistant Damage Reduction
(32) Spatial Awareness, Discriminatory, 360 degrees
Total Powers/Equipment Cost: 225
SKILLS, PERKS, AND TALENTS
(3) Linguist
(3) Scholar
(3) Traveller
(3) Well-Connected
(3) Acting 13-
(3) Breakfall 13-
(3) Conversation 13-
(3) High Society 13-
(3) Paramedics 13-
(3) Persuasion 13-
(3) Power: Dimensional Manipulation 13-
(1) Familiarity: Seduction 8-
(3) Stealth 13-
(1) Familiarity: Trading 8-
(1) Area Knowledge: Europe 11-
(1) Area Knowledge: United States 11-
(1) Area Knowledge: World Geography 11-
(1) City Knowledge: London 11-
(1) City Knowledge: Los Angeles 11-
(2) City Knowledge: New York City 13-
(1) City Knowledge: Paris 11-
(1) Cultural Knowledge: The English 11-
(1) Cultural Knowledge: The French 11-
(1) Knowledge: Business Management 11-
(1) Knowledge: Finance 11-
(1) Knowledge: The Superhuman World 11-
(0) Professional Skill: Billionaire Heir (Everyman Skill) 11-
(2) Familiarity: Professional Skill - Investor 8-
(6) +3 Range Levels with Multipower
Karate
(4) Block (+2 OCV, +2 DCV, Block, Abort)
(4) Dodge (+0 OCV, +5 DCV, Dodge all attacks, Abort)
(4) Disarm (-1 OCV, +1 DCV, Disarm, +10 STR)
(4) Punch/Snap Kick (+0 OCV, +2 DCV, STR + 2d6 Strike)
Languages
(0) English (Native, Idiomatic, native accent)
(2) French (Idiomatic, native accent)
(2) German (Idiomatic, native accent)
(1) Latin (Completely Fluent, with accent)
(7) Contact 11- : Franklin Stone, CEO of Advanced Concepts Industries
(Extremely useful skills and resources, Access to major institutions, Significant
contacts of his own)
(9) Contact 14- : Lawyer and Uncle Steve Barlowe (Very useful skills and resources, Significant contacts of his own, Slavishly loyal to character)
(1) Passport
(15) Filthy Rich
(3) Absolute Range Sense
(3) Bump of Direction
Total Skills, Perks, and Talents Cost: 118
DISADVANTAGES
(5) Dependent NPC: Current Girlfriend or Love Interest 8- (Up To Slightly Less Powerful, May have useful noncombat position or skills, Unaware of character's Mutant Powers)
(10) Distinctive Features: Mutant (Not Concealable, Always noticed, Detectable only by unusual sense)
(10) Enraged when innocents killed without remorse (Uncommon circumstance, 8-, Recover 11-)
(20) Watched by Franklin Stone 11- (More powerful, Extensive NCI, PC easy to find)
(10) Psychlim: Hatred of Casual Killers (Uncommon, Strong)
(20) Psychlim: Protective of Innocents (Very Common, Strong)
(10) Social Limitation: Famous
(10) Social Limitation: Legal Minor (16 years old, Frequently, Minor)
(5) Social Limitation: Secret - Mutant Status
Disadvantage Total: 100
Character Total: 493
Background: Daniel Stone was born to circumstances many would envy. The only son of Advanced Concepts Industries founder Franklin Stone, it seemed his life was destined to be a simple existence filled only with wealth, comfort, and privilage. Nothing could be further from the truth. Oh, he'd have all of those perks, but his life would be far from simple.
The first turning point in his life came when his parents broke up when he was five. Citing Franklin's workaholic practices and infidelities, his wife Janet Barlowe Stone filed for divorce, taking Daniel and a sizeable chunk of Franklin's assets with her, including a considerable amount of ACI stock.
Daniel spent the next segment of his life mostly being raised by his mother. His
father was a distant presence in his life, whom he only saw once or twice a year at most. He received the best education that money could buy, and proved quite bright academically. When not in school his mother often took him along as she travelled on vacations and business trips, both to spend time with him and to give him a first hand view of how to manage the fortune he would inherit. Thanks to his world travel he became quite adept at picking up languages and knowledge of the places he visited. At times when he didn't go with his mother on her trips, he usually stayed with his Uncle Steve, Janet's younger brother.
Then came the fateful day which would change Daniel's life forever, July 23, 1992. He was with his mother in Detroit, who was in town to look into some potential deal with one of the auto companies, when the Battle of Detroit broke out. He and his mother were among the ones trapped in the city, unable to be evacuated, when the Destroyer activated his device, sending a devestating beam of destruction from the sky. As imminent death swept toward them, the stress of the situation triggered Daniel's till then latent mutant power of dimensional manipulation, teleporting him from his mother's side back to his bedroom in New York.
After getting over the shock of surviving while his mother had died in Detroit,
Daniel realized what had happened. That he was a mutant who could manipulate the fabric of space itself. A power that saved him from the death his mother and countless others had suffered. Why he alone should be so fortunate was a question that plauged Daniel's grief-stricken mind.
It was at the memorial for the victims of Detroit that Daniel realized the answer his question. So that he could use his unique gifts to save others from what his mother and the others had suffered. He resolved to himself then and there that he would use his power and resources to protect others from supervillains and their depredations.
Now it's six months later and his father Franklin Stone has custody of him. The fortune his mother left to him however is held in a trust managed by his Uncle Steve. He was the only one who knew Daniel was with his mother in Detroit, and what really happened. He supports Daniel's chosen destiny and has agreed to help him however he can.
In the past few months Daniel has been experimenting with potential uses of his power, as well as learning the skills he thinks will be necessary to become a superhero. He knows he's got a long way to go before he's ready to begin his career, but he's determined to do all that's necessary to prepare himself for it. All the while he tries to keep his powers and future plans a secret from his father, who he knows probably would not approve.
Appearance: Dark hair, blue eyes, athletic physique and boyish good looks, young Daniel Stone could probably best be described as a young teen heart throb.
Personality/Motivation: Daniel is motivated to become a super hero partly because of guilt and partly out of a sense of obligation. He surived while his mother and others died solely through a quirk of genetic fate. Because of this, he feels it's his duty to use his powers to save others the way he saved himself. He also wants to keep others from losing loved ones from the depredations of villains like Dr. Destroyer.
He has a particular hatred for those villains who have a callous disregard for human life, and would enjoy stopping them as harshly as possible. Should one of them casually kill an innocent in his presence, there's a chance he might even lose control of himself and attempt the ultimate retribution.
At this point in his life he believes he's not yet powerful or skilled enough to start actively acting as a super hero. Right now he's content to develop his powers, acquire the necessary skills, and obtain useful equipment in preparation for his future avocation.
However, just because he's not a super hero yet doesn't mean he will not stand on the sidelines if confronted with circumstances in which lives are endangered. If he encounters such a situation he will do what he can to help. Hopefully he'd be able to do so in such a way that preserved his secret.
Quote: "Where have I been? You know, around."
Powers/Tactics: Danie's mutant power allow him to manipulate the dimensional fabric of space-time itself. So far he's only mastered the most basic and instinctual applications of such a power, but as his future incarnation of Warp shows, he has vast potential that he has yet to tap.
As of now Warp has learned to to displace himself and others spatially. He can cross global distances quite effortlessly, as he did when his powers were first triggered. Paradoxically he finds short distances taxing on his endurance, probably due to the greater effort required for attempting to be so precise.
Taking more than just himself and what he can normally carry on his person with him also taxes his endurance, as well as significantly reducing his range. As does displacing other objects or beings by themselves, with the exception of clothing. He can use his powers to change clothes instantly with no effort at all, switching garb via teleportation with ease.
Daniel's dimensional powers also provide him with quite effective defenses. His body continually generates a discreet dimensional shunt which channels most of the force of attacks against him away before it can harm him.
Thanks to being so attuned to space, he enjoys an awareness of where things are in relation to him. He's honed his perception and can discern fine details with this sense, enabling him to differentiate between objects and people with it the way ordinary people can do with sight. He also can always tell accurately where he is, and how far things are from each other.
Aside from his abilities derived from Dimensional Manipulation, Daniel is quite fit for a boy his age, and skilled in Karate, which he started learning first as a hobby, but after the Battle of Detroit now pursues as a means of defense.
If faced with a situation in which Daniel may have to fight he will do his best to use surprise and his environment to his advantage. He'll use his short range displacement to get himself in a position advantageous to attack, such as ambushing people from behind.
For foes too tough to be taken down with Karate, he'll use his Involuntary Displacement to drop them from a great height, or to teleport them into any handy environmental hazzards (such as under water if there's a handy pool nearby). Dropping things on people's heads via Involuntary Displacement is another method of attack. He also could use Involuntary Displacement to disarm people quite handily, or remove innocents and hostages from immediate danger.
If possible, Daniel would render the battle area dark to maximize his tactical advantage. Thanks to his spatial awareness he can fight in darkness without being hampered the way most others would be. And such conditions would also help preserve his secret.
Whatever he does, Daniel will try to be subtle in the use of his powers if possible. Sniping from unseen, teleporting when others are distracted and have their attentions focused elsewhere, and relying mostly on his martial arts and his body's innate defenses for open confrontations. He'll only use his powers openly if he has no other alternative.
Campaign Uses: Young Daniel Stone can be used in a number of ways in a campaign. He can be a source of unexpected aid if on the scene of a battle between the PC's and some villains. He also makes a good love interest for teen female PC's, or as a friend or classmate of any of the PC's.
While in New Sentinels campaign canon Daniel Stone doesn't begin his super hero career as Warp until 2001, there's nothing that rules out him having Smallville-type adventures in which he's forced to use his powers to deal with situations despite not having a heroic identity.
And of course one is not forced to adhere to New Sentinels canon in another campaign. If the PC's manage to discover his secret, they could encourage him to take on the mantle of super hero early, thus gaining a new ally (or if recruited by adult PC's, possibly a new sidekick they can mentor).
Young Daniel Stone also would be a good npc to use in time travel or alternate dimension adventures. Of course, if one wants to use him in the present day one could change his history and substitute another supervillain-induced tragedy closer to the current date than the Battle of Detroit.
If one wishes to make Daniel more powerful, simply increase the active points in his multipower, improve the slots he has so they match the versions his adult incarnation Warp has, and maybe add some of Warp's other slots. Giving him Combat Levels with his multipower, and a couple of Overall Levels would also help.
To make Daniel less powerful you can increase the end cost of the powers he possesses, or maybe lower some of his stats and/or defenses.