Actually that is exactly what I intended w/ the above Reduces STR (0% STR; +2) house rule.
"Break-Time": Entangle 1 BODY, Affects Desolid (all SFX [except Inherent]; +1/2), Cannot Be Escaped W/ Teleport (taken twice to counter AP Teleport; +1/2), Takes No Damage From Attacks (spend 1 Full Phase to remove Entangle entirely by taking a Recovery*; +1), Reduces STR (0% STR; +2)(50 active pts); Entangle Has 1 Body (-1/2), No Defense (-1 1/2). Total cost: 17 pts.
*Anyone can spend a Full Phase (not just the victim) taking a Recovery to remove "Break-Time" but they must remain next to the victim for the Full Phase.
Does not work on forms of Desolid that are Inherent.
Double AP Teleport required to escape.