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Steve

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  1. Like
    Steve got a reaction from Mr. R in Fantasy Hero Builds (Clerics)   
    That’s good to hear.

    For the RSR, you could set it at -0 Limitation if you don’t want to have the roll reduced by the Active Points. That will eat up a bit of your cost savings. You could also leave it at its current value and just house rule that the roll is not modified by Active Points.
     
    You could also set up special perks that offset the minuses, perhaps earned as part of rank among the faithful, or don’t apply minuses for spells that are in the favored portfolio of a deity. Like the healing god doesn’t give any penalties to healing magics they provide, but other portfolios they also provide access to are less favored so have the penalties.
     
    Those are some other ways to give flavor.
  2. Like
    Steve got a reaction from Mr. R in Fantasy Hero Builds (Clerics)   
    For a divine source, I think having a limitation expressed something like “must be in good standing with deity” would be a good limitation to replace the unspecified ones. This shows that they are getting their powers from a divine source.
     
    For a RSR, I like what the Narosia campaign setting used, having a deity as a Contact instead of a skill roll, and that Contact roll functioned as the RSR. There were also Perks that added to the roll for being a favored servant. It gave it a nice flavor that you are drawing upon your patron/matron for magical support.
  3. Like
    Steve got a reaction from Mr. R in Fantasy Hero Builds (Clerics)   
    If you’re trying to cut costs for the larger Active Point multipowers, I suppose you could use your “Good Standing” limitation for them but vary the limitation amount per the structure you are already using for the custom limitation. It would seem to make sense that wielders of higher-powered prayers could be watched more closely by the deity providing the power.
  4. Like
    Steve got a reaction from Scott Ruggels in Fantasy Hero Builds (Clerics)   
    For a divine source, I think having a limitation expressed something like “must be in good standing with deity” would be a good limitation to replace the unspecified ones. This shows that they are getting their powers from a divine source.
     
    For a RSR, I like what the Narosia campaign setting used, having a deity as a Contact instead of a skill roll, and that Contact roll functioned as the RSR. There were also Perks that added to the roll for being a favored servant. It gave it a nice flavor that you are drawing upon your patron/matron for magical support.
  5. Like
    Steve reacted to Scott Ruggels in The next Primus Avenger Program.   
    If you look over various Champions forums and Discords, the strict adherence to 70s-80s Silver Age, Comics Code, era tropes, and their antipathy to 90s era comics tropes, would be a good argument against a maturing world, or that Champions is an escape from a maturing world?
     
    Even the propensity for people to play and run Teen Hero campaigns is perhaps a stronger argument against it.  🙃
  6. Haha
    Steve reacted to Christopher R Taylor in How Tony Stark spends his Experience Points..,   
    All his labs and every single one of his alternate armor was in the house, I guess he figured nobody would attack that.  He was going with the JJ Abrams defense scheme of no air defenses whatsoever.
  7. Haha
    Steve reacted to Christopher R Taylor in How Tony Stark spends his Experience Points..,   
    Judging by Iron Man 3 he spent his xps on ten thousand autonomous copies of his armor and wealth to pay for it all.  But not one thin dime on defenses for his house.
  8. Like
    Steve reacted to Scott Ruggels in Fantasy Hero Builds (Clerics)   
    I think you need to take a step back and evaluate what the cleric does in society, in a fantasy world. The cleric serves two masters, the deity and doctrine, as well as protecting the health and well-being of the people.  I would advise looking at the spell lists, and think of them not as healer bots, but as territorial defenders, either philosophical territory or physical territory. This will give them a far different flavor than they D&D combat mages. 
     
    Think  of spells and limitations in this mode. Structures, or Circles are defined areas. Spells occur only within the defined area. If there are worshippers are within the defined area END or other sources of “energy” can be drawn from them, to be redirected by the cleric to another purpose. Spells can be cast upon worshippers inside the defined area, or power conferred upon them.  This can be inclusive or exclusive.  Same mechanics, but the Cleric can be inside or outside the defined area. This works for summoning circles, the knave of a church, a warded area, ect.  Healing might be a function done within the defined area. This would also work for magical traps. Defined area works for Change Environment, trigger, summoning, various aids and drains and other effects. 
     
    Non area defined spells depending on the theology, would be primarily defensive. Self defensive, Or group defensive. 
     
    Clerics tend to be a support role, rather than a  line fighter, or ranged combat, artillery. They can be, especially war clerics, but the greater power or effect may be within the defined area. 
     
    Maybe they can work in groups. Like apprentices assisting the senior cleric to cast more difficult spells or spells with larger END requirements than a single caster could manage? 
     
    Last point, please try to steer away from D&D tropes. To me, D&D has become the McDonalds of RPGs. The toolkit approach of Fantasy Hero allows you to make fine dining. The above sections are offered to provide alternatives to give clerics a different flavor from D&D clerics, or even standard casters. 
     
     
  9. Thanks
    Steve reacted to BigJackBrass in A villain’s toolkit   
    Handy blog post if you need to dispose of those pesky pulp heroes:
     
    Villain’s Toolbox – a list of deadly methods for murder
  10. Haha
    Steve reacted to Foxiekins in Private Perfection...   
    Publicity won't be a thing...  In the campaign he's for, the existence of Extra-Normals was classified by the Federal Government, and that got extended when the Cold War started...  He's from the period when that all started, though, so right now he's just under a Standing Order to keep a low profile...  Any characters participating in the Time Travel Arc will be doing the same, to avoid changing history, so his intended function is as a surprise / hazard to the Time Travelers...  But the Military *will* need to have a name to refer to him by...  He's intended to be partially comedic, also, so maybe Private Perfection was entered into the required reports, until a better name would replace it, and then no one could agree on a better name...  And eventually it got to where changing the name would have required rewriting SO many reports, that it was given up as a loss...
  11. Like
    Steve reacted to Lord Liaden in V'hanian Parterres?   
    Fascinating speculation.
     
    I remember the description of the Qliphothic dimension of Tatterdemalion, in which surviving fragments of dead, decayed dimensions drew close through arcane "gravity," and "stitched" together into a patchwork reality. Perhaps the Gadroon gods combined their dimensions, pooling their reserve of mystic energy to prolong their survival. I'm visualizing a four-sided pyramid, with a god-realm planted on each face, drifting through the Astral plane.
  12. Like
    Steve reacted to Lord Liaden in V'hanian Parterres?   
    Champions Beyond mentions several other Milky Way races who were in recent decades rendered extinct or near-extinct: Anthari, Kuzane, Naxari, Pelgonites, Sirians, Ta'shar-n. Perhaps somewhere in the Astral Plane of the Milky Way, there is a "land of orphaned gods" where the deities of dead worlds gather to commiserate and await their inevitable dissipation.
  13. Like
    Steve reacted to DShomshak in V'hanian Parterres?   
    In the CU, the Gadroon lost most of tyheir population along with their home planet. Champions Beyond says some Gadroon still practice various religions, though 70% now disdain the old religions -- any hypothetical gods couldn't have been worth much since they didn't prevent the homeworld's destruction. So... Since the Gadroon had supernatural beliefs, they probably had Imaginal Realms as homes for their gods and spirits. A GM might pull some stories from this question: What happened to the Gadroon gods and Parterres after the planet blew up?
     
    Quite possibly, the event was a catastrophic for the Parterres as for the planet. Spirit realms imploding, the death of gods mixing with the death of billions of mortal Gadroon. A supernatural supernova sending mystical shockwaves throughout the Galaxy, disturbing things meant to be sealed and sleeping until the end of Time. And as a supernova can leave a neutron star or black hole as a remnant, what remnant was left by the Gadroon implosion? And what use might someone like Tyrannon or Xarriel find for such a remnant?
     
    Or maybe the Gadroon Parterres were cut loose and sent drifting through the dimensions. The Parterres themselves are crumbling and the gods and spirits face death without a without a sufficient population of Gadroon to sustain them. The gods might attempt ploys as desperate as the Gadroon's attempts to conquer Earth as they try to reconnect to their people -- or to any people. Or they might be vulnerable to exploitation.
     
    Or maybe the Imaginal Realms are drifting but the gods retain a tenuous link to the remaining Gadroon worshipers. The Gadroon managed to secure a beachhead in Canada and hold it against human counterattack. Are the Gadroon Gods making their own invasion attempt against Earth's spirit realms? Or since humans and their gods are sometimes not very nice, are any attacks going the other way? Tezcatlipoca, for one, might see pantheons of weakened gods as sacrificial victims to fuel his own campaigns. Takofanes could see similar potential. The Devil's Advocates would likely be sneakier, possibly investigating ways to use the Gadroon gods against the technological mortal Gadroon.  And whatever the Dragon thinks of these spiritual immigrants, its goals are undoubtedly evil. OTOH the Gadroon and their spirits have no connection to the Dragon: It cannot see their dreams, nor whisper in their unconscious thoughts. A farsighted mystic might see possibilities here, if some peace can be worked out between humans and Gadroon.
     
    As for the nature of the /Gadroon Parterres, well, Champions Beyond lists four main surviving religions, and basic mystic reasonuing would correlate them to the Four Zoas. So postulate four Gadroon Parterres, representing the ways Order, Chaos, Art and Nature express themselves in Gadroon thought. But that's an arbitrary tidiness. I wouldn't insist on it. It might be more interesting for the Gadroon to be, as it were, mystically unbalanced, adding a cosmic conceptual dimension to the conflicts.
     
    Dean Shomshak
  14. Haha
    Steve reacted to Wakshaani in The next Primus Avenger Program.   
    Not familiar with the new almanac I'm afraid, but, SAT having a role was nice to deal with having two otherwise-similar groups. And, yes, having your top field agent as the desk jockey was a problem, so, brought the director back for my home games... each regional office has a civilian head, too. In Boston (the city I ran for my hero teams), you had the Director, with the Silver Avenger his right hand, then heads of field operations (Captain Dermott... field officers topped at Captain), head of the Iron Guard, head of investigations, head of R&D, and then a liason officer who workd with each local superteam (The liasons were all pulled from the bureaucratic majority that the director was in charge of, so they had no official power other than advisory, but it was good form to have them around for major calls.)

    That's a lot of paperwork, but, we're talking about a bureaucratic force, so it works.

    SAT, meanwhile, was the strikeforce and, unlike Primus which had a turf war/rivalry with UNTIL, SAT worked with them … in essence, SAT was the tip of the spear, sent in first, then UNTIL would come in as peacekeepers, akin to having the US military assault somewhere and the Blue Helmets take over when the fighting was done. The setup allowed each force to do what it did best, so there wasn't all that much friction between the two.

    There is, however, a lot of one-upmanship between Primus agents and SAT troopers, tho.

    "Nice watching you guys guard the mayor last week. All that standing around in dress uniforms. Musta been nice."
    "Yeah, well we ere on the lookout for super villains."
    "Oh, like the ones we took down three weeks ago?"
    "What, the *Canadian* villains? No, we were watching for REAL villains."
    "Hey, don't sell him short because he's Canadian! The Amasing Darkon is-"
    "The Amazing Darkon! Listen to this guy! Couldn't cut it in a real *American* outfit."
    "You shut your mouth before I shut it for you!"

    Etc etc and so on. 
  15. Like
    Steve reacted to 1corpus christopher in The next Primus Avenger Program.   
    It all goes tandem with the genetics and weapons programs started just prior to WW2 (Platinum Age). That time period was a prelude to everything that follows in your event timeline(s). Hence the Tuskegee Experiments are relevant.
     
    Zerstoiten (Dr.D) was ahead of the curve during the forthcoming WW2 researches and developments. As were ANY bright individuals who could see that the true nature of the human species was to make a colossal leap forward during the 20th century through technology, medicine and mutations. Regardless of the costs, eggs had to be broken to make better omelets.
     
    Technology at the time (prior to the 1990's) was unable to keep up with what the intervening extraterrestrial civilizations had handed the human race. Soo, yes a scientist or group of soldiers, or one mentalist could be kept on stasis for 50 years or more until the technology infrastructure (the world wide web and other tech devices) were constructed and took effect for the New Age.
     
    Multiple scenarios for these origins are plot devices that branch out as any continuum does in any universe. 
     
    Is it still a mystery why Dr. Destroyer made his move in 1992 at the birth of the World Wide Web with these things considered?
  16. Like
    Steve got a reaction from drunkonduty in V'hanian Parterres?   
    So it sounds like near-godlike entities can do this, but lower-powered sorts can’t.
     
    That said, I guess a human mage could take their Perseid buddy to Babylon. The Perseid just couldn’t go on their own.
  17. Thanks
    Steve reacted to Lord Liaden in V'hanian Parterres?   
    Book Of The Empress p. 99 is very clear on that point:
     
    "Furthermore, other species, both within Earth’s dimension and from other dimensions that are home to sentient life, have their own Parterres based on their cultures, their perspectives on Reality, and so forth. Typically dimensional travelers (of any sort) are only aware of the Imaginal Realms pertaining to their own species; they can’t perceive (much less travel to) other species’s Parterres. That’s why Humans don’t find Perseids, Mon’dabi, V’hanians, or Ka-ree in Faerie or Babylon, and why those realms don’t reflect other species’s thoughts and beliefs. However, some powerful mystics (including the likes of Skarn and Tyrannon) can visit any Parterre they know of."
     
  18. Thanks
    Steve reacted to Lord Liaden in V'hanian Parterres?   
    According to Book Of The Empress p. 185, among the first things Istvatha V'han does when conquering a universe containing an alternate Earth, is to exterminate the Elder Worm and destroy DEMON and anyone else connected to the Qliphoth. Experience has taught her it's best not to have anything to do with those dimensions or their inhabitants.
  19. Thanks
    Steve reacted to DShomshak in V'hanian Parterres?   
    The way I wrote it, the Kings are bound in "hidden, empty prison dimensions and barren worlds" (Arcane Adversaries, p. 41). These can be Qliphothic, but don't have to be. Keeping in mind that these labels are human attempts to classify things that humans do not entirely understand. Is the prison dimension of D?eizzhorath the Dissolver qliphothic? It extends through all space and time, and other dimensions as well, outside any system of classification.
     
    That's an important aspect of how I wrote the Kings as a class. One of their chief defining characteristics is that they don't fit in standard categories. They aren't aliens, although some aliens (such as the Elder Worm) serve them. They aren't mystic entities or dimension lords, though some mystics call upon their power. Even calling them "qliphothic" is to try forcing them into a box in which not all of them fit. Even a label such as "Kings of Edom" is an attempt to put them in a box.
     
    Dean Shomshak
  20. Like
    Steve reacted to DShomshak in V'hanian Parterres?   
    If any version of Luther Black succeeds in his ascension, perhaps he absorbs all the other versions of Luther Black. That may indeed be part of the promise and plan he derived from the Liber Terribilis. Becoming a singular entity could indeed be part of his motivation. After all, thinking too much about alternate worlds can drive one mad... (review Niven's "All the Myriad Ways.")
     
    The Kings of Edom themselves are definitely singular. There are no alternate Vulshoths or Dizzhoraths. They are too, well, "Outside the System" to exist in multiples.
     
    Dean Shomshak
  21. Like
    Steve reacted to Drhoz in Quote of the Week from my gaming group...   
    Sundog will be running a Pathfinder campaign set in Selversgard, a very small riverside logging town - so small, in fact, that it can’t afford full-time murder-hoboes and the locals have to deal with the occasional problem themselves. With any luck, these problems will only arise once a year or so, and the characters can get back to their real jobs the rest of the time. 
     
    GONNO : An Oread - mortal humanoids with ancestry in the Elemental Plane of Earth - who has lived and worked in Selversgard pretty much since the town was founded, cutting timber in the logging season and turning it into furniture and housing in the off season. Taciturn to the point that people are startled when he actually speaks, but kind and a good listener.
     
    ARRAM ZARDONA: The son of a local family that left town for several years to attend the Twilight Academy in Galduria and get his burgeoning magical abilities under control. Shortly after his return last year the town's aging schoolmarm took ill and passed away, Arram volunteered to keep the classes going until a proper replacement could be found, but took a liking to the work and now holds the position himself.
     
    MIYA: Merchant and Part-Time Dancer. Originally coming to town as part of a Trade Caravan, she fell in love with the people of Selversgard and took it as a sign from Shelyn that it was time to settle down and set up shop here. Always happy to meet new people and make a deal, and always on the lookout for opportunity. She has a pet fox, supposedly.
     
    A family of ratfolk or Ysoki have come to the town to establish a new warren, in an abandoned apothecary’s shop. The previous owner fatally gassed himself by leaving an experiment running without supervision. They raise various kinds of domesticated rat. 
     
    REMILDA : Ratfolk fills the role of local healer/apothecary and wise woman. She delights in spending time in her garden or gathering fruits, nuts, berries and the other bounties of nature from the surrounding forest. She tends to be a little happy-go-lucky, preferring to see the positive things in life. 
     
    SHEV : a local hunter and river rat (pun not intended), although this is supplementary to his work as a Stable Master for the warren's domestic rats.
     
    SKAVE : Shev’s brother, and cousin of Remilda. Plies his trade as an alchemist, and is the closest thing the town has to a doctor. Most people just come for the drugs, though. (Polypurpose Panacea is a wonderful way to make money.)
     
    The ratfolk and their rat farm might be drawing a bit of unwanted attention right now, however, since the town is having major problems with large rats and giant rats, and all the warren’s protestations that their rats are free of filth fever and are disinclined to eat your face might fall on deaf ears. 
     
    Shev OoC: Giant Rats? I don’t believe they exist. 
     
    Skave’s player: I had a stupid idea to be a member of the friendly Kobold tribe that runs the local mine.
    GM: The mine is flooded.
    Miya’s player: Well, now we know how the mine was flooded!
     
    Gonno’s player: I see Selversgard has all the most important businesses - two mills, a pub, and a brothel. 
    Miya’s player: Two pubs.
    Shev’s player: That way you can have a pub crawl. 
    Miya’s player:  I’m not braining words, no thinky today.
     
    Shev’s player: I’m afraid that ratfolk are very short-lived (especially compared to Oreads)
    Gonno OoC: I look forward to getting to know your great-great-grandchildren.
    Miya OoC: ‘This was your Great-Uncle Skippy - we had him stuffed’
     
    “You cast an area of gloom around you”
    Miya OoC: Also there’s a Darkness effect.
     
    Arram Zardona’s player: This is an oread
    GM: And the scary thing is that is half-human.
    Miya OoC: Humans f*** anything, I’m not surprised.
    Shev OoC: Welcome to the Slutfolk. 
     
    Miya: I dismissed the name Skull Crossing as just a bridge or town. It's a massive 10,000 year old Thassilonian dam decorated with skulls........ These guys were nuts.
    Arram: Oh yeah, if that thing ever fails we will know about it, briefly, then meet our respective gods.
    Skave: And so will most of southern Varisia.
     
    The PCs are going about their daily business on a mid-autumn day, when they hear Old Lady Duchess screaming outside the town palisade. She was moving the straw from the collected heaps in the stubble fields and she’s now covered in rats.
     
    Arram: A bold fashion choice I’m not one to criticize.
     
    Arram and Gonno get the old woman out of the swarm, and Skave improvises a bomb. Which unfortunately sets the stubble on fire. 
     
    Shev OoC: Congratulations, your very first action in the campaign is to set fire to the field and injure a party member. This bodes well. 
     
    It probably doesn’t help the ratfolk’s reputation that Shev then runs up and flails ineffectually at the flames with his cloak. Possibly fanning the flames, if you’re feeling uncharitable. It’s more of a concern that the rats aren’t fleeing the explosion, flames, or yelling citizenry. By the time we stomp the rats and fire out, Silas of the Green, representative of the local druids, has come out of the village to investigate and offer assistance. He agrees that the rats are behaving very oddly, and notes that they’ve starving, even after they’ve destroyed the wheat inside the bales. 
     
    Silas: Come to the church - I may have a job for your little group.
    Arram: We’re a group?
    Silas: You are now.
     
    Shev: Look at the ground, brother. What do you see?
    Skave: Ash?
    Shev: Ash brother. Why?
    Skave: … because I used the wrong kind of bomb. Again. 
     
    Shev is the older brother in the ratfolk family. He’s certainly got that vibe. He and Skave dissect one of the vermin - there’s no sign of grain, but there IS an odd yellow material throughout its gut. Remilda and Skave identify it as an alchemical wax that was intended to work as an appetite suppressant and instead causes any food eaten to pass through without giving any nutrition, derived from a species of lily that only grows in dense forest and sometimes underground, and pine resin, which is much easier to acquire. Silas identifies the species as River Rats, and suspects they’ve been coming down the river until they found Selversgard and the surrounding fields. 
     
    Remilda: So how much of the winter stocks have been ruined?
    Silas: More than people realise. We’ve been having… incidents. 
     
    Shev, as a professional rat breeder, knows that rats will starve within days without food, and agrees that somebody must be driving them in this direction if it’s an ongoing problem.
     
    Silas: Now I must go talk to the Great Oak. He's not going to like this. 
    Miya: I do like Wondermeal - it’s a nutritious food that you can’t eat for more than a week without being horribly sick.
     
    Arram talks to the scouts and hunters, to see if anybody has seen the lilies growing anywhere - they have, in a dense copse a day’s ride north from the settlement. Nobody has actually started logging in that area yet, since the local druids haven’t assessed it yet. Getting there requires crossing a small cataract. Fortunately giant riding rats are quite agile - the rest of us, and the donkeys, are less so. Gonno faceplants into a giant web, which promptly leads to giant spider problems. 
     
    Skave's player: I was going to try a bomb, but I don’t want to set another party member on fire…
    Gonno OoC: Believe me we are all grateful.
    Skave's player: So I’m going to use the crossbow instead.
    Gonno: …
     
    Arram: The spider appears to be nibbling on Gonno’s toes.
    Shev OoC: No kinkshaming!
     
    Skave: Uh, guys, I think we’re being watched.
    Shev: *whirls around with crossbow*
    Nixie: *eeps and dives back under the water*
     
    Shev verbally abuses his brother for his poor choice of words.
     
    Skave’s player: I’m really playing up the charisma penalty, aren’t I.
    Shev’s player: So am I! I vanish into the woods for a week at a time!
    Miya’s player: The loner and the nerd. 
     
    We retrieve a skeletal corpse from the spider’s larder - whoever it was had leather armour and a backpack, and masterworked arrows. It might be a logging scout that vanished in spring. Skave is rather concerned it will rise as an undead and eat his donkey. A little further on we find a clearing and a dilapidated forester’s shack, which we can patch up to something approaching liveable. The three ratfolk cuddle up together on one of the bunks, leaving the other three free for the rest of us. 
     
    Skave: Can’t sleep, bones will eat me.
    Miya OoC: This is terrible, I usually sleep in fox form. 
     
    Gonno is on watch when white lights sweep into the clearing and start forming shapes. He shakes off some kind of mental effect, and retreats into the shack to shake the others awake, and the motes of light form the shape of a woman.
     
    Arram: Do you plan on trying to kill us or can I go back to bed?
    Skave OoC: Well, that’s a better opener than what I was gonna go with, “Bah-weep-Graaaaagnah wheep ni ni bong”...
    Miya: I don’t trust beautiful women in the middle of the forest, I’ve been one before.
     
    Ironically, Miya is the only one who succumbs to the lure.
     
    Miya: I’ve also had great fun with beautiful women in the middle of forests. 
     
    Gonno grabs Miya by the shoulder before she goes out. More lights appear, and adopt the shape of children in a circle around the luminous figure. The woman smiles, leans back, and opens her mouth 180 degrees. Shev skewers her with a spear from 100ft away,  and the image vanishes. 
     
    Skave: Right, show’s over!
    Arram: I’m going back to bed.
    Shev: I have to go out there for my spear!
     
    When he retrieves the spear, it’s glowing.
     
    Arram: Covered in ghost juice. 
     
  22. Like
    Steve got a reaction from drunkonduty in V'hanian Parterres?   
    So, is there only one Faerie or are there infinite versions of Faerie unique to each universe?
     
    It might give Faerie an interesting feel if it connects to all Earths at once. That crazy Fae talking about weird things might just be talking about real things on a different Earth and can’t understand why it’s audience doesn’t get what it’s talking about.
  23. Like
    Steve reacted to steriaca in V'hanian Parterres?   
    It probably should be noted that she probably doesn't officially forbid worship of the gods in her universes. She knows the worse thing she can do is tell people that they can't worship what they wish, for forbidding something is the best way to say everyone give their power to someone or something to defeat her.
     
    She has probably encouraged her media/fiction beings to start interpreting the gods of the universe she conquered as villains of some kind. The best way to discourage worship of gods is to either make them seem like evil or make them seemike fools. Discourage the belief of gods is a way to weaken them.
  24. Like
    Steve got a reaction from drunkonduty in Grandiose Goals For Grandiose Villains   
    Generate artificial earthquakes beneath the ocean that will unleash tsunami waves able to bury coastal cities beneath hundreds of feet of seawater.
  25. Like
    Steve got a reaction from Grailknight in Grandiose Goals For Grandiose Villains   
    Cursing the top thousand wealthiest people in the world so that they all have the Curse of Midas. All that directly touches their flesh (food, clothing, living things) is turned into pure gold. This curse lasts until they die from either thirst or starvation, as everything they try to consume for sustenance also transforms.
     
    Other than death, it can only be stopped by them sending one billion dollars to a bitcoin address. Instructions are given via an internet video.
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