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Hawksmoor

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Everything posted by Hawksmoor

  1. Re: New Character The Crimson Seraph explains one of the things I totally dislike about HD. It cannot deal effectively with multiple Characteristics in a single PC. Seraph is not a multiform, but he does have a powerup to supermode. His normal form is an agent level PC. Hence the SPD Adjustments, I wanted him to have a 4 SPD in Normal mode and 6 SPD in HERO. Ben*two* Characteristic columns would be a *good* thing. Hawksmoor
  2. Re: New Character A PC I am playing in Nexus's PBEM I give you The Crimson Seraph Player: Hawksmoor Val Char Cost 15/45 STR 5 14/26 DEX 12 13/28 CON 6 12/18 BODY 4 23 INT 13 18 EGO 16 13/23 PRE 3 14/30 COM 2 7/24 PD 4 7/24 ED 4 4/6 SPD 0 6/15 REC 0 26/56 END 0 27/56 STUN 0 7" RUN02" SWIM03"/9" LEAP0Characteristics Cost: 69 Cost Power END 2 Running +1" (7" total) 1 6 Mental Defense (10 points total) 0 7 Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0 129 Enhanced Physiology: (Total: 161 Active Cost, 129 Real Cost) +30 STR (30 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 24) plus +12 DEX (36 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 29) plus +15 CON (30 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 24) plus +6 BODY (12 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 10) plus +10 PRE (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8) plus +16 COM (8 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 6) plus +11 PD (11 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 9) plus +14 ED (14 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 11) plus +1 SPD (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8) 3 12 Crimson Armor: Damage Resistance (15 PD/15 ED), Difficult To Dispel (x4 Active Points) (x4 Active Points; +1/2) (22 Active Points); Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Custom Modifier (-1/4) [Notes: Physical Manifestation] 0 10 MageSight: Detect (Magic) A Single Thing 14- (Unusual Group), Discriminatory, Analyze (13 Active Points); Only In Heroic Identity (-1/4) 0 25 Wings: Multipower, 44-point reserve, (44 Active Points); all slots Restrainable (-1/2), Only In Heroic Identity (-1/4) 2u 1) Gliding 31", Position Shift (36 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4) 0 2u 2) Flight 17", Improved Noncombat Movement (x8) (44 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4) 4 10 Music Of the Spheres: Multipower, 20-point reserve, (20 Active Points); all slots Increased Endurance Cost (2x END; -1/2), Incantations (-1/4), Only In Heroic Identity (-1/4) 1u 1) Healing Hands: Healing 2d6 (20 Active Points); Increased Endurance Cost (2x END; -1/2), Incantations (-1/4), Only In Heroic Identity (-1/4) 4 1u 2) Illusions and Halos: Sight Group Images 1" radius, +/-3 to PER Roll (19 Active Points); Increased Endurance Cost (2x END; -1/2), Incantations (-1/4), Only In Heroic Identity (-1/4) 4 1u 3) Words of the Wise: Mind Control 2d6, Cumulative (x4 max.) (48 points; +1) (20 Active Points); Increased Endurance Cost (2x END; -1/2), Incantations (-1/4), Only In Heroic Identity (-1/4) 4 1u 4) Command the Spheres: Dispel Magic 5d6, One At A Time (+1/4) (19 Active Points); Increased Endurance Cost (2x END; -1/2), Incantations (-1/4), Only In Heroic Identity (-1/4) 4 1u 5) Magic Suppression: Suppress 3d6, One Power At A Time (+1/4) (19 Active Points); Increased Endurance Cost (2x END; -1/2), Incantations (-1/4), Only In Heroic Identity (-1/4) 4 22 Infinite Weapon: Multipower, 50-point reserve, (50 Active Points); all slots OAF (-1), Only In Heroic Identity (-1/4) 2u 1) Sword Form: Killing Attack - Hand-To-Hand 2d6 (3d6 / 4d6 w/STR), Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1), Only In Heroic Identity (-1/4) 0 2u 2) Flame Blast: Energy Blast 10d6 (50 Active Points); OAF (-1), Only In Heroic Identity (-1/4) 5 2u 3) Flame Burst: Sight Group Flash 10d6 (50 Active Points); OAF (-1), Only In Heroic Identity (-1/4) 5 2u 4) Aegis: Force Wall (10 PD/8 ED; 3" long and 1" tall) (49 Active Points); OAF (-1), No Range (-1/2), Only In Heroic Identity (-1/4) 5 1u 5) Mace Head: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Only In Heroic Identity (-1/4) 0 1u 6) Staff Body: Stretching 2", Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), No Noncombat Stretching (-1/4), Only In Heroic Identity (-1/4) 0 10 Stupid HD Speed correction: +1 SPD 6 Another Stupid HD Speed Correction: +1 SPD (Custom Adder) Powers Cost: 258 Cost Skill 3 Acrobatics 12- (14-) 3 Bureaucratics 12- (14-) 3 Computer Programming 14- 3 Electronics 14- 3 Inventor 14- 3 Mechanics 14- 3 Paramedics 14- 3 Persuasion 12- (14-) 3 SS: Electronics 14- 3 SS: Computer Science 14- 3 Systems Operation 14- 4 Weaponsmith (Energy Weapons, Muscle-Powered HTH, Muscle-Powered Ranged) 14- 3 AK: The Marches 14- 3 CuK: Angelic Hosts 14- 3 CuK: Magical Beings 14- 3 KS: Occult Lore 14- 5 Language: Celestial Tongue (Idiomatic, native accent; Literacy) 6 +1 with All Combat (8 Active Points); Only In Heroic Identity (-1/4) Skills Cost: 60 Cost Perk 5 Money: Well Off 9 Contact (NYU) (Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (9 Active Points) 8- Perks Cost: 14 Total Character Cost: 401 Val Disadvantages 10 Susceptibility: Splashed with Holy Water, 2d6 damage Instant Uncommon 5 Distinctive Features: Angelic Resonance Not Concealable, Noticed and Recognizable, Detectable Only By Unusual Senses 5 Distinctive Features: Angelic Being (Wings/Golden Hair/Silver Eyes) Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses 15 Hunted: The Council of the Watches 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Watching 10 Hunted: Demonic Entity 8- (Occasionally), As Powerful, Harshly Punish 10 Vulnerability: 1 1/2x STUN Sonic Attacks Common 10 Social Limitation: Famous (Not yet a full public ID) Frequently (11-), Minor 10 Dependent NPC: Molly Mathers (Archeologist and Adventurer 11- (Occasionally), Normal, Useful noncombat position or skills 15 Psychological Limitation: Code vs.Killing Common, Strong 10 Psychological Limitation: Curiousity Common, Moderate Disadvantage Points: 100 Base Points: 300 Experience Required: 1 Total Experience Available: 3 Experience Unspent: 2
  3. Rebuiilt, Retooled, and ready for 5th Edition Action I present Bowcaster Player: Hawksmoor Val Char Cost 18 STR 8 26 DEX 48 23 CON 26 12 BODY 4 13 INT 3 14 EGO 8 18 PRE 8 12 COM 1 18 PD 5 18 ED 4 5 SPD 14 9 REC 0 46 END 0 33 STUN 0 9" RUN62" SWIM03 1/2" LEAP0Characteristics Cost: 135 Cost Power END 12 Armored Costume: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2) 0 7 Lenses: Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2) 0 20 Equipment Pack: Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2) 1u 1) Bow: +30 STR (30 Active Points); Limited Power Power loses about half of its effectiveness (-1), OAF (-1), No Figured Characteristics (-1/2) [Notes: Only to throw Arrows] 3 1u 2) Laser Sword: Killing Attack - Hand-To-Hand 1d6+1 (2d6+1 w/STR), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1) 0 2u 3) Blaster Pistol: Killing Attack - Ranged 1d6+1, Penetrating (+1/2) (30 Active Points); OIF (-1/2), 2 clips of 8 Charges (-1/4) [8] 1u 4) Combat Baton: (Total: 20 Active Cost, 9 Real Cost) Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) (Real Cost: 6) plus Another Combat Baton (5 Active Points); OIF (-1/2) (Real Cost: 3) 0 1u 5) Mirrored Buckler: Missile Deflection (Any Ranged Attack) (20 Active Points); OIF (-1/2), Will Not Work Against Heavy Missiles (-1/4) 0 2u 6) Force Feild Pads: Force Field (6 PD/6 ED) (Protect Carried Items), 6 Continuing Charges lasting 1 Minute each (+0), Usable By Other (+1/4) (27 Active Points); OIF (-1/2) [6 cc] 1u 7) Scent Breaking Gas Grenade: Darkness to Sight and Smell/Taste Groups 2" radius (25 Active Points); OAF (-1), 6 Continuing Charges lasting 1 Turn each (-1/4) [6 cc] 1u 8) Trauma Pack: Healing 3d6 (30 Active Points); 6 Charges (-3/4), OIF (-1/2) [6] 7 Mask: Multipower, 10-point reserve, (10 Active Points); all slots OIF (-1/2) 1u 1) Cowl Radio: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) 0 1u 2) Respirator: Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2) 0 1u 3) Lenses: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) 0 1u 4) Lenses: Nightvision (5 Active Points); OIF (-1/2) 0 1u 5) Lenses: +3 versus Range Modifier for Sight Group (5 Active Points); OIF (-1/2) 0 45 Quiver: Multipower, 67-point reserve, (67 Active Points); all slots OIF (-1/2) 2u 1) Target Arrows: Energy Blast 12d6 (60 Active Points); OAF (-1), 6 Charges (-3/4), Beam (-1/4), Range Based On Strength (-1/4) [6] 2u 2) Sharp Tipped Arrows: Energy Blast 9d6, Armor Piercing (+1/2) (67 Active Points); OAF (-1), 6 Charges (-3/4), Beam (-1/4), Range Based On Strength (-1/4) [6] 2u 3) Electric Blast Arrow: Killing Attack - Ranged 4d6+1 (65 Active Points); 4 Charges (-1), OAF (-1), Range Based On Strength (-1/4) [4] 2u 4) Macrobomb Arrow: Energy Blast 9d6, Explosion (+1/2) (67 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6] 2u 5) Microbomb Arrow: Energy Blast 9d6, Area Of Effect (One Hex; +1/2) (67 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6] 2u 6) Shaped Charge Arrow: Tunneling 2" through 21 DEF material (67 Active Points); 4 Charges (-1), OAF (-1) [4] 2u 7) Entangle 7d6, 6 DEF (65 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6] 2u 8) Fog Arrow: Darkness to Sight, Smell/Taste and Radio Groups 5" radius (10" Cone; +0) (60 Active Points); OAF (-1), Can Be Missile Deflected (-1/4), 6 Continuing Charges lasting 1 Turn each (-1/4), Range Based On Strength (-1/4) [6 cc] 2u 9) Strobe Arrow: Sight Group Flash 6d6, Area Of Effect (7" Cone; +1) (60 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6] 2u 10) Shreiker Arrow: Hearing Group Flash 11d6, Area Of Effect (8" Cone; +1) (66 Active Points); 4 Charges (-1), OAF (-1), Range Based On Strength (-1/4) [4] Powers Cost: 126 Cost Martial Arts Maneuver 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike 5 Moving Shot: 1/2 Phase, -1 OCV, +0 DCV, Range +0, Strike , FMove 4 Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, 33 STR Martial Arts Cost: 16 Cost Skill 3 Acrobatics 14- 3 Breakfall 14- 10 +2 with Ranged Combat 5 Defense Maneuver I-II 3 Paramedics 12- 3 Security Systems 12- 2 Weaponsmith (Muscle-Powered Ranged) 12- 3 PS: Architect 12- 3 KS: Engineering 12- 3 SS: Mechanical Engineering 12- 3 SS: Electrical engineering 12- Skills Cost: 41 Cost Perk 10 Follower [Notes: George Gillian, weapon systems specialist] 10 Money: Wealthy Perks Cost: 20 Cost Talent 6 Combat Luck: 3 PD/3 ED 6 Lightning Reflexes: +4 DEX to act first with All Actions Talents Cost: 12 Total Character Cost: 350 Val Disadvantages 10 Dependent NPC: Date of the week 8- (Infrequently), Normal 10 Dependent NPC: Campaign City SCU 11- (Occasionally), Slightly Less Powerful than the PC, Useful noncombat position or skills, Group DNPC (x2 DNPCs) 10 Enraged: When made to look silly Uncommon, go 8-, recover 11- 5 Rivalry: The Rainbow Archer (best at what we do) Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 15 Social Limitation: Secret ID Frequently (11-), Major 10 Hunted: Ripper 8- (Occasionally), As Powerful, Harshly Punish 10 Hunted: The Ooze 8- (Occasionally), As Powerful, Harshly Punish 5 Hunted: Weapon Designing Corporation 11- (Frequently), Less Powerful, NCI, Watching 15 Vulnerability: 1 1/2x STUN Fire Very Common 15 Psychological Limitation: Does not understand Magic Uncommon, Total 10 Psychological Limitation: Loves the Ladies Common, Moderate 20 Psychological Limitation: Code Against Killing Very Common, Strong 15 Psychological Limitation: Brash (Common, Strong) Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  4. Re: M&M: this is a Nightmare? Good Point! Hawksmoor
  5. Re: M&M: this is a Nightmare? Right! That is why the Hit Points+Wounds option exists. It makes PCs less difficult to knock down. In Standard games I cannot get that cimematic knock everyone around for a while effect. Hawksmoor -HERO is still the best a Supers though.
  6. Re: M&M: this is a Nightmare? Because I can't stand to let a good thread die. M&M has levels which is the core of why most Superhero players dislike it. Hit Points are not a alien concept, nor are wounds. HERO uses the same mechanic it just calls it something different: STUN and BODY. If you intro the optional rules of HP in Mutants and Masterminds the game plays really well. Mostly this is a personal quirk. I hate "Health Triad" games. In Hero, if my PC cannot go 2 Turns without a REC taking the average attack thrown by the average OCV then I am going to rebuild him*. I want to stand up, sure I want to get battered around (otherwise what is the point?) but I do not want to go down quickly or easily. *some of those attacks should miss, I assume a roll of 11 (average). Hawksmoor
  7. Re: A Thread for Random Musings I got Mail!!!! I got FRed, I got the Exalted PG, and Time of Tumult. What I also got was Hero Designer v1.0 I ordered Hero Designer v2.0 I am going to do what I never do. Return something and ask for what I wanted. Sigh! At least it was through an Amazon.com provider. Hawksmoor
  8. Re: A Thread for Random Musings Mail has been horribly horribly slow the last few weeks. I hope that today I get FRed and Hero Developer. The APO received 250 bags of mail today! I go at 3:00 pm to see if they've finished sorting. I really hope I have a package. I am getting bored now. Hawksmoor
  9. Re: Help Name an Online Superhero Magazine. The Chronicle Hawksmoor
  10. Re: Superhero Images Actually I like them. I can't even recolor without it looking like my two year olds grabbed the crayons. Any chance of these PCS getting posted on a thread? I would love to see Vindicator and Photon's writeups. Hawksmoor
  11. Re: Quote of the Week from my gaming group... One of mine was when the Deadly Snowflake (alien with ice powers and a terrible command of english in the first days of the campaign) is fighting Gauntlet (Deathstroke the Terminator one off only TOUGHER) The pair square off for a while and neither is able to get the upper hand. Snowflake decides to PRE attack Guantlet and demand he surrender. Snowflake: Surrender vile miscreant! Gauntlet: Ok! you're right hero. I cannot defeat you. I surrender. Snowflake: Really? :Aproaches to put him in cuffs: Gauntlet: Nah! :kicks her knocking her back about 9": Snowflake: You cheated! Gauntlet: I'm a supervillian. It is part of the territory. Hawksmoor
  12. Re: Dealing with Invisible Heroes Hey Bud Hands off the Tenzil! MEL is MINE!!! All Mine!!! Hawksmoor
  13. Re: Dealing with Invisible Heroes Don't forget that Lyle Norg was a genius. IK1 was an excellent character. And Legion Combat Training is good, yes it is generic MA but he definitely had DCs. After all MA was his MAIN attack power. Although I believe the Legion Of Superheroes *IS* the reason most games have a concept called play balance. I mean who would you rather play *seriously* Invisible Kid? or Mon-El? Remember BOTH are scientists (Mon-El invented the Element 157 as his Legion Tryout (antigrav metal) Hawksmoor
  14. Re: What?? Bruce Wayne isn't Batman???
  15. Re: Question on flight and telekinesis Alright let me get this straight. A Telekinetic has the powers of TK and Flight. He picks up a heavy object and flies off with it. Turning around he flies back to his orginal location and wants to collide his object with a target. The question I see is: A) this is a movethrough with a SFX this is a throw with a TK SFX Thinking about TK as STR (Ranged +1/2) makes me think that yes a Movethrough is allowed. But I would only allow the damage to be TK STR +v/5 because of the limited cause and effect rule. Note that this seemingly breaks down when comparing Thrown objects (STR vs. TK). I would only allow it because of the addition of the movement power, which cost the character points (and thus should entail useful abilities). Hawksmoor
  16. Re: What?? Bruce Wayne isn't Batman??? LOL! Come to me my sweet. We shall have it all. The gag pillows, the fake vomit, the joy buzzers, I shall lay the city at your feet my sweet. Of course the city with be rolling around with a stich in its side from laughing BUT it shall be at your little pink painted piggy toes. Hawksmoor -wondering where *that* came from
  17. Re: Superhero Images I am buying this game if only get at that wonderful character modeler. :dreamy: Hawksmoor -who do I have to maim?
  18. Re: What?? Bruce Wayne isn't Batman??? Merry Andrew. SL dislikes Merry Andrew? I LOVE C.L.O.W.N.!!!! We need to start a petition to have 5th ED CLOWN produced in a cutting edge, state of the art book. and it will throw a creme pie at you! Hawksmoor
  19. Re: Superhero Images Nexus Personally I prefer the first pic. Free Spirt looks better without the mask. See if you friend will redraw the second pic without the mask. Also can you send me his email address? I'd love to get a version of Caress drawn by him. Hawksmoor
  20. Re: Ripping Telephone Poles From The Ground Why am I thinking that this would be a really enjoyble combat? Gotta goad some villians into picking up telephone poles and smacking me with them. Hawksmoor
  21. Re: Block Confusion Not at teh moment but I'd go with Shrike as he is a Hero expert. Hawksmoor
  22. Re: Block Confusion Great I was not remembering incorrectly. Hawksmoor
  23. Re: Block Confusion I think you are reading it right, I don't have a copy of the rules handy but yes. You get a +2OCV on the Block attempt which is versus the attackers CV. But even if you fail you are harder for him and all other hand to hand attackers to hit. I do not think the DCV modifier applies to ranged attacks, but that *might* just be an ingrained house rule of mine. Hawksmoor
  24. Re: Super Metals and Alloys Unless adamantium is a ceramic! :gasp: hawksmoor
  25. Re: Super Metals and Alloys Sleepy thanks very much that was very enlightening. After all these years, to think I was describing Captain America's sheild wrong? Hawksmoor
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