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Mister E

HERO Member
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Everything posted by Mister E

  1. Trigger it after a successful INT roll used "to understand" the words. Then the smarter you are the more prone to the horrific nature of reality you are. Idiocy is a blessing.
  2. LS: Diminished Sleep: 3 pts One head is always fully rested & doesn't have to sleep at all Roll randomly for which head is currently on shift
  3. Is there not an optional Instructor Skill somewhere in the game? I can't find it. The ability to train others to be fighters.
  4. Oprah is an empathetic listener & modern day pop-sage. I personally would never go to Oprah w/ my super-problems. She neither needs the attention nor deserves the credit. It reminds me of the fool that made first contact w/ alien life -- & then told everybody that "Spielberg was right!" ... & what Nixon did w/ Doctor Manhattan. Oprah would be in over her head & easily compromised/corrupted by global supernatural forces. Nope. That is definitely not the way I would introduce my super-self to the world. No way. You just created Dark Oprah. Good job.
  5. Do not go back & check out Gizmo #6 "Ghost of a Chance" by Mirage Studios (1987).
  6. This button turns me invisible. Spooky, huh?
  7. Is Superman alive again? Last I heard He-Man killed him w/ his magic sword.
  8. What is Superman'a HAPs? 110
  9. Laziness? It is too bad they don't match. Much on the site is house-rule. Rhetorical.
  10. Power Princess has way more Karma than She-Hulk.
  11. Is the Power Princess [squadron-Earth-712] a fair Marvel analogue of Wonder Woman to compare to She-Hulk? http://www.classicmarvelforever.com/cast/power_princess.htm
  12. Check this: http://www.classicmarvelforever.com/cms/benchmarks.html Class-1000: "bench-press" 250,000 tons Bench-pressing is about half as effective as dead-lifting. So... 500,000 tons "dead-lift" in HERO is roughly STR 122 [533 ktons]. Class-3000 is only twice as strong as Class-1000 at STR 127 [1067 ktons]. Class-5000: STR 132 [2133 ktons].
  13. Density Increase is an un-decoupled pile of other 6th edition game elements. Beyond the STR KB PD & ED, being super heavy: ~protects you from attack powers that depend on the mass of the target. ~does damage to whatever you stand on. ~is a non-issue w/ Flight. Excuse me while I reference the urban dictionary "A cheese strategy will often leave the cheeser at a significant disadvantage should the cheese fail." That is how I feel about Density Increasers who run out of END while fighting characters w/ STR. SFX-wise Density Increase is good for building super sticky characters too. I would allow STR to go in a cosmic VPP as an attack power. Why not? The Silver Surfer controls his Strength just like that. Right? Unless he would rather be stronger than STR allows him to be? In which case Density Increase is the cosmic cheese.
  14. I am going to say 4: Tactics to entail victory, Analyze (Combat Technique) to certify ability, Weaponsmith for the instrumentation of war, [edit]... & Leadership [6E2 300] to guide other fighters.
  15. Example: Innate Defensive Powers, (list) all slots Defensive Advantage (Resistant, +1) 24 1) Endure Elements: Defensive Endurance (+60 Resistant ED based on +60 END) 120 2) Bio-Kinetic Force Field: Defensive Body (+60 Resistant PD based on +60 BODY) 60 3) Conscious Self-Control: Defensive Stun (+60 Resistant Mental DEF based on +60 STUN)
  16. Here's an option: Build Endurance "As A Defense" as per the Absorption Advantage. Then each point of END purchased would count as 1 point of PD or ED (likely ED). (+1/2) for Normal "Defensive Endurance". (+1) for Resistant "Defensive Endurance". If DEF-END was reserved for ED then I would do the same w/ DEF-BODY for PD & save DEF-STUN for Mental Defense.
  17. If Endurance was bought w/ Unified Power, would spending END affect the other Unified Powers negatively, too?
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