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bluesguy

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  1. Thanks
    bluesguy got a reaction from Brian Stanfield in Hero System Mod for Tabletop Simulator   
    Here are a set of instructions that I found when doing a search on the net.  I tried this with a sample character that Hero Forge lets anyone download and it seems to work.  Still need to learn how to paint the mini 😉.  As a reminder these are not my instructions.
     
     
  2. Like
    bluesguy got a reaction from Brennall in Hero System Mod for Tabletop Simulator   
    Here are a set of instructions that I found when doing a search on the net.  I tried this with a sample character that Hero Forge lets anyone download and it seems to work.  Still need to learn how to paint the mini 😉.  As a reminder these are not my instructions.
     
     
  3. Like
    bluesguy reacted to Brian Stanfield in Looking for a 6e 3 column Template.   
    I’d be totally lost without those tutorials. I’ve also watched every Kimiko one from TTS, and read the entire knowledge base. I think one of the biggest problems I’m having is getting used to where everything is in both Steam and TTS. It’s not always intuitive to me, but I’m finding that a lot lately with web apps. I want to love it, but I’m not quite there yet. 
     
    My biggest hurdle right now is finding appropriate figures for a pulp campaign. Creating them is way beyond me. 
  4. Like
    bluesguy reacted to Brennall in Hero System Mod for Tabletop Simulator   
    Combat Tutorial is released and in HD now. 
     
     
    Any comments are welcome here or on the Discord. The next video should be how to use the miniature HUD on each figure.
     
     
  5. Like
    bluesguy reacted to Brennall in Hero System Mod for Tabletop Simulator   
    @Brian Stanfield Well as it is almost midnight here, I will hope a reviewer check's and releases while I am asleep. If still not when I wake, I will re-upload with the far more boring Tutorial 3 as the title.
     
    You should pop by the Discord sometime, I would be happy to give you a tour of the work. Especially as the price of TTS at the moment is so cheap.
     
  6. Thanks
    bluesguy got a reaction from Amorkca in Average CV in your Campaig   
    I think you mean Boromir had a chest full of arrows 😉
  7. Like
    bluesguy reacted to Scott Ruggels in The Fantasy Races Thread   
    I started in this hobby as a war gamer, so  I am of the opposite viewpoint in some cases.  Some people enjoy the brutal release. and mental exercise of a guilt free slaughter of a clever and wily opponent (see: First person shooters. See: Space Hulk). This is why I drifted away, unsatisfied, from 4 color adventures, and back to low fantasy.
  8. Like
    bluesguy got a reaction from Doc Democracy in Average CV in your Campaig   
    The thing that makes demons so damn scary is how tough they should be.  High Body, Stun, rPD/rED + Damage Resistance except vs. holy items and high recovery.  You can hit them all day long and it should mostly bounce off.  On the other hand they hit the PC then nasty things should happen to them.  This is where a demon should have the ability to use PRE to basically scare the crap out of PCs. 
  9. Like
    bluesguy got a reaction from Tywyll in Average CV in your Campaig   
    Ok I am going to use my favorite project manager answer ... It depends 😀
     
    For instance if the players are going to have big fight with a bunch of orcs (think 3 or 4 to 1 type odds) then the vast majority of the orcs are going to be pretty much like what is in the Bestiary.  I will treat them as one or two hit wonders.  I will probably throw in a few tougher orcs that will have a level or two and won't be one/two hit wonders and then I will probably toss in a leader plus a few lieutenants to make things interesting.  The leader will be very tough and skilled and the lieutenants will be almost as tough and skilled.
     
    I personally like running a very cinematic game.  Let me use this scene from LOTR Fellowship of the Ring.  Up until the 1:15 or so point in this clip our heroes are killing everyone they hit with one shot.  When Aragorn fights the orc between 1:17 and 1:21 it take a few hits - that would be the orcs that are not one hit wonders.  Even when Pippin and Merry get into the fight they are killing orcs with one or two blows.  And at 2:55 to about 3:10 Aragorn seems to be fighting with what I would classify as a lieutenant.
    And when it comes to fighting the leader of the orcs Aragorn has his hands full.
     
  10. Like
    bluesguy got a reaction from Amorkca in Average CV in your Campaig   
    The thing that makes demons so damn scary is how tough they should be.  High Body, Stun, rPD/rED + Damage Resistance except vs. holy items and high recovery.  You can hit them all day long and it should mostly bounce off.  On the other hand they hit the PC then nasty things should happen to them.  This is where a demon should have the ability to use PRE to basically scare the crap out of PCs. 
  11. Like
    bluesguy got a reaction from Trencher in Average CV in your Campaig   
    With or without levels & martial arts?
     
    PC w/ levels - 9 to 12 (levels + martial arts usually make up 1/2 of the CV)
    NPC w/ levels - 4 to 12 (again levels + martial arts usually make up 1/2 of the CV; except for the ones with a 4)
     
     
  12. Like
    bluesguy got a reaction from Amorkca in Saving Champions/Hero   
    Not interested in this at all.  Here are some questions:
    4e:  Who owns the rights? Tooling?  Hero Designer - I suspect that it will not be changed to support any versions other than 5e & 6e.  Hero Combat Manager - Not happening unless there is a huge demand TTS Hero System Mod (Beta) - No idea Again my recommendation has always been teach people the current version.  If you want to invest time/effort into something then create adventures/'adventure paths' that can live inside one of the many campaign worlds that are available.
  13. Like
    bluesguy got a reaction from Amorkca in Saving Champions/Hero   
    Instead of writing a whole bunch of new material, how about using the material that is already available (either 5e or 6e).  Also in this time of COVID-19 when people are going to only be able to game in a virtual environment, I would highly recommend using Tabletop Simulator with the Hero System Mod (Beta).  By doing this it will be possible to get new players up and playing faster.
     
    Here is my ambitious plan.  A friend of mine is a coach for a high school robotics team.  They want a GM to run them in a game, they have been teaching themselves D&D.  My plan is to run them in my campaign world and if I can convince their parents to invest in TTS ($20 each) we will use that or we will use a different VTT which I have been using for a while now.  Either way I am going to teach them Hero 6e.  There are 7 teenagers that I will be doing this with.  If I can get 3 or 4 of them to be hooked on Hero I will be classify that as a success.  If one or two wants to learn how to GM a Hero 6e game then it will be a smokin' success.
  14. Like
    bluesguy got a reaction from Scott Ruggels in Saving Champions/Hero   
    Instead of writing a whole bunch of new material, how about using the material that is already available (either 5e or 6e).  Also in this time of COVID-19 when people are going to only be able to game in a virtual environment, I would highly recommend using Tabletop Simulator with the Hero System Mod (Beta).  By doing this it will be possible to get new players up and playing faster.
     
    Here is my ambitious plan.  A friend of mine is a coach for a high school robotics team.  They want a GM to run them in a game, they have been teaching themselves D&D.  My plan is to run them in my campaign world and if I can convince their parents to invest in TTS ($20 each) we will use that or we will use a different VTT which I have been using for a while now.  Either way I am going to teach them Hero 6e.  There are 7 teenagers that I will be doing this with.  If I can get 3 or 4 of them to be hooked on Hero I will be classify that as a success.  If one or two wants to learn how to GM a Hero 6e game then it will be a smokin' success.
  15. Like
    bluesguy reacted to Brennall in Easiest software to run a game online   
    @bluesguy It is not hard work to get One World working with the mod .. It has not just been a priority before release
  16. Like
    bluesguy reacted to Brennall in Hero System Mod for Tabletop Simulator   
    Here is the latest screenshot showing some of the turn management capability.
     
    Next weekend we begin the family and friends play test with release hopefully following that.
     
     

  17. Haha
    bluesguy reacted to DShomshak in Fantasy Immersion and the Things that Ruin it.   
    In 40+ years of gaming, not once has my suspension of disbelief been spoiled because I thought, "There's not enough attention to poop."
     
    Just sayin'.
     
    Dean Shomshak
  18. Haha
    bluesguy reacted to Duke Bushido in Fantasy Immersion and the Things that Ruin it.   
    Make the elves do it!
     

     
  19. Like
    bluesguy got a reaction from ScottishFox in Tabletop Simulator   
    Brennall has to publish it to the TTS Steam Workshop.  At that point you will be able to load it as a mod.  Many of us are waiting for that glorious day 😉
  20. Like
    bluesguy reacted to Scott Ruggels in Tabletop Simulator   
    The Tabletop Simulator module is in playtest. 
    https://youtu.be/UJcEtNXG2n4
  21. Like
    bluesguy reacted to Duke Bushido in What do long term FH Characters look like   
    What?  I'm still out of rep? 
     
    Enjoy this I-meant-to-say-thank-you moment, Sir. 
     
    We have to remember that unlike a lot of other old-timers in the RPG world, HERO has done a good job of hanging onto the war game roots of RPGs.  Part of that is that there is no invincible.  There is always a chance you can get hit, and there is always a bigger cannon.   Tactics and skill will always apply, no matter how powerful you get(unless you're playing the dragon, of course.) 
     
    Like Christopher, I tend to have a deep appreciation for that, on spite of the fact that my tactics are....   Not great.... 
  22. Like
    bluesguy got a reaction from CaptainCoulson in Signature Question   
    If you click on your name, top right corner and then select Account Settings you should see where to create an Signature
  23. Thanks
    bluesguy got a reaction from sentry0 in HERO System Mobile   
    I have been using the app as a player during online games I have been playing for months.  You have done a fantastic job with the application.
  24. Thanks
    bluesguy reacted to sentry0 in HERO System Mobile   
    The 1.5.0 version of the app was pushed into review on the app Android/iOS app stores today.
     
    Patch notes:
    Portraits now display when loading a  Hero Designer character It is now possible to load up to 5 characters at once All characters now have a "Notes" tab Combat State and notes will be preserved if importing a new version of your character They should be hitting your devices later today.
  25. Thanks
    bluesguy got a reaction from sentry0 in HERO System Mobile   
    By the way 1.3.4 works with my iPad.  Very impressive!
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