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Mister E

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Everything posted by Mister E

  1. If all Physical attacks are 1 of 3 SFX (blunt/sharp/pointy) then a (-2) modifier for Physical defenses that only work against 1 particular SFX seems right to me.
  2. Spiders wearing raindrops as hats: http://www.wired.co.uk/news/wired-aperture/2012-07/aperture-20-july
  3. Density Increase is perfect for adapting to a sticky SFX. Call it Viscoelesticity Increase. KB Resistance is a key ability gained from being "sticky". Adhesion is at play. "Sticky" STR comes from the mere ability to move while being sticky. Also being sticky provides both leverage & solid connections. "Sticky" PD is from the ability to stop movement & simple cohesion. "Sticky" ED might represent some form of bizarre insulation derived from being super-sticky that mirrors the physical protection also gained. "Sticky" Mass then becomes not an amount of weight affected by gravity but rather a required amount of umph needed to dislodge the character from a point in space. Likewise the damage the character's "sticky" footfalls do to the floor is not crushing weight damage but rather damage caused by the breaking of bonds every time the characters takes a step. This is a test of the cohesion of anything the character walks on. This bond-breaking damage ought to be considered to attack everything the character touches & not just the floor through the feet like regular Density Increase. So if the "sticky" character touches a wall (or another character) then the wall (or anything really) takes bond-breaking damage the same as how the floor usually does. This requires a Damage Shield.
  4. That & recall Desolid is Invisibility to Touch.
  5. "Ms. or Mr. Nobody": +10/+10d6 Striking Appearance ("unobtrusive" to all characters)(30 active pts); Costs END (every Phase of use; -1/2). 20 character pts. This paradoxical power allows a character to look extraordinarily normal to absolutely everybody by paying 3 END per Phase. A subtle aura of forgetfulness stops the character from attracting bothersome attention. "I am not the superhero you are looking for." [edit]: this thread reminds me of an essay on the invisibility of privilege: http://amptoons.com/blog/files/mcintosh.html
  6. Drop Bear the wild mutant tourist-killing koala. Is driven into homicidal rages by the sound of English spoken in any accent other an Australian. "What's on teevee?" ~(famous last words)
  7. Swimming UAA, AoE (Explosion), Indirect, Set Effect (whirlpool).
  8. The paraelemental plane if ice supports fancifully cold environment where all kinds of unusual things freeze. Sound, light, fire, even ice freezes at a certain point.
  9. In high school we used to play Shadowrun w/ 3 characters ea. Aside from the obvious lethality of that particular game, having 3 characters was nice because we were constantly splitting the party up. Deckers were in virtual reality. I never played one. Building computers was not interesting to me at the time. Wage mages in the Astral plane. I had an owl shaman that pretty much lived there & never died in game. Riggers hijacked vehicles & bases. Custom vehicles got unsane. Street samurai & physical adepts stayed in the real world & went anywhere a vehicle could not. Initiative & maxing out number of attacks was key here. That & Smart weapons. The fastest character possible was a physad w/ wired reflexes. I called mine "Trigger". Trigger was inspired by Michael Douglas in the movie Falling Down. A postal wage slave whose mind snapped. He woke up one day w/ guns & grenades all over him & w/o any memory of how he knew how to use them. Short temper. Shoots first. Homocidal maniac. Mysterious multiple personalities. Very dangerous. Little help most of the time. Everybody was so specialized that there was little people could do to help each other directly. The GM was brutal. In order to be competitive everything had to be over balanced. We were finely tuned athletes w/ little room for error & it didn't take much to for something to go wrong. Once we ea. made large corperate sponsered urban brawler teams for simsense broadcast & had them just chew each other up in a demiliterized zone for fun. It was always hard to see a favorite PC get spattered. But it was fun. It's just a game. When the mercenary military grade equipment was made available I got the courage to make a super tough troll in heavy armor w/ the new source book. The very first scene the troll steps out onto the street & gets its head blown clear off w/ ridiculously lucky sniper rifle shot. I'll never forget it.
  10. The escape clauses are pretty freestyle & loose. A new Variable Escape Clause advantage could be used to extort victims into performing various simple actions in order to liberate themselves. The special means of escaping might be different every time the Power is used.
  11. Strategic deterrence. Corbomite is a protective substance that automatically kills any attacker by destroying everything for hundreds of km. The device is utterly terrifying but totally useless if nobody knows about it.
  12. According to the (+5) equipment doubling rule spare weapons & gadgets must be exactly the same. In contrast spare Vehicles Bases Computers & Followers only need to be built on the same number of pts & can otherwise be totally different.
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