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Hawksmoor

HERO Member
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Everything posted by Hawksmoor

  1. Can any of you fine forumites tell me mechanically what effect this perk has exactly. FRed is in the mail honest, I bought it from New Wonder in WA from Amazons Zshops and I need to know for a PC. I am doing a champions conversion of said perk to skill modifiers. Thanks Hawksmoor
  2. Re: Strike Force Or the Blood and Dr. McQuark. I dont have that one. Hawksmoor
  3. Re: Strike Force Strike Force is so cool. I love that supplement. Now if Steve would just Reprint or ESD that. The newbies need to know Mr. Allston. Hawksmoor
  4. Re: Join Team Freedom! If Nexus asks me to change them I will of course. I appreciate the advice. Standard characters were explict in his/her post.
  5. Re: Join Team Freedom! Perhaps, but contacts and favors would still be in character. Plus if she is gregarious or friendly some Persuasion would be nice. Also KS: Alternative Music, some sort of Dancing Skill, KS: Recreational Drugs, AK: Good Clubs. All of those skills provide a good mechanical basis for a character. Plus you never know when detailed knowledge of the club scene might help. Also in response to "why did some one mention Magesight for her? shes not magical." That was in reference to my PC the Crimson Seraph. I am not trying to be a jerk or anything, please understand that. I am not the moderator or auditor. I am just another player trying to help his cogamers develop characters that will work, and work together. Accordingly, criticism of my PC build is encouraged. As I said FRed is coming but has not arrived, and Online Store does not support APO addresses so Hero Designer 2.0 is out of the question. So any PCs I build are not going to be up to spec and would love to know how to change him to match the new rules. Hawksmoor "You filthy stinking Nazi! Take that!" The Crimson Seraph to Commander Blitzkreig
  6. Re: Join Team Freedom! You are possibly right, however all of the above are just simple ways to build effects from powers and or Skill Mods. I could build them up, but then again why? As long as they are known effects this is short hand. Magesight - Detect Magic Rapid Healing -Regeneration with bought down period Fascination - Skill levels to social rolls -limited But I think my original point was a good one. With 400 points people really should diversify out of the everyman skills and get some useful NC things. For one this is a PBeM game, we are going to do a lot of talking and wombats are likely going to get bored. Hawksmoor
  7. Re: Can you suggest some powers for these images? For the last one. I would go with altered physical characteristics and obviously extra limbs. Then I would turn the concept on its head. How about she is a speedster or a mentalist. Illusion powers would work, although that would be a one off of Sensor Girl/Princess Projectra. BTW Did art of this artist get posted to the WW Forums about a month ago? It looks very *familiar* Hawksmoor
  8. Re: Join Team Freedom! Vorsh, We have lots of points. Could you give Slyph some useful NC skills or contacts or perks or talents. Hawksmoor Team Freedom...They Fight Crime!!!
  9. Re: Join Team Freedom! Oh...really...I had thought she was your GMPC. Meaning we would be adventuring together Hawksmoor Team Freedom...They Fight Crime!!
  10. Re: Power Construct & Redundant Mods? Omigod.... :falls on the floor: :gets back up: This is so so uncool. All that power and does body and has rare defenses and its cheap? :goes to build body drain man: Bricks beware a 90 lb weakling is coming for you!!
  11. Re: Telekinetic Silly Putty! Since you are stating that the stuff goes off and does things that he asks and while it is away he has no access to it. I would say that *alas* Summon "TKSP" is the way to go. You can give it your Speed and DEX and state that it operates on your INIT. That or some weird variant on Duplication. Plus I would suggest he have a MP for a little bit of the TKSP stuff he keeps with him all the time. That way he is not *totally* defenseless. Get Idea BTW Hawksmoor
  12. Re: Power Construct & Redundant Mods? One Question. How can a drain "Kill" anyone? The minimum you can drain someone to is zero. Body overflow from damage is different. Leave them comatose yes. Kill no. Hawksmoor
  13. Re: Join Team Freedom! Little Backstory on my proposed PC The Crimson Seraph Real Name: Mattiew Malakim Nationality: Naturalized Citizen of the United States of America Height: 5 foot 7 inches (Normal) 6 foot 3 inches (Hero) Weight: 167 pounds (Normal) 167 pounds (Hero) Eye Color: Grey Hazel Mercury-like silver pools Hair Grey and balding Golden in long ponytail General Appearance: Mattiew Malakim is an older gentleman. He looks much, much fitter than his age. In fact since his empowerment he is fitter than many 18 year old athletes. His grey hair is kept closely cropped to his head and his favored attire screams “College Professor!†For an image I think Patrick Stewart is a fine choice, plus Mattiew has that French accent, although over the years he has forgotten all but the most simple phrases and kid songs. When he transmutes into the Seraph he gains muscle mass, height and hair! Although his weight remains the same since his form is infused with a mystical quality. As an Angel-like being, the Seraph has three sets of ivory wings sprouting from his back; his wings must be free for him to fly. Although he can fly in relatively small places, in cramped situations he relies on his two smaller wings, his wings need at least 5 feet of room to work properly. This armored suit is made of modern materials and is a deep red color with tiny golden rivets. When his Infinite Weapon is not in use it transforms into a bracer and sits on his right forearm ready to respond to his commands. Because of the tremendous change in his appearance, Mattiew has decided not to conceal his transformation. He has a Public ID. History: Mattiew Malakim was born in the village of Nantes in the French countryside. His was born days before the war began. His father sent his wife and their young son to England as the war broke out. His father died in the early days of the war. Mattiew was never to learn exactly what happened to his father. His mother, Mariah Malakim worked as a seamstress in Wales, and cared for her young son throughout the horrible early years of the conflict. In 1945, the Malakim’s were granted a visa to the United States, as part of a population protection move designed by Roosevelt and Churchill. 100 Liberty ships departed from Great Britain under bomber and destroyer care. 65 ships made it to Boston Harbor, the rest were sunk by German U-boats. His mother was given a job as a seamstress in a parachute making factory and young Mattiew was placed in a group home for young children. Mattiew quickly proved to be exceptionally bright and was entered into kindergarden when he was four years old. Academics proved easy for him, plus after school he could slip into the factory and spent time with this mother, although they were not allowed to live together. The war drug on an on. At the end of the decade the Atomic age was entered as both the United States and Germany unleashed the mighty power of the Bomb! Mattiew attended good public schools and applied himself well. At the end of the 1950s, with no end of the war in sight, Mattiew was brought before the draft boards. Looking over his records they determined he would be a greater asset to the War Department’s Research and Development programs than as a soldier. Mattiew worked hard. He honed his skills in a number of projects, never as a lead scientist but constant and a tad brilliant. Yet, Mattiew found himself despairing. Would the war ever be over? In the early sixties he found God. Catholic by birth and tradition he had never really believed or possessed faith. Through God, Mattiew found himself a changed man. The steady and inexorable push of the Allies against the dwindling Axis only reaffirmed his faith. The symbol of Free Spirit and the other mystery men gave him and the rest of the world hope. Finally, the power of the Reich was broken. The War was over. Mattiew married on VE day. He married a nice *snip* girl at the local university. He settled down to start a family and began to teach at the college and work on a new an exciting technology from the war: computers. He and Josephine never had children; he believed it might have to do with the EM fields and exotic chemicals he was exposed to for years in the government labs. Nonetheless, they were happy. Time moved on, and for a little while the pain of the war grew less. Then Josephine was diagnosed with a rare and incurable cancer. The doctors said it was likely linked to the Nazi Saboteurs’ lacing of Pittsburgh’s water supply with an unknown chemical in the 1950s. Hundreds more previously asymptomatic people were also displaying similar disease characteristics. Mattiew and Josephine said their last goodbyes only 9 months ago. She hung on despite pain and debilitation for so long as doctors worked on cures. Mattiew lost his faith the day Josephine was buried. He refused to attend the chapel services at the University as he had for 20 years. He drifted through his work at the department. In his grief he was lost. In one moment of rage and grief, he left his class in the middle of lecture and strode towards the Campus Chapel. There he railed at God for causing so much suffering. For killing his father, who he never knew, for killing millions in the war, for taking Josephine, and for not taking him instead. He shook his fist at the altar. And as he did a glow filled the stained glass behind it. Bursting forth into the room, the light covered Mattiew and entered him. The Light changed him. Recovering he felt a peace, a completeness he had never known was lacking. The statue of the Archangel Gabriel was visible as he sat up in the chapel. Tears on his face he thanked God for his grace and stood up to leave and return to his home. Over the next nights, Mattiew was changed mentally, his dreams became profound vehicles to impart major truths of the universe and God and mans place in it. He found he could speak another language, he knew more obscure details about Angels, Demons, Witches and other ‘magical things’ than he was certain was recorded. He was also changing physically. He was in fact not growing older, but younger and stronger. But the changes would not stop there. A younger faculty member in the Humanities department saw his black board one day and noticed something odd. Instead of recording notes in English he was using the mystical language of the Celestials. Dr. Molly Mathers just happens to have a book on Angelic glyphs so she recognizes and comments to him on it. Dr. Malakim is stunned and begins to hastily erase the board. She stopped him and asked if he knew what he was doing. She asked him what a few of the symbols meant to him. He responded at first dismissing it as a freshman prank but she would not relent. So he told her and as he spoke the words he had written an terrible transformation occurred to him. No longer did Dr. Mattiew Malakim a mild mannered professor of advancing years stand before her instead a vision of divinity and grace hovered in the air, Golden-maned and six winged rippling with power and glory. At that moment Mattiew knew. He knew he was destined for something greater. That the Powers-That-Be wanted to help mankind, and through empowering him with a fraction of their essence he would be that tool. He knew that his powers would continue to grow, but his divine spark was complete in instructing him on how to use his abilities. He set out that day to help people, oppose evil in all its forms, and bring down righteousness on those that need it. Equipment: His Infinite Weapon is a magical construct that possesses the ability to shift between many forms. It is both gladius and aegis for the Seraph. Its magitech construction leaves it virtually indestructible. Only powerful magical forces could unmake it and then only through days of work. His armor is a loan from one of his old contacts in the War Department. That favor is used up, but it could be repurchased or upgraded to a contact if needed. And that is what I have so far. Ideas?
  14. Re: Body Damage... >>Plus, the smallest nonzero amout of Body damage you can take is 1 point, which is 10% of the way to a potentially lethal result for a 10 Body character... There's no way to really batter and bruise someone...<< You are forgetting the use of STUN. That is battering and Bruising W/O permenent or long lasting consequences. GMs Discretion (sic!!! Damnit) is a nasty penalty. Also HERO is both unrealistic and complex, and I love it. Ya want realism play GURPS! Ya wanna kick hoop play HERO! Hawksmoor
  15. My question is a little different. Example: Mighty Man has a Instant Change power that converts him from his 16 year old self to his full adult superpowered form. All of his powers and enhanced Characteristics are purchased OIHID. The problem is Mighty Man's normal ID as Timmy Turner has a SPEED of 3 and Mighty Man has Speed of 7. On Phase 12 (Start of Combat) Timmy calls out the name of the Babe (His favorite B-Ball Player) and transforms into his Superhero form. When does Mighty Man get to go again? Phase 2 as per his HERO Speed or Phase 4 as per his Timmy Turner Speed? Thanks Steve. Hawksmoor PS This Developer Board is the single greatest idea ever. I worship you.
  16. Re: Is this technique now considered legal? Well that is one way to say it. But in general yeah I am am a recovering rule bending whore with Fred marks on my face to prove it. And I need help! Hawksmoor
  17. Re: Is this technique now considered legal? Interesting. But, alas we have to have a line in the sand as it were. I will state that in Champions I play like an old Battletech Veteran. I am a gamist. I will be at the Board, non stop, watching what other characters do, noting the surroundings for use and waiting until my phase/segment, then I am going to use my ultra efficient PC to destroy the opposition. I will also sit down and Roleplay your @$$ off. You wanna plumb out a PC? I got your fully fleshed out 'reality immersed' oh my god my new friend (not a DNPC mind you!) is being fed to sharks! PC right here. But again even gamists must have a metaphorical line in the rules that say "This far in the name of point efficiency and no further!" The Extra Time Limitation with continuing effects for all powers on a Focus that is only usable in Hero ID is mine. I have had it explained to me. I have used it. But it is a broken thing to do. It ruins the conception of limitations, because it is really never ever going to be used against a PC. Hawksmoor
  18. Re: Is this technique now considered legal? Please! I was refering to how we used to build PCs. The trend really was limitations and Disads really do not matter, take all you want. Not cool now or to me now, but it was a city of powergamers and that was how we played. As to the AP. We had point caps on powers, the trick was you could pay less than half on everything and get more of everything else. I even had a friend build a Superman clone on 300 points. I now dislike that style, but it is like the food you grew up with...it seems familiar and fun even though it is clogging up your arteries and killing you.
  19. Re: OIHID & Focus : Mutually Exclusive? Hmmm... Now I can see the other hand of the point. And allowing some PCs to take both. Although I do like the BBB explaination. "If the focus never gets swiped, squashed, or damaged it is not a focus only a special effect, and likely allowable for the OIHID. Hawksmoor Confused and Bruised
  20. Re: Is this technique now considered legal? Great Guys!! This is exactly what I thought. I now subscribe to a limitation that is not a limitation is not a limitation camp. I just wanted to make certain that this [veiw of limitations] and not powergaming like the example I posted had become the *standard* for character creation. Really, if we were going to build ridiculous characters. Why not just get the GM to up the point total to 500. I had a friend that would not build a PC unless he could be assured a -1 overall limitation for his PCs, just so he could have a 500 Active point PC, and each and every power and Major Characteristic was in a Framework (STR DEX CON SPEED). Not of course that he ever expected to see any of his limitations called in a game. "I know the Power Ring is bought Independent! You just can't take it away from me." :sulk: :pout: :Throw Dice: "I hate you and I am never playing in your game again!" the next day "Here is my new PC. He is so cool!" wash rinse repeat Hawksmoor
  21. Re: Is this technique now considered legal? The character isn't mine. It is just strongly reminincent of a technique we used way back when...like Champs 2 being converted to BBB. The issue is can you do the following and not get looked at oddly. Focus Only need to set up the power not activate it each time you use it Only in Hero ID possibly DCV penalty while you are setting it up We called the 1 3/4 limitation Armored Hero. Goes into a closet at the beginning of combat returns one turn later and gets all Superman on the remaining foes. Hawksmoor
  22. All right I pasted this from the Hero Pic thread it describes a guy named Sentinel. Mk IV CAVALIER ARMOR, all slots: Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), OIF Durable Expendable (Difficult to obtain new Focus; -3/4), Only In Heroic Identity (-1/4) My question is that this was how we used to build power armors at New World in OKC in the late eighties and early nineties. But the build was always considered a twinkish despite the fact that when the GM deigns to use it against the PC it can be devastating. So again my question is: Is this a broken build? Or is it vaguely twinkish depending on who the GM is and how God Smacking he is on Lims and Disads? Hawksmoor
  23. Re: Join Team Freedom! Here is my first draft. Alas I cannot download the full version of Hero Designer. I live overseas and have an APO address, the online store does not support APO/FPO. I built him using the demo and my ole BBB. Please update foolish mistakes or scream "No! Gods No!" at me if you want. I am still waiting for FRed to come in the mail. Champions Character Record Sheet The Crimson Seraph Hero Norm Char Base Cost Points Points adj cost Total Points 40 15 STR 10 1 5 25 20 25 27 14 DEX 10 3 12 39 31 43 28 13 CON 10 2 6 30 24 30 18 12 BODY 10 2 4 12 10 14 18 18 INT 10 1 8 0 8 17 17 EGO 10 2 14 0 14 23 13 PRE 10 1 3 10 8 11 30 14 COM 10 0.5 2 8 6 8 20 8 PD 2 1 5 12 10 15 20 7 ED 2 1 4 14 11 15 6 4 SPD 2 10 16 7 6 22 14 6 REC 4 2 0 0 0 0 56 26 END 20 0.5 0 0 0 0 52 26 STUN 20 1 0 0 0 0 Base Points 300 Disadvantages 100 Powers/Skills/Perks 194 Characteristics 205 Experience Earned 0 Total 398 Balance 2 OCV 9 DCV 9 ECV 6 SPEED 6 Disadvantages 5 Accidental Change Targeted Magical Dispels 8- Uncommon 5 Distinctive Features Angelic Resonance Not Concealable Noticed and Recognized Detectable only by specialized senses 5 Distinctive Features Angel like being with wings/golden hair silver eyes Easily Concealed Noticed and Recognized 15 Watched: Marches 8- Mo Pow, NCI, PC is easily located 10 Demonic Enemy As Pow Harshly Punish 8- 10 Vulnerability Sonics 2xStun 5 Social Limitation: Cannot commit an Evil Act Play as Paladin's Code 20 PL: Code Vs. Killing Very Common Strong 10 PL: Curiousity Common Moderate 15 DNPC Molly Mathers : Adventurous Scientist Normal Useful Unaware of Secret ID 11- * All Hero Characteristics Purchased Hero ID only -.25 22 44 44 pt Multipower OAF Wings Foulable non removable 2 4 u- 17" Flight x8 NCM 1 3 u- 28" Gliding 20 50 Mulitpower OAF Infinite Weapon Unbreakable but very difficult to obtain a replacement 2 4 u- 2d6 HtH KA (4d6 w/ STR) vs PD 0END Sword 2 5 u- 10d6 Energy Blast Flame Blast 1 3 u- 6d6 Healing Cleansing Light 1 2 u- 2d6 HtH Attack 0end +1" stretching Staff can only be used to attack non adjacent targets 0end 2 5 u- 10d6 Sight Group Flash Flame Burst 2 5 u- Force Wall 10rPD 8rED 3 " Sheild 5 Instant Change to Hero ID 4 5 Nightvision * Hero ID Only 6 Mental Defense 6pts (10 total) 10 12 Life Support * Hero ID only Immortal Expanded Breathing Safe in Intense Cold 10 Crimson Armor OIF 5rPD 5rED Armor Durable easily replaced Skills 8 Skill Level with All Combat 3 Acrobatics 3 Persuasion 3 Paramedics 13- 3 Computer Programming 13- 3 Electronics 13- 3 Inventor 13- 3 Mechanics 13- 3 SS: Electronics 13- 2 SS: Computer Science 11- 3 Systems Operations 13- Communications Systems, Medical Scanners 4 Weaponsmith 13- Energy Weapons, Muscle Powered HtH Muscle Powered Ranged 3 AK: The Marches 13- 3 CuK: Magical Beings 13- 3 CuK: Angelic Hosts 13- 3 KS: Occult 13- 5 LS: Celestial Tongue Idiomatic/Literate Native (English) 5 Perk: Well Off 8 10 Talent: Fascination Only in hero ID 5 Talent: Magesight 5 Talent: Rapid Healing Martial Arts 5 Weapon Element Blades Empty Hand Javelins and Thrown Spears Polearms and Spears Staffs 3 Basic Strike 10d6 5 Defensive Block 5 Flying Dodge 5 Passing Strike 8d6+v/5
  24. Re: Join Team Freedom! I thought to help I would upload a pic of the PC I would like to play. Melissa Uran drew him. I loved the pic and am dying to find a use for him. Just imagine him in deep crimson armor and golden hair and that is the PC for me. Hawksmoor
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