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HeroGM

HERO Member
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Everything posted by HeroGM

  1. If you can post the output you're looking for I can try it over Thanksgiving or so (darn week off) and play with it until then.
  2. Mainly used for physical items, so for +5 you get two pistols or two daggers, etc.
  3. I have to say some of the things coming out of Marvel at the moment is interesting. The current (*shudders*) Days of Future Past talk about Mutants as the same level as unregistered WMDs with no control over who they are and how they behave.
  4. Add the XP in the info area and delete the complication.
  5. I can upload a windows 11 .bat file that can change the font tonight or tomorrow.
  6. It wasn't really toned down until 5th edition. I'm debating goimg back to 5th for a DC game or updating to 6th. I'm playing with an idea of Hudson City Beyond since next year (??) Is the anniversary of the 5th ed release.
  7. Found these in the gaming shop located across the street from me. Others shall be saved in the near future.
  8. I sat down earlier today and redid this a little bit. 1-8-9-8-9-13-8-1 14-7 4-1-18-17-5 25-7-11-1 7-23-26-3-14-18-17-8.
  9. what was weird is that when I tried it with other windows the fonts stayed the same distance, just went off the screen, on Multipower it actually started going into each other. Granted it's at 16pt and under normal circumstances it doesn't do it. Just weird that that one window is doing it.
  10. While using Multipower on the current version I noticed the Active Points and Display Active Points looked strange. If the window is too narrow the Display AP tries to crawl over on top of AP. Anyone else getting this? Windows 11 Laptop
  11. Needs work but playing with Hero Designer and the Vehicle Export sheets for 6th Edition. I need to work on the table layout and a few other things. Shield Bus.pdf The V-Jet.pdf
  12. Playing around with something and wrote this up so I thought I'd share it real quick in case anyone wanted to use it. Only issue is it will dupe basic attacks. <h3>ATTACKS & MANEUVERS</h3> <table> <tr> <th>Maneuver</th> <th>Phase</th> <th>OCV</th> <th>DCV</th> <th>Effects</th> </tr> <tr> <td>Block</td> <td>&half;</td> <td>+0</td> <td>+0</td> <td>Block, abort</td> </tr> <tr> <td>Brace</td> <td>0</td> <td>+2</td> <td>&half;</td> <td>+2 OCV vs R. Mod.</td> </tr> <tr> <td>Disarm</td> <td>&half;</td> <td>-2</td> <td>+0</td> <td>Dsiarm, STR v. STR</td> </tr> <tr> <td>Dodge</td> <td>&half;</td> <td>&mdash;</td> <td>+3</td> <td>Abort, vs. all attacks</td> </tr> <tr> <td>Grab</td> <td>&half;</td> <td>-1</td> <td>-2</td> <td>Grab 2 limbs</td> </tr> <tr> <td>Grab By</td> <td>&half;&dagger;</td> <td>-3</td> <td>-4</td> <td>Move & Grab; +(v/10) to STR</td> </tr> <tr> <td>Haymaker</td> <td>&half;<sup>*</sup></td> <td>+0</td> <td>-5</td> <td>+4 DCs to attack</td> </tr> <tr> <td>Move By</td> <td>&half;&dagger;</td> <td>-2</td> <td>-2</td> <td>STR/2 + v/10; you take &frac13;</td> </tr> <tr> <td>Move Through</td> <td>&half;&dagger;</td> <td>-3</td> <td>-4</td> <td>Move & Grab; +(v/10) to STR</td> </tr> <tr> <td>Multiple Attack</td> <td>1</td> <td>var</td> <td>&half;</td> <td>Attack multiple times</td> </tr> <tr> <td>Set</td> <td>1</td> <td>+1</td> <td>+0</td> <td>Ranged attacks only</td> </tr> <tr> <td>Shove</td> <td>&half;</td> <td>+0</td> <td>+0</td> <td>Pust 1m per 5 STR</td> </tr> <tr> <td>Strike</td> <td>&half;</td> <td>+0</td> <td>+0</td> <td>STR or Weapon</td> </tr> <tr> <td>Throw</td> <td>&half;</td> <td>+0</td> <td>+0</td> <td>Throw w/ STR dmg</td> </tr> <tr> <td>Trip</td> <td>&half;</td> <td>-1</td> <td>-2</td> <td>Knock target Prone</td> </tr> <!--IFMANEUVERS--> <!--MANEUVERS--> <tr> <td><!--MANEUVER_NAME--></td> <td><!--MANEUVER_PHASE--></td> <td><!--MANEUVER_OCV--></td> <td><!--MANEUVER_DCV--></td> <td><!--MANEUVER_EFFECT--></td> </tr> <!--STOP-->9<!--/STOP--> <!--/MANEUVERS--> <!--/IFMANEUVERS--> </table>
  13. Speedster learning -hcv2id.jpg.02ba2ff32c4b0563e3fff48930f2d340.jpg

  14. True story: One guy kept bothering me when I worked at Dell. He walked up one day and started in and finally asked "Aren't you listening to me?" I calmly told him I was busy with work and at the moment he sounded like the adults on Charlie Brown to me. He didn't talk to me for 2 weeks.
  15. There may be a way to do this actually using display:flexbox or grid on the TR. I'm going to try it tomorrow and see what happens.
  16. Taking a few steps back and playing around with some of the code. A few undocumented tags inside the Java files. Coldsnap.pdfColdsnap.pdfSunyhuda.pdf
  17. From the warped mind of RPMiller. Originally for RTF I switched it fr HTML for something I'm working on. <!--REG_REPLACE--><!--REGSTRING-->\|([0-9])*([3489])\|d6<!--/REGSTRING--><!--REPSTRING--> 1/2d6<!--/REPSTRING--><!--/REG_REPLACE--> <!--REG_REPLACE--><!--REGSTRING-->\|([0-9])*([^3489])\|d6<!--/REGSTRING--><!--REPSTRING-->d6<!--/REPSTRING--><!--/REG_REPLACE--> <!--REG_REPLACE--><!--REGSTRING-->0 1/2d6<!--/REGSTRING--><!--REPSTRING-->1/2d6<!--/REPSTRING--><!--/REG_REPLACE--> <!--REG_REPLACE--><!--REGSTRING-->(x|\+|-|\s|\b)1/4(\D|\b)<!--/REGSTRING--><!--REPSTRING-->$1&frac14;$2<!--/REPSTRING--><!--/REG_REPLACE--> <!--REG_REPLACE--><!--REGSTRING-->(x|\+|-|\s|\b)1/2(\D|\b)<!--/REGSTRING--><!--REPSTRING-->$1&frac12;$2<!--/REPSTRING--><!--/REG_REPLACE--> <!--REG_REPLACE--><!--REGSTRING-->(x|\+|-|\s|\b)3/4(\D|\b)<!--/REGSTRING--><!--REPSTRING-->$1&frac34;$2<!--/REPSTRING--><!--/REG_REPLACE-->
  18. Was wanting the whole book to have it all as one bundle on a CD along with Hero/MetaCreator. So hard to find some of the "legacy" stuff anymore.
  19. Some yes and I'd have to find it. The issue on some of it is I had to go into the Java files and add things so that I can't share here.
  20. Need to figure out some glitches. All output from Hero Designer. One was to play with the Martial Arts exports, the other was just me typing some character notes.
  21. Agreed - I didn't find it in Strike Force so it must have been a blurb in Ninja Hero (which is on an external drive I've yet to find (dang usbs)). I remember on the SF2e Kickstarter they included a whole load of his notes and he discussed multiple maneuver styles for Peak-Tu.
  22. In one of the Ninja Hero books by Alston, maybe even Stroke Force he had it where you could buy multi-maneuver attacks, I'm trying to remember which came first, SF or NH. In the later book he said "OOPS, this is WAY over powered, skip it" Every edition after that did only one real maneuver each.
  23. All I've seen is those three examples. I honestly wish I could say more or point you where to go outside the Facebook group.
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